diff options
-rw-r--r-- | src/game/AchievementMgr.cpp | 6 | ||||
-rw-r--r-- | src/game/GameObject.cpp | 32 | ||||
-rw-r--r-- | src/game/GridNotifiers.h | 4 | ||||
-rw-r--r-- | src/game/GridNotifiersImpl.h | 4 | ||||
-rw-r--r-- | src/game/HostilRefManager.cpp | 24 | ||||
-rw-r--r-- | src/game/HostilRefManager.h | 8 | ||||
-rw-r--r-- | src/game/Level1.cpp | 2 | ||||
-rw-r--r-- | src/game/Level3.cpp | 6 | ||||
-rw-r--r-- | src/game/Map.cpp | 6 | ||||
-rw-r--r-- | src/game/MotionMaster.cpp | 54 | ||||
-rw-r--r-- | src/game/MovementHandler.cpp | 2 | ||||
-rw-r--r-- | src/game/Object.cpp | 4 | ||||
-rw-r--r-- | src/game/Pet.cpp | 4 | ||||
-rw-r--r-- | src/game/Player.cpp | 8 | ||||
-rw-r--r-- | src/game/QuestHandler.cpp | 4 | ||||
-rw-r--r-- | src/game/Spell.cpp | 32 | ||||
-rw-r--r-- | src/game/SpellAuras.cpp | 70 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 38 | ||||
-rw-r--r-- | src/game/SpellHandler.cpp | 8 | ||||
-rw-r--r-- | src/game/StatSystem.cpp | 2 | ||||
-rw-r--r-- | src/game/ThreatManager.cpp | 92 | ||||
-rw-r--r-- | src/game/ThreatManager.h | 49 | ||||
-rw-r--r-- | src/game/Unit.cpp | 617 | ||||
-rw-r--r-- | src/game/Unit.h | 4 | ||||
-rw-r--r-- | src/game/WorldSession.cpp | 4 |
25 files changed, 543 insertions, 541 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index a2c76ffb4c6..f041749cf08 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -255,7 +255,7 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui return false; return target->GetEntry() == creature.id; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: - if (!target || target->GetTypeId()!=TYPEID_PLAYER) + if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; if(classRace.class_id && classRace.class_id != ((Player*)target)->getClass()) return false; @@ -263,7 +263,7 @@ bool AchievementCriteriaData::Meets(Player const* source, Unit const* target, ui return false; return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: - if (!target || target->GetTypeId()!=TYPEID_PLAYER) + if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; return target->GetHealth()*100 <= health.percent*target->GetMaxHealth(); case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD: @@ -1210,7 +1210,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; // map specific case (BG in fact) expected player targeted damage/heal - if(!unit || unit->GetTypeId()!=TYPEID_PLAYER) + if(!unit || unit->GetTypeId() != TYPEID_PLAYER) continue; } diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index ae12b1cb379..c026cb6edf2 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -229,7 +229,7 @@ void GameObject::Update(uint32 /*p_time*/) { // splash bobber (bobber ready now) Unit* caster = GetOwner(); - if(caster && caster->GetTypeId()==TYPEID_PLAYER) + if(caster && caster->GetTypeId() == TYPEID_PLAYER) { SetGoState(GO_STATE_ACTIVE); SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN); @@ -268,7 +268,7 @@ void GameObject::Update(uint32 /*p_time*/) case GAMEOBJECT_TYPE_FISHINGNODE: // can't fish now { Unit* caster = GetOwner(); - if(caster && caster->GetTypeId()==TYPEID_PLAYER) + if(caster && caster->GetTypeId() == TYPEID_PLAYER) { caster->FinishSpell(CURRENT_CHANNELED_SPELL); @@ -965,7 +965,7 @@ void GameObject::Use(Unit* user) case GAMEOBJECT_TYPE_QUESTGIVER: //2 { - if(user->GetTypeId()!=TYPEID_PLAYER) + if(user->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)user; @@ -981,7 +981,7 @@ void GameObject::Use(Unit* user) if(!info) return; - if(user->GetTypeId()!=TYPEID_PLAYER) + if(user->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)user; @@ -1040,7 +1040,7 @@ void GameObject::Use(Unit* user) { GameObjectInfo const* info = GetGOInfo(); - if(user->GetTypeId()==TYPEID_PLAYER) + if(user->GetTypeId() == TYPEID_PLAYER) { Player* player = (Player*)user; @@ -1070,7 +1070,7 @@ void GameObject::Use(Unit* user) if(!info) return; - if(user->GetTypeId()!=TYPEID_PLAYER) + if(user->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)user; @@ -1086,7 +1086,7 @@ void GameObject::Use(Unit* user) //fishing bobber case GAMEOBJECT_TYPE_FISHINGNODE: //17 { - if(user->GetTypeId()!=TYPEID_PLAYER) + if(user->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)user; @@ -1162,7 +1162,7 @@ void GameObject::Use(Unit* user) case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18 { - if(user->GetTypeId()!=TYPEID_PLAYER) + if(user->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)user; @@ -1171,7 +1171,7 @@ void GameObject::Use(Unit* user) GameObjectInfo const* info = GetGOInfo(); - if( !caster || caster->GetTypeId()!=TYPEID_PLAYER ) + if( !caster || caster->GetTypeId() != TYPEID_PLAYER ) return; // accept only use by player from same group for caster except caster itself @@ -1219,10 +1219,10 @@ void GameObject::Use(Unit* user) if(info->spellcaster.partyOnly) { Unit* caster = GetOwner(); - if( !caster || caster->GetTypeId()!=TYPEID_PLAYER ) + if( !caster || caster->GetTypeId() != TYPEID_PLAYER ) return; - if(user->GetTypeId()!=TYPEID_PLAYER || !((Player*)user)->IsInSameRaidWith((Player*)caster)) + if(user->GetTypeId() != TYPEID_PLAYER || !((Player*)user)->IsInSameRaidWith((Player*)caster)) return; } @@ -1235,7 +1235,7 @@ void GameObject::Use(Unit* user) { GameObjectInfo const* info = GetGOInfo(); - if(user->GetTypeId()!=TYPEID_PLAYER) + if(user->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)user; @@ -1264,7 +1264,7 @@ void GameObject::Use(Unit* user) case GAMEOBJECT_TYPE_FLAGSTAND: // 24 { - if(user->GetTypeId()!=TYPEID_PLAYER) + if(user->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)user; @@ -1289,7 +1289,7 @@ void GameObject::Use(Unit* user) } case GAMEOBJECT_TYPE_FLAGDROP: // 26 { - if(user->GetTypeId()!=TYPEID_PLAYER) + if(user->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)user; @@ -1338,7 +1338,7 @@ void GameObject::Use(Unit* user) if(!info) return; - if(user->GetTypeId()!=TYPEID_PLAYER) + if(user->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)user; @@ -1363,7 +1363,7 @@ void GameObject::Use(Unit* user) SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellId ); if(!spellInfo) { - if(user->GetTypeId()!=TYPEID_PLAYER || !sOutdoorPvPMgr.HandleCustomSpell((Player*)user,spellId,this)) + if(user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr.HandleCustomSpell((Player*)user,spellId,this)) sLog.outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u )", spellId,GetEntry(),GetGoType()); else sLog.outDebug("WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId); diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index 38cef3bd61a..42c4960f90c 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -524,7 +524,7 @@ namespace Trinity RaiseDeadObjectCheck(Unit* funit, float range) : i_funit(funit), i_range(range) {} bool operator()(Creature* u) { - if (i_funit->GetTypeId()!=TYPEID_PLAYER || !((Player*)i_funit)->isHonorOrXPTarget(u) || + if (i_funit->GetTypeId() != TYPEID_PLAYER || !((Player*)i_funit)->isHonorOrXPTarget(u) || u->getDeathState() != CORPSE || u->isDeadByDefault() || u->isInFlight() || ( u->GetCreatureTypeMask() & (1 << (CREATURE_TYPE_HUMANOID-1)) )==0 || (u->GetDisplayId() != u->GetNativeDisplayId())) @@ -903,7 +903,7 @@ namespace Trinity Unit const* owner = i_funit->GetOwner(); if(owner) check = owner; - i_targetForPlayer = ( check->GetTypeId()==TYPEID_PLAYER ); + i_targetForPlayer = ( check->GetTypeId() == TYPEID_PLAYER ); } bool operator()(Unit* u) { diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h index 5a439b9c164..b15b57eff29 100644 --- a/src/game/GridNotifiersImpl.h +++ b/src/game/GridNotifiersImpl.h @@ -166,7 +166,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target) return; //Check player targets and remove if in GM mode or GM invisibility (for not self casting case) - if( target->GetTypeId()==TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) ) + if( target->GetTypeId() == TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) ) return; if (i_dynobject.IsAffecting(target)) @@ -190,7 +190,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target) if(!i_check->IsFriendlyTo(target)) return; } - else if( i_check->GetTypeId()==TYPEID_PLAYER ) + else if( i_check->GetTypeId() == TYPEID_PLAYER ) { if (i_check->IsFriendlyTo( target )) return; diff --git a/src/game/HostilRefManager.cpp b/src/game/HostilRefManager.cpp index 4a51d54248d..48938dff71b 100644 --- a/src/game/HostilRefManager.cpp +++ b/src/game/HostilRefManager.cpp @@ -34,33 +34,33 @@ HostilRefManager::~HostilRefManager() // The pVictim is hated than by them as well // use for buffs and healing threat functionality -void HostilRefManager::threatAssist(Unit *pVictim, float pThreat, SpellEntry const *pThreatSpell, bool pSingleTarget) +void HostilRefManager::threatAssist(Unit *pVictim, float fThreat, SpellEntry const *pThreatSpell, bool pSingleTarget) { HostilReference* ref; - uint32 size = pSingleTarget ? 1 : getSize(); // if pSingleTarget do not devide threat + float size = pSingleTarget ? 1.0f : getSize(); // if pSingleTarget do not divide threat ref = getFirst(); while(ref != NULL) { - float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, pThreat, (pThreatSpell ? GetSpellSchoolMask(pThreatSpell) : SPELL_SCHOOL_MASK_NORMAL), pThreatSpell); + float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, fThreat, (pThreatSpell ? GetSpellSchoolMask(pThreatSpell) : SPELL_SCHOOL_MASK_NORMAL), pThreatSpell); if(pVictim == getOwner()) - ref->addThreat(float (threat) / size); // It is faster to modify the threat durectly if possible + ref->addThreat(threat / size); // It is faster to modify the threat durectly if possible else - ref->getSource()->addThreat(pVictim, float (threat) / size); + ref->getSource()->addThreat(pVictim, threat / size); ref = ref->next(); } } //================================================= -void HostilRefManager::addThreatPercent(int32 pValue) +void HostilRefManager::addThreatPercent(int32 iPercent) { HostilReference* ref; ref = getFirst(); - while(ref != NULL) + while (ref != NULL) { - ref->addThreatPercent(pValue); + ref->addThreatPercent(iPercent); ref = ref->next(); } } @@ -68,14 +68,14 @@ void HostilRefManager::addThreatPercent(int32 pValue) //================================================= // The online / offline status is given to the method. The calculation has to be done before -void HostilRefManager::setOnlineOfflineState(bool pIsOnline) +void HostilRefManager::setOnlineOfflineState(bool bIsOnline) { HostilReference* ref; ref = getFirst(); while(ref != NULL) { - ref->setOnlineOfflineState(pIsOnline); + ref->setOnlineOfflineState(bIsOnline); ref = ref->next(); } } @@ -131,7 +131,7 @@ void HostilRefManager::deleteReference(Unit *pCreature) //================================================= // set state for one reference, defined by Unit -void HostilRefManager::setOnlineOfflineState(Unit *pCreature,bool pIsOnline) +void HostilRefManager::setOnlineOfflineState(Unit *pCreature, bool bIsOnline) { HostilReference* ref = getFirst(); while(ref) @@ -139,7 +139,7 @@ void HostilRefManager::setOnlineOfflineState(Unit *pCreature,bool pIsOnline) HostilReference* nextRef = ref->next(); if(ref->getSource()->getOwner() == pCreature) { - ref->setOnlineOfflineState(pIsOnline); + ref->setOnlineOfflineState(bIsOnline); break; } ref = nextRef; diff --git a/src/game/HostilRefManager.h b/src/game/HostilRefManager.h index 316509e3908..a25a6011575 100644 --- a/src/game/HostilRefManager.h +++ b/src/game/HostilRefManager.h @@ -44,9 +44,9 @@ class HostilRefManager : public RefManager<Unit, ThreatManager> // send threat to all my hateres for the pVictim // The pVictim is hated than by them as well // use for buffs and healing threat functionality - void threatAssist(Unit *pVictim, float threat, SpellEntry const *threatSpell = 0, bool pSingleTarget=false); + void threatAssist(Unit *pVictim, float fThreat, SpellEntry const *threatSpell = 0, bool pSingleTarget = false); - void addThreatPercent(int32 pValue); + void addThreatPercent(int32 iPercent); // The references are not needed anymore // tell the source to remove them from the list and free the mem @@ -56,10 +56,10 @@ class HostilRefManager : public RefManager<Unit, ThreatManager> void updateThreatTables(); - void setOnlineOfflineState(bool pIsOnline); + void setOnlineOfflineState(bool bIsOnline); // set state for one reference, defined by Unit - void setOnlineOfflineState(Unit *pCreature,bool pIsOnline); + void setOnlineOfflineState(Unit *pCreature, bool bIsOnline); // delete one reference, defined by Unit void deleteReference(Unit *pCreature); diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp index 826503d03b8..49802dd3790 100644 --- a/src/game/Level1.cpp +++ b/src/game/Level1.cpp @@ -1483,7 +1483,7 @@ bool ChatHandler::HandleModifyTalentCommand (const char* args) return false; } - if(target->GetTypeId()==TYPEID_PLAYER) + if(target->GetTypeId() == TYPEID_PLAYER) { // check online security if (HasLowerSecurity((Player*)target, 0)) diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 47346daba61..449f78b671e 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -4215,7 +4215,7 @@ bool ChatHandler::HandleDieCommand(const char* /*args*/) return false; } - if(target->GetTypeId()==TYPEID_PLAYER) + if(target->GetTypeId() == TYPEID_PLAYER) { if(HasLowerSecurity((Player*)target,0,false)) return false; @@ -6416,7 +6416,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) return false; } - PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow()); + PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow()); MotionMaster* mm = unit->GetMotionMaster(); for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i) @@ -6436,7 +6436,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) case CONFUSED_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_CONFUSED); break; case TARGETED_MOTION_TYPE: { - if(unit->GetTypeId()==TYPEID_PLAYER) + if(unit->GetTypeId() == TYPEID_PLAYER) { TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(mg); Unit* target = mgen->GetTarget(); diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 2c9030a4608..d859b8567cb 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -3419,7 +3419,7 @@ void Map::ScriptsProcess() WorldObject* worldObject; Player* player; - if(target->GetTypeId()==TYPEID_PLAYER) + if(target->GetTypeId() == TYPEID_PLAYER) { if(source->GetTypeId()!=TYPEID_UNIT && source->GetTypeId()!=TYPEID_GAMEOBJECT) { @@ -3438,7 +3438,7 @@ void Map::ScriptsProcess() break; } - if(source->GetTypeId()!=TYPEID_PLAYER) + if(source->GetTypeId() != TYPEID_PLAYER) { sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED call for non-player(TypeId: %u, Entry: %u, GUID: %u), skipping.",source->GetTypeId(),source->GetEntry(),source->GetGUIDLow()); break; @@ -3685,7 +3685,7 @@ void Map::ScriptsProcess() break; } - if(target->GetTypeId()!