aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--sql/base/characters_database.sql4
-rw-r--r--sql/updates/characters/master/2022_03_11_00_characters_2021_07_18_00_characters.sql2
-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.cpp6
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
-rw-r--r--src/server/game/Loot/Loot.cpp1
-rw-r--r--src/server/game/Loot/Loot.h7
-rw-r--r--src/server/game/Loot/LootItemStorage.cpp47
-rw-r--r--src/server/game/Loot/LootItemStorage.h4
8 files changed, 41 insertions, 32 deletions
diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql
index 8600cf4905b..314b30994dd 100644
--- a/sql/base/characters_database.sql
+++ b/sql/base/characters_database.sql
@@ -2979,6 +2979,7 @@ CREATE TABLE `item_loot_items` (
`container_id` bigint unsigned NOT NULL DEFAULT '0' COMMENT 'guid of container (item_instance.guid)',
`item_id` int unsigned NOT NULL DEFAULT '0' COMMENT 'loot item entry (item_instance.itemEntry)',
`item_count` int NOT NULL DEFAULT '0' COMMENT 'stack size',
+ `item_index` int(10) unsigned NOT NULL DEFAULT '0',
`follow_rules` tinyint(1) NOT NULL DEFAULT '0' COMMENT 'follow loot rules',
`ffa` tinyint(1) NOT NULL DEFAULT '0' COMMENT 'free-for-all',
`blocked` tinyint(1) NOT NULL DEFAULT '0',
@@ -3665,7 +3666,8 @@ INSERT INTO `updates` VALUES
('2022_01_31_01_characters.sql','E0A1FA670F4621AEB594D7ACBA4921CB298F54FF','ARCHIVED','2022-01-31 20:47:59',0),
('2022_01_31_02_characters.sql','6E3A3F02276287DD540BC4C17E246DFB850260D8','ARCHIVED','2022-01-31 21:43:38',0),
('2022_02_28_00_characters_2020_09_27_00_characters.sql','2292A1ED0E7F46DEC41384F75FA6D9461464EEB8','ARCHIVED','2022-02-28 12:43:58',0),
-('2022_03_06_00_characters.sql','474AAF9D03E6A56017899C968DC9875368301934','ARCHIVED','2022-03-06 15:12:24',0);
+('2022_03_06_00_characters.sql','474AAF9D03E6A56017899C968DC9875368301934','ARCHIVED','2022-03-06 15:12:24',0),
+('2022_03_11_00_characters_2021_07_18_00_characters.sql','0BA579ED21F4E75AC2B4797421B5029568B3F6E2','RELEASED','2022-03-11 18:56:07',0);
/*!40000 ALTER TABLE `updates` ENABLE KEYS */;
UNLOCK TABLES;
diff --git a/sql/updates/characters/master/2022_03_11_00_characters_2021_07_18_00_characters.sql b/sql/updates/characters/master/2022_03_11_00_characters_2021_07_18_00_characters.sql
new file mode 100644
index 00000000000..e3ad3e1131b
--- /dev/null
+++ b/sql/updates/characters/master/2022_03_11_00_characters_2021_07_18_00_characters.sql
@@ -0,0 +1,2 @@
+--
+ALTER TABLE `item_loot_items` ADD COLUMN `item_index` int(10) unsigned NOT NULL DEFAULT '0' AFTER `item_count`;
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp
index 675036a5500..f86f58462f2 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp
@@ -689,10 +689,10 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_CHAR_CUF_PROFILES, "DELETE FROM character_cuf_profiles WHERE guid = ?", CONNECTION_ASYNC);
// Items that hold loot or money
- PrepareStatement(CHAR_SEL_ITEMCONTAINER_ITEMS, "SELECT container_id, item_id, item_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_bonus, context, bonus_list_ids FROM item_loot_items", CONNECTION_SYNCH);
+ PrepareStatement(CHAR_SEL_ITEMCONTAINER_ITEMS, "SELECT container_id, item_id, item_count, item_index, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_bonus, context, bonus_list_ids FROM item_loot_items", CONNECTION_SYNCH);
PrepareStatement(CHAR_DEL_ITEMCONTAINER_ITEMS, "DELETE FROM item_loot_items WHERE container_id = ?", CONNECTION_ASYNC);
- PrepareStatement(CHAR_DEL_ITEMCONTAINER_ITEM, "DELETE FROM item_loot_items WHERE container_id = ? AND item_id = ? AND item_count = ?", CONNECTION_ASYNC);
- PrepareStatement(CHAR_INS_ITEMCONTAINER_ITEMS, "INSERT INTO item_loot_items (container_id, item_id, item_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_bonus, context, bonus_list_ids) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_DEL_ITEMCONTAINER_ITEM, "DELETE FROM item_loot_items WHERE container_id = ? AND item_id = ? AND item_count = ? AND item_index = ?", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_INS_ITEMCONTAINER_ITEMS, "INSERT INTO item_loot_items (container_id, item_id, item_count, item_index, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_bonus, context, bonus_list_ids) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_ITEMCONTAINER_MONEY, "SELECT container_id, money FROM item_loot_money", CONNECTION_SYNCH);
PrepareStatement(CHAR_DEL_ITEMCONTAINER_MONEY, "DELETE FROM item_loot_money WHERE container_id = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_ITEMCONTAINER_MONEY, "INSERT INTO item_loot_money (container_id, money) VALUES (?, ?)", CONNECTION_ASYNC);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 7af4a73643d..188294332ac 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -26610,7 +26610,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot, AELootResult* aeResult/*
// LootItem is being removed (looted) from the container, delete it from the DB.
