diff options
-rw-r--r-- | src/server/game/AI/CreatureAI.cpp | 5 | ||||
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 5 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 0ae258856a6..3f2aae8d2de 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -78,11 +78,8 @@ void CreatureAI::OnCharmed(bool isNew) UnitAI::OnCharmed(isNew); } -void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/) +void CreatureAI::DoZoneInCombat(Creature* creature) { - if (!creature) - creature = me; - Map* map = creature->GetMap(); if (!map->IsDungeon()) // use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated { diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index a6c03467ca2..a36de96f8df 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -155,7 +155,8 @@ class TC_GAME_API CreatureAI : public UnitAI // Called at reaching home after evade virtual void JustReachedHome() { } - void DoZoneInCombat(Creature* creature = nullptr); + void DoZoneInCombat() { DoZoneInCombat(me); } + static void DoZoneInCombat(Creature* creature); // Called at text emote receive from player virtual void ReceiveEmote(Player* /*player*/, uint32 /*emoteId*/) { } @@ -251,6 +252,8 @@ class TC_GAME_API CreatureAI : public UnitAI uint32 const _scriptId; bool _isEngaged; bool _moveInLOSLocked; + + friend Scripting::v2::ScriptedAI; }; #endif |