=TYPEID_PLAYER) + if(target->GetTypeId() != TYPEID_PLAYER) { sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u, Entry: %u, GUID: %u), skipping.",target->GetTypeId(),target->GetEntry(),target->GetGUIDLow()); break; diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 626440f8d1e..da418c7d713 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -217,7 +217,7 @@ MotionMaster::MoveTargetedHome() void MotionMaster::MoveConfused() { - if(i_owner->GetTypeId()==TYPEID_PLAYER) + if(i_owner->GetTypeId() == TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() ); Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED); @@ -238,20 +238,20 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle) return; i_owner->clearUnitState(UNIT_STAT_FOLLOW); - if(i_owner->GetTypeId()==TYPEID_PLAYER) + if(i_owner->GetTypeId() == TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)", i_owner->GetGUIDLow(), - target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", - target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); + target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + target->GetTypeId() == TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE); } else { DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)", i_owner->GetEntry(), i_owner->GetGUIDLow(), - target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", - target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); + target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE); } } @@ -264,19 +264,19 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo return; i_owner->addUnitState(UNIT_STAT_FOLLOW); - if(i_owner->GetTypeId()==TYPEID_PLAYER) + if(i_owner->GetTypeId() == TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), - target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", - target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); + target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + target->GetTypeId() == TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot); } else { DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)", i_owner->GetEntry(), i_owner->GetGUIDLow(), - target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", - target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); + target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), slot); } } @@ -284,7 +284,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slo void MotionMaster::MovePoint(uint32 id, float x, float y, float z) { - if(i_owner->GetTypeId()==TYPEID_PLAYER) + if(i_owner->GetTypeId() == TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z ); Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_ACTIVE); @@ -300,7 +300,7 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z) void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ) { //this function may make players fall below map - if(i_owner->GetTypeId()==TYPEID_PLAYER) + if(i_owner->GetTypeId() == TYPEID_PLAYER) return; float x, y, z; @@ -312,7 +312,7 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ) { //this function may make players fall below map - if(i_owner->GetTypeId()==TYPEID_PLAYER) + if(i_owner->GetTypeId() == TYPEID_PLAYER) return; float x, y, z; @@ -328,7 +328,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); i_owner->m_TempSpeed = speedXY; - if(i_owner->GetTypeId()==TYPEID_PLAYER) + if(i_owner->GetTypeId() == TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z ); Mutate(new PointMovementGenerator<Player>(0,x,y,z), MOTION_SLOT_CONTROLLED); @@ -351,7 +351,7 @@ MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id) i_owner->addUnitState(UNIT_STAT_CHARGING); i_owner->m_TempSpeed = speed; - if(i_owner->GetTypeId()==TYPEID_PLAYER) + if(i_owner->GetTypeId() == TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z ); Mutate(new PointMovementGenerator<Player>(id,x,y,z), MOTION_SLOT_CONTROLLED); @@ -375,7 +375,7 @@ void MotionMaster::MoveFall(float z, uint32 id) void MotionMaster::MoveSeekAssistance(float x, float y, float z) { - if(i_owner->GetTypeId()==TYPEID_PLAYER) + if(i_owner->GetTypeId() == TYPEID_PLAYER) { sLog.outError("Player (GUID: %u) attempt to seek assistance",i_owner->GetGUIDLow()); } @@ -392,7 +392,7 @@ MotionMaster::MoveSeekAssistance(float x, float y, float z) void MotionMaster::MoveSeekAssistanceDistract(uint32 time) { - if(i_owner->GetTypeId()==TYPEID_PLAYER) + if(i_owner->GetTypeId() == TYPEID_PLAYER) { sLog.outError("Player (GUID: %u) attempt to call distract after assistance",i_owner->GetGUIDLow()); } @@ -413,19 +413,19 @@ MotionMaster::MoveFleeing(Unit* enemy, uint32 time) if(i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) return; - if(i_owner->GetTypeId()==TYPEID_PLAYER) + if(i_owner->GetTypeId() == TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(), - enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", - enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() ); + enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() ); Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED); } else { DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s", i_owner->GetEntry(), i_owner->GetGUIDLow(), - enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", - enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow(), + enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", + enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow(), time ? " for a limited time" : ""); if (time) Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time), MOTION_SLOT_CONTROLLED); @@ -437,7 +437,7 @@ MotionMaster::MoveFleeing(Unit* enemy, uint32 time) void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) { - if(i_owner->GetTypeId()==TYPEID_PLAYER) + if(i_owner->GetTypeId() == TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode); FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode); @@ -456,7 +456,7 @@ MotionMaster::MoveDistract(uint32 timer) if(Impl[MOTION_SLOT_CONTROLLED]) return; - if(i_owner->GetTypeId()==TYPEID_PLAYER) + if(i_owner->GetTypeId() == TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer); } @@ -510,12 +510,12 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable) delete curr; }*/ - //i_owner->GetTypeId()==TYPEID_PLAYER ? + //i_owner->GetTypeId() == TYPEID_PLAYER ? //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)): Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE); DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)", - i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature", + i_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature", i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO" ); } diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index e29fde825c3..02a41d43923 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -229,7 +229,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) //sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); Unit *mover = _player->m_mover; - Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL; + Player *plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL; // ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck if(plMover && plMover->IsBeingTeleported()) diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 6d46834fea2..132d1c3e03b 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1903,7 +1903,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float return NULL; } go->SetRespawnTime(respawnTime); - if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT) //not sure how to handle this + if(GetTypeId() == TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT) //not sure how to handle this ((Unit*)this)->AddGameObject(go); else go->SetSpawnedByDefault(false); @@ -1920,7 +1920,7 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3 return NULL; //summon->SetName(GetName()); - if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT) + if(GetTypeId() == TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT) { summon->setFaction(((Unit*)this)->getFaction()); summon->SetLevel(((Unit*)this)->getLevel()); diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index 7df9deabc6f..8920647968c 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -1520,7 +1520,7 @@ void Pet::InitPetCreateSpells() bool Pet::resetTalents(bool no_cost) { Unit *owner = GetOwner(); - if (!owner || owner->GetTypeId()!=TYPEID_PLAYER) + if (!owner || owner->GetTypeId() != TYPEID_PLAYER) return false; // not need after this call @@ -1862,7 +1862,7 @@ void Pet::LearnPetPassives() void Pet::CastPetAuras(bool current) { Unit* owner = GetOwner(); - if(!owner || owner->GetTypeId()!=TYPEID_PLAYER) + if(!owner || owner->GetTypeId() != TYPEID_PLAYER) return; if(!IsPermanentPetFor((Player*)owner)) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 83c99679b2f..3c11eca2b16 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -13130,7 +13130,7 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver ) uint32 limittime = pQuest->GetLimitTime(); // shared timed quest - if(questGiver && questGiver->GetTypeId()==TYPEID_PLAYER) + if(questGiver && questGiver->GetTypeId() == TYPEID_PLAYER) limittime = ((Player*)questGiver)->getQuestStatusMap()[quest_id].m_timer / IN_MILISECONDS; AddTimedQuest( quest_id ); @@ -19004,7 +19004,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool if (!m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance)) return false; } - else if(u->GetTypeId()==TYPEID_PLAYER) // distance for show player + else if(u->GetTypeId() == TYPEID_PLAYER) // distance for show player { // Players far than max visible distance for player or not in our map are not visible too if (!at_same_transport && !m_seer->IsWithinDistInMap(u, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance)) @@ -19052,7 +19052,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting) if(!m_mover->canDetectInvisibilityOf(u)) - if(!(u->GetTypeId()==TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(((Player*)u)))) + if(!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(((Player*)u)))) return false; } @@ -19065,7 +19065,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool if(!isAlive()) detect = false; if(m_DetectInvTimer < 300 || !HaveAtClient(u)) - if(!(u->GetTypeId()==TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(((Player*)u)))) + if(!(u->GetTypeId() == TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(((Player*)u)))) if(!detect || !m_mover->canDetectStealthOf(u, GetDistance(u))) return false; } diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp index 7589c8a3712..ae1c23ba08e 100644 --- a/src/game/QuestHandler.cpp +++ b/src/game/QuestHandler.cpp @@ -124,8 +124,8 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) // no or incorrect quest giver if(!pObject - || (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->hasQuest(quest)) - || (pObject->GetTypeId()==TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest)) + || (pObject->GetTypeId() != TYPEID_PLAYER && !pObject->hasQuest(quest)) + || (pObject->GetTypeId() == TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest)) ) { _player->PlayerTalkClass->CloseGossip(); diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 14d142e680b..99056c43772 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -630,7 +630,7 @@ void Spell::SelectSpellTargets() AddUnitTarget(m_caster, i); break; case SPELL_EFFECT_SUMMON_PLAYER: - if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection()) + if(m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetSelection()) { Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection()); if(target) @@ -2321,7 +2321,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) } else { - if (m_caster->GetTypeId()==TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true); SendCastResult(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); finish(false); @@ -2543,7 +2543,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur) // Pet not found - remove cooldown else { - if (modOwner->GetTypeId()==TYPEID_PLAYER) + if (modOwner->GetTypeId() == TYPEID_PLAYER) modOwner->RemoveSpellCooldown(m_spellInfo->Id,true); SendCastResult(SPELL_FAILED_NO_PET); finish(false); @@ -2648,11 +2648,11 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura } } - if (m_caster->GetTypeId()==TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->SetSpellModTakingSpell(this, true); // Fill cost data (not use power for item casts m_powerCost = m_CastItem ? 0 : CalculatePowerCost(m_spellInfo, m_caster, m_spellSchoolMask); - if (m_caster->GetTypeId()==TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->SetSpellModTakingSpell(this, false); SpellCastResult result = CheckCast(true); @@ -2811,7 +2811,7 @@ void Spell::cast(bool skipCheck) m_caster->SetInFront(m_targets.getUnitTarget()); // Should this be done for original caster? - if (m_caster->GetTypeId()==TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) { // Set spell which will drop charges for triggered cast spells // if not successfully casted, will be remove in finish(false) @@ -2967,7 +2967,7 @@ void Spell::cast(bool skipCheck) m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true); } - if (m_caster->GetTypeId()==TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->SetSpellModTakingSpell(this, false); SetExecutedCurrently(false); @@ -3015,7 +3015,7 @@ uint64 Spell::handle_delayed(uint64 t_offset) { UpdatePointers(); - if (m_caster->GetTypeId()==TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->SetSpellModTakingSpell(this, true); uint64 next_time = 0; @@ -3052,7 +3052,7 @@ uint64 Spell::handle_delayed(uint64 t_offset) } } - if (m_caster->GetTypeId()==TYPEID_PLAYER) + if (m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->SetSpellModTakingSpell(this, false); // All targets passed - need finish phase @@ -4329,7 +4329,7 @@ void Spell::TriggerSpell() SpellCastResult Spell::CheckCast(bool strict) { // check cooldowns to prevent cheating - if(m_caster->GetTypeId()==TYPEID_PLAYER) + if(m_caster->GetTypeId() == TYPEID_PLAYER) { //can cast triggered (by aura only?) spells while have this flag if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY)) @@ -4411,7 +4411,7 @@ SpellCastResult Spell::CheckCast(bool strict) // cancel autorepeat spells if cast start when moving // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code) - if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() ) + if( m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->isMoving() ) { // skip stuck spell to allow use it in falling case and apply spell limitations at movement if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) && @@ -4569,13 +4569,13 @@ SpellCastResult Spell::CheckCast(bool strict) m_caster->GetZoneAndAreaId(zone,area); SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area, - m_caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)m_caster) : NULL); + m_caster->GetTypeId() == TYPEID_PLAYER ? ((Player*)m_caster) : NULL); if(locRes != SPELL_CAST_OK) return locRes; } // not let players cast spells at mount (and let do it to creatures) - if (m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell && + if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !m_IsTriggeredSpell && !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED)) { if (m_caster->isInFlight()) @@ -5002,7 +5002,7 @@ SpellCastResult Spell::CheckCast(bool strict) { if(m_caster->GetPetGUID()) //let warlock do a replacement summon { - if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK) + if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK) { if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player) if(Pet* pet = ((Player*)m_caster)->GetPet()) @@ -5043,7 +5043,7 @@ SpellCastResult Spell::CheckCast(bool strict) case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER: { //Do not allow to cast it before BG starts. - if(m_caster->GetTypeId()==TYPEID_PLAYER) + if(m_caster->GetTypeId() == TYPEID_PLAYER) if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround()) if(bg->GetStatus() != STATUS_IN_PROGRESS) return SPELL_FAILED_TRY_AGAIN; @@ -6060,7 +6060,7 @@ bool Spell::CheckTargetCreatureType(Unit* target) const m_spellInfo->SpellFamilyName==SPELLFAMILY_PALADIN && m_spellInfo->Category == 19) { // not allow cast at player - if(target->GetTypeId()==TYPEID_PLAYER) + if(target->GetTypeId() == TYPEID_PLAYER) return false; spellCreatureTargetMask = 0x7FF; diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 695a706b7f7..4321ca98cfc 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1347,7 +1347,7 @@ void Aura::HandleAuraSpecificMods(bool apply) { if (Unit * caster = GetCaster()) { - if (caster->GetTypeId()==TYPEID_PLAYER && ((Player*)caster)->isHonorOrXPTarget(m_target)) + if (caster->GetTypeId() == TYPEID_PLAYER && ((Player*)caster)->isHonorOrXPTarget(m_target)) caster->CastSpell(m_target, 18662, true, NULL, GetPartAura(0)); } } @@ -2349,7 +2349,7 @@ void AuraEffect::TriggerSpell() case 17949: case 27252: { - if (caster->GetTypeId()!