if (!loot->containerID.IsEmpty())
- sLootItemStorage->RemoveStoredLootItemForContainer(loot->containerID.GetCounter(), item->itemid, item->count);
+ sLootItemStorage->RemoveStoredLootItemForContainer(loot->containerID.GetCounter(), item->itemid, item->count, item->itemIndex);
}
else
SendEquipError(msg, nullptr, nullptr, item->itemid);
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp
index 4853ef765f6..4ec7b9b484e 100644
--- a/src/server/game/Loot/Loot.cpp
+++ b/src/server/game/Loot/Loot.cpp
@@ -304,6 +304,7 @@ void Loot::AddItem(LootStoreItem const& item)
LootItem generatedLoot(item);
generatedLoot.context = _itemContext;
generatedLoot.count = std::min(count, proto->GetMaxStackSize());
+ generatedLoot.itemIndex = lootItems.size();
if (_itemContext != ItemContext::NONE)
{
std::set<uint32> bonusListIDs = sDB2Manager.GetDefaultItemBonusTree(generatedLoot.itemid, _itemContext);
diff --git a/src/server/game/Loot/Loot.h b/src/server/game/Loot/Loot.h
index f58b3e7de0d..a1bd2d26a6c 100644
--- a/src/server/game/Loot/Loot.h
+++ b/src/server/game/Loot/Loot.h
@@ -134,12 +134,13 @@ enum LootSlotType
struct TC_GAME_API LootItem
{
uint32 itemid;
+ uint32 itemIndex;
ItemRandomBonusListId randomBonusListId;
std::vector<int32> BonusListIDs;
ItemContext context;
- ConditionContainer conditions; // additional loot condition
+ ConditionContainer conditions; // additional loot condition
GuidSet allowedGUIDs;
- ObjectGuid rollWinnerGUID; // Stores the guid of person who won loot, if his bags are full only he can see the item in loot list!
+ ObjectGuid rollWinnerGUID; // Stores the guid of person who won loot, if his bags are full only he can see the item in loot list!
uint8 count : 8;
bool is_looted : 1;
bool is_blocked : 1;
@@ -154,7 +155,7 @@ struct TC_GAME_API LootItem
explicit LootItem(LootStoreItem const& li);
// Empty constructor for creating an empty LootItem to be filled in with DB data
- LootItem() : itemid(0), randomBonusListId(0), context(ItemContext::NONE), count(0), is_looted(false), is_blocked(false),
+ LootItem() : itemid(0), itemIndex(0), randomBonusListId(0), context(ItemContext::NONE), count(0), is_looted(false), is_blocked(false),
freeforall(false), is_underthreshold(false), is_counted(false), needs_quest(false), follow_loot_rules(false) { };
// Basic checks for player/item compatibility - if false no chance to see the item in the loot
diff --git a/src/server/game/Loot/LootItemStorage.cpp b/src/server/game/Loot/LootItemStorage.cpp
index f4ada654012..7153f1179f8 100644
--- a/src/server/game/Loot/LootItemStorage.cpp
+++ b/src/server/game/Loot/LootItemStorage.cpp
@@ -80,15 +80,16 @@ void LootItemStorage::LoadStorageFromDB()
LootItem lootItem;
lootItem.itemid = fields[1].GetUInt32();
lootItem.count = fields[2].GetUInt32();
- lootItem.follow_loot_rules = fields[3].GetBool();
- lootItem.freeforall = fields[4].GetBool();
- lootItem.is_blocked = fields[5].GetBool();
- lootItem.is_counted = fields[6].GetBool();
- lootItem.is_underthreshold = fields[7].GetBool();
- lootItem.needs_quest = fields[8].GetBool();
- lootItem.randomBonusListId = fields[9].GetUInt32();
- lootItem.context = ItemContext(fields[10].GetUInt8());
- for (std::string_view bonusList : Trinity::Tokenize(fields[11].GetStringView(), ' ', false))
+ lootItem.itemIndex = fields[3].GetUInt32();
+ lootItem.follow_loot_rules = fields[4].GetBool();
+ lootItem.freeforall = fields[5].GetBool();
+ lootItem.is_blocked = fields[6].GetBool();
+ lootItem.is_counted = fields[7].GetBool();
+ lootItem.is_underthreshold = fields[8].GetBool();
+ lootItem.needs_quest = fields[9].GetBool();
+ lootItem.randomBonusListId = fields[10].GetUInt32();
+ lootItem.context = ItemContext(fields[11].GetUInt8());
+ for (std::string_view bonusList : Trinity::Tokenize(fields[12].GetStringView(), ' ', false))
if (Optional<int32> bonusListID = Trinity::StringTo<int32>(bonusList))
lootItem.BonusListIDs.push_back(*bonusListID);
