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-rw-r--r--src/game/BattleGround.cpp18
-rw-r--r--src/game/BattleGround.h2
-rw-r--r--src/game/BattleGroundHandler.cpp77
-rw-r--r--src/game/BattleGroundMgr.cpp27
-rw-r--r--src/game/BattleGroundMgr.h3
5 files changed, 75 insertions, 52 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index e058589483f..cdaeb5546ae 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -432,9 +432,10 @@ void BattleGround::Update(uint32 diff)
if(GetStatus() == STATUS_WAIT_LEAVE)
{
// remove all players from battleground after 2 minutes
- m_EndTime += diff;
- if(m_EndTime >= TIME_TO_AUTOREMOVE) // 2 minutes
+ m_EndTime -= diff;
+ if( m_EndTime <= 0)
{
+ m_EndTime = 0;
BattleGroundPlayerMap::iterator itr, next;
for(itr = m_Players.begin(); itr != m_Players.end(); itr = next)
{
@@ -447,6 +448,8 @@ void BattleGround::Update(uint32 diff)
}
}
+ //update start time
+ m_StartTime += diff;
}
void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O)
@@ -654,7 +657,8 @@ void BattleGround::EndBattleGround(uint32 winner)
}
SetStatus(STATUS_WAIT_LEAVE);
- m_EndTime = 0;
+ //we must set it this way, because end time is sent in packet!
+ m_EndTime = TIME_TO_AUTOREMOVE;
// arena rating calculation
if(isArena() && isRated())
@@ -737,7 +741,7 @@ void BattleGround::EndBattleGround(uint32 winner)
plr->GetSession()->SendPacket(&data);
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType());
- sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime());
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType());
plr->GetSession()->SendPacket(&data);
plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1);
}
@@ -972,7 +976,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
if(SendPacket)
{
WorldPacket data;
- sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0);
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0, 0);
plr->GetSession()->SendPacket(&data);
}
@@ -1616,7 +1620,7 @@ void BattleGround::EndNow()
{
RemoveFromBGFreeSlotQueue();
SetStatus(STATUS_WAIT_LEAVE);
- SetEndTime(TIME_TO_AUTOREMOVE);
+ SetEndTime(0);
// inform invited players about the removal
sBattleGroundMgr.m_BattleGroundQueues[BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this);
}
@@ -1733,7 +1737,7 @@ void BattleGround::PlayerAddedToBGCheckIfBGIsRunning(Player* plr)
sBattleGroundMgr.BuildPvpLogDataPacket(&data, this);
plr->GetSession()->SendPacket(&data);
- sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime());
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType());
plr->GetSession()->SendPacket(&data);
}
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index 5f483564c98..d33eb76e02c 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -546,7 +546,7 @@ class BattleGround
BattleGroundStatus m_Status;
uint32 m_ClientInstanceID; //the instance-id which is sent to the client and without any other internal use
uint32 m_StartTime;
- uint32 m_EndTime;
+ int32 m_EndTime; // it is set to 120000 when bg is ending and it decreases itself
uint32 m_LastResurrectTime;
BGQueueIdBasedOnLevel m_QueueId;
uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5
diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp
index e11ca8c9cea..6dc1d9785a3 100644
--- a/src/game/BattleGroundHandler.cpp
+++ b/src/game/BattleGroundHandler.cpp
@@ -175,7 +175,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
WorldPacket data;
// send status packet (in queue)
- sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0);
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
member->GetSession()->SendPacket(&data);
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId);
member->GetSession()->SendPacket(&data);
@@ -193,7 +193,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
WorldPacket data;
// send status packet (in queue)
- sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0);
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
SendPacket(&data);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo);
@@ -435,7 +435,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
//TODO FIX ME this call must be removed!