=TYPEID_PLAYER) + if (caster->GetTypeId() != TYPEID_PLAYER) return; Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK); if (!item) @@ -2815,11 +2815,11 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount) } return; case 46699: // Requires No Ammo - if(m_target->GetTypeId()==TYPEID_PLAYER) + if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use return; case 52916: // Honor Among Thieves - if(m_target->GetTypeId()==TYPEID_PLAYER) + if(m_target->GetTypeId() == TYPEID_PLAYER) if (Unit * target = ObjectAccessor::GetUnit(*m_target,((Player*)m_target)->GetComboTarget())) m_target->CastSpell(target, 51699, true); return; @@ -3100,7 +3100,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount) if (!Real && !changeAmount) break; // Pain and Suffering - if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER ) + if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId() == TYPEID_PLAYER ) { if(apply) { @@ -3163,7 +3163,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount) } } // Predatory Strikes - if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563) + if(m_target->GetTypeId() == TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563) { ((Player*)m_target)->UpdateAttackPowerAndDamage(); return; @@ -3234,7 +3234,7 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount) return; } - if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER) + if(GetEffIndex()==0 && m_target->GetTypeId() == TYPEID_PLAYER) { SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId()); if(saBounds.first != saBounds.second) @@ -3275,7 +3275,7 @@ void AuraEffect::HandleAuraMounted(bool apply, bool Real, bool /*changeAmount*/) } uint32 team = 0; - if (m_target->GetTypeId()==TYPEID_PLAYER) + if (m_target->GetTypeId() == TYPEID_PLAYER) team = ((Player*)m_target)->GetTeam(); uint32 display_id = objmgr.ChooseDisplayId(team,ci); @@ -3351,7 +3351,7 @@ void AuraEffect::HandleAuraHover(bool apply, bool Real, bool /*changeAmount*/) void AuraEffect::HandleWaterBreathing(bool apply, bool Real, bool /*changeAmount*/) { // update timers in client - if(m_target->GetTypeId()==TYPEID_PLAYER) + if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player*)m_target)->UpdateMirrorTimers(); } @@ -3582,7 +3582,7 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun // add/remove the shapeshift aura's boosts HandleShapeshiftBoosts(apply); - if(m_target->GetTypeId()==TYPEID_PLAYER) + if(m_target->GetTypeId() == TYPEID_PLAYER) ((Player*)m_target)->InitDataForForm(); if(m_target->getClass() == CLASS_DRUID) @@ -3606,7 +3606,7 @@ void AuraEffect::HandleAuraModShapeshift(bool apply, bool Real, bool changeAmoun m_target->HandleAuraEffect(aurEff, false); } } - if (m_target->GetTypeId()==TYPEID_PLAYER) + if (m_target->GetTypeId() == TYPEID_PLAYER) { SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form); // Learn spells for shapeshift form - no need to send action bars or add spells to spellbook @@ -3630,7 +3630,7 @@ void AuraEffect::HandleAuraTransform(bool apply, bool Real, bool /*changeAmount* if(GetMiscValue()==0) { // player applied only - if (m_target->GetTypeId()!=TYPEID_PLAYER) + if (m_target->GetTypeId() != TYPEID_PLAYER) return; switch (GetId()) @@ -3769,7 +3769,7 @@ void AuraEffect::HandleAuraTransform(bool apply, bool Real, bool /*changeAmount* if(CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id)) { uint32 team = 0; - if (m_target->GetTypeId()==TYPEID_PLAYER) + if (m_target->GetTypeId() == TYPEID_PLAYER) team = ((Player*)m_target)->GetTeam(); uint32 display_id = objmgr.ChooseDisplayId(team,ci); @@ -3877,7 +3877,7 @@ void AuraEffect::HandleFarSight(bool apply, bool Real, bool /*changeAmount*/) void AuraEffect::HandleAuraTrackCreatures(bool apply, bool Real, bool /*changeAmount*/) { - if(m_target->GetTypeId()!=TYPEID_PLAYER) + if(m_target->GetTypeId() != TYPEID_PLAYER) return; m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(GetMiscValue()-1) : 0 ); @@ -3885,7 +3885,7 @@ void AuraEffect::HandleAuraTrackCreatures(bool apply, bool Real, bool /*changeAm void AuraEffect::HandleAuraTrackResources(bool apply, bool Real, bool /*changeAmount*/) { - if(m_target->GetTypeId()!=TYPEID_PLAYER) + if(m_target->GetTypeId() != TYPEID_PLAYER) return; m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(GetMiscValue()-1): 0 ); @@ -3893,7 +3893,7 @@ void AuraEffect::HandleAuraTrackResources(bool apply, bool Real, bool /*changeAm void AuraEffect::HandleAuraTrackStealthed(bool apply, bool Real, bool /*changeAmount*/) { - if(m_target->GetTypeId()!=TYPEID_PLAYER) + if(m_target->GetTypeId() != TYPEID_PLAYER) return; m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply); @@ -4072,7 +4072,7 @@ void AuraEffect::HandleModStealth(bool apply, bool Real, bool /*changeAmount*/) m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP); - if(m_target->GetTypeId()==TYPEID_PLAYER) + if(m_target->GetTypeId() == TYPEID_PLAYER) m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000); // apply only if not in GM invisibility (and overwrite invisibility state) @@ -4082,7 +4082,7 @@ void AuraEffect::HandleModStealth(bool apply, bool Real, bool /*changeAmount*/) else if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) // if last SPELL_AURA_MOD_STEALTH { m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP); - if(m_target->GetTypeId()==TYPEID_PLAYER) + if(m_target->GetTypeId() == TYPEID_PLAYER) m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000); if(m_target->GetVisibility() != VISIBILITY_OFF) @@ -4101,7 +4101,7 @@ void AuraEffect::HandleInvisibility(bool apply, bool Real, bool /*changeAmount*/ m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); // apply glow vision - if(m_target->GetTypeId()==TYPEID_PLAYER) + if(m_target->GetTypeId() == TYPEID_PLAYER) m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW); m_target->SetToNotify(); @@ -4141,7 +4141,7 @@ void AuraEffect::HandleInvisibilityDetect(bool apply, bool Real, bool /*changeAm for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) m_target->m_detectInvisibilityMask |= (1 << GetMiscValue()); } - if(Real && m_target->GetTypeId()==TYPEID_PLAYER) + if(Real && m_target->GetTypeId() == TYPEID_PLAYER) m_target->SetToNotify(); } @@ -4302,7 +4302,7 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real, bool ch m_target->SendMessageToSet(&data, true); //Players on flying mounts must be immune to polymorph - if (m_target->GetTypeId()==TYPEID_PLAYER) + if (m_target->GetTypeId() == TYPEID_PLAYER) m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply); // Dragonmaw Illusion (overwrite mount model, mounted aura already applied) @@ -4538,7 +4538,7 @@ void AuraEffect::HandleAuraProcTriggerSpell(bool apply, bool Real, bool /*change if(!Real) return; // Elemental oath - "while Clearcasting from Elemental Focus is active, you deal 5%/10% more spell damage." - if (m_target->GetTypeId()==TYPEID_PLAYER && (GetId() == 51466 || GetId() == 51470)) + if (m_target->GetTypeId() == TYPEID_PLAYER && (GetId() == 51466 || GetId() == 51470)) { if (apply) { @@ -5074,7 +5074,7 @@ void AuraEffect::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/, void AuraEffect::HandleAuraModParryPercent(bool /*apply*/, bool Real, bool /*changeAmount*/) { - if(m_target->GetTypeId()!=TYPEID_PLAYER) + if(m_target->GetTypeId() != TYPEID_PLAYER) return; ((Player*)m_target)->UpdateParryPercentage(); @@ -5082,7 +5082,7 @@ void AuraEffect::HandleAuraModParryPercent(bool /*apply*/, bool Real, bool /*cha void AuraEffect::HandleAuraModDodgePercent(bool /*apply*/, bool Real, bool /*changeAmount*/) { - if(m_target->GetTypeId()!=TYPEID_PLAYER) + if(m_target->GetTypeId() != TYPEID_PLAYER) return; ((Player*)m_target)->UpdateDodgePercentage(); @@ -5091,7 +5091,7 @@ void AuraEffect::HandleAuraModDodgePercent(bool /*apply*/, bool Real, bool /*cha void AuraEffect::HandleAuraModBlockPercent(bool /*apply*/, bool Real, bool /*changeAmount*/) { - if(m_target->GetTypeId()!=TYPEID_PLAYER) + if(m_target->GetTypeId() != TYPEID_PLAYER) return; ((Player*)m_target)->UpdateBlockPercentage(); @@ -5104,7 +5104,7 @@ void AuraEffect::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real, bool cha if(!Real && !changeAmount) return; - if(m_target->GetTypeId()!=TYPEID_PLAYER) + if(m_target->GetTypeId() != TYPEID_PLAYER) return; ((Player*)m_target)->UpdateManaRegen(); @@ -5112,7 +5112,7 @@ void AuraEffect::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real, bool cha void AuraEffect::HandleAuraModWeaponCritPercent(bool apply, bool Real, bool changeAmount) { - if(m_target->GetTypeId()!=TYPEID_PLAYER) + if(m_target->GetTypeId() != TYPEID_PLAYER) return; // apply item specific bonuses for already equipped weapon @@ -5308,7 +5308,7 @@ void AuraEffect::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real, bool void AuraEffect::HandleModDamageDone(bool apply, bool Real, bool changeAmount) { // apply item specific bonuses for already equipped weapon - if((Real || changeAmount) && m_target->GetTypeId()==TYPEID_PLAYER) + if((Real || changeAmount) && m_target->GetTypeId() == TYPEID_PLAYER) { for (int i = 0; i < MAX_ATTACK; ++i) if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i))) @@ -5390,7 +5390,7 @@ void AuraEffect::HandleModDamagePercentDone(bool apply, bool Real, bool changeAm sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", GetMiscValue(), m_amount > 0); // apply item specific bonuses for already equipped weapon - if((Real || changeAmount) && m_target->GetTypeId()==TYPEID_PLAYER) + if((Real || changeAmount) && m_target->GetTypeId() == TYPEID_PLAYER) { for (int i = 0; i < MAX_ATTACK; ++i) if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i))) @@ -5511,7 +5511,7 @@ void AuraEffect::HandleAuraAllowOnlyAbility(bool apply, bool Real, bool /*change if(!apply && m_target->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY)) return; - if(m_target->GetTypeId()==TYPEID_PLAYER) + if(m_target->GetTypeId() == TYPEID_PLAYER) { if (apply) m_target->SetFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY); @@ -5715,7 +5715,7 @@ void AuraEffect::HandleSpiritOfRedemption( bool apply, bool Real , bool /*change // prepare spirit state if(apply) { - if(m_target->GetTypeId()==TYPEID_PLAYER) + if(m_target->GetTypeId() == TYPEID_PLAYER) { // disable breath/etc timers ((Player*)m_target)->StopMirrorTimers(); @@ -5847,7 +5847,7 @@ void AuraEffect::PeriodicTick() //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit // Reduce dot damage from resilience for players - if (m_target->GetTypeId()==TYPEID_PLAYER) + if (m_target->GetTypeId() == TYPEID_PLAYER) pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage); pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto); @@ -5914,7 +5914,7 @@ void AuraEffect::PeriodicTick() //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit // Reduce dot damage from resilience for players - if (m_target->GetTypeId()==TYPEID_PLAYER) + if (m_target->GetTypeId() == TYPEID_PLAYER) pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage); pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto); @@ -6042,7 +6042,7 @@ void AuraEffect::PeriodicTick() if(m_target!=pCaster && GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_HEALTH_FUNNEL) { uint32 dmg = spellProto->manaPerSecond; - if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER) + if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId() == TYPEID_PLAYER) { pCaster->RemoveAurasDueToSpell(GetId()); @@ -6922,7 +6922,7 @@ void AuraEffect::HandlePhase(bool apply, bool Real, bool /*changeAmount*/) // no-phase is also phase state so same code for apply and remove // phase auras normally not expected at BG but anyway better check - if(m_target->GetTypeId()==TYPEID_PLAYER) + if(m_target->GetTypeId() == TYPEID_PLAYER) { // drop flag at invisible in bg if(((Player*)m_target)->InBattleGround()) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index dac6a13bef8..5a691344905 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -547,7 +547,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) case SPELLFAMILY_ROGUE: { // Envenom - if (m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[1] & 0x8)) + if (m_caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[1] & 0x8)) { // consume from stack dozes not more that have combo-points if (uint32 combo = ((Player*)m_caster)->GetComboPoints()) @@ -572,7 +572,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) } } // Eviscerate - else if ((m_spellInfo->SpellFamilyFlags[0] & 0x00020000) && m_caster->GetTypeId()==TYPEID_PLAYER) + else if ((m_spellInfo->SpellFamilyFlags[0] & 0x00020000) && m_caster->GetTypeId() == TYPEID_PLAYER) { if (uint32 combo = ((Player*)m_caster)->GetComboPoints()) { @@ -875,7 +875,7 @@ void Spell::EffectDummy(uint32 i) } case 17271: // Test Fetid Skull { - if(!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER) + if(!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER) return; uint32 spell_id = roll_chance_i(50) @@ -1029,7 +1029,7 @@ void Spell::EffectDummy(uint32 i) return; case 33060: // Make a Wish { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; uint32 spell_id = 0; @@ -1325,7 +1325,7 @@ void Spell::EffectDummy(uint32 i) { case 11958: // Cold Snap { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; // immediately finishes the cooldown on Frost spells @@ -1583,7 +1583,7 @@ void Spell::EffectDummy(uint32 i) } case 14185: // Preparation { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; //immediately finishes the cooldown on certain Rogue abilities @@ -1611,7 +1611,7 @@ void Spell::EffectDummy(uint32 i) { case 23989: // Readiness talent { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath @@ -1629,7 +1629,7 @@ void Spell::EffectDummy(uint32 i) } case 37506: // Scatter Shot { - if (m_caster->GetTypeId()!=TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return; // break Auto Shot and autohit @@ -1722,7 +1722,7 @@ void Spell::EffectDummy(uint32 i) // non-standard cast requirement check if (!unitTarget || unitTarget->getAttackers().empty()) { - if(m_caster->GetTypeId()==TYPEID_PLAYER) + if(m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true); SendCastResult(SPELL_FAILED_TARGET_AFFECTING_COMBAT); return; @@ -1858,7 +1858,7 @@ void Spell::EffectDummy(uint32 i) // Lava Lash if (m_spellInfo->SpellFamilyFlags[2] & 0x00000004) { - if (m_caster->GetTypeId()!=TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return; if (Item *item = ((Player*)m_caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) @@ -2929,7 +2929,7 @@ void Spell::EffectCreateItem(uint32 i) void Spell::EffectCreateItem2(uint32 i) { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)m_caster; @@ -2954,7 +2954,7 @@ void Spell::EffectCreateItem2(uint32 i) void Spell::EffectCreateRandomItem(uint32 i) { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* player = (Player*)m_caster; @@ -3430,7 +3430,7 @@ void Spell::EffectSummonType(uint32 i) uint32 level = m_caster->getLevel(); // level of creature summoned using engineering item based at engineering skill level - if(m_caster->GetTypeId()==TYPEID_PLAYER && m_CastItem) + if(m_caster->GetTypeId() == TYPEID_PLAYER && m_CastItem) { ItemPrototype const *proto = m_CastItem->GetProto(); if(proto && proto->RequiredSkill == SKILL_ENGINERING) @@ -4315,7 +4315,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) // Devastate bonus and sunder armor refresh if(m_spellInfo->SpellFamilyFlags[1] & 0x40) { - if (m_caster->GetTypeId()!