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-rw-r--r--src/common/Collision/Management/VMapManager.cpp4
-rw-r--r--src/common/Configuration/Config.cpp10
-rw-r--r--src/common/Threading/LockedQueue.h18
-rw-r--r--src/common/Threading/ProducerConsumerQueue.h21
-rw-r--r--src/common/network/Http/HttpService.cpp16
-rw-r--r--src/common/network/NetworkThread.h4
-rw-r--r--src/server/database/Database/Transaction.cpp6
-rw-r--r--src/server/game/Globals/ObjectAccessor.cpp8
-rw-r--r--src/server/game/Instances/InstanceLockMgr.cpp4
-rw-r--r--src/server/game/Loot/LootItemStorage.cpp12
-rw-r--r--src/server/game/Maps/DynamicMMapTileBuilder.cpp6
-rw-r--r--src/server/game/Maps/MapManager.cpp2
-rw-r--r--src/server/game/Maps/MapUpdater.cpp25
-rw-r--r--src/server/game/Maps/MapUpdater.h7
-rw-r--r--src/server/game/Maps/TerrainMgr.cpp4
-rw-r--r--src/server/game/Server/Protocol/PacketLog.cpp2
-rw-r--r--src/server/game/Server/WorldSession.cpp17
-rw-r--r--src/server/game/Server/WorldSocket.cpp8
-rw-r--r--src/server/game/World/World.cpp4
-rw-r--r--src/server/shared/Realm/RealmList.cpp8
-rw-r--r--src/server/shared/Secrets/SecretMgr.cpp6
-rw-r--r--src/server/shared/Secrets/SecretMgr.h2
-rw-r--r--src/tools/vmap4_extractor/vmapexport.cpp4
23 files changed, 92 insertions, 106 deletions
diff --git a/src/common/Collision/Management/VMapManager.cpp b/src/common/Collision/Management/VMapManager.cpp
index 57d68708f46..98137de183d 100644
--- a/src/common/Collision/Management/VMapManager.cpp
+++ b/src/common/Collision/Management/VMapManager.cpp
@@ -273,7 +273,7 @@ namespace VMAP
std::shared_ptr<ManagedModel> worldmodel; // this is intentionally declared before lock so that it is destroyed after it to prevent deadlocks in releaseModelInstance
//! Critical section, thread safe access to iLoadedModelFiles
- std::lock_guard lock(LoadedModelFilesLock);
+ std::scoped_lock lock(LoadedModelFilesLock);
auto& [key, model] = *iLoadedModelFiles.try_emplace(filename).first;
worldmodel = model.lock();
@@ -296,7 +296,7 @@ namespace VMAP
void VMapManager::releaseModelInstance(std::string const& filename)
{
//! Critical section, thread safe access to iLoadedModelFiles
- std::lock_guard lock(LoadedModelFilesLock);
+ std::scoped_lock lock(LoadedModelFilesLock);
TC_LOG_DEBUG("maps", "VMapManager: unloading file '{}'", filename);
diff --git a/src/common/Configuration/Config.cpp b/src/common/Configuration/Config.cpp
index 946ff676e6f..11f78f7c0af 100644
--- a/src/common/Configuration/Config.cpp
+++ b/src/common/Configuration/Config.cpp
@@ -137,7 +137,7 @@ namespace
bool ConfigMgr::LoadInitial(std::string file, std::vector<std::string> args,
std::string& error)
{
- std::lock_guard<std::mutex> lock(_configLock);
+ std::scoped_lock lock(_configLock);
_filename = std::move(file);
_args = std::move(args);
@@ -158,7 +158,7 @@ bool ConfigMgr::LoadAdditionalFile(std::string file, bool keepOnReload, std::str
if (!LoadFile(file, fullTree, error))
return false;
- std::lock_guard<std::mutex> lock(_configLock);
+ std::scoped_lock lock(_configLock);
for (bpt::ptree::value_type const& child : fullTree.begin()->second)
_config.put_child(bpt::ptree::path_type(child.first, '/'), child.second);
@@ -197,7 +197,7 @@ bool ConfigMgr::LoadAdditionalDir(std::string const& dir, bool keepOnReload, std
std::vector<std::string> ConfigMgr::OverrideWithEnvVariablesIfAny()
{
- std::lock_guard<std::mutex> lock(_configLock);
+ std::scoped_lock lock(_configLock);
std::vector<std::string> overriddenKeys;
@@ -346,7 +346,7 @@ float ConfigMgr::GetFloatDefault(std::string_view name, float def, bool quiet) c
std::string const& ConfigMgr::GetFilename()
{
- std::lock_guard<std::mutex> lock(_configLock);
+ std::scoped_lock lock(_configLock);
return _filename;
}
@@ -357,7 +357,7 @@ std::vector<std::string> const& ConfigMgr::GetArguments() const
std::vector<std::string> ConfigMgr::GetKeysByString(std::string const& name)
{
- std::lock_guard<std::mutex> lock(_configLock);
+ std::scoped_lock lock(_configLock);
std::vector<std::string> keys;
diff --git a/src/common/Threading/LockedQueue.h b/src/common/Threading/LockedQueue.h
index 25666db9358..4a97da0c726 100644
--- a/src/common/Threading/LockedQueue.h
+++ b/src/common/Threading/LockedQueue.h
@@ -39,14 +39,14 @@ public:
//! Adds an item to the queue.
