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-rw-r--r--src/server/game/DataStores/DBCStores.cpp3
-rw-r--r--src/server/game/DataStores/DBCStructure.h14
-rw-r--r--src/server/game/Entities/Player/Player.cpp24
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp14
-rw-r--r--src/server/game/Entities/Transport/Transport.h29
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp29
-rw-r--r--src/server/game/Globals/ObjectMgr.h1
7 files changed, 25 insertions, 89 deletions
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index a64887a724f..647d1789b69 100644
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -506,8 +506,7 @@ void LoadDBCStores(const std::string& dataPath)
// fill data
for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
- sTaxiPathNodesByPath[entry->path][entry->index] = TaxiPathNode(entry->mapid,entry->x,entry->y,entry->z,entry->actionFlag,entry->delay);
- sTaxiPathNodeStore.Clear();
+ sTaxiPathNodesByPath[entry->path][entry->index] = entry;
// Initialize global taxinodes mask
// include existed nodes that have at least single not spell base (scripted) path
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index f3ed1e09b12..da1af805a2b 100644
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -1911,19 +1911,7 @@ struct TaxiPathBySourceAndDestination
typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
-struct TaxiPathNode
-{
- TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
- TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {}
-
- uint32 mapid;
- float x;
- float y;
- float z;
- uint32 actionFlag;
- uint32 delay;
-};
-typedef std::vector<TaxiPathNode> TaxiPathNodeList;
+typedef std::vector<TaxiPathNodeEntry const*> TaxiPathNodeList;
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
#define TaxiMaskSize 12
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f7e70a60b9d..829a9a1782d 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -19362,30 +19362,30 @@ void Player::ContinueTaxiFlight()
float distPrev = MAP_SIZE*MAP_SIZE;
float distNext =
- (nodeList[0].x-GetPositionX())*(nodeList[0].x-GetPositionX())+
- (nodeList[0].y-GetPositionY())*(nodeList[0].y-GetPositionY())+
- (nodeList[0].z-GetPositionZ())*(nodeList[0].z-GetPositionZ());
+ (nodeList[0]->x-GetPositionX())*(nodeList[0]->x-GetPositionX())+
+ (nodeList[0]->y-GetPositionY())*(nodeList[0]->y-GetPositionY())+
+ (nodeList[0]->z-GetPositionZ())*(nodeList[0]->z-GetPositionZ());
for (uint32 i = 1; i < nodeList.size(); ++i)
{
- TaxiPathNode const& node = nodeList[i];
- TaxiPathNode const& prevNode = nodeList[i-1];
+ TaxiPathNodeEntry const* node = nodeList[i];
+ TaxiPathNodeEntry const* prevNode = nodeList[i-1];
// skip nodes at another map
- if (node.mapid != GetMapId())
+ if (node->mapid != GetMapId())
continue;
distPrev = distNext;
distNext =
- (node.x-GetPositionX())*(node.x-GetPositionX())+
- (node.y-GetPositionY())*(node.y-GetPositionY())+
- (node.z-GetPositionZ())*(node.z-GetPositionZ());
+ (node->x-GetPositionX())*(node->x-GetPositionX())+
+ (node->y-GetPositionY())*(node->y-GetPositionY())+
+ (node->z-GetPositionZ())*(node->z-GetPositionZ());
float distNodes =
- (node.x-prevNode.x)*(node.x-prevNode.x)+
- (node.y-prevNode.y)*(node.y-prevNode.y)+
- (node.z-prevNode.z)*(node.z-prevNode.z);
+ (node->x-prevNode->x)*(node->x-prevNode->x)+
+ (node->y-prevNode->y)*(node->y-prevNode->y)+
+ (node->z-prevNode->z)*(node->z-prevNode->z);
if (distNext + distPrev < distNodes)
{
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index e06b76f1c96..ede174a741c 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -205,22 +205,22 @@ struct keyFrame
bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
{
- TransportPath path;
- objmgr.GetTransportPathNodes(pathid, path);
-
- if (path.Empty())
+ if (pathid >= sTaxiPathNodesByPath.size())
return false;
+ TaxiPathNodeList const& path = sTaxiPathNodesByPath[pathid];
+
std::vector<keyFrame> keyFrames;
int mapChange = 0;
mapids.clear();
- for (size_t i = 1; i < path.Size() - 1; ++i)
+ for (size_t i = 1; i < path.size() - 1; ++i)
{
if (mapChange == 0)
{
- if ((path[i].mapid == path[i+1].mapid))
+ TaxiPathNodeEntry const* node_i = path[i];
+ if (node_i->mapid == path[i+1]->mapid)
{
- keyFrame k(path[i].x, path[i].y, path[i].z, path[i].mapid, path[i].actionFlag, path[i].delay);
+ keyFrame k(node_i->x, node_i->y, node_i->z, node_i->mapid, node_i->actionFlag, node_i->delay);
keyFrames.push_back(k);
mapids.insert(k.mapid);
}
diff --git a/src/server/game/Entities/Transport/Transport.h b/src/server/game/Entities/Transport/Transport.h
index 25b9ade1461..0bc3322ce35 100644
--- a/src/server/game/Entities/Transport/Transport.h
+++ b/src/server/game/Entities/Transport/Transport.h
@@ -27,35 +27,6 @@
#include <set>
#include <string>
-class TransportPath
-{
- public:
- struct PathNode
- {
- uint32 mapid;
- float x,y,z;
- uint32 actionFlag;
- uint32 delay;
- };
-
- void SetLength(const unsigned int sz)
- {
- i_nodes.resize(sz);
- }
-
- unsigned int Size(void) const { return i_nodes.size(); }
- bool Empty(void) const { return i_nodes.empty(); }
- void Resize(unsigned int sz) { i_nodes.resize(sz); }
- void Clear(void) { i_nodes.clear(); }
- PathNode* GetNodes(void) { return static_cast<PathNode *>(&i_nodes[0]); }
-
- PathNode& operator[](const unsigned int idx) { return i_nodes[idx]; }
- const PathNode& operator()(const unsigned int idx) const { return i_nodes[idx]; }
-
- protected:
- std::vector<PathNode> i_nodes;
-};
-
class Transport : public GameObject
{
public:
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 99e20d0d690..acdadc57dd8 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -5494,31 +5494,10 @@ void ObjectMgr::GetTaxiPathNodes(uint32 path, Path &pathnodes, std::vector<uint3
for (size_t i = 0; i < nodeList.size(); ++i)
{
- pathnodes[ i ].x = nodeList[i].x;
- pathnodes[ i ].y = nodeList[i].y;
- pathnodes[ i ].z = nodeList[i].z;
-
- mapIds[i] = nodeList[i].mapid;
- }
-}
-
-void ObjectMgr::GetTransportPathNodes(uint32 path, TransportPath &pathnodes)
-{
- if (path >= sTaxiPathNodesByPath.size())
- return;
-
- TaxiPathNodeList& nodeList = sTaxiPathNodesByPath[path];
-
- pathnodes.Resize(nodeList.size());
-
- for (size_t i = 0; i < nodeList.size(); ++i)
- {
- pathnodes[ i ].mapid = nodeList[i].mapid;
- pathnodes[ i ].x = nodeList[i].x;
- pathnodes[ i ].y = nodeList[i].y;
- pathnodes[ i ].z = nodeList[i].z;
- pathnodes[ i ].actionFlag = nodeList[i].actionFlag;
- pathnodes[ i ].delay = nodeList[i].delay;
+ pathnodes[i].x = nodeList[i]->x;
+ pathnodes[i].y = nodeList[i]->y;
+ pathnodes[i].z = nodeList[i]->z;
+ mapIds[i] = nodeList[i]->mapid;
}
}
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 824eb237756..1d9e95fbf00 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -474,7 +474,6 @@ class ObjectMgr
void GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost);
uint32 GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team = false);
void GetTaxiPathNodes(uint32 path, Path &pathnodes, std::vector<uint32>& mapIds);
- void GetTransportPathNodes(uint32 path, TransportPath &pathnodes);
Quest const* GetQuestTemplate(uint32 quest_id) const
{