@@ -221,7 +222,7 @@ void LootItemStorage::RemoveStoredLootForContainer(uint64 containerId)
CharacterDatabase.CommitTransaction(trans);
}
-void LootItemStorage::RemoveStoredLootItemForContainer(uint64 containerId, uint32 itemId, uint32 count)
+void LootItemStorage::RemoveStoredLootItemForContainer(uint64 containerId, uint32 itemId, uint32 count, uint32 itemIndex)
{
// write
std::unique_lock<std::shared_mutex> lock(*GetLock());
@@ -230,7 +231,7 @@ void LootItemStorage::RemoveStoredLootItemForContainer(uint64 containerId, uint3
if (itr == _lootItemStore.end())
return;
- itr->second.RemoveItem(itemId, count);
+ itr->second.RemoveItem(itemId, count, itemIndex);
}
void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* player)
@@ -296,22 +297,23 @@ void StoredLootContainer::AddLootItem(LootItem const& lootItem, CharacterDatabas
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEMCONTAINER_ITEMS);
- // container_id, item_id, item_count, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_prop, rnd_suffix
+ // container_id, item_id, item_count, item_index, follow_rules, ffa, blocked, counted, under_threshold, needs_quest, rnd_prop, rnd_suffix
stmt->setUInt64(0, _containerId);
stmt->setUInt32(1, lootItem.itemid);
stmt->setUInt32(2, lootItem.count);
- stmt->setBool(3, lootItem.follow_loot_rules);
- stmt->setBool(4, lootItem.freeforall);
- stmt->setBool(5, lootItem.is_blocked);
- stmt->setBool(6, lootItem.is_counted);
- stmt->setBool(7, lootItem.is_underthreshold);
- stmt->setBool(8, lootItem.needs_quest);
- stmt->setInt32(9, lootItem.randomBonusListId);
- stmt->setUInt8(10, AsUnderlyingType(lootItem.context));
+ stmt->setUInt32(3, lootItem.itemIndex);
+ stmt->setBool(4, lootItem.follow_loot_rules);
+ stmt->setBool(5, lootItem.freeforall);
+ stmt->setBool(6, lootItem.is_blocked);
+ stmt->setBool(7, lootItem.is_counted);
+ stmt->setBool(8, lootItem.is_underthreshold);
+ stmt->setBool(9, lootItem.needs_quest);
+ stmt->setInt32(10, lootItem.randomBonusListId);
+ stmt->setUInt8(11, AsUnderlyingType(lootItem.context));
std::ostringstream bonusListIDs;
for (int32 bonusListID : lootItem.BonusListIDs)
bonusListIDs << bonusListID << ' ';
- stmt->setString(11, bonusListIDs.str());
+ stmt->setString(12, bonusListIDs.str());
trans->Append(stmt);
}
@@ -340,7 +342,7 @@ void StoredLootContainer::RemoveMoney()
CharacterDatabase.Execute(stmt);
}
-void StoredLootContainer::RemoveItem(uint32 itemId, uint32 count)
+void StoredLootContainer::RemoveItem(uint32 itemId, uint32 count, uint32 itemIndex)
{
auto bounds = _lootItems.equal_range(itemId);
for (auto itr = bounds.first; itr != bounds.second; ++itr)
@@ -357,5 +359,6 @@ void StoredLootContainer::RemoveItem(uint32 itemId, uint32 count)
stmt->setUInt64(0, _containerId);
stmt->setUInt32(1, itemId);
stmt->setUInt32(2, count);
+ stmt->setUInt32(3, itemIndex);
CharacterDatabase.Execute(stmt);
}
diff --git a/src/server/game/Loot/LootItemStorage.h b/src/server/game/Loot/LootItemStorage.h
index 700ebb1048a..16ae71e415f 100644
--- a/src/server/game/Loot/LootItemStorage.h
+++ b/src/server/game/Loot/LootItemStorage.h
@@ -60,7 +60,7 @@ class StoredLootContainer
void AddMoney(uint32 money, CharacterDatabaseTransaction trans);
void RemoveMoney();
- void RemoveItem(uint32 itemId, uint32 count);
+ void RemoveItem(uint32 itemId, uint32 count, uint32 itemIndex);
uint32 GetContainer() const { return _containerId; }
uint32 GetMoney() const { return _money; }
@@ -82,7 +82,7 @@ class LootItemStorage
bool LoadStoredLoot(Item* item, Player* player);
void RemoveStoredMoneyForContainer(uint64 containerId);
void RemoveStoredLootForContainer(uint64 containerId);
- void RemoveStoredLootItemForContainer(uint64 containerId, uint32 itemId, uint32 count);
+ void RemoveStoredLootItemForContainer(uint64 containerId, uint32 itemId, uint32 count, uint32 itemIndex);
void AddNewStoredLoot(Loot* loot, Player* player);
private: