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-rw-r--r--src/game/CreatureAISelector.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp
index bac4f3a4973..f950e9f508c 100644
--- a/src/game/CreatureAISelector.cpp
+++ b/src/game/CreatureAISelector.cpp
@@ -55,7 +55,7 @@ namespace FactorySelector
// select by NPC flags
if(!ai_factory)
{
- if(creature->isVehicle())
+ if(creature->isVehicle() || creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
else if(creature->isGuard())
ai_factory = ai_registry.GetRegistryItem("GuardAI");