=TYPEID_PLAYER) + if (m_caster->GetTypeId() != TYPEID_PLAYER) return; SpellEntry const *spellInfo = NULL; uint32 stack = 0; @@ -4377,14 +4377,14 @@ void Spell::SpellDamageWeaponDmg(uint32 i) // Hemorrhage if(m_spellInfo->SpellFamilyFlags[0] & 0x2000000) { - if(m_caster->GetTypeId()==TYPEID_PLAYER) + if(m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->AddComboPoints(unitTarget, 1, this); } // Fan of Knives else if(m_spellInfo->SpellFamilyFlags[1] & 0x40000) { // 50% more damage with daggers - if(m_caster->GetTypeId()==TYPEID_PLAYER) + if(m_caster->GetTypeId() == TYPEID_PLAYER) if (Item* item = ((Player*)m_caster)->GetWeaponForAttack(m_attackType, true)) if (item->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER) totalDamagePercentMod *= 1.5f; @@ -4463,7 +4463,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) // Mangle (Cat): CP if(m_spellInfo->SpellFamilyFlags[1] & 0x400) { - if(m_caster->GetTypeId()==TYPEID_PLAYER) + if(m_caster->GetTypeId() == TYPEID_PLAYER) ((Player*)m_caster)->AddComboPoints(unitTarget,1, this); } // Shred, Maul - Rend and Tear @@ -4767,7 +4767,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) { case 6962: { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; Player* plr = ((Player*)m_caster); @@ -4900,7 +4900,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) // Bending Shinbone case 8856: { - if(!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER) + if(!itemTarget && m_caster->GetTypeId() != TYPEID_PLAYER) return; uint32 spell_id = 0; diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index c4be996de66..1fd07ff19e8 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -294,7 +294,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) // ignore for remote control state (for player case) Unit* mover = _player->m_mover; - if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER) + if(mover != _player && mover->GetTypeId() == TYPEID_PLAYER) { recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet return; @@ -312,7 +312,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) return; } - if(mover->GetTypeId()==TYPEID_PLAYER) + if(mover->GetTypeId() == TYPEID_PLAYER) { // not have spell in spellbook or spell passive and not casted by client if (!((Player*)mover)->HasActiveSpell (spellId) || IsPassiveSpell(spellId) ) @@ -473,7 +473,7 @@ void WorldSession::HandleCancelChanneling( WorldPacket & recv_data) // ignore for remote control state (for player case) Unit* mover = _player->m_mover; - if(mover != _player && mover->GetTypeId()==TYPEID_PLAYER) + if(mover != _player && mover->GetTypeId() == TYPEID_PLAYER) return; mover->InterruptSpell(CURRENT_CHANNELED_SPELL); @@ -570,7 +570,7 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data ) WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68); data << (uint64)guid; data << (uint32)creator->GetDisplayId(); - if (creator->GetTypeId()==TYPEID_PLAYER) + if (creator->GetTypeId() == TYPEID_PLAYER) { Player * pCreator = (Player *)creator; data << (uint8)pCreator->getRace(); diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index 1f0e828699c..afda92829a3 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -1063,7 +1063,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) val = 2 * GetStat(STAT_STRENGTH) - 20.0f; Unit* owner = GetOwner(); - if( owner && owner->GetTypeId()==TYPEID_PLAYER) + if( owner && owner->GetTypeId() == TYPEID_PLAYER) { if(isHunterPet()) //hunter pets benefit from owner's attack power { diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp index 7b8f8ec7432..0305bf875e6 100644 --- a/src/game/ThreatManager.cpp +++ b/src/game/ThreatManager.cpp @@ -32,24 +32,23 @@ //============================================================== // The pHatingUnit is not used yet -float ThreatCalcHelper::calcThreat(Unit* pHatedUnit, Unit* pHatingUnit, float pThreat, SpellSchoolMask schoolMask, SpellEntry const *pThreatSpell) +float ThreatCalcHelper::calcThreat(Unit* pHatedUnit, Unit* pHatingUnit, float fThreat, SpellSchoolMask schoolMask, SpellEntry const *pThreatSpell) { if (pThreatSpell) if (Player* modOwner = pHatedUnit->GetSpellModOwner()) - modOwner->ApplySpellMod(pThreatSpell->Id, SPELLMOD_THREAT, pThreat); + modOwner->ApplySpellMod(pThreatSpell->Id, SPELLMOD_THREAT, fThreat); - float threat = pHatedUnit->ApplyTotalThreatModifier(pThreat, schoolMask); - return threat; + return pHatedUnit->ApplyTotalThreatModifier(fThreat, schoolMask); } //============================================================ //================= HostilReference ========================== //============================================================ -HostilReference::HostilReference(Unit* pUnit, ThreatManager *pThreatManager, float pThreat) +HostilReference::HostilReference(Unit* pUnit, ThreatManager *pThreatManager, float fThreat) { - iThreat = pThreat; - iTempThreatModifyer = 0.0f; + iThreat = fThreat; + iTempThreatModifier = 0.0f; link(pUnit, pThreatManager); iUnitGuid = pUnit->GetGUID(); iOnline = true; @@ -83,29 +82,29 @@ void HostilReference::sourceObjectDestroyLink() void HostilReference::fireStatusChanged(ThreatRefStatusChangeEvent& pThreatRefStatusChangeEvent) { - if(getSource()) + if (getSource()) getSource()->processThreatEvent(&pThreatRefStatusChangeEvent); } //============================================================ -void HostilReference::addThreat(float pMod) +void HostilReference::addThreat(float fModThreat) { - iThreat += pMod; - // the threat is changed. Source and target unit have to be availabe + iThreat += fModThreat; + // the threat is changed. Source and target unit have to be available // if the link was cut before relink it again - if(!isOnline()) + if (!isOnline()) updateOnlineStatus(); - if(pMod != 0.0f) + if (fModThreat != 0.0f) { - ThreatRefStatusChangeEvent event(UEV_THREAT_REF_THREAT_CHANGE, this, pMod); + ThreatRefStatusChangeEvent event(UEV_THREAT_REF_THREAT_CHANGE, this, fModThreat); fireStatusChanged(event); } - if(isValid() && pMod >= 0) + if (isValid() && fModThreat >= 0.0f) { Unit* victim_owner = getTarget()->GetCharmerOrOwner(); - if(victim_owner && victim_owner->isAlive()) + if (victim_owner && victim_owner->isAlive()) getSource()->addThreat(victim_owner, 0.0f); // create a threat to the owner of a pet, if the pet attacks } } @@ -118,25 +117,23 @@ void HostilReference::updateOnlineStatus() bool online = false; bool accessible = false; - if(!isValid()) - { - Unit* target = ObjectAccessor::GetUnit(*getSourceUnit(), getUnitGuid()); - if(target) + if (!isValid()) + if (Unit* target = ObjectAccessor::GetUnit(*getSourceUnit(), getUnitGuid())) link(target, getSource()); - } + // only check for online status if // ref is valid // target is no player or not gamemaster // target is not in flight - if(isValid() && + if (isValid() && ((getTarget()->GetTypeId() != TYPEID_PLAYER || !((Player*)getTarget())->isGameMaster()) || !getTarget()->hasUnitState(UNIT_STAT_IN_FLIGHT))) { - Creature* creature = (Creature* ) getSourceUnit(); + Creature* creature = (Creature*)getSourceUnit(); online = getTarget()->isInAccessiblePlaceFor(creature); - if(!online) + if (!online) { - if(creature->IsWithinCombatRange(getTarget(), creature->m_CombatDistance)) + if (creature->IsWithinCombatRange(getTarget(), creature->m_CombatDistance)) online = true; // not accessible but stays online } else @@ -152,10 +149,10 @@ void HostilReference::updateOnlineStatus() void HostilReference::setOnlineOfflineState(bool pIsOnline) { - if(iOnline != pIsOnline) + if (iOnline != pIsOnline) { iOnline = pIsOnline; - if(!iOnline) + if (!iOnline) setAccessibleState(false); // if not online that not accessable as well ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ONLINE_STATUS, this); @@ -167,7 +164,7 @@ void HostilReference::setOnlineOfflineState(bool pIsOnline) void HostilReference::setAccessibleState(bool pIsAccessible) { - if(iAccessible != pIsAccessible) + if (iAccessible != pIsAccessible) { iAccessible = pIsAccessible; @@ -231,20 +228,20 @@ HostilReference* ThreatContainer::getReferenceByTarget(Unit* pVictim) //============================================================ // Add the threat, if we find the reference -HostilReference* ThreatContainer::addThreat(Unit* pVictim, float pThreat) +HostilReference* ThreatContainer::addThreat(Unit* pVictim, float fThreat) { HostilReference* ref = getReferenceByTarget(pVictim); - if(ref) - ref->addThreat(pThreat); + if (ref) + ref->addThreat(fThreat); return ref; } //============================================================ -void ThreatContainer::modifyThreatPercent(Unit *pVictim, int32 pPercent) +void ThreatContainer::modifyThreatPercent(Unit *pVictim, int32 iPercent) { if(HostilReference* ref = getReferenceByTarget(pVictim)) - ref->addThreatPercent(pPercent); + ref->addThreatPercent(iPercent); } //============================================================ @@ -361,7 +358,7 @@ void ThreatManager::clearReferences() //============================================================ -void ThreatManager::addThreat(Unit* pVictim, float pThreat, SpellSchoolMask schoolMask, SpellEntry const *pThreatSpell) +void ThreatManager::addThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask, SpellEntry const *pThreatSpell) { //function deals with adding threat and adding players and pets into ThreatList //mobs, NPCs, guards have ThreatList and HateOfflineList @@ -373,19 +370,19 @@ void ThreatManager::addThreat(Unit* pVictim, float pThreat, SpellSchoolMask scho return; // not to GM - if(!pVictim || (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->isGameMaster()) ) + if (!pVictim || (pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->isGameMaster())) return; // not to dead and not for dead - if(!pVictim->isAlive() || !getOwner()->isAlive() ) + if (!pVictim->isAlive() || !getOwner()->isAlive()) return; assert(getOwner()->GetTypeId()== TYPEID_UNIT); - float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, pThreat, schoolMask, pThreatSpell); + float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, fThreat, schoolMask, pThreatSpell); // must check > 0.0f, otherwise dead loop - if(threat > 0.0f && pVictim->GetReducedThreatPercent()) + if (threat > 0.0f && pVictim->GetReducedThreatPercent()) { float reducedThreat = threat * pVictim->GetReducedThreatPercent() / 100; threat -= reducedThreat; @@ -396,19 +393,19 @@ void ThreatManager::addThreat(Unit* pVictim, float pThreat, SpellSchoolMask scho _addThreat(pVictim, threat); } -void ThreatManager::_addThreat(Unit *pVictim, float threat) +void ThreatManager::_addThreat(Unit *pVictim, float fThreat) { - HostilReference* ref = iThreatContainer.addThreat(pVictim, threat); + HostilReference* ref = iThreatContainer.addThreat(pVictim, fThreat); // Ref is not in the online refs, search the offline refs next - if(!ref) - ref = iThreatOfflineContainer.addThreat(pVictim, threat); + if (!ref) + ref = iThreatOfflineContainer.addThreat(pVictim, fThreat); - if(!ref) // there was no ref => create a new one + if (!ref) // there was no ref => create a new one { // threat has to be 0 here HostilReference* hostilReference = new HostilReference(pVictim, this, 0); iThreatContainer.addReference(hostilReference); - hostilReference->addThreat(threat); // now we add the real threat + hostilReference->addThreat(fThreat); // now we add the real threat if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->isGameMaster()) hostilReference->setOnlineOfflineState(false); // GM is always offline } @@ -416,9 +413,9 @@ void ThreatManager::_addThreat(Unit *pVictim, float threat) //============================================================ -void ThreatManager::modifyThreatPercent(Unit *pVictim, int32 pPercent) +void ThreatManager::modifyThreatPercent(Unit *pVictim, int32 iPercent) { - iThreatContainer.modifyThreatPercent(pVictim, pPercent); + iThreatContainer.modifyThreatPercent(pVictim, iPercent); } //============================================================ @@ -451,8 +448,7 @@ void ThreatManager::tauntApply(Unit* pTaunter) HostilReference* ref = iThreatContainer.getReferenceByTarget(pTaunter); if(getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat())) { - if(ref->getTempThreatModifyer() == 0.0f) - // Ok, temp threat is unused + if(ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused ref->setTempThreat(getCurrentVictim()->getThreat()); } } diff --git a/src/game/ThreatManager.h b/src/game/ThreatManager.h index 1dba6277cfc..effe5456e6a 100644 --- a/src/game/ThreatManager.h +++ b/src/game/ThreatManager.h @@ -43,21 +43,26 @@ struct SpellEntry; class ThreatCalcHelper { public: - static float calcThreat(Unit* pHatedUnit, Unit* pHatingUnit, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL); + static float calcThreat(Unit* pHatedUnit, Unit* pHatingUnit, float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL); }; //============================================================== class TRINITY_DLL_SPEC HostilReference : public Reference<Unit, ThreatManager> { public: - HostilReference(Unit* pUnit, ThreatManager *pThreatManager, float pThreat); + HostilReference(Unit* pUnit, ThreatManager *pThreatManager, float fThreat); //================================================= - void addThreat(float pMod); + void addThreat(float fModThreat); - void setThreat(float pThreat) { addThreat(pThreat - getThreat()); } + void setThreat(float fThreat) { addThreat(fThreat - getThreat()); } - void addThreatPercent(int32 pPercent) { float tmpThreat = iThreat; tmpThreat = tmpThreat * (pPercent+100) / 100; addThreat(tmpThreat-iThreat); } + void addThreatPercent(int32 pPercent) + { + float tmpThreat = iThreat; + tmpThreat = tmpThreat * (pPercent+100.0f) / 100.0f; + addThreat(tmpThreat-iThreat); + } float getThreat() const { return iThreat; } @@ -69,17 +74,23 @@ class TRINITY_DLL_SPEC HostilReference : public Reference<Unit, ThreatManager> // used for temporary setting a threat and reducting it later again. // the threat modification is stored - void setTempThreat(float pThreat) { iTempThreatModifyer = pThreat - getThreat(); if(iTempThreatModifyer != 0.0f) addThreat(iTempThreatModifyer); } + void setTempThreat(float fThreat) + { + iTempThreatModifier = fThreat - getThreat(); + if (iTempThreatModifier != 0.0f) + addThreat(iTempThreatModifier); + } void resetTempThreat() { - if(iTempThreatModifyer != 0.0f) + if (iTempThreatModifier != 0.0f) { - addThreat(-iTempThreatModifyer); iTempThreatModifyer = 0.0f; + addThreat(-iTempThreatModifier); + iTempThreatModifier = 0.0f; } } - float getTempThreatModifyer() { return iTempThreatModifyer; } + float getTempThreatModifier() { return iTempThreatModifier; } //================================================= // check, if source can reach target and set the status @@ -122,7 +133,7 @@ class TRINITY_DLL_SPEC HostilReference : public Reference<Unit, ThreatManager> Unit* getSourceUnit(); private: float iThreat; - float iTempThreatModifyer; // used for taunt + float iTempThreatModifier; // used for taunt uint64 iUnitGuid; bool iOnline; bool iAccessible; @@ -148,9 +159,9 @@ class TRINITY_DLL_SPEC ThreatContainer ThreatContainer() { iDirty = false; } ~ThreatContainer() { clearReferences(); } - HostilReference* addThreat(Unit* pVictim, float pThreat); + HostilReference* addThreat(Unit* pVictim, float fThreat); - void modifyThreatPercent(Unit *pVictim, int32 percent); + void modifyThreatPercent(Unit *pVictim, int32 