_player->RemoveFromGroup();
- sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType());
_player->GetSession()->SendPacket(&data);
// remove battleground queue status from BGmgr
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), false);
@@ -467,7 +467,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
}
}
_player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs
- sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, arenaType);
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true);
// player left queue, we should update it - do not update Arena Queue
if( !arenaType )
@@ -512,40 +512,55 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
sLog.outDebug( "WORLD: Battleground status" );
WorldPacket data;
- uint32 queueSlot = PLAYER_MAX_BATTLEGROUND_QUEUES;
-
- if(_player->InBattleGround())
- {
- BattleGround *bg = _player->GetBattleGround();
- if(!bg)
- return;
- BattleGroundQueueTypeId bgQueueTypeId_tmp = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType());
- queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId_tmp);
- if((bg->GetStatus() <= STATUS_IN_PROGRESS))
- {
- sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime());
- SendPacket(&data);
- }
- }
- // we should update all queues? .. i'm not sure if this code is correct
- for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
+ // we must update all queues here
+ BattleGround *bg = NULL;
+ for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
{
BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i);
- if(!bgQueueTypeId || i == queueSlot) //queueslot check in case we already send it in the above code
+ if( !bgQueueTypeId )
continue;
BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId);
- uint8 arenatype = BattleGroundMgr::BGArenaType(bgQueueTypeId);
- BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
- if(!bg)
- continue;
+ uint8 arenaType = BattleGroundMgr::BGArenaType(bgQueueTypeId);
+ if( bgTypeId == _player->GetBattleGroundTypeId() )
+ {
+ bg = _player->GetBattleGround();
+ //i cannot check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena
+ //so i must use bg pointer to get that information
+ if( bg && bg->GetArenaType() == arenaType )
+ {
+ // this line is checked, i only don't know if GetStartTime is changing itself after bg end!
+ // send status in BattleGround
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType);
+ SendPacket(&data);
+ continue;
+ }
+ }
+ //we are sending update to player about queue - he can be invited there!
+ //get GroupQueueInfo for queue status
BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers;
BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID());
- if(itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo)
+ if( itrPlayerStatus == qpMap.end() )
continue;
- arenatype = itrPlayerStatus->second.GroupInfo->ArenaType;
- uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(itrPlayerStatus->second.GroupInfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
- sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_QUEUE, avgTime, getMSTime()-itrPlayerStatus->second.GroupInfo->JoinTime, arenatype);
- SendPacket(&data);
+ if( itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID )
+ {
+ bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID, bgTypeId);
+ if( !bg )
+ continue;
+ uint32 remainingTime = getMSTimeDiff(getMSTime(), itrPlayerStatus->second.GroupInfo->RemoveInviteTime);
+ // send status invited to BattleGround
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, arenaType);
+ SendPacket(&data);
+ }
+ else
+ {
+ BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId);
+ if( !bg )
+ continue;
+ uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(itrPlayerStatus->second.GroupInfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId));
+ // send status in BattleGround Queue
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_QUEUE, avgTime, getMSTimeDiff(itrPlayerStatus->second.GroupInfo->JoinTime, getMSTime()), arenaType);
+ SendPacket(&data);
+ }
}
}
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index 44aea47bf8e..e6492a7a100 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -161,7 +161,8 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId
ginfo->ArenaTeamId = arenateamid;
ginfo->IsRated = isRated;
ginfo->IsInvitedToBGInstanceGUID = 0;
- ginfo->JoinTime = sWorld.GetGameTime() * IN_MILISECONDS;
+ ginfo->JoinTime = getMSTime();
+ ginfo->RemoveInviteTime = 0;
ginfo->Team = leader->GetTeam();
ginfo->ArenaTeamRating = arenaRating;
ginfo->OpponentsTeamRating = 0;
@@ -196,7 +197,7 @@ void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo)
void BattleGroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BGQueueIdBasedOnLevel queue_id)
{
- uint32 timeInQueue = (sWorld.GetGameTime() * IN_MILISECONDS) - ginfo->JoinTime;
+ uint32 timeInQueue = getMSTimeDiff(ginfo->JoinTime, getMSTime());
uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas!
if( !ginfo->ArenaType )
{
@@ -355,7 +356,7 @@ void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCou
plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to
// queue->removeplayer, it causes bugs
WorldPacket data;
- sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0);
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
plr2->GetSession()->SendPacket(&data);
}
// then actually delete, this may delete the group as well!
@@ -444,6 +445,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b
// invite the player
PlayerInvitedToBGUpdateAverageWaitTime(ginfo, queue_id);
+ ginfo->RemoveInviteTime = getMSTime() + INVITE_ACCEPT_WAIT_TIME;
sBattleGroundMgr.InvitePlayer(plr, bg->GetInstanceID(), bg->GetTypeID(), ginfo->Team);
WorldPacket data;
@@ -453,7 +455,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b
sLog.outDebug("Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",plr->GetName(),plr->GetGUIDLow(),bg->GetInstanceID(),queueSlot,bg->GetTypeID());
// send status packet
- sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0);
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType);
plr->GetSession()->SendPacket(&data);
}
return true;
@@ -510,7 +512,7 @@ void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg)
// remove player from queue, this might delete the ginfo as well! don't use that pointer after this!
RemovePlayer(itr2->first, true);
WorldPacket data;
- sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0);
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
plr->GetSession()->SendPacket(&data);
}
}
@@ -1069,7 +1071,8 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
if (qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
{
WorldPacket data;
- sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITATION_REMIND_TIME, 0);
+ //here must be remaining time
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, 0, qItr->second.GroupInfo->ArenaType);
plr->GetSession()->SendPacket(&data);
}
}
@@ -1108,7 +1111,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(m_PlayerGuid, true);
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bg->GetTypeID(), bg->GetQueueId());
WorldPacket data;
- sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0);
+ sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0);
plr->GetSession()->SendPacket(&data);
}
}
@@ -1228,7 +1231,7 @@ void BattleGroundMgr::Update(uint32 diff)
}
}
-void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype)
+void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype)
{
// we can be in 3 queues in same time...
if(StatusID == 0)
@@ -1242,11 +1245,11 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro
data->Initialize(SMSG_BATTLEFIELD_STATUS, (4+1+1+4+2+4+1+4+4+4));
*data << uint32(QueueSlot); // queue id (0...2) - player can be in 3 queues in time
// uint64 in client
- *data << uint64( uint64(arenatype ? arenatype : bg->GetArenaType()) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) );
+ *data << uint64( uint64(arenatype) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) );
*data << uint32(bg->GetClientInstanceID());
// alliance/horde for BG and skirmish/rated for Arenas
// following displays the minimap-icon 0 = faction icon 1 = arenaicon
- *data << uint8(bg->isArena());
+ *data << uint8(bg->isRated());
/* *data << uint8(arenatype ? arenatype : bg->GetArenaType()); // team type (0=BG, 2=2x2, 3=3x3, 5=5x5), for arenas // NOT PROPER VALUE IF ARENA ISN'T RUNNING YET!!!!
switch(bg->GetTypeID()) // value depends on bg id
{
@@ -1303,7 +1306,7 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro
{
case STATUS_WAIT_QUEUE: // status_in_queue
*data << uint32(Time1); // average wait time, milliseconds
- *data << uint32(Time2); // time in queue, updated every minute?
+ *data << uint32(Time2); // time in queue, updated every minute!, milliseconds
break;
case STATUS_WAIT_JOIN: // status_invite
*data << uint32(bg->GetMapId()); // map id
@@ -1311,7 +1314,7 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro
break;
case STATUS_IN_PROGRESS: // status_in_progress
*data << uint32(bg->GetMapId()); // map id
- *data << uint32(Time1); // 0 at bg start, 120000 after bg end, time to bg auto leave, milliseconds
+ *data << uint32(Time1); // time to bg auto leave, 0 at bg start, 120000 after bg end, milliseconds
*data << uint32(Time2); // time from bg start, milliseconds
*data << uint8(0x1); // unk sometimes 0x0!
break;
diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h
index 8cbc0e9b88c..34a9b7bd4e3 100644
--- a/src/game/BattleGroundMgr.h
+++ b/src/game/BattleGroundMgr.h
@@ -50,6 +50,7 @@ struct GroupQueueInfo // stores informatio
uint8 ArenaType; // 2v2, 3v3, 5v5 or 0 when BG
uint32 ArenaTeamId; // team id if rated match
uint32 JoinTime; // time when group was added
+ uint32 RemoveInviteTime; // time when we will remove invite for players in group
uint32 IsInvitedToBGInstanceGUID; // was invited to certain BG
uint32 ArenaTeamRating; // if rated match, inited to the rating of the team
uint32 OpponentsTeamRating; // for rated arena matches
@@ -186,7 +187,7 @@ class BattleGroundMgr
void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, BattleGroundTypeId bgTypeId);
void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value);
void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg);
- void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype = 0);
+ void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype);
void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid);
void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, const uint64& guid);