diff options
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 28 | ||||
-rw-r--r-- | src/server/game/Spells/SpellMgr.h | 44 |
2 files changed, 0 insertions, 72 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index b0f5f6c880b..64519264db8 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -525,34 +525,6 @@ void Spell::EffectSchoolDMG() } Unit* unitCaster = GetUnitCasterForEffectHandlers(); - switch (m_spellInfo->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - { - break; - } - case SPELLFAMILY_WARRIOR: - { - break; - } - case SPELLFAMILY_WARLOCK: - { - break; - } - case SPELLFAMILY_PRIEST: - { - break; - } - case SPELLFAMILY_DRUID: - { - break; - } - case SPELLFAMILY_DEATHKNIGHT: - { - break; - } - } - if (unitCaster && apply_direct_bonus) { uint32 bonus = unitCaster->SpellDamageBonusDone(unitTarget, m_spellInfo, (uint32)damage, SPELL_DIRECT_DAMAGE, *effectInfo, 1, this); diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h index 262e11f80bf..77f77515507 100644 --- a/src/server/game/Spells/SpellMgr.h +++ b/src/server/game/Spells/SpellMgr.h @@ -77,50 +77,6 @@ enum SpellCategories SPELLCATEGORY_DRINK = 59 }; -//SpellFamilyFlags -enum SpellFamilyFlag -{ - // SPELLFAMILYFLAG = SpellFamilyFlags[0] - // SPELLFAMILYFLAG1 = SpellFamilyFlags[1] - // SPELLFAMILYFLAG2 = SpellFamilyFlags[2] - - // Rogue - SPELLFAMILYFLAG0_ROGUE_VANISH = 0x00000800, - SPELLFAMILYFLAG0_ROGUE_VAN_SPRINT = 0x00000840, // Vanish, Sprint - SPELLFAMILYFLAG1_ROGUE_SHADOWSTEP = 0x00000200, // Shadowstep - SPELLFAMILYFLAG0_ROGUE_KICK = 0x00000010, // Kick - SPELLFAMILYFLAG1_ROGUE_DISMANTLE_SMOKE_BOMB = 0x80100000, // Dismantle, Smoke Bomb - - // Warrior - SPELLFAMILYFLAG_WARRIOR_CHARGE = 0x00000001, - SPELLFAMILYFLAG_WARRIOR_SLAM = 0x00200000, - SPELLFAMILYFLAG_WARRIOR_EXECUTE = 0x20000000, - SPELLFAMILYFLAG_WARRIOR_CONCUSSION_BLOW = 0x04000000, - - // Warlock - SPELLFAMILYFLAG_WARLOCK_LIFETAP = 0x00040000, - - // Druid - SPELLFAMILYFLAG2_DRUID_STARFALL = 0x00000100, - - // Paladin - SPELLFAMILYFLAG1_PALADIN_DIVINESTORM = 0x00020000, - - // Shaman - SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK = 0x80000000, - SPELLFAMILYFLAG_SHAMAN_HEALING_STREAM = 0x00002000, - SPELLFAMILYFLAG_SHAMAN_MANA_SPRING = 0x00004000, - SPELLFAMILYFLAG2_SHAMAN_LAVA_LASH = 0x00000004, - SPELLFAMILYFLAG_SHAMAN_FIRE_NOVA = 0x28000000, - - // Deathknight - SPELLFAMILYFLAG_DK_DEATH_STRIKE = 0x00000010, - SPELLFAMILYFLAG_DK_DEATH_COIL = 0x00002000, - - /// @todo Figure out a more accurate name for the following familyflag(s) - SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS = 0x04000000 // Seems to be linked to most totems and some totem effects -}; - enum SpellLinkedType { SPELL_LINK_CAST = 0, // +: cast; -: remove |