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-rw-r--r--sql/updates/world/2015_12_09_00_world.sql5
-rw-r--r--src/common/Common.h1
-rw-r--r--src/server/game/DataStores/DBCStores.cpp2
-rw-r--r--src/server/game/DataStores/DBCStructure.h15
-rw-r--r--src/server/game/Entities/Player/Player.cpp33
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp14
-rw-r--r--src/server/game/Handlers/TaxiHandler.cpp64
-rw-r--r--src/server/game/Maps/TransportMgr.cpp8
-rw-r--r--src/server/game/Maps/TransportMgr.h2
-rw-r--r--src/server/game/Movement/MotionMaster.cpp3
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp109
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h38
-rw-r--r--src/server/game/Movement/Waypoints/Path.h100
-rw-r--r--src/server/game/Quests/QuestDef.cpp3
-rw-r--r--src/server/scripts/Commands/cs_ticket.cpp27
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp68
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp80
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp164
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp14
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h23
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp42
23 files changed, 425 insertions, 396 deletions
diff --git a/sql/updates/world/2015_12_09_00_world.sql b/sql/updates/world/2015_12_09_00_world.sql
new file mode 100644
index 00000000000..cfa8399c350
--- /dev/null
+++ b/sql/updates/world/2015_12_09_00_world.sql
@@ -0,0 +1,5 @@
+UPDATE `creature_template` SET `ScriptName`='npc_brann_bronzebeard_ulduar_intro' WHERE `entry`=33579;
+DELETE FROM `spell_linked_spell` WHERE `spell_trigger`=48750 AND `spell_effect`=48770;
+DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_gen_burning_depths_necrolyte_image';
+INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
+(48750, 'spell_gen_burning_depths_necrolyte_image');
diff --git a/src/common/Common.h b/src/common/Common.h
index 09d64acc795..4c209f89ec8 100644
--- a/src/common/Common.h
+++ b/src/common/Common.h
@@ -39,6 +39,7 @@
#include <sstream>
#include <algorithm>
#include <memory>
+#include <vector>
#include "Debugging/Errors.h"
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index d9061dfb106..e268b376b34 100644
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -570,7 +570,7 @@ void LoadDBCStores(const std::string& dataPath)
// fill data
for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if (TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
- sTaxiPathNodesByPath[entry->PathID].set(entry->NodeIndex, entry);
+ sTaxiPathNodesByPath[entry->PathID][entry->NodeIndex] = entry;
// Initialize global taxinodes mask
// include existed nodes that have at least single not spell base (scripted) path
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index c680494cd72..092ef714145 100644
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -22,13 +22,8 @@
#include "Common.h"
#include "DBCEnums.h"
#include "Define.h"
-#include "Path.h"
#include "Util.h"
-#include <map>
-#include <set>
-#include <vector>
-
// Structures using to access raw DBC data and required packing to portability
#pragma pack(push, 1)
@@ -2211,15 +2206,7 @@ struct TaxiPathBySourceAndDestination
typedef std::map<uint32, TaxiPathBySourceAndDestination> TaxiPathSetForSource;
typedef std::map<uint32, TaxiPathSetForSource> TaxiPathSetBySource;
-struct TaxiPathNodePtr
-{
- TaxiPathNodePtr() : i_ptr(NULL) { }
- TaxiPathNodePtr(TaxiPathNodeEntry const* ptr) : i_ptr(ptr) { }
- TaxiPathNodeEntry const* i_ptr;
- operator TaxiPathNodeEntry const& () const { return *i_ptr; }
-};
-
-typedef Path<TaxiPathNodePtr, TaxiPathNodeEntry const> TaxiPathNodeList;
+typedef std::vector<TaxiPathNodeEntry const*> TaxiPathNodeList;