iPercent); HostilReference* selectNextVictim(Creature* pAttacker, HostilReference* pCurrentVictim); @@ -180,12 +191,12 @@ class TRINITY_DLL_SPEC ThreatManager void clearReferences(); - void addThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL); - void modifyThreatPercent(Unit *pVictim, int32 pPercent); + void addThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL); + void modifyThreatPercent(Unit *pVictim, int32 iPercent); float getThreat(Unit *pVictim, bool pAlsoSearchOfflineList = false); - bool isThreatListEmpty() { return iThreatContainer.empty();} + bool isThreatListEmpty() { return iThreatContainer.empty(); } void processThreatEvent(ThreatRefStatusChangeEvent* threatRefStatusChangeEvent); @@ -193,7 +204,7 @@ class TRINITY_DLL_SPEC ThreatManager HostilReference* getCurrentVictim() { return iCurrentVictim; } - Unit* getOwner() { return iOwner; } + Unit* getOwner() { return iOwner; } Unit* getHostilTarget(); @@ -202,16 +213,16 @@ class TRINITY_DLL_SPEC ThreatManager void setCurrentVictim(HostilReference* pHostilReference); - void setDirty(bool pDirty) { iThreatContainer.setDirty(pDirty); } + void setDirty(bool bDirty) { iThreatContainer.setDirty(bDirty); } - // methods to access the lists from the outside to do sume dirty manipulation (scriping and such) + // methods to access the lists from the outside to do some dirty manipulation (scriping and such) // I hope they are used as little as possible. std::list<HostilReference*>& getThreatList() { return iThreatContainer.getThreatList(); } std::list<HostilReference*>& getOfflieThreatList() { return iThreatOfflineContainer.getThreatList(); } ThreatContainer& getOnlineContainer() { return iThreatContainer; } ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; } private: - void _addThreat(Unit *pVictim, float threat); + void _addThreat(Unit *pVictim, float fThreat); HostilReference* iCurrentVictim; Unit* iOwner; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 50e44229e99..ac1bb5e65af 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -289,7 +289,7 @@ void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTim { if (!transitTime) { - if(GetTypeId()==TYPEID_PLAYER) + if(GetTypeId() == TYPEID_PLAYER) { Traveller<Player> traveller(*(Player*)this); transitTime = traveller.GetTotalTrevelTimeTo(x,y,z); @@ -648,9 +648,8 @@ void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) { if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled) - { ((Creature*)pVictim)->AI()->DamageTaken(this, damage); - } + if (damagetype != NODAMAGE) { // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras) @@ -746,7 +745,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa Player *killer = ((Player*)this); // in bg, count dmg if victim is also a player - if (pVictim->GetTypeId()==TYPEID_PLAYER) + if (pVictim->GetTypeId() == TYPEID_PLAYER) { if (BattleGround *bg = killer->GetBattleGround()) { @@ -834,7 +833,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa pVictim->RewardRage(rage_damage, 0, false); } - if(GetTypeId()==TYPEID_PLAYER) + if(GetTypeId() == TYPEID_PLAYER) { // random durability for items (HIT DONE) if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) @@ -878,7 +877,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa // last damage from duel opponent if(duel_hasEnded) { - assert(pVictim->GetTypeId()==TYPEID_PLAYER); + assert(pVictim->GetTypeId() == TYPEID_PLAYER); Player *he = (Player*)pVictim; assert(he->duel); @@ -911,7 +910,7 @@ void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castIte if(!spellInfo) { - sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } @@ -922,7 +921,7 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I { if(!spellInfo) { - sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } @@ -945,7 +944,7 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I } else */if(!Victim) { - sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } else @@ -958,7 +957,7 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I { if(!Victim) { - sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } targets.setDst(Victim); @@ -997,7 +996,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); if(!spellInfo) { - sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } @@ -1011,7 +1010,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* { if(!Victim) { - sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } else @@ -1025,7 +1024,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* { if(!Victim) { - sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } targets.setDst(Victim); @@ -1055,7 +1054,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, if(!spellInfo) { - sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } @@ -1085,13 +1084,13 @@ void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castI if(!spellInfo) { - sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } if(!(spellInfo->Targets & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK))) { - sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); return; } @@ -1183,7 +1182,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama damage = int32((damage) * float((100.0f + critPctDamageMod)/100.0f)); // Resilience - reduce crit damage - if (pVictim->GetTypeId()==TYPEID_PLAYER) + if (pVictim->GetTypeId() == TYPEID_PLAYER) damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage); } // Spell weapon based damage CAN BE crit & blocked at same time @@ -1209,7 +1208,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT; damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim); // Resilience - reduce crit damage - if (pVictim->GetTypeId()==TYPEID_PLAYER) + if (pVictim->GetTypeId() == TYPEID_PLAYER) damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage); } } @@ -1390,7 +1389,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f)); // Resilience - reduce crit damage - if (pVictim->GetTypeId()==TYPEID_PLAYER) + if (pVictim->GetTypeId() == TYPEID_PLAYER) { uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage); damageInfo->damage -= resilienceReduction; @@ -1677,7 +1676,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt } // Apply Player CR_ARMOR_PENETRATION rating - if (GetTypeId()==TYPEID_PLAYER) + if (GetTypeId() == TYPEID_PLAYER) { float maxArmorPen=0; if (getLevel()<60) @@ -1869,7 +1868,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe if (spellProto->SpellIconID == 2109) { if (!preventDeathSpell && - pVictim->GetTypeId()==TYPEID_PLAYER && // Only players + pVictim->GetTypeId() == TYPEID_PLAYER && // Only players !((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown roll_chance_i((*i)->GetAmount())) @@ -2345,7 +2344,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack if (GetTypeId() == TYPEID_PLAYER) parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100); - if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) ) + if(pVictim->GetTypeId() == TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) ) { int32 tmp2 = int32(parry_chance); if ( (tmp2 > 0) // check if unit _can_ parry @@ -2357,7 +2356,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack } } - if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) ) + if(pVictim->GetTypeId() == TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) ) { tmp = block_chance; if ( (tmp > 0) // check if unit _can_ block @@ -2435,7 +2434,7 @@ uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized, bool ad { float min_damage, max_damage; - if (GetTypeId()==TYPEID_PLAYER && (normalized || !addTotalPct)) + if (GetTypeId() == TYPEID_PLAYER && (normalized || !addTotalPct)) ((Player*)this)->CalculateMinMaxDamage(attType,normalized,addTotalPct,min_damage, max_damage); else { @@ -2508,7 +2507,7 @@ void Unit::SendMeleeAttackStop(Unit* victim) data.append(victim->GetPackGUID()); // can be 0x00... data << uint32(0); // can be 0x1 SendMessageToSet(&data, true); - sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow()); + sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow()); /*if(victim->GetTypeId() == TYPEID_UNIT) ((Creature*)victim)->AI().EnterEvadeMode(this);*/ @@ -2812,7 +2811,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) HitChance += int32(m_modSpellHitChance*100.0f); // Decrease hit chance from victim rating bonus - if (pVictim->GetTypeId()==TYPEID_PLAYER) + if (pVictim->GetTypeId() == TYPEID_PLAYER) HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f); if (HitChance < 100) HitChance = 100; @@ -2953,7 +2952,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool misschance += ((leveldif - 2) * chance - m_modHitChance); // Hit chance for victim based on ratings - if (pVictim->GetTypeId()==TYPEID_PLAYER) + if (pVictim->GetTypeId() == TYPEID_PLAYER) { if (attType == RANGED_ATTACK) misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED); @@ -3115,7 +3114,7 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); // reduce crit chance from Rating for players - if (pVictim->GetTypeId()==TYPEID_PLAYER) + if (pVictim->GetTypeId() == TYPEID_PLAYER) { if (attackType==RANGED_ATTACK) crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED); @@ -3639,7 +3638,7 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load) if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) && //Aur->GetId() != 2584 && // Waiting to Resurrect (not have death persistence flag) - (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) ) + (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) ) { delete Aur; return false; @@ -3648,8 +3647,8 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects) if(Aur->GetTarget() != this) { sLog.outError("Aura (spell %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)", - Aur->GetId(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(), - (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow()); + Aur->GetId(),(GetTypeId() == TYPEID_PLAYER?"player":"creature"),GetGUIDLow(), + (Aur->GetTarget()->GetTypeId() == TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow()); delete Aur; return false; } @@ -4431,7 +4430,7 @@ void Unit::AddGameObject(GameObject* gameObj) m_gameObj.push_back(gameObj); gameObj->SetOwnerGUID(GetGUID()); - if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() ) + if ( GetTypeId() == TYPEID_PLAYER && gameObj->GetSpellId() ) { SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId()); // Need disable spell use for owner @@ -4461,7 +4460,7 @@ void Unit::RemoveGameObject(GameObject* gameObj, bool del) { RemoveAurasDueToSpell(spellid); - if (GetTypeId()==TYPEID_PLAYER) + if (GetTypeId() == TYPEID_PLAYER) { SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid ); // Need activate spell use for owner @@ -4705,7 +4704,7 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto(); - Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; uint32 triggered_spell_id = 0; @@ -4750,7 +4749,7 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) return false; - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) return false; if(basepoints0) @@ -4758,7 +4757,7 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger else CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); - if( cooldown && GetTypeId()==TYPEID_PLAYER ) + if( cooldown && GetTypeId() == TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); return true; @@ -4768,7 +4767,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE { SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto(); - Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; uint32 triggered_spell_id = 0; @@ -4812,7 +4811,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE if(!target || target!=this && !target->isAlive()) return false; - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) return false; if(basepoints0) @@ -4820,7 +4819,7 @@ bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, AuraE else CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); - if( cooldown && GetTypeId()==TYPEID_PLAYER ) + if( cooldown && GetTypeId() == TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); return true; @@ -4832,7 +4831,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger uint32 effIndex = triggeredByAura->GetEffIndex(); int32 triggerAmount = triggeredByAura->GetAmount(); - Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; uint32 triggered_spell_id = 0; @@ -5892,7 +5891,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger int32 basepoints1 = triggerAmount * 2; // Improved Leader of the Pack // Check cooldown of heal spell cooldown - if (GetTypeId()==TYPEID_PLAYER && !((Player *)this)->HasSpellCooldown(34299)) + if (GetTypeId() == TYPEID_PLAYER && !((Player *)this)->HasSpellCooldown(34299)) CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura); break; } @@ -6452,7 +6451,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // Windfury Weapon (Passive) 1-5 Ranks case 33757: { - if(GetTypeId()!=TYPEID_PLAYER) + if(GetTypeId() != TYPEID_PLAYER) return false; if(!castItem || !castItem->IsEquipped()) @@ -6655,7 +6654,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // Flametongue Weapon (Passive) if (dummySpell->SpellFamilyFlags[0] & 0x200000) { - if(GetTypeId()!=TYPEID_PLAYER) + if(GetTypeId() != TYPEID_PLAYER) return false; if(!castItem || !castItem->IsEquipped()) @@ -6720,7 +6719,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger return false; // custom cooldown processing case - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id)) + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id)) return false; uint32 spell; @@ -6742,7 +6741,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger CastSpell(pVictim, spellId, true, castItem, triggeredByAura); - if( cooldown && GetTypeId()==TYPEID_PLAYER ) + if( cooldown && GetTypeId() == TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); return true; @@ -6922,7 +6921,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger { triggered_spell_id = 54445; target = this; - pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100); + pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100.0f); break; } break; @@ -6947,7 +6946,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) return false; - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) return false; if(basepoints0) @@ -6955,7 +6954,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger else CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura, originalCaster); - if( cooldown && GetTypeId()==TYPEID_PLAYER ) + if( cooldown && GetTypeId() == TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); return true; @@ -6966,7 +6965,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* uint32 effIndex = triggeredByAura->GetEffIndex(); int32 triggerAmount = triggeredByAura->GetAmount(); - Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; uint32 triggered_spell_id = 0; @@ -7006,14 +7005,14 @@ bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) return false; - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) return false; if(basepoints0) CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); else CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); - if( cooldown && GetTypeId()==TYPEID_PLAYER ) + if( cooldown && GetTypeId() == TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); return true; } @@ -7023,7 +7022,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff uint32 effIndex = triggeredByAura->GetEffIndex(); int32 triggerAmount = triggeredByAura->GetAmount(); - Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; uint32 triggered_spell_id = 0; @@ -7063,7 +7062,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff if((!target && !spellmgr.IsSrcTargetSpell(triggerEntry)) || (target && target!