diff options
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.h | 3 |
2 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index c33c6c04f2b..3e54ed9cd3e 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -565,7 +565,7 @@ m_spellValue(new SpellValue(m_spellInfo, caster)), _spellEvent(nullptr) m_runesState = 0; m_casttime = 0; // setup to correct value in Spell::prepare, must not be used before. m_timer = 0; // will set to castime in prepare - m_channeledDuration = 0; // will be setup in Spell::handle_immediate + m_channelDuration = 0; // will be setup in Spell::handle_immediate m_launchHandled = false; m_immediateHandled = false; @@ -4019,7 +4019,7 @@ void Spell::handle_immediate() else duration = *m_spellValue->Duration; - m_channeledDuration = duration; + m_channelDuration = duration; SendChannelStart(duration); } else if (duration == -1) @@ -7849,7 +7849,7 @@ void Spell::DelayedChannel() //check pushback reduce // should be affected by modifiers, not take the dbc duration. - int32 duration = ((m_channeledDuration > 0) ? m_channeledDuration : m_spellInfo->GetDuration()); + int32 duration = ((m_channelDuration > 0) ? m_channelDuration : m_spellInfo->GetDuration()); int32 delaytime = CalculatePct(duration, 25); // channeling delay is normally 25% of its time per hit diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index bb33523eae5..15561f25bb3 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -615,6 +615,7 @@ class TC_GAME_API Spell int32 GetCastTime() const { return m_casttime; } int32 GetRemainingCastTime() const { return m_timer; } + int32 GetChannelDuration() const { return m_channelDuration; } bool IsAutoRepeat() const { return m_autoRepeat; } void SetAutoRepeat(bool rep) { m_autoRepeat = rep; } void ReSetTimer() { m_timer = m_casttime > 0 ? m_casttime : 0; } @@ -708,7 +709,7 @@ class TC_GAME_API Spell std::vector<SpellPowerCost> m_powerCost; // Calculated spell cost initialized only in Spell::prepare int32 m_casttime; // Calculated spell cast time initialized only in Spell::prepare - int32 m_channeledDuration; // Calculated channeled spell duration in order to calculate correct pushback. + int32 m_channelDuration; // Calculated channeled spell duration in order to calculate correct pushback. bool m_canReflect; // can reflect this spell? bool m_autoRepeat; bool m_spendComboPoints; // For finishing moves that should consume all combo points after cast |