void add(T const& item)
{
- std::lock_guard<std::mutex> lock(_lock);
+ std::scoped_lock lock(_lock);
_queue.push_back(item);
}
//! Adds an item to the queue.
void add(T&& item)
{
- std::lock_guard<std::mutex> lock(_lock);
+ std::scoped_lock lock(_lock);
_queue.push_back(std::move(item));
}
@@ -54,14 +54,14 @@ public:
template<std::input_iterator Iterator>
void readd(Iterator begin, Iterator end)
{
- std::lock_guard<std::mutex> lock(_lock);
+ std::scoped_lock lock(_lock);
_queue.insert(_queue.begin(), begin, end);
}
//! Gets the next result in the queue, if any.
bool next(T& result)
{
- std::lock_guard<std::mutex> lock(_lock);
+ std::scoped_lock lock(_lock);
if (_queue.empty())
return false;
@@ -73,7 +73,7 @@ public:
template<class Checker>
bool next(T& result, Checker& check)
{
- std::lock_guard<std::mutex> lock(_lock);
+ std::scoped_lock lock(_lock);
if (_queue.empty())
return false;
@@ -89,28 +89,28 @@ public:
//! Cancels the queue.
void cancel()
{
- std::lock_guard<std::mutex> lock(_lock);
+ std::scoped_lock lock(_lock);
_canceled = true;
}
//! Checks if the queue is cancelled.
bool cancelled()
{
- std::lock_guard<std::mutex> lock(_lock);
+ std::scoped_lock lock(_lock);
return _canceled;
}
///! Calls pop_front of the queue
void pop_front()
{
- std::lock_guard<std::mutex> lock(_lock);
+ std::scoped_lock lock(_lock);
_queue.pop_front();
}
///! Checks if we're empty or not with locks held
bool empty()
{
- std::lock_guard<std::mutex> lock(_lock);
+ std::scoped_lock lock(_lock);
return _queue.empty();
}
};
diff --git a/src/common/Threading/ProducerConsumerQueue.h b/src/common/Threading/ProducerConsumerQueue.h
index 04c2017c1f7..7efa24cb78c 100644
--- a/src/common/Threading/ProducerConsumerQueue.h
+++ b/src/common/Threading/ProducerConsumerQueue.h
@@ -18,10 +18,10 @@
#ifndef TRINITY_PRODUCER_CONSUMER_QUEUE_H
#define TRINITY_PRODUCER_CONSUMER_QUEUE_H
+#include <atomic>
#include <condition_variable>
#include <mutex>
#include <queue>
-#include <atomic>
#include <type_traits>
template <typename T>
@@ -39,7 +39,7 @@ public:
void Push(T const& value)
{
- std::lock_guard<std::mutex> lock(_queueLock);
+ std::scoped_lock lock(_queueLock);
_queue.push(value);
_condition.notify_one();
@@ -47,7 +47,7 @@ public:
void Push(T&& value)
{
- std::lock_guard<std::mutex> lock(_queueLock);
+ std::scoped_lock lock(_queueLock);
_queue.push(std::move(value));
_condition.notify_one();
@@ -55,21 +55,21 @@ public:
bool Empty() const
{
- std::lock_guard<std::mutex> lock(_queueLock);
+ std::scoped_lock lock(_queueLock);
return _queue.empty();
}
size_t Size() const
{
- std::lock_guard<std::mutex> lock(_queueLock);
+ std::scoped_lock lock(_queueLock);
return _queue.size();
}
bool Pop(T& value)
{
- std::lock_guard<std::mutex> lock(_queueLock);
+ std::scoped_lock lock(_queueLock);
if (_queue.empty() || _shutdown)
return false;
@@ -83,12 +83,9 @@ public:
void WaitAndPop(T& value)
{
- std::unique_lock<std::mutex> lock(_queueLock);
+ std::unique_lock lock(_queueLock);
- // we could be using .wait(lock, predicate) overload here but it is broken
- // https://connect.microsoft.com/VisualStudio/feedback/details/1098841
- while (_queue.empty() && !_shutdown)
- _condition.wait(lock);
+ _condition.wait(lock, [&] { return !_queue.empty() || _shutdown; });
if (_queue.empty() || _shutdown)
return;
@@ -100,7 +97,7 @@ public:
void Cancel()
{
- std::unique_lock<std::mutex> lock(_queueLock);
+ std::scoped_lock lock(_queueLock);
while (!_queue.empty())
{
diff --git a/src/common/network/Http/HttpService.cpp b/src/common/network/Http/HttpService.cpp
index 3ba983ac10e..15328fb92a9 100644