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
#define TaxiMaskSize 14
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index a4f55d0c257..9556a55c4e1 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -21158,6 +21158,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
// fill destinations path tail
uint32 sourcepath = 0;
uint32 totalcost = 0;
+ uint32 firstcost = 0;
uint32 prevnode = sourcenode;
uint32 lastnode = 0;
@@ -21176,6 +21177,8 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
}
totalcost += cost;
+ if (i == 1)
+ firstcost = cost;
if (prevnode == sourcenode)
sourcepath = path;
@@ -21214,8 +21217,6 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
}
//Checks and preparations done, DO FLIGHT
- ModifyMoney(-(int32)totalcost);
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN, 1);
// prevent stealth flight
@@ -21226,11 +21227,15 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc
TaxiNodesEntry const* lastPathNode = sTaxiNodesStore.LookupEntry(nodes[nodes.size()-1]);
ASSERT(lastPathNode);
m_taxi.ClearTaxiDestinations();
+ ModifyMoney(-(int32)totalcost);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost);
TeleportTo(lastPathNode->map_id, lastPathNode->x, lastPathNode->y, lastPathNode->z, GetOrientation());
return false;
}
else
{
+ ModifyMoney(-(int32)firstcost);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, firstcost);
GetSession()->SendActivateTaxiReply(ERR_TAXIOK);
GetSession()->SendDoFlight(mount_display_id, sourcepath);
}
@@ -21281,30 +21286,30 @@ void Player::ContinueTaxiFlight()
float distPrev = MAP_SIZE*MAP_SIZE;
float distNext =
- (nodeList[0].LocX-GetPositionX())*(nodeList[0].LocX-GetPositionX())+
- (nodeList[0].LocY-GetPositionY())*(nodeList[0].LocY-GetPositionY())+
- (nodeList[0].LocZ-GetPositionZ())*(nodeList[0].LocZ-GetPositionZ());
+ (nodeList[0]->LocX - GetPositionX())*(nodeList[0]->LocX - GetPositionX()) +
+ (nodeList[0]->LocY - GetPositionY())*(nodeList[0]->LocY - GetPositionY()) +
+ (nodeList[0]->LocZ - GetPositionZ())*(nodeList[0]->LocZ - GetPositionZ());
for (uint32 i = 1; i < nodeList.size(); ++i)
{
- TaxiPathNodeEntry const& node = nodeList[i];
- TaxiPathNodeEntry const& prevNode = nodeList[i-1];
+ TaxiPathNodeEntry const* node = nodeList[i];
+ TaxiPathNodeEntry const* prevNode = nodeList[i-1];
// skip nodes at another map
- if (node.MapID != GetMapId())
+ if (node->MapID != GetMapId())
continue;
distPrev = distNext;
distNext =
- (node.LocX-GetPositionX())*(node.LocX-GetPositionX())+
- (node.LocY-GetPositionY())*(node.LocY-GetPositionY())+
- (node.LocZ-GetPositionZ())*(node.LocZ-GetPositionZ());
+ (node->LocX - GetPositionX())*(node->LocX - GetPositionX()) +
+ (node->LocY - GetPositionY())*(node->LocY - GetPositionY()) +
+ (node->LocZ - GetPositionZ())*(node->LocZ - GetPositionZ());
float distNodes =
- (node.LocX-prevNode.LocX)*(node.LocX-prevNode.LocX)+
- (node.LocY-prevNode.LocY)*(node.LocY-prevNode.LocY)+
- (node.LocZ-prevNode.LocZ)*(node.LocZ-prevNode.LocZ);
+ (node->LocX - prevNode->LocX)*(node->LocX - prevNode->LocX) +
+ (node->LocY - prevNode->LocY)*(node->LocY - prevNode->LocY) +
+ (node->LocZ - prevNode->LocZ)*(node->LocZ - prevNode->LocZ);
if (distNext + distPrev < distNodes)
{
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index a031840a1d8..94d0fa5697c 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -952,6 +952,8 @@ class PlayerTaxi
m_TaxiDestinations.pop_front();
return GetTaxiDestination();
}
+
+ std::deque<uint32> const& GetPath() const { return m_TaxiDestinations; }
bool empty() const { return m_TaxiDestinations.empty(); }
friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 7b701f681b5..85d770e2ceb 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -3990,7 +3990,7 @@ void ObjectMgr::LoadQuests()
