diff options
-rw-r--r-- | src/server/game/Entities/Creature/CreatureGroups.cpp | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index f90714c162d..82f2a1b3e27 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -259,21 +259,18 @@ void CreatureGroup::MemberEngagingTarget(Creature* member, Unit* target) _engaging = false; } -void CreatureGroup::FormationReset(bool dismiss) +void CreatureGroup::FormationReset(bool /*dismiss*/) { for (auto const& pair : _members) { if (pair.first != _leader && pair.first->IsAlive()) { - if (dismiss) - pair.first->GetMotionMaster()->Initialize(); - else - pair.first->GetMotionMaster()->MoveIdle(); - TC_LOG_DEBUG("entities.unit", "CreatureGroup::FormationReset: Set %s movement for member %s", dismiss ? "default" : "idle", pair.first->GetGUID().ToString().c_str()); + pair.first->GetMotionMaster()->MoveIdle(); + // TC_LOG_DEBUG("entities.unit", "CreatureGroup::FormationReset: Set %s movement for member %s", dismiss ? "default" : "idle", pair.first->GetGUID().ToString().c_str()); } } - _formed = !dismiss; + // _formed = !dismiss; } void CreatureGroup::LeaderStartedMoving() |