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-rw-r--r--src/game/LootMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index 8555995b6dd..2fca3981268 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -864,7 +864,7 @@ void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const
if (item != NULL && item->lootmode & lootMode) // only add this item if roll succeeds and the mode matches
{
for (LootItemList::const_iterator _item = loot.items.begin(); _item != loot.items.end(); ++_item)
- if (_item->itemid == i->itemid)
+ if (_item->itemid == item->itemid)
return; // Never add the same item twice
loot.AddItem(*item);