diff options
| -rwxr-xr-x | src/server/game/Achievements/AchievementMgr.cpp | 34 | ||||
| -rwxr-xr-x | src/server/game/DataStores/DBCStructure.h | 2 | ||||
| -rwxr-xr-x | src/server/game/Scripting/ScriptMgr.h | 2 |
3 files changed, 19 insertions, 19 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 4dc1ad914a1..1110e0e36ff 100755 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -441,9 +441,9 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin continue; for (uint8 j = 0; j < MAX_CRITERIA_REQUIREMENTS; ++j) - if (achievementCriteria->additionalRequrements[j].additionalRequirement_type == miscvalue1 && - (!achievementCriteria->additionalRequrements[j].additionalRequirement_value || - achievementCriteria->additionalRequrements[j].additionalRequirement_value == miscvalue2)) + if (achievementCriteria->additionalRequirements[j].additionalRequirement_type == miscvalue1 && + (!achievementCriteria->additionalRequirements[j].additionalRequirement_value || + achievementCriteria->additionalRequirements[j].additionalRequirement_value == miscvalue2)) { RemoveCriteriaProgress(achievementCriteria); break; @@ -706,7 +706,7 @@ void AchievementMgr::CheckAllAchievementCriteria() } static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 }; -static const uint32 achievIdForDangeon[][4] = +static const uint32 achievIdForDungeon[][4] = { // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon { 321, true, true, true }, @@ -944,26 +944,26 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui // search case bool found = false; - for (int j = 0; achievIdForDangeon[j][0]; ++j) + for (int j = 0; achievIdForDungeon[j][0]; ++j) { - if (achievIdForDangeon[j][0] == achievement->ID) + if (achievIdForDungeon[j][0] == achievement->ID) { if (map->IsRaid()) { // if raid accepted (ignore difficulty) - if (!achievIdForDangeon[j][2]) + if (!achievIdForDungeon[j][2]) break; // for } else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL) { // dungeon in normal mode accepted - if (!achievIdForDangeon[j][1]) + if (!achievIdForDungeon[j][1]) break; // for } else { // dungeon in heroic mode accepted - if (!achievIdForDangeon[j][3]) + if (!achievIdForDungeon[j][3]) break; // for } @@ -1104,7 +1104,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui break; case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: { - // miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored) + // miscvalue1=loot_type (note: 0 = LOOT_CORPSE and then it ignored) // miscvalue2=count of item loot if (!miscvalue1 || !miscvalue2) continue; @@ -1135,7 +1135,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui continue; // additional requirements - if (achievementCriteria->additionalRequrements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE) + if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE) { // those requirements couldn't be found in the dbc AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria); @@ -1288,9 +1288,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui if (!miscvalue1) continue; - if (achievementCriteria->additionalRequrements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_MAP) + if (achievementCriteria->additionalRequirements[0].additionalRequirement_type == ACHIEVEMENT_CRITERIA_CONDITION_MAP) { - if (GetPlayer()->GetMapId() != achievementCriteria->additionalRequrements[0].additionalRequirement_value) + if (GetPlayer()->GetMapId() != achievementCriteria->additionalRequirements[0].additionalRequirement_value) continue; // map specific case (BG in fact) expected player targeted damage/heal @@ -2074,13 +2074,13 @@ bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, for (uint32 i = 0; i < MAX_CRITERIA_REQUIREMENTS; ++i) { - if (!criteria->additionalRequrements[i].additionalRequirement_type) + if (!criteria->additionalRequirements[i].additionalRequirement_type) continue; - switch (criteria->additionalRequrements[i].additionalRequirement_type) + switch (criteria->additionalRequirements[i].additionalRequirement_type) { case ACHIEVEMENT_CRITERIA_CONDITION_MAP: - if (GetPlayer()->GetMapId() != criteria->additionalRequrements[i].additionalRequirement_value) + if (GetPlayer()->GetMapId() != criteria->additionalRequirements[i].additionalRequirement_value) return false; break; case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP: @@ -2256,7 +2256,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData() case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: // any cases break; case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases - if (criteria->additionalRequrements[0].additionalRequirement_type != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE) + if (criteria->additionalRequirements[0].additionalRequirement_type != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE) continue; break; case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index 026df42d61c..949baa197fd 100755 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -497,7 +497,7 @@ struct AchievementCriteriaEntry { uint32 additionalRequirement_type; uint32 additionalRequirement_value; - } additionalRequrements[MAX_CRITERIA_REQUIREMENTS]; + } additionalRequirements[MAX_CRITERIA_REQUIREMENTS]; //char* name[16]; // 9-24 //uint32 name_flags; // 25 diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 2078e6bc65f..b1df41847d6 100755 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -261,7 +261,7 @@ class WorldScript : public ScriptObject, public UpdatableScript<void> virtual void OnShutdownCancel() { } // Called on every world tick (don't execute too heavy code here). - virtual void OnUpdate(void* /*null*/, uint32 /*diff*/) { } + virtual void OnWorldUpdate(uint32 /*diff*/) { } // Called when the world is started. virtual void OnStartup() { } |
