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-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index b878dbe45c1..552220fe238 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2111,6 +2111,7 @@ void Spell::EffectSummonType()
// Summons a vehicle, but doesn't force anyone to enter it (see SUMMON_CATEGORY_VEHICLE)
case SUMMON_TYPE_VEHICLE:
case SUMMON_TYPE_VEHICLE2:
+ case SUMMON_TYPE_LIGHTWELL:
{
if (!unitCaster)
return;
@@ -2118,7 +2119,6 @@ void Spell::EffectSummonType()
summon = unitCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, unitCaster, m_spellInfo->Id);
break;
}
- case SUMMON_TYPE_LIGHTWELL:
case SUMMON_TYPE_TOTEM:
{
if (!unitCaster)