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-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 7c59c8421ed..76b9649f002 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2302,6 +2302,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
// Ranged attacks can only miss, resist and deflect
if (attType == RANGED_ATTACK)
{
+ canParry = false;
+ canDodge = false;
+
// only if in front
if (victim->HasInArc(M_PI, this) || victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{