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-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.cpp2
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp
index b8670cb4c63..f39def14058 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp
@@ -519,7 +519,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, "DELETE FROM character_queststatus_rewarded WHERE guid = ? AND quest = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE, "UPDATE character_queststatus_rewarded SET quest = ? WHERE quest = ? AND guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE, "UPDATE character_queststatus_rewarded SET active = 1 WHERE guid = ?", CONNECTION_ASYNC);
- PrepareStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST, "UPDATE character_queststatus_rewarded SET active = 0 WHERE quest = ? AND guid = ?", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST, "UPDATE character_queststatus_rewarded SET active = 0 WHERE guid = ? AND quest = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CHAR_SKILL_BY_SKILL, "DELETE FROM character_skills WHERE guid = ? AND skill = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_CHAR_SKILLS, "INSERT INTO character_skills (guid, skill, value, max) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHAR_SKILLS, "UPDATE character_skills SET value = ?, max = ? WHERE guid = ? AND skill = ?", CONNECTION_ASYNC);
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index e0f8f095ecb..4a3cff5bbaf 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1996,7 +1996,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
for (auto const& questTemplatePair : questTemplates)
{
uint32 newRaceMask = (newTeam == ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE;
- if (!(questTemplatePair.second.GetAllowableRaces() & newRaceMask))
+ if (questTemplatePair.second.GetAllowableRaces() && !(questTemplatePair.second.GetAllowableRaces() & newRaceMask))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
stmt->setUInt32(0, lowGuid);