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-rwxr-xr-xsrc/server/game/AI/CreatureAISelector.cpp2
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAIMgr.cpp19
2 files changed, 9 insertions, 12 deletions
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp
index 46cbd1abf5d..f7e760c7b79 100755
--- a/src/server/game/AI/CreatureAISelector.cpp
+++ b/src/server/game/AI/CreatureAISelector.cpp
@@ -44,7 +44,7 @@ namespace FactorySelector
// AIname in db
std::string ainame=creature->GetAIName();
if (!ai_factory && !ainame.empty())
- ai_factory = ai_registry.GetRegistryItem(ainame.c_str());
+ ai_factory = ai_registry.GetRegistryItem(ainame);
// select by NPC flags
if (!ai_factory)
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
index d0f02fc37ff..c38b7159e5a 100755
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
@@ -730,23 +730,20 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
m_CreatureEventAI_Event_Map[creature_id].push_back(temp);
++count;
- if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(temp.creature_id))
+ }
+ while (result->NextRow());
+
+ for (CreatureEventAI_Event_Map::const_iterator itr = m_CreatureEventAI_Event_Map.begin(); itr != m_CreatureEventAI_Event_Map.end(); ++itr)
+ {
+ if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(itr->first))
{
- if (!cInfo->AIName.empty())
+ if (cInfo->AIName != "EventAI")
{
+ sLog->outErrorDb("Creature entry %u has EventAI scripts, but its AIName is not 'EventAI', changing to EventAI", itr->first);
const_cast<CreatureTemplate*>(cInfo)->AIName = "EventAI";
}
- if (cInfo->AIName.compare("EventAI"))
- {
- //sLog->outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it has AIName %s. EventAI script will be overriden.", cInfo->Entry, cInfo->AIName);
- }
- if (cInfo->ScriptID)
- {
- //sLog->outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry);
- }
}
}
- while (result->NextRow());
sLog->outString(">> Loaded %u CreatureEventAI scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();