--- a/src/common/network/Http/HttpService.cpp
+++ b/src/common/network/Http/HttpService.cpp
@@ -130,7 +130,7 @@ void SessionService::InitAndStoreSessionState(std::shared_ptr<SessionState> stat
// Generate session id
{
- std::unique_lock lock{ _sessionsMutex };
+ std::scoped_lock lock{ _sessionsMutex };
while (state->Id.is_nil() || _sessions.contains(state->Id))
std::copy_n(Trinity::Crypto::GetRandomBytes<16>().begin(), 16, state->Id.begin());
@@ -157,11 +157,11 @@ void SessionService::Stop()
{
_inactiveSessionsKillTimer = nullptr;
{
- std::unique_lock lock{ _sessionsMutex };
+ std::scoped_lock lock{ _sessionsMutex };
_sessions.clear();
}
{
- std::unique_lock lock{ _inactiveSessionsMutex };
+ std::scoped_lock lock{ _inactiveSessionsMutex };
_inactiveSessions.clear();
}
}
@@ -190,7 +190,7 @@ std::shared_ptr<SessionState> SessionService::FindAndRefreshSessionState(std::st
}
{
- std::unique_lock inactiveSessionsLock{ _inactiveSessionsMutex };
+ std::scoped_lock inactiveSessionsLock{ _inactiveSessionsMutex };
_inactiveSessions.erase(state->Id);
}
@@ -201,7 +201,7 @@ void SessionService::MarkSessionInactive(boost::uuids::uuid const& id)
{
bool wasActive = true;
{
- std::unique_lock inactiveSessionsLock{ _inactiveSessionsMutex };
+ std::scoped_lock inactiveSessionsLock{ _inactiveSessionsMutex };
wasActive = _inactiveSessions.insert(id).second;
}
@@ -222,7 +222,7 @@ void SessionService::KillInactiveSessions()
std::set<boost::uuids::uuid> inactiveSessions;
{
- std::unique_lock lock{ _inactiveSessionsMutex };
+ std::scoped_lock lock{ _inactiveSessionsMutex };
std::swap(_inactiveSessions, inactiveSessions);
}
@@ -230,7 +230,7 @@ void SessionService::KillInactiveSessions()
TimePoint now = TimePoint::clock::now();
std::size_t inactiveSessionsCount = inactiveSessions.size();
- std::unique_lock lock{ _sessionsMutex };
+ std::scoped_lock lock{ _sessionsMutex };
for (auto itr = inactiveSessions.begin(); itr != inactiveSessions.end(); )
{
auto sessionItr = _sessions.find(*itr);
@@ -248,7 +248,7 @@ void SessionService::KillInactiveSessions()
{
// restore sessions not killed to inactive queue
- std::unique_lock lock{ _inactiveSessionsMutex };
+ std::scoped_lock lock{ _inactiveSessionsMutex };
for (auto itr = inactiveSessions.begin(); itr != inactiveSessions.end(); )
{
auto node = inactiveSessions.extract(itr++);
diff --git a/src/common/network/NetworkThread.h b/src/common/network/NetworkThread.h
index d16da442149..b810abaa48a 100644
--- a/src/common/network/NetworkThread.h
+++ b/src/common/network/NetworkThread.h
@@ -84,7 +84,7 @@ public:
void AddSocket(std::shared_ptr<SocketType> sock)
{
- std::lock_guard<std::mutex> lock(_newSocketsLock);
+ std::scoped_lock lock(_newSocketsLock);
++_connections;
SocketAdded(_newSockets.emplace_back(std::move(sock)));
@@ -98,7 +98,7 @@ protected:
void AddNewSockets()
{
- std::lock_guard<std::mutex> lock(_newSocketsLock);
+ std::scoped_lock lock(_newSocketsLock);
if (_newSockets.empty())
return;
diff --git a/src/server/database/Database/Transaction.cpp b/src/server/database/Database/Transaction.cpp
index addab661df0..565fe20c7db 100644
--- a/src/server/database/Database/Transaction.cpp
+++ b/src/server/database/Database/Transaction.cpp
@@ -24,7 +24,7 @@
#include <mysqld_error.h>
#include <sstream>
#include <thread>
-#include <cstring>
+#include <utility>
std::mutex TransactionTask::_deadlockLock;
@@ -73,7 +73,7 @@ bool TransactionTask::Execute(MySQLConnection* conn, std::shared_ptr<Transaction
}();
// Make sure only 1 async thread retries a transaction so they don't keep dead-locking each other