=this && !target->isAlive())) return false; - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) return false; if(basepoints0) @@ -7071,7 +7070,7 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff else CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); - if( cooldown && GetTypeId()==TYPEID_PLAYER ) + if( cooldown && GetTypeId() == TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); return true; @@ -7174,7 +7173,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig if(triggeredByAura->GetAuraName() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE) basepoints0 = triggerAmount; - Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; // Try handle unknown trigger spells @@ -7651,12 +7650,12 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig if(!target) return false; - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)target)->HasSpellCooldown(trigger_spell_id)) + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)target)->HasSpellCooldown(trigger_spell_id)) return false; target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura); - if( cooldown && GetTypeId()==TYPEID_PLAYER ) + if( cooldown && GetTypeId() == TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown); return true; } @@ -7733,7 +7732,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig case 50227: { // Remove cooldown on Shield Slam - if (GetTypeId()==TYPEID_PLAYER) + if (GetTypeId() == TYPEID_PLAYER) ((Player*)this)->RemoveSpellCategoryCooldown(1209, true); break; } @@ -7789,7 +7788,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig case 58628: { // remove cooldown of Death Grip - if (GetTypeId()==TYPEID_PLAYER) + if (GetTypeId() == TYPEID_PLAYER) ((Player*)this)->RemoveCategoryCooldown(82); return true; } @@ -7801,7 +7800,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig } } - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id)) + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id)) return false; // try detect target manually if not set @@ -7817,7 +7816,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig else CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura); - if( cooldown && GetTypeId()==TYPEID_PLAYER ) + if( cooldown && GetTypeId() == TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown); return true; @@ -7830,7 +7829,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraE if(!pVictim || !pVictim->isAlive()) return false; - Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + Item* castItem = triggeredByAura->GetParentAura()->GetCastItemGUID() && GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetParentAura()->GetCastItemGUID()) : NULL; uint32 triggered_spell_id = 0; @@ -7910,12 +7909,12 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraE return false; } - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + if( cooldown && GetTypeId() == TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) return false; CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura); - if( cooldown && GetTypeId()==TYPEID_PLAYER ) + if( cooldown && GetTypeId() == TYPEID_PLAYER ) ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); return true; @@ -7993,7 +7992,7 @@ bool Unit::IsHostileTo(Unit const* unit) const return false; // always non-hostile to GM in GM mode - if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) + if(unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) return false; // always hostile to enemy @@ -8024,7 +8023,7 @@ bool Unit::IsHostileTo(Unit const* unit) const return false; // special cases (Duel, etc) - if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER) + if(tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER) { Player const* pTester = (Player const*)tester; Player const* pTarget = (Player const*)target; @@ -8064,7 +8063,7 @@ bool Unit::IsHostileTo(Unit const* unit) const return true; // PvC forced reaction and reputation case - if(tester->GetTypeId()==TYPEID_PLAYER) + if(tester->GetTypeId() == TYPEID_PLAYER) { // forced reaction if(target_faction->faction) @@ -8079,7 +8078,7 @@ bool Unit::IsHostileTo(Unit const* unit) const } } // CvP forced reaction and reputation case - else if(target->GetTypeId()==TYPEID_PLAYER) + else if(target->GetTypeId() == TYPEID_PLAYER) { // forced reaction if(tester_faction->faction) @@ -8105,7 +8104,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const return true; // always friendly to GM in GM mode - if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) + if(unit->GetTypeId() == TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) return true; // always non-friendly to enemy @@ -8136,7 +8135,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const return true; // special cases (Duel) - if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER) + if(tester->GetTypeId() == TYPEID_PLAYER && target->GetTypeId() == TYPEID_PLAYER) { Player const* pTester = (Player const*)tester; Player const* pTarget = (Player const*)target; @@ -8176,7 +8175,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const return false; // PvC forced reaction and reputation case - if(tester->GetTypeId()==TYPEID_PLAYER) + if(tester->GetTypeId() == TYPEID_PLAYER) { // forced reaction if(target_faction->faction) @@ -8191,7 +8190,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const } } // CvP forced reaction and reputation case - else if(target->GetTypeId()==TYPEID_PLAYER) + else if(target->GetTypeId() == TYPEID_PLAYER) { // forced reaction if(tester_faction->faction) @@ -8246,11 +8245,11 @@ bool Unit::Attack(Unit *victim, bool meleeAttack) return false; // player cannot attack in mount state - if(GetTypeId()==TYPEID_PLAYER && IsMounted()) + if(GetTypeId() == TYPEID_PLAYER && IsMounted()) return false; // nobody can attack GM in GM-mode - if(victim->GetTypeId()==TYPEID_PLAYER) + if(victim->GetTypeId() == TYPEID_PLAYER) { if(((Player*)victim)->isGameMaster()) return false; @@ -8372,7 +8371,7 @@ void Unit::CombatStop(bool includingCast) AttackStop(); RemoveAllAttackers(); - if( GetTypeId()==TYPEID_PLAYER ) + if( GetTypeId() == TYPEID_PLAYER ) ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel ClearInCombat(); } @@ -8524,7 +8523,7 @@ Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() const if(IS_PLAYER_GUID(guid)) return ObjectAccessor::GetPlayer(*this, guid); - return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL; + return GetTypeId() == TYPEID_PLAYER ? (Player*)this : NULL; } Minion *Unit::GetFirstMinion() const @@ -8816,7 +8815,7 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellPro if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem()) unit = GetOwner(); - if (unit->GetTypeId()==TYPEID_PLAYER) + if (unit->GetTypeId() == TYPEID_PLAYER) { // overheal = addhealth - gain unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical); @@ -8831,7 +8830,7 @@ int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellPro ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth); } - if (pVictim->GetTypeId()==TYPEID_PLAYER) + if (pVictim->GetTypeId() == TYPEID_PLAYER) { ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain); ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth); @@ -10697,7 +10696,7 @@ bool Unit::isAttackableByAOE() const UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_OOC_NOT_ATTACKABLE)) return false; - if(GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster()) + if(GetTypeId() == TYPEID_PLAYER && ((Player *)this)->isGameMaster()) return false; return !hasUnitState(UNIT_STAT_UNATTACKABLE); @@ -10834,7 +10833,7 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const // find invisibility detect level uint32 detectLevel = 0; - if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case + if(i==6 && GetTypeId() == TYPEID_PLAYER) // special drunk detection case { detectLevel = ((Player*)this)->GetDrunkValue(); } @@ -10954,7 +10953,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f; // Update speed for vehicle if available - if (GetTypeId()==TYPEID_PLAYER && GetVehicle()) + if (GetTypeId() == TYPEID_PLAYER && GetVehicle()) GetVehicleBase()->UpdateSpeed(MOVE_FLIGHT, true); break; } @@ -11184,23 +11183,23 @@ void Unit::setDeathState(DeathState s) bool Unit::CanHaveThreatList() const { // only creatures can have threat list - if( GetTypeId() != TYPEID_UNIT ) + if (GetTypeId() != TYPEID_UNIT) return false; // only alive units can have threat list - if( !isAlive() ) + if (!isAlive()) return false; // totems can not have threat list - if( ((Creature*)this)->isTotem() ) + if (((Creature*)this)->isTotem()) return false; // vehicles can not have threat list - //if( ((Creature*)this)->IsVehicle() ) + //if (((Creature*)this)->IsVehicle()) // return false; // summons can not have a threat list, unless they are controlled by a creature - if( HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) ) + if (HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID())) return false; return true; @@ -11208,30 +11207,30 @@ bool Unit::CanHaveThreatList() const //====================================================================== -float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask) +float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask) { - if(!HasAuraType(SPELL_AURA_MOD_THREAT)) - return threat; + if (!HasAuraType(SPELL_AURA_MOD_THREAT)) + return fThreat; SpellSchools school = GetFirstSchoolInMask(schoolMask); - return threat * m_threatModifier[school]; + return fThreat * m_threatModifier[school]; } //====================================================================== -void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell) +void Unit::AddThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell) { // Only mobs can manage threat lists - if(CanHaveThreatList()) - m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell); + if (CanHaveThreatList()) + m_ThreatManager.addThreat(pVictim, fThreat, schoolMask, threatSpell); } //====================================================================== void Unit::DeleteThreatList() { - if(CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty()) + if (CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty()) SendClearThreatListOpcode(); m_ThreatManager.clearReferences(); } @@ -11242,17 +11241,17 @@ void Unit::TauntApply(Unit* taunter) { assert(GetTypeId()== TYPEID_UNIT); - if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster())) + if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster())) return; - if(!CanHaveThreatList()) + if (!CanHaveThreatList()) return; - if(((Creature*)this)->HasReactState(REACT_PASSIVE)) + if (((Creature*)this)->HasReactState(REACT_PASSIVE)) return; Unit *target = getVictim(); - if(target && target == taunter) + if (target && target == taunter) return; SetInFront(taunter); @@ -11268,20 +11267,20 @@ void Unit::TauntFadeOut(Unit *taunter) { assert(GetTypeId()== TYPEID_UNIT); - if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster())) + if (!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster())) return; - if(!CanHaveThreatList()) + if (!CanHaveThreatList()) return; - if(((Creature*)this)->HasReactState(REACT_PASSIVE)) + if (((Creature*)this)->HasReactState(REACT_PASSIVE)) return; Unit *target = getVictim(); - if(!target || target != taunter) + if (!target || target != taunter) return; - if(m_ThreatManager.isThreatListEmpty()) + if (m_ThreatManager.isThreatListEmpty()) { if(((Creature*)this)->IsAIEnabled) ((Creature*)this)->AI()->EnterEvadeMode(); @@ -11310,12 +11309,12 @@ Unit* Creature::SelectVictim() Unit* target = NULL; // First checking if we have some taunt on us const AuraEffectList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT); - if ( !tauntAuras.empty() ) + if (!tauntAuras.empty()) { Unit* caster; // The last taunt aura caster is alive an we are happy to attack him - if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() ) + if ((caster = tauntAuras.back()->GetCaster()) && caster->isAlive()) return getVictim(); else if (tauntAuras.size() > 1) { @@ -11327,8 +11326,8 @@ Unit* Creature::SelectVictim() do { --aura; - if ( (caster = (*aura)->GetCaster()) && - caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor((Creature*)this) ) + if ((caster = (*aura)->GetCaster()) && + caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor((Creature*)this)) { target = caster; break; @@ -11341,11 +11340,11 @@ Unit* Creature::SelectVictim() if (CanHaveThreatList()) { - if ( !target && !m_ThreatManager.isThreatListEmpty() ) + if (!target && !m_ThreatManager.isThreatListEmpty()) // No taunt aura or taunt aura caster is dead standard target selection target = m_ThreatManager.getHostilTarget(); } - else if(!HasReactState(REACT_PASSIVE)) + else if (!HasReactState(REACT_PASSIVE)) { // We have player pet probably target = getAttackerForHelper(); @@ -11372,7 +11371,7 @@ Unit* Creature::SelectVictim() else return NULL; - if(target && _IsTargetAcceptable(target)) + if (target && _IsTargetAcceptable(target)) { SetInFront(target); return target; @@ -11384,26 +11383,26 @@ Unit* Creature::SelectVictim() // Note: creature not have targeted movement generator but have attacker in this case for (AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) { - if((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER + if ((*itr) && !canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER && !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) return NULL; } // TODO: a vehicle may eat some mob, so mob should not evade - if(GetVehicle()) + if (GetVehicle()) return NULL; // search nearby enemy before enter evade mode - if(HasReactState(REACT_AGGRESSIVE)) - if(target = SelectNearestTarget()) - if(_IsTargetAcceptable(target)) + if (HasReactState(REACT_AGGRESSIVE)) + if (target = SelectNearestTarget()) + if (_IsTargetAcceptable(target)) return target; - if(m_invisibilityMask) + if (m_invisibilityMask) { Unit::AuraEffectList const& iAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY); for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) - if((*itr)->GetParentAura()->IsPermanent()) + if ((*itr)->GetParentAura()->IsPermanent()) { AI()->EnterEvadeMode(); break; @@ -11424,11 +11423,11 @@ Unit* Creature::SelectVictim() int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* /*target*/) { int32 level = int32(getLevel()); - if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0) - level = (int32)spellProto->maxLevel; - else if (level < (int32)spellProto->baseLevel) - level = (int32)spellProto->baseLevel; - level-= (int32)spellProto->spellLevel; + if (level > int32(spellProto->maxLevel) && spellProto->maxLevel > 0) + level = int32(spellProto->maxLevel); + else if (level < int32(spellProto->baseLevel)) + level = int32(spellProto->baseLevel); + level -= int32(spellProto->spellLevel); float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index]; float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index]; @@ -11443,15 +11442,15 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde int32 value = basePoints + randvalue; //random damage //if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/) - if(m_movedPlayer) - if(uint8 comboPoints = m_movedPlayer->GetComboPoints()) - if(float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index]) - value += (int32)(comboDamage * comboPoints); + if (m_movedPlayer) + if (uint8 comboPoints = m_movedPlayer->GetComboPoints()) + if (float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index]) + value += int32(comboDamage * comboPoints); if(Player* modOwner = GetSpellModOwner()) { modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value); - switch(effect_index) + switch (effect_index) { case 0: modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value); @@ -11488,7 +11487,7 @@ int32 Unit::CalcSpellDuration(SpellEntry const* spellProto) int32 duration; - if(comboPoints && minduration != -1 && minduration != maxduration) + if (comboPoints && minduration != -1 && minduration != maxduration) duration = minduration + int32((maxduration - minduration) * comboPoints / 5); else duration = minduration; @@ -11499,7 +11498,7 @@ int32 Unit::CalcSpellDuration(SpellEntry const* spellProto) int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive) { //don't mod permament auras duration - if (duration<0) + if (duration < 0) return duration; //cut duration only of negative effects @@ -11511,7 +11510,7 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i int32 durationMod_always = 0; int32 durationMod_not_stack = 0; - for (uint8 i = 1; i<=MECHANIC_ENRAGED; ++i) + for (uint8 i = 1; i <= MECHANIC_ENRAGED; ++i) { if (!