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-=========================================
-Texts Documentation
-=========================================
-
-=========================================================
-WARNING: THIS DOCUMENTATION IS NOT ALWAYS UP TO DATE.
-FOR MORE UP-TO-DATE INFORMATION, CHECK THE TRINITY WIKI.
-=========================================================
-
-Scriptdev2 Revision 695 introduces a new format for using texts in EventAI and SD2 Scripts.
-This information relates to the *_texts tables located in the ScriptDev Database.
-
-Any script can at any time access and use text from any of the three text tables, as long as the entry does in fact exist.
-Custom scripters are adviced to store their text data in custom_texts.
-
-The different tables has ranges of entries allowed for that table.
-Reserved EventAI in Mangos entry -1 -> -999999
-script_texts: entry -1000000 -> -1999999
-custom_texts: entry -2000000 -> -2999999
-Any entry out of range for that table will display a startup error.
-
-
-=========================================
-Basic Structure of script_texts and custom_texts
-=========================================
-Below is a the list of current fields within the texts tables.
-
-Field_Name Description
------------------------------------------------------------
-entry This value is mearly an NEGATIVE identifier of the current text number. Required for sql queries.
-content_default This is the actual text presented in the default language (English).
-
-content_loc1 This is the actual text presented in the Localization #1 Clients (Korean)
-content_loc2 This is the actual text presented in the Localization #2 Clients (French)
-content_loc3 This is the actual text presented in the Localization #3 Clients (German)
-content_loc4 This is the actual text presented in the Localization #4 Clients (Chinese)
-content_loc5 This is the actual text presented in the Localization #5 Clients (Taiwanese)
-content_loc6 This is the actual text presented in the Localization #6 Clients (Spanish)
-content_loc7 This is the actual text presented in the Localization #7 Clients (Spanish Mexico)
-content_loc8 This is the actual text presented in the Localization #8 Clients (Russian)
-
-sound This value is the Sound ID that corresponds to the actual text used (Defined in SoundEntries.dbc).
-type Variables used to define type of text (Say/Yell/Textemote/Whisper).
-language This value is the Language that the text is native in (Defined in Languages.dbc).
-emote Value from enum Emote (defined in Emotes.dbc). Only source of text will play this emote (not target, if target are defined in DoScriptText)
-comment This is a comment regarding the text entry (For ACID, accepted format is to use Creature ID of NPC using it).
-
-Note: Fields `content_loc1` to `content_loc8` are NULL values by default and are handled by seperate localization projects.
-
-
-=========================================
-Text Types (type)
-=========================================
-Below is the list of current Text types that texts tables can handle. These were previously seperate Actions in ACID.
-
-# Internal Name Description
------------------------------------------------------------
-0 CHAT_TYPE_SAY This type sets the text to be displayed as a Say (Speech Bubble).
-1 CHAT_TYPE_YELL This type sets the text to be displayed as a Yell (Red Speech Bubble) and usually has a matching Sound ID.
-2 CHAT_TYPE_TEXT_EMOTE This type sets the text to be displayed as a text emote in orange in the chat log.
-3 CHAT_TYPE_BOSS_EMOTE This type sets the text to be displayed as a text emote in orange in the chat log (Used only for specific Bosses).
-4 CHAT_TYPE_WHISPER This type sets the text to be displayed as a whisper to the player in the chat log.
-5 CHAT_TYPE_BOSS_WHISPER This type sets the text to be displayed as a whisper to the player in the chat log (Used only for specific Bosses).
-6 CHAT_TYPE_ZONE_YELL Same as CHAT_TYPE_YELL but will display to all players in current zone.
-
-
-=========================================
-Language Types (language)
-=========================================
-Below is the list of current Language types that are allowed.
-This is the Race Language that the text is native to (So it will display properly)
-
-# Internal Name Description
------------------------------------------------------------
-0 UNIVERSAL Text in this language is understood by ALL Races.
-1 ORCISH Text in this language is understood ONLY by Horde Races.
-2 DARNASSIAN Text in this language is understood ONLY by the Night Elf Race.
-3 TAURAHE Text in this language is understood ONLY by the Tauren Race.
-6 DWARVISH Text in this language is understood ONLY by the Dwarf Race.
-7 COMMON Text in this language is understood ONLY by Alliance Races.
-8 DEMONIC Text in this language is understood ONLY by the Demon Race (Not Implimented).
-9 TITAN This language was used by Sargeras to speak with other Titians (Not Implemented).
-10 THALASSIAN Text in this language is understood ONLY by the Blood Elf Race.
-11 DRACONIC Text in this language is understood ONLY by the Dragon Race.
-12 KALIMAG Text will display as Kalimag (not readable by players, language of all elementals)
-13 GNOMISH Text in this language is understood ONLY by the Gnome Race.
-14 TROLL Text in this language is understood ONLY by the Troll Race.
-33 GUTTERSPEAK Text in this language is understood ONLY by the Undead Race.
-35 DRAENEI Text in this language is understood ONLY by the Draenai Race.
-36 ZOMBIE (not currently used?)
-37 GNOMISH BINARY Binary language used by Alliance when drinking Binary Brew
-38 GOBLIN BINARY Binary language used by Horce when drinking Binary Brew \ No newline at end of file