- std::lock_guard<std::mutex> lock(_deadlockLock);
+ std::scoped_lock lock(_deadlockLock);
for (uint32 loopDuration = 0, startMSTime = getMSTime(); loopDuration <= DEADLOCK_MAX_RETRY_TIME_MS; loopDuration = GetMSTimeDiffToNow(startMSTime))
{
@@ -94,7 +94,7 @@ bool TransactionTask::Execute(MySQLConnection* conn, std::shared_ptr<Transaction
int TransactionTask::TryExecute(MySQLConnection* conn, std::shared_ptr<TransactionBase> trans)
{
- return conn->ExecuteTransaction(trans);
+ return conn->ExecuteTransaction(std::move(trans));
}
bool TransactionCallback::InvokeIfReady()
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index 520d52b65cf..46ec6c5e75a 100644
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -35,7 +35,7 @@ void HashMapHolder<T>::Insert(T* o)
static_assert(std::is_same<Player, T>::value,
"Only Player can be registered in global HashMapHolder");
- std::unique_lock<std::shared_mutex> lock(*GetLock());
+ std::scoped_lock lock(*GetLock());
GetContainer()[o->GetGUID()] = o;
}
@@ -43,7 +43,7 @@ void HashMapHolder<T>::Insert(T* o)
template<class T>
void HashMapHolder<T>::Remove(T* o)
{
- std::unique_lock<std::shared_mutex> lock(*GetLock());
+ std::scoped_lock lock(*GetLock());
GetContainer().erase(o->GetGUID());
}
@@ -51,7 +51,7 @@ void HashMapHolder<T>::Remove(T* o)
template<class T>
T* HashMapHolder<T>::Find(ObjectGuid guid)
{
- std::shared_lock<std::shared_mutex> lock(*GetLock());
+ std::shared_lock lock(*GetLock());
typename MapType::iterator itr = GetContainer().find(guid);
return (itr != GetContainer().end()) ? itr->second : nullptr;
@@ -290,7 +290,7 @@ HashMapHolder<Player>::MapType const& ObjectAccessor::GetPlayers()
void ObjectAccessor::SaveAllPlayers()
{
- std::shared_lock<std::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
+ std::shared_lock lock(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
diff --git a/src/server/game/Instances/InstanceLockMgr.cpp b/src/server/game/Instances/InstanceLockMgr.cpp
index bf84985bdea..98398d3989c 100644
--- a/src/server/game/Instances/InstanceLockMgr.cpp
+++ b/src/server/game/Instances/InstanceLockMgr.cpp
@@ -280,7 +280,7 @@ InstanceLock* InstanceLockMgr::UpdateInstanceLockForPlayer(CharacterDatabaseTran
InstanceLock* instanceLock = FindActiveInstanceLock(playerGuid, entries, true, true);
if (!instanceLock)
{
- std::unique_lock<std::shared_mutex> guard(_locksMutex);
+ std::scoped_lock guard(_locksMutex);
// Move lock from temporary storage if it exists there
// This is to avoid destroying expired locks before any boss is killed in a fresh lock
@@ -323,7 +323,7 @@ InstanceLock* InstanceLockMgr::UpdateInstanceLockForPlayer(CharacterDatabaseTran
GetNextResetTime(entries), updateEvent.InstanceId);
{
- std::unique_lock<std::shared_mutex> guard(_locksMutex);
+ std::scoped_lock guard(_locksMutex);
_instanceLocksByPlayer[playerGuid][entries.GetKey()].reset(instanceLock);
}
diff --git a/src/server/game/Loot/LootItemStorage.cpp b/src/server/game/Loot/LootItemStorage.cpp
index c0362ea093b..939ff3695a0 100644
--- a/src/server/game/Loot/LootItemStorage.cpp
+++ b/src/server/game/Loot/LootItemStorage.cpp
@@ -125,7 +125,7 @@ bool LootItemStorage::LoadStoredLoot(Item* item, Player* player)
// read
{
- std::shared_lock<std::shared_mutex> lock(*GetLock());
+ std::shared_lock lock(*GetLock());
auto itr = _lootItemStore.find(item->GetGUID().GetCounter());
if (itr == _lootItemStore.end())
@@ -199,7 +199,7 @@ bool LootItemStorage::LoadStoredLoot(Item* item, Player* player)
void LootItemStorage::RemoveStoredMoneyForContainer(uint64 containerId)
{
// write
