diff options
| -rw-r--r-- | src/server/game/World/World.cpp | 2 | ||||
| -rw-r--r-- | src/server/worldserver/worldserver.conf.dist | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 36b8120fa77..93eb0ff97e4 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1721,7 +1721,7 @@ void World::LoadConfigSettings(bool reload) m_bool_configs[CONFIG_ALLOW_LOGGING_IP_ADDRESSES_IN_DATABASE] = sConfigMgr->GetBoolDefault("AllowLoggingIPAddressesInDatabase", true, true); // Enable AE loot - m_bool_configs[CONFIG_ENABLE_AE_LOOT] = sConfigMgr->GetBoolDefault("Loot.EnableAELoot", true); + m_bool_configs[CONFIG_ENABLE_AE_LOOT] = sConfigMgr->GetBoolDefault("Loot.EnableAELoot", false); // call ScriptMgr if we're reloading the configuration if (reload) diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index cea66607f49..791afbe048d 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -3558,10 +3558,10 @@ GameObject.CheckInvalidPosition = 0 # # Loot.EnableAELoot # Description: Enables AE loot which will allow looting all creatures within a 30 yards radius at once -# Default: 1 - (AE loot enabled) -# 0 - (AE loot disabled) +# Default: 1 - (AE loot disabled) +# 0 - (AE loot enabled) -Loot.EnableAELoot = 1 +Loot.EnableAELoot = 0 # ################################################################################################### |
