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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
-rw-r--r--src/server/game/Spells/Spell.cpp7
-rw-r--r--src/server/game/Spells/Spell.h1
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp7
4 files changed, 11 insertions, 8 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 94b020b9289..34cffce71c6 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -3027,6 +3027,10 @@ void Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target)
if (m_focusSpell)
return;
+ // some spells shouldn't track targets
+ if (focusSpell->IsFocusDisabled())
+ return;
+
SpellInfo const* spellInfo = focusSpell->GetSpellInfo();
// don't use spell focus for vehicle spells
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 3f938336a0f..b6b5c22b6e1 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2999,7 +2999,7 @@ void Spell::prepare(SpellCastTargets const& targets, AuraEffect const* triggered
// focus if not controlled creature
if (m_caster->GetTypeId() == TYPEID_UNIT && !m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED))
{
- if (!(m_spellInfo->IsNextMeleeSwingSpell() || IsAutoRepeat() || (_triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING)))
+ if (!(m_spellInfo->IsNextMeleeSwingSpell() || IsAutoRepeat()))
{
if (m_targets.GetObjectTarget() && m_caster != m_targets.GetObjectTarget())
m_caster->ToCreature()->FocusTarget(this, m_targets.GetObjectTarget());
@@ -7024,6 +7024,11 @@ bool Spell::IsIgnoringCooldowns() const
return (_triggeredCastFlags & TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD) != 0;
}
+bool Spell::IsFocusDisabled() const
+{
+ return ((_triggeredCastFlags & TRIGGERED_IGNORE_SET_FACING) || (m_spellInfo->IsChanneled() && !m_spellInfo->HasAttribute(SPELL_ATTR1_CHANNEL_TRACK_TARGET)));
+}
+
bool Spell::IsProcDisabled() const
{
return (_triggeredCastFlags & TRIGGERED_DISALLOW_PROC_EVENTS) != 0;
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index e376d648184..77a74e9593e 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -516,6 +516,7 @@ class TC_GAME_API Spell
void ReSetTimer() { m_timer = m_casttime > 0 ? m_casttime : 0; }
bool IsTriggered() const;
bool IsIgnoringCooldowns() const;
+ bool IsFocusDisabled() const;
bool IsProcDisabled() const;
bool IsChannelActive() const;
bool IsAutoActionResetSpell() const;
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
index ad591aa3c6b..0ef17388604 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
@@ -924,13 +924,6 @@ class npc_orb_carrier : public CreatureScript
me->CastSpell(nullptr, SPELL_TRACK_ROTATION, false);
scheduler.Update(diff);
-
- /// Workaround: This is here because even though the above spell has SPELL_ATTR1_CHANNEL_TRACK_TARGET,
- /// we are having two creatures involded here. This attribute is handled clientside, meaning the client
- /// sends orientation update itself. Here, no packet is sent, and the creature does not rotate. By
- /// forcing the carrier to always be facing the rotation focus, we ensure everything works as it should.
- if (Creature* rotationFocus = _instance->GetCreature(DATA_ORB_ROTATION_FOCUS))
- me->SetFacingToObject(rotationFocus); // setInFront
}
void DoAction(int32 action) override