- std::unique_lock<std::shared_mutex> lock(*GetLock());
+ std::scoped_lock lock(*GetLock());
auto itr = _lootItemStore.find(containerId);
if (itr == _lootItemStore.end())
@@ -212,7 +212,7 @@ void LootItemStorage::RemoveStoredLootForContainer(uint64 containerId)
{
// write
{
- std::unique_lock<std::shared_mutex> lock(*GetLock());
+ std::scoped_lock lock(*GetLock());
_lootItemStore.erase(containerId);
}
@@ -231,7 +231,7 @@ void LootItemStorage::RemoveStoredLootForContainer(uint64 containerId)
void LootItemStorage::RemoveStoredLootItemForContainer(uint64 containerId, LootItemType type, uint32 itemId, uint32 count, uint32 itemIndex)
{
// write
- std::unique_lock<std::shared_mutex> lock(*GetLock());
+ std::scoped_lock lock(*GetLock());
auto itr = _lootItemStore.find(containerId);
if (itr == _lootItemStore.end())
@@ -248,7 +248,7 @@ void LootItemStorage::AddNewStoredLoot(uint64 containerId, Loot* loot, Player* p
// read
{
- std::shared_lock<std::shared_mutex> lock(*GetLock());
+ std::shared_lock lock(*GetLock());
auto itr = _lootItemStore.find(containerId);
if (itr != _lootItemStore.end())
@@ -290,7 +290,7 @@ void LootItemStorage::AddNewStoredLoot(uint64 containerId, Loot* loot, Player* p
// write
{
- std::unique_lock<std::shared_mutex> lock(*GetLock());
+ std::scoped_lock lock(*GetLock());
_lootItemStore.emplace(containerId, std::move(container));
}
}
diff --git a/src/server/game/Maps/DynamicMMapTileBuilder.cpp b/src/server/game/Maps/DynamicMMapTileBuilder.cpp
index 49205597853..984dc4a7edc 100644
--- a/src/server/game/Maps/DynamicMMapTileBuilder.cpp
+++ b/src/server/game/Maps/DynamicMMapTileBuilder.cpp
@@ -165,7 +165,7 @@ struct TileCache
private:
void OnCacheCleanupTimerTick(boost::system::error_code const& error)
{
- if (error)
+ if (error || !_builderThread.joinable() /*shutting down*/)
return;
TimePoint now = GameTime::Now();
@@ -176,7 +176,7 @@ private:
void RemoveOldCacheEntries(TimePoint oldestPreservedEntryTimestamp)
{
- std::lock_guard lock(TilesMutex);
+ std::scoped_lock lock(TilesMutex);
Trinity::Containers::EraseIf(Tiles, [=](std::unordered_map<TileCacheKey, Tile>::value_type const& kv)
{
return kv.second.LastAccessed < oldestPreservedEntryTimestamp;
@@ -306,7 +306,7 @@ std::weak_ptr<DynamicTileBuilder::AsyncTileResult> DynamicTileBuilder::BuildTile
cacheKey.CachedHash = std::hash<TileCacheKey>::Compute(cacheKey);
TileCache* tileCache = TileCache::Instance();
- std::lock_guard lock(tileCache->TilesMutex);
+ std::scoped_lock lock(tileCache->TilesMutex);
auto [itr, isNew] = tileCache->Tiles.try_emplace(std::move(cacheKey));
itr->second.LastAccessed = GameTime::Now();
if (!isNew)
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index bc3a8c1c154..d363349febe 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -163,7 +163,7 @@ Map* MapManager::CreateMap(uint32 mapId, Player* player, Optional<uint32> lfgDun
if (!entry)
return nullptr;
- std::unique_lock<std::shared_mutex> lock(_mapsLock);
+ std::scoped_lock lock(_mapsLock);
Map* map = nullptr;
uint32 newInstanceId = 0; // instanceId of the resulting map
diff --git a/src/server/game/Maps/MapUpdater.cpp b/src/server/game/Maps/MapUpdater.cpp
index 33d36126b6d..7a2c9a5afb9 100644
--- a/src/server/game/Maps/MapUpdater.cpp
+++ b/src/server/game/Maps/MapUpdater.cpp
@@ -20,8 +20,6 @@
#include "Map.h"
#include "Metric.h"
-#include <mutex>
-
class MapUpdateRequest
{
private:
@@ -48,9 +46,7 @@ class MapUpdateRequest
void MapUpdater::activate(size_t num_threads)
{
for (size_t i = 0; i < num_threads; ++i)
- {
- _workerThreads.push_back(std::thread(&MapUpdater::WorkerThread, this));
