diff options
| -rw-r--r-- | src/game/SpellMgr.cpp | 14 | ||||
| -rw-r--r-- | src/game/Unit.cpp | 4 | 
2 files changed, 16 insertions, 2 deletions
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 3bfc6503cb3..79942a2d38e 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1342,6 +1342,20 @@ bool SpellMgr::IsProfessionOrRidingSpell(uint32 spellId)      return IsProfessionOrRidingSkill(skill);  } +bool SpellMgr::IsProfessionSpell(uint32 spellId) +{ +    SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); +    if(!spellInfo) +        return false; + +    if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) +        return false; + +    uint32 skill = spellInfo->EffectMiscValue[1]; + +    return IsProfessionSkill(skill); +} +  bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId)  {      SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 9b41f52e124..e497ab25d2b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11702,7 +11702,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)      if(possess)      {          addUnitState(UNIT_STAT_POSSESSED); -        SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5); +        //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);          AddPlayerToVision((Player*)charmer);          ((Player*)charmer)->SetClientControl(this, 1);          ((Player*)charmer)->SetMover(this); @@ -11754,7 +11754,7 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)      if(possess)      {          clearUnitState(UNIT_STAT_POSSESSED); -        RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5); +        //RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);      }      if(GetTypeId() == TYPEID_UNIT)  | 