(mechanic & 1<<i)) continue; @@ -11533,20 +11532,20 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i durationMod = durationMod_always; if (durationMod != 0) - duration = int32( float (duration) * float(100.0f+durationMod) /100.0f); + duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f); // there are only negative mods currently - durationMod_always =target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel); - durationMod_not_stack=target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel); + durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel); + durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel); - durationMod=0; + durationMod = 0; if (durationMod_always > durationMod_not_stack) durationMod += durationMod_not_stack; else durationMod += durationMod_always; if (durationMod != 0) - duration = int32( float (duration) * float(100.0f+durationMod) /100.0f); + duration = int32(float(duration) * float(100.0f+durationMod) / 100.0f); } //else positive mods here, there are no currently //when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue @@ -11554,49 +11553,49 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, Unit const* target, i // Glyphs which increase duration of selfcasted buffs if (target == this) { - switch(spellProto->SpellFamilyName) + switch (spellProto->SpellFamilyName) { - case SPELLFAMILY_DRUID: - if (spellProto->SpellFamilyFlags[0] & 0x100) - { - // Glyph of Thorns - if (AuraEffect * aurEff = GetAuraEffect(57862, 0)) - duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; - } - break; - case SPELLFAMILY_PALADIN: - if (spellProto->SpellFamilyFlags[0] & 0x00000002) - { - // Glyph of Blessing of Might - if (AuraEffect * aurEff = GetAuraEffect(57958, 0)) - duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; - } - else if (spellProto->SpellFamilyFlags[0] & 0x00010000) - { - // Glyph of Blessing of Wisdom - if (AuraEffect * aurEff = GetAuraEffect(57979, 0)) - duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; - } - break; + case SPELLFAMILY_DRUID: + if (spellProto->SpellFamilyFlags[0] & 0x100) + { + // Glyph of Thorns + if (AuraEffect * aurEff = GetAuraEffect(57862, 0)) + duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + } + break; + case SPELLFAMILY_PALADIN: + if (spellProto->SpellFamilyFlags[0] & 0x00000002) + { + // Glyph of Blessing of Might + if (AuraEffect * aurEff = GetAuraEffect(57958, 0)) + duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + } + else if (spellProto->SpellFamilyFlags[0] & 0x00010000) + { + // Glyph of Blessing of Wisdom + if (AuraEffect * aurEff = GetAuraEffect(57979, 0)) + duration += aurEff->GetAmount() * MINUTE * IN_MILISECONDS; + } + break; } } - return duration>0 ? duration : 0; + return duration > 0 ? duration : 0; } void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell) { - if (!spellProto || castTime<0) + if (!spellProto || castTime < 0) return; //called from caster - if(Player* modOwner = GetSpellModOwner()) + if (Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell); - if( !(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)) && spellProto->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && spellProto->SpellFamilyName) - castTime = int32( float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED)); + if (!(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_TRADESPELL)) && spellProto->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && spellProto->SpellFamilyName) + castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED)); else { if (spellProto->Attributes & SPELL_ATTR_REQ_AMMO && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)) - castTime = int32 (float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]); + castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]); } } @@ -11604,26 +11603,24 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group) { for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) { - if(i->DRGroup != group) + if (i->DRGroup != group) continue; - if(!i->hitCount) + if (!i->hitCount) return DIMINISHING_LEVEL_1; - if(!i->hitTime) + if (!i->hitTime) return DIMINISHING_LEVEL_1; // If last spell was casted more than 15 seconds ago - reset the count. - if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000) + if (i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000) { i->hitCount = DIMINISHING_LEVEL_1; return DIMINISHING_LEVEL_1; } // or else increase the count. else - { return DiminishingLevels(i->hitCount); - } } return DIMINISHING_LEVEL_1; } @@ -11633,9 +11630,9 @@ void Unit::IncrDiminishing(DiminishingGroup group) // Checking for existing in the table for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) { - if(i->DRGroup != group) + if (i->DRGroup != group) continue; - if(i->hitCount < DIMINISHING_LEVEL_IMMUNE) + if (i->hitCount < DIMINISHING_LEVEL_IMMUNE) i->hitCount += 1; return; } @@ -11644,7 +11641,7 @@ void Unit::IncrDiminishing(DiminishingGroup group) void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration) { - if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) ) + if (duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this)) return; // test pet/charm masters instead pets/charmeds @@ -11652,7 +11649,7 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un Unit const* casterOwner = caster->GetCharmerOrOwner(); // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0) - if(limitduration > 0 && duration > limitduration) + if (limitduration > 0 && duration > limitduration) { Unit const* target = targetOwner ? targetOwner : this; Unit const* source = casterOwner ? casterOwner : caster; @@ -11664,7 +11661,7 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un float mod = 1.0f; // Some diminishings applies to mobs too (for example, Stun) - if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && (targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER))) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL) + if ((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && (targetOwner ? (targetOwner->GetTypeId() == TYPEID_PLAYER) : (GetTypeId() == TYPEID_PLAYER))) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL) { DiminishingLevels diminish = Level; switch(diminish) @@ -11672,7 +11669,7 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un case DIMINISHING_LEVEL_1: break; case DIMINISHING_LEVEL_2: mod = 0.5f; break; case DIMINISHING_LEVEL_3: mod = 0.25f; break; - case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break; + case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f; break; default: break; } } @@ -11685,12 +11682,12 @@ void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply ) // Checking for existing in the table for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) { - if(i->DRGroup != group) + if (i->DRGroup != group) continue; - if(apply) + if (apply) i->stack += 1; - else if(i->stack) + else if (i->stack) { i->stack -= 1; // Remember time after last aura from group removed @@ -11774,7 +11771,7 @@ uint32 Unit::GetCreatureType() const bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply) { - if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) + if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) { sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!"); return false; @@ -11782,7 +11779,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f float val = 1.0f; - switch(modifierType) + switch (modifierType) { case BASE_VALUE: case TOTAL_VALUE: @@ -11801,7 +11798,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f break; } - if(!CanModifyStats()) + if (!CanModifyStats()) return false; switch(unitMod) @@ -11885,7 +11882,7 @@ float Unit::GetTotalAuraModValue(UnitMods unitMod) const if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) return 0.0f; - float value = m_auraModifiersGroup[unitMod][BASE_VALUE]; + float value = m_auraModifiersGroup[unitMod][BASE_VALUE]; value *= m_auraModifiersGroup[unitMod][BASE_PCT]; value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; @@ -11934,19 +11931,17 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const { - switch(unitMod) + switch (unitMod) { - case UNIT_MOD_MANA: return POWER_MANA; - case UNIT_MOD_RAGE: return POWER_RAGE; - case UNIT_MOD_FOCUS: return POWER_FOCUS; - case UNIT_MOD_ENERGY: return POWER_ENERGY; - case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS; - case UNIT_MOD_RUNE: return POWER_RUNE; - case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER; - default: return POWER_MANA; + case UNIT_MOD_RAGE: return POWER_RAGE; + case UNIT_MOD_FOCUS: return POWER_FOCUS; + case UNIT_MOD_ENERGY: return POWER_ENERGY; + case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS; + case UNIT_MOD_RUNE: return POWER_RUNE; + case UNIT_MOD_RUNIC_POWER: return POWER_RUNIC_POWER; + default: + case UNIT_MOD_MANA: return POWER_MANA; } - - return POWER_MANA; } float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const @@ -11986,9 +11981,9 @@ void Unit::SetLevel(uint32 lvl) void Unit::SetHealth(uint32 val) { - if(getDeathState() == JUST_DIED) + if (getDeathState() == JUST_DIED) val = 0; - else if(GetTypeId() == TYPEID_PLAYER && (getDeathState() == DEAD || getDeathState() == DEAD_FALLING)) + else if (GetTypeId() == TYPEID_PLAYER && (getDeathState() == DEAD || getDeathState() == DEAD_FALLING)) val = 1; else { @@ -12000,15 +11995,15 @@ void Unit::SetHealth(uint32 val) SetUInt32Value(UNIT_FIELD_HEALTH, val); // group update - if(GetTypeId() == TYPEID_PLAYER) + if (GetTypeId() == TYPEID_PLAYER) { - if(((Player*)this)->GetGroup()) + if (((Player*)this)->GetGroup()) ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP); } - else if(((Creature*)this)->isPet()) + else if (((Creature*)this)->isPet()) { Pet *pet = ((Pet*)this); - if(pet->isControlled()) + if (pet->isControlled()) { Unit *owner = GetOwner(); if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) @@ -12019,18 +12014,19 @@ void Unit::SetHealth(uint32 val) void Unit::SetMaxHealth(uint32 val) { - if(!val) val = 1; + if (!val) + val = 1; uint32 health = GetHealth(); SetUInt32Value(UNIT_FIELD_MAXHEALTH, val); // group update - if(GetTypeId() == TYPEID_PLAYER) + if (GetTypeId() == TYPEID_PLAYER) { - if(((Player*)this)->GetGroup()) + if (((Player*)this)->GetGroup()) ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP); } - else if(((Creature*)this)->isPet()) + else if (((Creature*)this)->isPet()) { Pet *pet = ((Pet*)this); if(pet->isControlled()) @@ -12041,17 +12037,17 @@ void Unit::SetMaxHealth(uint32 val) } } - if(val < health) + if (val < health) SetHealth(val); } void Unit::SetPower(Powers power, uint32 val) { - if(GetPower(power) == val) + if (GetPower(power) == val) return; uint32 maxPower = GetMaxPower(power); - if(maxPower < val) + if (maxPower < val) val = maxPower; SetStatInt32Value(UNIT_FIELD_POWER1 + power, val); @@ -12063,23 +12059,23 @@ void Unit::SetPower(Powers power, uint32 val) SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false); // group update - if(GetTypeId() == TYPEID_PLAYER) + if (GetTypeId() == TYPEID_PLAYER) { - if(((Player*)this)->GetGroup()) + if (((Player*)this)->GetGroup()) ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER); } - else if(((Creature*)this)->isPet()) + else if (((Creature*)this)->isPet()) { Pet *pet = ((Pet*)this); - if(pet->isControlled()) + if (pet->isControlled()) { Unit *owner = GetOwner(); - if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); } // Update the pet's character sheet with happiness damage bonus - if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS) + if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS) pet->UpdateDamagePhysical(BASE_ATTACK); } } @@ -12090,23 +12086,23 @@ void Unit::SetMaxPower(Powers power, uint32 val) SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val); // group update - if(GetTypeId() == TYPEID_PLAYER) + if (GetTypeId() == TYPEID_PLAYER) { - if(((Player*)this)->GetGroup()) + if (((Player*)this)->GetGroup()) ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER); } - else if(((Creature*)this)->isPet()) + else if (((Creature*)this)->isPet()) { Pet *pet = ((Pet*)this); - if(pet->isControlled()) + if (pet->isControlled()) { Unit *owner = GetOwner(); - if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); } } - if(val < cur_power) + if (val < cur_power) SetPower(power, val); } @@ -12115,18 +12111,18 @@ void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply) ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply); // group update - if(GetTypeId() == TYPEID_PLAYER) + if (GetTypeId() == TYPEID_PLAYER) { - if(((Player*)this)->GetGroup()) + if (((Player*)this)->GetGroup()) ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER); } - else if(((Creature*)this)->isPet()) + else if (((Creature*)this)->isPet()) { Pet *pet = ((Pet*)this); - if(pet->isControlled()) + if (pet->isControlled()) { Unit *owner = GetOwner(); - if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); } } @@ -12137,18 +12133,18 @@ void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply) ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply); // group update - if(GetTypeId() == TYPEID_PLAYER) + if (GetTypeId() == TYPEID_PLAYER) { - if(((Player*)this)->GetGroup()) + if (((Player*)this)->GetGroup()) ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER); } - else if(((Creature*)this)->isPet()) + else if (((Creature*)this)->isPet()) { Pet *pet = ((Pet*)this); - if(pet->isControlled()) + if (pet->isControlled()) { Unit *owner = GetOwner(); - if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); } } @@ -12157,13 +12153,13 @@ void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply) uint32 Unit::GetCreatePowers( Powers power ) const { // POWER_FOCUS and POWER_HAPPINESS only have hunter pet - switch(power) + switch (power) { case POWER_MANA: return GetCreateMana(); case POWER_RAGE: return 1000; - case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100); + case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100); case POWER_ENERGY: return 100; - case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000); + case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000); case POWER_RUNIC_POWER: return 1000; case POWER_RUNE: return 0; case POWER_HEALTH: return 0; @@ -12174,7 +12170,7 @@ uint32 Unit::GetCreatePowers( Powers power ) const void Unit::AddToWorld() { - if(!IsInWorld()) + if (!IsInWorld()) { WorldObject::AddToWorld(); m_Notified = false; @@ -12189,9 +12185,9 @@ void Unit::RemoveFromWorld() // cleanup assert(GetGUID()); - if(IsInWorld()) + if (IsInWorld()) { - if(IsVehicle()) + if (IsVehicle()) GetVehicleKit()->Uninstall(); RemoveCharmAuras(); @@ -12202,18 +12198,18 @@ void Unit::RemoveFromWorld() UnsummonAllTotems(); RemoveAllControlled(); - if(m_NotifyListPos >= 0) + if (m_NotifyListPos >= 0) GetMap()->RemoveUnitFromNotify(this); - if(GetCharmerGUID()) + if (GetCharmerGUID()) { sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry()); assert(false); } - if(Unit *owner = GetOwner()) + if (Unit *owner = GetOwner()) { - if(owner->m_Controlled.find(this) != owner->m_Controlled.end()) + if (owner->m_Controlled.find(this) != owner->m_Controlled.end()) { sLog.outCrash("Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry()); assert(false); @@ -12241,18 +12237,18 @@ void Unit::CleanupsBeforeDelete() RemoveAllDynObjects(); GetMotionMaster()->Clear(false); // remove different non-standard movement generators. - if(IsInWorld()) + if (IsInWorld()) RemoveFromWorld(); } void Unit::UpdateCharmAI() { - if(GetTypeId() == TYPEID_PLAYER) + if (GetTypeId() == TYPEID_PLAYER) return; - if(i_disabledAI) // disabled AI must be primary AI + if (i_disabledAI) // disabled AI must be primary AI { - if(!isCharmed()) + if (!isCharmed()) { if(i_AI) delete i_AI; i_AI = i_disabledAI; @@ -12261,10 +12257,10 @@ void Unit::UpdateCharmAI() } else { - if(isCharmed()) + if (isCharmed()) { i_disabledAI = i_AI; - if(isPossessed() || IsVehicle()) + if (isPossessed() || IsVehicle()) i_AI = new PossessedAI((Creature*)this); else i_AI = new PetAI((Creature*)this); @@ -12274,7 +12270,7 @@ void Unit::UpdateCharmAI() CharmInfo* Unit::InitCharmInfo() { - if(!m_charmInfo) + if (!m_charmInfo) m_charmInfo = new CharmInfo(this); return m_charmInfo; @@ -12282,7 +12278,7 @@ CharmInfo* Unit::InitCharmInfo() void Unit::DeleteCharmInfo() { - if(!m_charmInfo) + if (!m_charmInfo) return; delete m_charmInfo; @@ -12295,7 +12291,7 @@ CharmInfo::CharmInfo(Unit* unit) for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i) m_charmspells[i].SetActionAndType(0,ACT_DISABLED); - if(m_unit->GetTypeId() == TYPEID_UNIT) + if (m_unit->GetTypeId() == TYPEID_UNIT) { m_oldReactState = ((Creature*)m_unit)->GetReactState(); ((Creature*)m_unit)->SetReactState(REACT_PASSIVE); @@ -12305,7 +12301,7 @@ CharmInfo::CharmInfo(Unit* unit) CharmInfo::~CharmInfo() { - if(m_unit->GetTypeId() == TYPEID_UNIT) + if (m_unit->GetTypeId() == TYPEID_UNIT) { ((Creature*)m_unit)->SetReactState(m_oldReactState); } @@ -12328,7 +12324,7 @@ void CharmInfo::InitPetActionBar() void CharmInfo::InitEmptyActionBar(bool withAttack) { - if(withAttack) + if (withAttack) SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND); else SetActionBar(ACTION_BAR_INDEX_START,0,ACT_PASSIVE); @@ -12345,9 +12341,9 @@ void CharmInfo::InitPossessCreateSpells() { uint32 spellId = ((Creature*)m_unit)->m_spells[i]; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if(spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) + if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) spellId = 0; - if(IsPassiveSpell(spellId)) + if (IsPassiveSpell(spellId)) m_unit->CastSpell(m_unit, spellId, true); else AddSpellToActionBar(((Creature*)m_unit)->m_spells[i], ACT_PASSIVE); @@ -12357,7 +12353,7 @@ void CharmInfo::InitPossessCreateSpells() void CharmInfo::InitCharmCreateSpells() { - if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells + if (m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells { InitEmptyActionBar(); return; @@ -12369,10 +12365,10 @@ void CharmInfo::InitCharmCreateSpells() { uint32 spellId = ((Creature*)m_unit)->m_spells[x]; SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if(spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) + if (spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) spellId = 0; - if(!spellId) + if (!spellId) { m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED); continue; @@ -12388,18 +12384,18 @@ void CharmInfo::InitCharmCreateSpells() m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED); ActiveStates newstate; - if(spellInfo) + if (spellInfo) { - if(!IsAutocastableSpell(spellId)) + if (!IsAutocastableSpell(spellId)) newstate = ACT_PASSIVE; else { bool autocast = false; for (uint32 i = 0; i < MAX_SPELL_EFFECTS && !autocast; ++i) - if(SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET) + if (SpellTargetType[spellInfo->EffectImplicitTargetA[i]] == TARGET_TYPE_UNIT_TARGET) autocast = true; - if(autocast) + if (autocast) { newstate = ACT_ENABLED; ToggleCreatureAutocast(spellId, true); @@ -12464,7 +12460,7 @@ bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id) void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply) { - if(IsPassiveSpell(spellid)) + if (IsPassiveSpell(spellid)) return; for (uint32 x = 0; x < MAX_SPELL_CHARM; ++x) @@ -12475,7 +12471,7 @@ void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply) void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow) { m_petnumber = petnumber; - if(statwindow) + if (statwindow) m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber); else m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0); @@ -12502,11 +12498,11 @@ void CharmInfo::LoadPetActionBar(const std::string& data ) PetActionBar[index].SetActionAndType(action,ActiveStates(type)); // check correctness - if(PetActionBar[index].IsActionBarForSpell()) + if (PetActionBar[index].IsActionBarForSpell()) { - if(!sSpellStore.LookupEntry(PetActionBar[index].GetAction())) + if (!sSpellStore.LookupEntry(PetActionBar[index].GetAction())) SetActionBar(index,0,ACT_PASSIVE); - else if(!IsAutocastableSpell(PetActionBar[index].GetAction())) + else if (!IsAutocastableSpell(PetActionBar[index].GetAction())) SetActionBar(index,PetActionBar[index].GetAction(),ACT_PASSIVE); } } @@ -12522,7 +12518,7 @@ void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state ) { for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) { - if(spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell()) + if (spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell()) { PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED); break; @@ -12607,23 +12603,23 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC { uint32 procEx = PROC_EX_NONE; // Check victim state - if (missCondition!=SPELL_MISS_NONE) - switch (missCondition) - { - case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break; - case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break; - case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break; - case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break; - case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break; - case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break; - case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break; - case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break; - case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break; - case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break; - case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break; - default: - break; - } + if (missCondition != SPELL_MISS_NONE) + switch (missCondition) + { + case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break; + case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break; + case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break; + case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break; + case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break; + case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break; + case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break; + case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break; + case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break; + case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break; + case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break; + default: + break; + } else { // On block @@ -12726,7 +12722,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag if(!IsTriggeredAtSpellProcEvent(pTarget, triggerData.aura, procSpell, procFlag, procExtra, attType, isVictim, active, triggerData.spellProcEvent)) continue; - for (uint8 i=0; i<MAX_SPELL_EFFECTS; ++i) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (AuraEffect * aurEff = itr->second->GetPartAura(i)) { @@ -12794,7 +12790,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); // Don`t drop charge or add cooldown for not started trigger if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) - takeCharges=true; + takeCharges = true; break; } case SPELL_AURA_PROC_TRIGGER_DAMAGE: @@ -12806,7 +12802,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); SendSpellNonMeleeDamageLog(&damageInfo); DealSpellDamage(&damageInfo, true); - takeCharges=true; + takeCharges = true; break; } case SPELL_AURA_MANA_SHIELD: @@ -12814,31 +12810,31 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag { sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) - takeCharges=true; + takeCharges = true; break; } case SPELL_AURA_OBS_MOD_POWER: sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) - takeCharges=true; + takeCharges = true; break; case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleModDamagePctTakenAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) - takeCharges=true; + takeCharges = true; break; case SPELL_AURA_MOD_HASTE: { sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) - takeCharges=true; + takeCharges = true; break; } case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: { sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown)) - takeCharges=true; + takeCharges = true; break; } case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE: @@ -12847,7 +12843,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); HandleAuraRaidProcFromChargeWithValue(triggeredByAura); - takeCharges=true; + takeCharges = true; break; } case SPELL_AURA_RAID_PROC_FROM_CHARGE: @@ -12856,7 +12852,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); HandleAuraRaidProcFromCharge(triggeredByAura); - takeCharges=true; + takeCharges = true; break; } case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE: @@ -12864,18 +12860,18 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) - takeCharges=true; + takeCharges = true; break; } case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK: // Skip melee hits or instant cast spells if (procSpell && GetSpellCastTime(procSpell) != 0) - takeCharges=true; + takeCharges = true; break; case SPELL_AURA_REFLECT_SPELLS_SCHOOL: // Skip Melee hits and spells ws wrong school if (procSpell && (triggeredByAura->GetMiscValue() & procSpell->SchoolMask)) // School check - takeCharges=true; + takeCharges = true; break; case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT: case SPELL_AURA_MOD_POWER_COST_SCHOOL: @@ -12883,27 +12879,27 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag if (procSpell && (procSpell->manaCost != 0 || procSpell->ManaCostPercentage != 0) && // Cost check (triggeredByAura->GetMiscValue() & procSpell->SchoolMask) == 0) // School check - takeCharges=true; + takeCharges = true; break; case SPELL_AURA_MECHANIC_IMMUNITY: // Compare mechanic if (procSpell && procSpell->Mechanic == triggeredByAura->GetMiscValue()) - takeCharges=true; + takeCharges = true; break; case SPELL_AURA_MOD_MECHANIC_RESISTANCE: // Compare mechanic if (procSpell && procSpell->Mechanic == triggeredByAura->GetMiscValue()) - takeCharges=true; + takeCharges = true; break; case SPELL_AURA_MOD_DAMAGE_FROM_CASTER: // Compare casters if (triggeredByAura->GetCasterGUID() == pTarget->GetGUID()) - takeCharges=true; + takeCharges = true; break; case SPELL_AURA_MOD_SPELL_CRIT_CHANCE: sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); if (procSpell && HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) - takeCharges=true; + takeCharges = true; break; // CC Auras which use their amount amount to drop // Are there any more auras which need this? @@ -12932,15 +12928,14 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag //break; default: // nothing do, just charges counter - takeCharges=true; + takeCharges = true; break; } } // Remove charge (aura can be removed by triggers) if(useCharges && takeCharges) - { i->aura->DropAuraCharge(); - } + if (spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DISABLE_PROC) SetCantProc(false); } @@ -12957,12 +12952,12 @@ SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const Player* Unit::GetSpellModOwner() const { - if(GetTypeId()==TYPEID_PLAYER) + if(GetTypeId() == TYPEID_PLAYER) return (Player*)this; if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem()) { Unit* owner = GetOwner(); - if(owner && owner->GetTypeId()==TYPEID_PLAYER) + if(owner && owner->GetTypeId() == TYPEID_PLAYER) return (Player*)owner; } return NULL; @@ -13072,7 +13067,7 @@ void Unit::SetStandState(uint8 state) if (IsStandState()) RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED); - if(GetTypeId()==TYPEID_PLAYER) + if(GetTypeId() == TYPEID_PLAYER) { WorldPacket data(SMSG_STANDSTATE_UPDATE, 1); data << (uint8)state; @@ -13119,7 +13114,7 @@ void Unit::ClearAllReactives() for (uint8 i=0; i < MAX_REACTIVE; ++i) m_reactiveTimer[i] = 0; - if (HasAuraState( AURA_STATE_DEFENSE)) + if (HasAuraState(AURA_STATE_DEFENSE)) ModifyAuraState(AURA_STATE_DEFENSE, false); if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY)) ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); @@ -13444,7 +13439,7 @@ void Unit::RemovePetAura(PetAura const* petSpell) Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) { - if(GetTypeId()!=TYPEID_PLAYER) + if(GetTypeId() != TYPEID_PLAYER) return NULL; Pet* pet = new Pet((Player*)this, HUNTER_PET); @@ -13459,7 +13454,7 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) pet->setFaction(getFaction()); pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id); - if(GetTypeId()==TYPEID_PLAYER) + if(GetTypeId() == TYPEID_PLAYER) pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel(); @@ -13738,7 +13733,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) // if talent known but not triggered (check priest class for speedup check) bool SpiritOfRedemption = false; - if(pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST) + if(pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST) { AuraEffectList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); for (AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) @@ -14639,7 +14634,7 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, // bonus from skills is 0.04% //miss_chance -= skillDiff * 0.04f; int32 diff = -skillDiff; - if(pVictim->GetTypeId()==TYPEID_PLAYER) + if(pVictim->GetTypeId() == TYPEID_PLAYER) miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02; else miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1; diff --git a/src/game/Unit.h b/src/game/Unit.h index d6f22930c61..6e6e4de94d6 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1645,8 +1645,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject // Threat related methods bool CanHaveThreatList() const; - void AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL); - float ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL); + void AddThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *threatSpell = NULL); + float ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL); void DeleteThreatList(); void TauntApply(Unit* pVictim); void TauntFadeOut(Unit *taunter); diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index 83144d2644f..ad15c5f3932 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -326,11 +326,11 @@ void WorldSession::LogoutPlayer(bool Save) Unit* owner = (*itr)->GetOwner(); // including player controlled case if(owner) { - if(owner->GetTypeId()==TYPEID_PLAYER) + if(owner->GetTypeId() == TYPEID_PLAYER) aset.insert((Player*)owner); } else - if((*itr)->GetTypeId()==TYPEID_PLAYER) + if((*itr)->GetTypeId() == TYPEID_PLAYER) aset.insert((Player*)(*itr)); } |