- }
+ _workerThreads.emplace_back(&MapUpdater::WorkerThread, this);
}
void MapUpdater::deactivate()
@@ -62,38 +58,33 @@ void MapUpdater::deactivate()
_queue.Cancel();
for (auto& thread : _workerThreads)
- {
thread.join();
- }
}
void MapUpdater::wait()
{
- std::unique_lock<std::mutex> lock(_lock);
-
- while (pending_requests > 0)
- _condition.wait(lock);
+ std::unique_lock lock(_lock);
- lock.unlock();
+ _condition.wait(lock, [&] { return pending_requests == 0; });
}
void MapUpdater::schedule_update(Map& map, uint32 diff)
{
- std::lock_guard<std::mutex> lock(_lock);
+ std::scoped_lock lock(_lock);
++pending_requests;
_queue.Push(new MapUpdateRequest(map, *this, diff));
}
-bool MapUpdater::activated()
+bool MapUpdater::activated() const
{
- return _workerThreads.size() > 0;
+ return !_workerThreads.empty();
}
void MapUpdater::update_finished()
{
- std::lock_guard<std::mutex> lock(_lock);
+ std::scoped_lock lock(_lock);
--pending_requests;
@@ -107,7 +98,7 @@ void MapUpdater::WorkerThread()
WorldDatabase.WarnAboutSyncQueries(true);
HotfixDatabase.WarnAboutSyncQueries(true);
- while (1)
+ while (true)
{
MapUpdateRequest* request = nullptr;
diff --git a/src/server/game/Maps/MapUpdater.h b/src/server/game/Maps/MapUpdater.h
index 33858bb8ea1..14afdf63974 100644
--- a/src/server/game/Maps/MapUpdater.h
+++ b/src/server/game/Maps/MapUpdater.h
@@ -19,10 +19,11 @@
#define _MAP_UPDATER_H_INCLUDED
#include "Define.h"
+#include "ProducerConsumerQueue.h"
+#include <condition_variable>
#include <mutex>
#include <thread>
-#include <condition_variable>
-#include "ProducerConsumerQueue.h"
+#include <vector>
class MapUpdateRequest;
class Map;
@@ -44,7 +45,7 @@ class TC_GAME_API MapUpdater
void deactivate();
- bool activated();
+ bool activated() const;
private:
diff --git a/src/server/game/Maps/TerrainMgr.cpp b/src/server/game/Maps/TerrainMgr.cpp
index 4233f08e072..b0afc102fa4 100644
--- a/src/server/game/Maps/TerrainMgr.cpp
+++ b/src/server/game/Maps/TerrainMgr.cpp
@@ -158,7 +158,7 @@ void TerrainInfo::LoadMapAndVMap(int32 gx, int32 gy)
if (++_referenceCountFromMap[gx][gy] != 1) // check if already loaded
return;
- std::lock_guard<std::mutex> lock(_loadMutex);
+ std::scoped_lock lock(_loadMutex);
LoadMapAndVMapImpl(gx, gy);
}
@@ -301,7 +301,7 @@ GridMap* TerrainInfo::GetGrid(uint32 mapId, float x, float y, bool loadIfMissing
// ensure GridMap is loaded
if (!(_loadedGrids[gx] & (UI64LIT(1) << gy)) && loadIfMissing)
{
- std::lock_guard<std::mutex> lock(_loadMutex);
+ std::scoped_lock lock(_loadMutex);
LoadMapAndVMapImpl(gx, gy);
}
diff --git a/src/server/game/Server/Protocol/PacketLog.cpp b/src/server/game/Server/Protocol/PacketLog.cpp
index cc948cd04a1..3b9080a7b56 100644
--- a/src/server/game/Server/Protocol/PacketLog.cpp
+++ b/src/server/game/Server/Protocol/PacketLog.cpp
@@ -114,7 +114,7 @@ void PacketLog::Initialize()
void PacketLog::LogPacket(WorldPacket const& packet, Direction direction, boost::asio::ip::address const& addr, uint16 port, ConnectionType connectionType)
{
- std::lock_guard<std::mutex> lock(_logPacketLock);
+ std::scoped_lock lock(_logPacketLock);
PacketHeader header;
header.Direction = direction == CLIENT_TO_SERVER ? 0x47534d43 : 0x47534d53;
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index dcdd982d79e..95a34c24adc 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -522,21 +522,18 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
LogoutPlayer(true);
///- Cleanup socket pointer if need
- if ((m_Socket[CONNECTION_TYPE_REALM] && !m_Socket[CONNECTION_TYPE_REALM]->IsOpen()) ||
