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-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp27
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h16
3 files changed, 42 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index bfd1c7b9d41..435aa176d4d 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -62,6 +62,7 @@ class SmartAI : public CreatureAI
void RemoveEscortState(uint32 uiEscortState) { mEscortState &= ~uiEscortState; }
void SetAutoAttack(bool on) { mCanAutoAttack = on; }
void SetCombatMove(bool on);
+ bool CanCombatMove() { return mCanCombatMove; }
void SetFollow(Unit* target, float dist = 0.0f, float angle = 0.0f, uint32 credit = 0, uint32 end = 0, uint32 creditType = 0);
void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
@@ -224,7 +225,6 @@ class SmartAI : public CreatureAI
bool mCanCombatMove;
bool mForcedPaused;
uint32 mInvincibilityHpLevel;
-
bool AssistPlayerInCombat(Unit* who);
uint32 mDespawnTime;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 85b117ccd8c..bb5b54829b8 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1534,6 +1534,15 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
case SMART_ACTION_CALL_SCRIPT_RESET:
OnReset();
break;
+ case SMART_ACTION_SET_RANGED_MOVEMENT:
+ {
+ float attackDistance = (float)e.action.setRangedMovement.distance;
+ float attackAngle = e.action.setRangedMovement.angle / 180.0f * M_PI;
+
+ if (CAST_AI(SmartAI, me->AI())->CanCombatMove())
+ me->GetMotionMaster()->MoveChase(me->getVictim(), attackDistance, attackAngle);
+ break;
+ }
case SMART_ACTION_CALL_TIMED_ACTIONLIST:
{
if (e.GetTargetType() == SMART_TARGET_NONE)
@@ -1924,6 +1933,24 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
delete targets;
break;
}
+ case SMART_ACTION_SET_STAND_STATE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+ if (!targets)
+ break;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ {
+ if (IsUnit(*itr))
+ {
+ (*itr)->ToUnit()->SetStandState(e.action.setStandState.standState);
+ sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set standstate to %u", (*itr)->GetGUIDLow(), e.action.emote.emote);
+ }
+ }
+
+ delete targets;
+ break;
+ }
default:
sLog->outErrorDb("SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
break;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index bde7768f036..7efc137205e 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -451,7 +451,7 @@ enum SMART_ACTION
SMART_ACTION_OVERRIDE_SCRIPT_BASE_OBJECT = 76, // WARNING: CAN CRASH CORE, do not use if you dont know what you are doing
SMART_ACTION_RESET_SCRIPT_BASE_OBJECT = 77, // none
SMART_ACTION_CALL_SCRIPT_RESET = 78, // none
- // Unused = 79,
+ SMART_ACTION_SET_RANGED_MOVEMENT = 79, // Distance, angle
SMART_ACTION_CALL_TIMED_ACTIONLIST = 80, // ID (overwrites already running actionlist), stop after combat?(0/1), timer update type(0-OOC, 1-IC, 2-ALWAYS)
SMART_ACTION_SET_NPC_FLAG = 81, // Flags
SMART_ACTION_ADD_NPC_FLAG = 82, // Flags
@@ -473,8 +473,9 @@ enum SMART_ACTION
SMART_ACTION_SEND_GOSSIP_MENU = 98, // menuId, optionId
SMART_ACTION_GO_SET_LOOT_STATE = 99, // state
SMART_ACTION_SEND_TARGET_TO_TARGET = 100, // id
+ SMART_ACTION_SET_STAND_STATE = 101, // standState
- SMART_ACTION_END = 101,
+ SMART_ACTION_END = 102,
};
struct SmartAction
@@ -895,6 +896,17 @@ struct SmartAction
struct
{
+ uint32 standState;
+ } setStandState;
+
+ struct
+ {
+ float distance;
+ float angle;
+ } setRangedMovement;
+
+ struct
+ {
uint32 param1;
uint32 param2;
uint32 param3;