diff options
-rw-r--r-- | src/bindings/scripts/scripts/world/npc_innkeeper.cpp | 2 | ||||
-rw-r--r-- | src/game/LootMgr.cpp | 50 | ||||
-rw-r--r-- | src/game/LootMgr.h | 2 | ||||
-rw-r--r-- | src/game/PoolHandler.h | 2 |
4 files changed, 27 insertions, 29 deletions
diff --git a/src/bindings/scripts/scripts/world/npc_innkeeper.cpp b/src/bindings/scripts/scripts/world/npc_innkeeper.cpp index e484642f435..3cb53c6e9f3 100644 --- a/src/bindings/scripts/scripts/world/npc_innkeeper.cpp +++ b/src/bindings/scripts/scripts/world/npc_innkeeper.cpp @@ -1,4 +1,4 @@ -/* +/* * Copyright (C) 2008 - 2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp index 6b47d14ad1c..e1b6b0c5a21 100644 --- a/src/game/LootMgr.cpp +++ b/src/game/LootMgr.cpp @@ -83,7 +83,7 @@ void LootStore::Clear() // Actual checks are done within LootTemplate::Verify() which is called for every template void LootStore::Verify() const { - for (LootTemplateMap::const_iterator i = m_LootTemplates.begin(); i != m_LootTemplates.end(); ++i ) + for (LootTemplateMap::const_iterator i = m_LootTemplates.begin(); i != m_LootTemplates.end(); ++i) i->second->Verify(*this, i->first); } @@ -1063,9 +1063,9 @@ void LootTemplate::CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_se { for (LootStoreItemList::const_iterator ieItr = Entries.begin(); ieItr != Entries.end(); ++ieItr) { - if(ieItr->mincountOrRef < 0) + if (ieItr->mincountOrRef < 0) { - if(!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef)) + if (!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef)) LootTemplates_Reference.ReportNotExistedId(-ieItr->mincountOrRef); else if(ref_set) ref_set->erase(-ieItr->mincountOrRef); @@ -1082,7 +1082,7 @@ void LoadLootTemplates_Creature() LootTemplates_Creature.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i ) + for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) { if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) { @@ -1108,13 +1108,13 @@ void LoadLootTemplates_Disenchant() LootTemplates_Disenchant.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i ) + for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i) { - if(ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i)) + if (ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i)) { - if(uint32 lootid = proto->DisenchantID) + if (uint32 lootid = proto->DisenchantID) { - if(!ids_set.count(lootid)) + if (!ids_set.count(lootid)) LootTemplates_Disenchant.ReportNotExistedId(lootid); else ids_setUsed.insert(lootid); @@ -1133,12 +1133,10 @@ void LoadLootTemplates_Fishing() LootTemplates_Fishing.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for (uint32 i = 1; i < sAreaStore.GetNumRows(); ++i ) - { - if(AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(i)) - if(ids_set.count(areaEntry->ID)) + for (uint32 i = 1; i < sAreaStore.GetNumRows(); ++i) + if (AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(i)) + if (ids_set.count(areaEntry->ID)) ids_set.erase(areaEntry->ID); - } // output error for any still listed (not referenced from appropriate table) ids LootTemplates_Fishing.ReportUnusedIds(ids_set); @@ -1152,11 +1150,11 @@ void LoadLootTemplates_Gameobject() // remove real entries and check existence loot for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i ) { - if(GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(i)) + if (GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(i)) { - if(uint32 lootid = gInfo->GetLootId()) + if (uint32 lootid = gInfo->GetLootId()) { - if(!ids_set.count(lootid)) + if (!ids_set.count(lootid)) LootTemplates_Gameobject.ReportNotExistedId(lootid); else ids_setUsed.insert(lootid); @@ -1243,13 +1241,13 @@ void LoadLootTemplates_Prospecting() for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i ) { ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i); - if(!proto) + if (!proto) continue; - if((proto->BagFamily & BAG_FAMILY_MASK_MINING_SUPP)==0) + if ((proto->BagFamily & BAG_FAMILY_MASK_MINING_SUPP)==0) continue; - if(ids_set.count(proto->ItemId)) + if (ids_set.count(proto->ItemId)) ids_set.erase(proto->ItemId); } @@ -1264,12 +1262,12 @@ void LoadLootTemplates_QuestMail() // remove real entries and check existence loot ObjectMgr::QuestMap const& questMap = objmgr.GetQuestTemplates(); - for (ObjectMgr::QuestMap::const_iterator itr = questMap.begin(); itr != questMap.end(); ++itr ) + for (ObjectMgr::QuestMap::const_iterator itr = questMap.begin(); itr != questMap.end(); ++itr) { - if(!itr->second->GetRewMailTemplateId()) + if (!itr->second->GetRewMailTemplateId()) continue; - if(ids_set.count(itr->first)) + if (ids_set.count(itr->first)) ids_set.erase(itr->first); /* disabled reporting: some quest mails not include items else @@ -1287,13 +1285,13 @@ void LoadLootTemplates_Skinning() LootTemplates_Skinning.LoadAndCollectLootIds(ids_set); // remove real entries and check existence loot - for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i ) + for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i) { - if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) + if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i)) { - if(uint32 lootid = cInfo->SkinLootId) + if (uint32 lootid = cInfo->SkinLootId) { - if(!ids_set.count(lootid)) + if (!ids_set.count(lootid)) LootTemplates_Skinning.ReportNotExistedId(lootid); else ids_setUsed.insert(lootid); diff --git a/src/game/LootMgr.h b/src/game/LootMgr.h index 7bad72a20c0..f436d644eab 100644 --- a/src/game/LootMgr.h +++ b/src/game/LootMgr.h @@ -88,7 +88,7 @@ struct LootStoreItem // Constructor, converting ChanceOrQuestChance -> (chance, needs_quest) // displayid is filled in IsValid() which must be called after - LootStoreItem(uint32 _itemid, float _chanceOrQuestChance, uint8 _group, uint16 _lootmode, uint8 _conditionId, int32 _mincountOrRef, uint8 _maxcount) + LootStoreItem(uint32 _itemid, float _chanceOrQuestChance, uint16 _lootmode, uint8 _group, uint8 _conditionId, int32 _mincountOrRef, uint8 _maxcount) : itemid(_itemid), chance(fabs(_chanceOrQuestChance)), mincountOrRef(_mincountOrRef), lootmode(_lootmode), group(_group), needs_quest(_chanceOrQuestChance < 0), maxcount(_maxcount), conditionId(_conditionId) {} diff --git a/src/game/PoolHandler.h b/src/game/PoolHandler.h index 10ed000ea25..652d8e2cf3b 100644 --- a/src/game/PoolHandler.h +++ b/src/game/PoolHandler.h @@ -58,7 +58,7 @@ class PoolGroup typedef std::vector<PoolObject> PoolObjectList; PoolObjectList ExplicitlyChanced; PoolObjectList EqualChanced; - uint32 m_LastDespawnedNode ; // Store the guid of the removed creature/gameobject during a pool update + uint32 m_LastDespawnedNode; // Store the guid of the removed creature/gameobject during a pool update uint32 m_SpawnedPoolAmount; // Used to know the number of spawned objects }; |