- (m_Socket[CONNECTION_TYPE_INSTANCE] && !m_Socket[CONNECTION_TYPE_INSTANCE]->IsOpen()))
+ if (std::ranges::any_of(m_Socket, [](std::shared_ptr<WorldSocket> const& s) { return s && !s->IsOpen(); }))
{
expireTime -= expireTime > diff ? diff : expireTime;
if (expireTime < diff || forceExit || !GetPlayer())
{
- if (m_Socket[CONNECTION_TYPE_REALM])
+ for (std::shared_ptr<WorldSocket>& socket : m_Socket)
{
- m_Socket[CONNECTION_TYPE_REALM]->CloseSocket();
- m_Socket[CONNECTION_TYPE_REALM].reset();
- }
- if (m_Socket[CONNECTION_TYPE_INSTANCE])
- {
- m_Socket[CONNECTION_TYPE_INSTANCE]->CloseSocket();
- m_Socket[CONNECTION_TYPE_INSTANCE].reset();
+ if (socket)
+ {
+ socket->CloseSocket();
+ socket.reset();
+ }
}
}
}
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index f8af2f512a7..a701939c313 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -253,7 +253,7 @@ void WorldSocket::SendAuthSession()
void WorldSocket::OnClose()
{
{
- std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
+ std::scoped_lock sessionGuard(_worldSessionLock);
_worldSession = nullptr;
}
}
@@ -323,7 +323,7 @@ void WorldSocket::QueueQuery(QueryCallback&& queryCallback)
void WorldSocket::SetWorldSession(WorldSession* session)
{
- std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
+ std::scoped_lock sessionGuard(_worldSessionLock);
_worldSession = session;
_authed = true;
}
@@ -1053,7 +1053,7 @@ bool WorldSocket::HandlePing(WorldPackets::Auth::Ping& ping)
{
bool ignoresOverspeedPingsLimit = [&]
{
- std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
+ std::scoped_lock sessionGuard(_worldSessionLock);
return _worldSession && _worldSession->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_OVERSPEED_PING);
}();
@@ -1072,7 +1072,7 @@ bool WorldSocket::HandlePing(WorldPackets::Auth::Ping& ping)
bool success = [&]
{
- std::lock_guard<std::mutex> sessionGuard(_worldSessionLock);
+ std::scoped_lock sessionGuard(_worldSessionLock);
if (_worldSession)
{
_worldSession->SetLatency(ping.Latency);
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 2b18038f213..149c063bf6a 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -268,7 +268,7 @@ std::vector<std::string> const& World::GetMotd() const
void World::TriggerGuidWarning()
{
// Lock this only to prevent multiple maps triggering at the same time
- std::lock_guard<std::mutex> lock(_guidAlertLock);
+ std::scoped_lock lock(_guidAlertLock);
time_t gameTime = GameTime::GetGameTime();
time_t today = (gameTime / DAY) * DAY;
@@ -287,7 +287,7 @@ void World::TriggerGuidWarning()
void World::TriggerGuidAlert()
{
// Lock this only to prevent multiple maps triggering at the same time
- std::lock_guard<std::mutex> lock(_guidAlertLock);
+ std::scoped_lock lock(_guidAlertLock);
DoGuidAlertRestart();
_guidAlert = true;
diff --git a/src/server/shared/Realm/RealmList.cpp b/src/server/shared/Realm/RealmList.cpp
index c8b4926ced6..56bef36217a 100644
--- a/src/server/shared/Realm/RealmList.cpp
+++ b/src/server/shared/Realm/RealmList.cpp
@@ -187,7 +187,7 @@ void RealmList::UpdateRealms()
TC_LOG_INFO("realmlist", "Removed realm \"{}\".", itr->second);
{
- std::unique_lock<std::shared_mutex> lock(_realmsMutex);
+ std::scoped_lock lock(_realmsMutex);
_subRegions.swap(newSubRegions);
_realms.swap(newRealms);
@@ -213,7 +213,7 @@ void RealmList::UpdateRealms()
std::shared_ptr<Realm const> RealmList::GetRealm(Battlenet::RealmHandle const& id) const
{
- std::shared_lock<std::shared_mutex> lock(_realmsMutex);
+ std::shared_lock lock(_realmsMutex);
return Trinity::Containers::MapGetValuePtr(_realms, id);
}
@@ -236,7 +236,7 @@ std::shared_ptr<Realm const> RealmList::GetCurrentRealm() const
void RealmList::WriteSubRegions(bgs::protocol::game_utilities::v1::GetAllValuesForAttributeResponse* response) const
{
- std::shared_lock<std::shared_mutex> lock(_realmsMutex);
+ std::shared_lock lock(_realmsMutex);
for (std::string const& subRegion : _subRegions)
response->add_attribute_value()->set_string_value(subRegion);
}
@@ -301,7 +301,7 @@ std::vector<uint8> RealmList::GetRealmList(uint32 build, AccountTypes accountSec
{
JSON::RealmList::RealmListUpdates realmList;
{
- std::shared_lock<std::shared_mutex> lock(_realmsMutex);
+ std::shared_lock lock(_realmsMutex);
for (auto const& [_, realm] : _realms)
{
if (realm->Id.GetSubRegionAddress() != subRegion)
diff --git a/src/server/shared/Secrets/SecretMgr.cpp b/src/server/shared/Secrets/SecretMgr.cpp
index b0ade7be0fe..08adaa5797e 100644
--- a/src/server/shared/Secrets/SecretMgr.cpp
+++ b/src/server/shared/Secrets/SecretMgr.cpp
@@ -93,7 +93,7 @@ void SecretMgr::Initialize(SecretOwner owner)
{
if (secret_info[i].flags() & SECRET_FLAG_DEFER_LOAD)
continue;
- std::unique_lock<std::mutex> lock(_secrets[i].lock);
+ std::scoped_lock lock(_secrets[i].lock);
AttemptLoad(Secrets(i), LOG_LEVEL_FATAL, lock);
if (!_secrets[i].IsAvailable())
ABORT(); // load failed
@@ -102,14 +102,14 @@ void SecretMgr::Initialize(SecretOwner owner)
SecretMgr::Secret const& SecretMgr::GetSecret(Secrets i)
{
- std::unique_lock<std::mutex> lock(_secrets[i].lock);
+ std::scoped_lock lock(_secrets[i].lock);
if (_secrets[i].state == Secret::NOT_LOADED_YET)
AttemptLoad(i, LOG_LEVEL_ERROR, lock);
return _secrets[i];
}
-void SecretMgr::AttemptLoad(Secrets i, LogLevel errorLevel, std::unique_lock<std::mutex> const&)
+void SecretMgr::AttemptLoad(Secrets i, LogLevel errorLevel, std::scoped_lock<std::mutex> const&)
{
auto const& info = secret_info[i];
Optional<std::string> oldDigest;
diff --git a/src/server/shared/Secrets/SecretMgr.h b/src/server/shared/Secrets/SecretMgr.h
index ba9a870f83f..e77fe2d9c1f 100644
--- a/src/server/shared/Secrets/SecretMgr.h
+++ b/src/server/shared/Secrets/SecretMgr.h
@@ -78,7 +78,7 @@ class TC_SHARED_API SecretMgr
Secret const& GetSecret(Secrets i);
private:
- void AttemptLoad(Secrets i, LogLevel errorLevel, std::unique_lock<std::mutex> const&);
+ void AttemptLoad(Secrets i, LogLevel errorLevel, std::scoped_lock<std::mutex> const&);
Optional<std::string> AttemptTransition(Secrets i, Optional<BigNumber> const& newSecret, Optional<BigNumber> const& oldSecret, bool hadOldSecret) const;
std::array<Secret, NUM_SECRETS> _secrets;
diff --git a/src/tools/vmap4_extractor/vmapexport.cpp b/src/tools/vmap4_extractor/vmapexport.cpp
index 053e4c51dba..5600d411c5a 100644
--- a/src/tools/vmap4_extractor/vmapexport.cpp
+++ b/src/tools/vmap4_extractor/vmapexport.cpp
@@ -182,7 +182,7 @@ uint32 GenerateUniqueObjectId(uint32 clientId, uint16 clientDoodadId, bool isWmo
{
// WMO client ids must be preserved, they are used in DB2 files
uint32 newId = isWmo ? clientId : UniqueObjectIdGenerator--;
- std::lock_guard lock(UniqueObjectIdsMutex);
+ std::scoped_lock lock(UniqueObjectIdsMutex);
return UniqueObjectIds.emplace(std::make_pair(clientId, clientDoodadId), newId).first->second;
}
@@ -191,7 +191,7 @@ std::unordered_map<std::string, ExtractedModelData> ExtractedModels;
std::pair<ExtractedModelData*, bool> BeginModelExtraction(std::string const& outputName)
{
- std::lock_guard lock(ExtractedModelsMutex);
+ std::scoped_lock lock(ExtractedModelsMutex);
auto [itr, isNew] = ExtractedModels.try_emplace(outputName);
return { &itr->second, isNew };
}