aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.cpp34
-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h2
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.h2
3 files changed, 19 insertions, 19 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 4dc1ad914a1..1110e0e36ff 100755
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -441,9 +441,9 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
continue;
for (uint8 j = 0; j < MAX_CRITERIA_REQUIREMENTS; ++j)
- if (achievementCriteria->additionalRequrements[j].additionalRequirement_type == miscvalue1 &&
- (!achievementCriteria->additionalRequrements[j].additionalRequirement_value ||
- achievementCriteria->additionalRequrements[j].additionalRequirement_value == miscvalue2))
+ if (achievementCriteria->additionalRequirements[j].additionalRequirement_type == miscvalue1 &&
+ (!achievementCriteria->additionalRequirements[j].additionalRequirement_value ||
+ achievementCriteria->additionalRequirements[j].additionalRequirement_value == miscvalue2))
{
RemoveCriteriaProgress(achievementCriteria);
break;
@@ -706,7 +706,7 @@ void AchievementMgr::CheckAllAchievementCriteria()
}
static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
-static const uint32 achievIdForDangeon[][4] =
+static const uint32 achievIdForDungeon[][4] =
{
// ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
{ 321, true, true, true },
@@ -944,26 +944,26 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// search case
bool found = false;
- for (int j = 0; achievIdForDangeon[j][0]; ++j)
+ for (int j = 0; achievIdForDungeon[j][0]; ++j)
{
- if (achievIdForDangeon[j][0] == achievement->ID)
+ if (achievIdForDungeon[j][0] == achievement->ID)
{
if (map->IsRaid())
{
// if raid accepted (ignore difficulty)
- if (!achievIdForDangeon[j][2])
+ if (!achievIdForDungeon[j][2])
break; // for
}
else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
{
// dungeon in normal mode accepted
- if (!achievIdForDangeon[j][1])
+ if (!achievIdForDungeon[j][1])
break; // for
}
else
{
// dungeon in heroic mode accepted
- if (!achievIdForDangeon[j][3])
+ if (!achievIdForDungeon[j][3])
break; // for
}
@@ -1104,7 +1104,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
{
- // miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored)
+ // miscvalue1=loot_type (note: 0 = LOOT_CORPSE and then it ignored)
// miscvalue2=count of item loot
if (!miscvalue1 || !miscvalue2)
continue;
@@ -1135,7 +1135,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
continue;
// additional requirements
- if (achievementCriteria->additionalRequrements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE)
+ if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
@@ -1288,9 +1288,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
if (!miscvalue1)
continue;
- if (achievementCriteria->additionalRequrements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_MAP)
+ if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_MAP)
{
- if (GetPlayer()->GetMapId() != achievementCriteria->additionalRequrements[0].additionalRequirement_value)
+ if (GetPlayer()->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value)
continue;
// map specific case (BG in fact) expected player targeted damage/heal
@@ -2074,13 +2074,13 @@ bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria,
for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i)
{
- if (!criteria->additionalRequrements[i].additionalRequirement_type)
+ if (!criteria->additionalRequirements[i].additionalRequirement_type)
continue;
- switch (criteria->additionalRequrements[i].additionalRequirement_type)
+ switch (criteria->additionalRequirements[i].additionalRequirement_type)
{
case ACHIEVEMENT_CRITERIA_CONDITION_MAP:
- if (GetPlayer()->GetMapId() != criteria->additionalRequrements[i].additionalRequirement_value)
+ if (GetPlayer()->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value)
return false;
break;
case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP:
@@ -2256,7 +2256,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: // any cases
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
- if (criteria->additionalRequrements[0].additionalRequirement_type != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE)
+ if (criteria->additionalRequirements[0].additionalRequirement_type != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE)
continue;
break;
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index 026df42d61c..949baa197fd 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -497,7 +497,7 @@ struct AchievementCriteriaEntry
{
uint32 additionalRequirement_type;
uint32 additionalRequirement_value;
- } additionalRequrements[MAX_CRITERIA_REQUIREMENTS];
+ } additionalRequirements[MAX_CRITERIA_REQUIREMENTS];
//char* name[16]; // 9-24
//uint32 name_flags; // 25
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 2078e6bc65f..b1df41847d6 100755
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -261,7 +261,7 @@ class WorldScript : public ScriptObject, public UpdatableScript<void>
virtual void OnShutdownCancel() { }
// Called on every world tick (don't execute too heavy code here).
- virtual void OnUpdate(void* /*null*/, uint32 /*diff*/) { }
+ virtual void OnWorldUpdate(uint32 /*diff*/) { }
// Called when the world is started.
virtual void OnStartup() { }