diff options
-rw-r--r-- | src/game/CreatureAISelector.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index bac4f3a4973..f950e9f508c 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -55,7 +55,7 @@ namespace FactorySelector // select by NPC flags if(!ai_factory) { - if(creature->isVehicle()) + if(creature->isVehicle() || creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK)) ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); else if(creature->isGuard()) ai_factory = ai_registry.GetRegistryItem("GuardAI"); |