"ItemDrop1, ItemDrop2, ItemDrop3, ItemDrop4, ItemDropQuantity1, ItemDropQuantity2, ItemDropQuantity3, ItemDropQuantity4, "
// 87 88 89 90 91 92 93 94 95 96 97 98
"RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, "
- // 99 100 101 102 103
+ // 99 100 101 102 103
"Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4"
" FROM quest_template");
if (!result)
@@ -4011,7 +4011,7 @@ void ObjectMgr::LoadQuests()
} while (result->NextRow());
std::map<uint32, uint32> usedMailTemplates;
-
+
// Load `quest_details`
// 0 1 2 3 4 5 6 7 8
result = WorldDatabase.Query("SELECT ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4 FROM quest_details");
@@ -5090,13 +5090,13 @@ void ObjectMgr::LoadEventScripts()
{
for (size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
{
- TaxiPathNodeEntry const& node = sTaxiPathNodesByPath[path_idx][node_idx];
+ TaxiPathNodeEntry const* node = sTaxiPathNodesByPath[path_idx][node_idx];
- if (node.ArrivalEventID)
- evt_scripts.insert(node.ArrivalEventID);
+ if (node->ArrivalEventID)
+ evt_scripts.insert(node->ArrivalEventID);
- if (node.DepartureEventID)
- evt_scripts.insert(node.DepartureEventID);
+ if (node->DepartureEventID)
+ evt_scripts.insert(node->DepartureEventID);
}
}
diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp
index af0f5b0fc75..a671250c17d 100644
--- a/src/server/game/Handlers/TaxiHandler.cpp
+++ b/src/server/game/Handlers/TaxiHandler.cpp
@@ -24,7 +24,6 @@
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
-#include "Path.h"
#include "WaypointMovementGenerator.h"
void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvData)
@@ -212,7 +211,7 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData)
MovementInfo movementInfo; // used only for proper packet read
ReadMovementInfo(recvData, &movementInfo);
- recvData.read_skip<uint32>(); // unk
+ recvData.read_skip<uint32>(); // spline id
// in taxi flight packet received in 2 case:
// 1) end taxi path in far (multi-node) flight
@@ -220,59 +219,32 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData)
// we need process only (1)
uint32 curDest = GetPlayer()->m_taxi.GetTaxiDestination();
- if (!curDest)
- return;
-
- TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest);
-
- // far teleport case
- if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId())
+ if (curDest)
{
- if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
- {
- // short preparations to continue flight
- FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
-
- flight->SetCurrentNodeAfterTeleport();
- TaxiPathNodeEntry const& node = flight->GetPath()[flight->GetCurrentNode()];
- flight->SkipCurrentNode();
+ TaxiNodesEntry const* curDestNode = sTaxiNodesStore.LookupEntry(curDest);
- GetPlayer()->TeleportTo(curDestNode->map_id, node.LocX, node.LocY, node.LocZ, GetPlayer()->GetOrientation());
- }
- return;
- }
-
- uint32 destinationnode = GetPlayer()->m_taxi.NextTaxiDestination();
- if (destinationnode > 0) // if more destinations to go
- {
- // current source node for next destination
- uint32 sourcenode = GetPlayer()->m_taxi.GetTaxiSource();
-
- // Add to taximask middle hubs in taxicheat mode (to prevent having player with disabled taxicheat and not having back flight path)
- if (GetPlayer()->isTaxiCheater())
+ // far teleport case
+ if (curDestNode && curDestNode->map_id != GetPlayer()->GetMapId())
{
- if (GetPlayer()->m_taxi.SetTaximaskNode(sourcenode))
+ if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
{
- WorldPacket data(SMSG_NEW_TAXI_PATH, 0);
- _player->GetSession()->SendPacket(&data);
- }
- }
+ // short preparations to continue flight
+ FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
- TC_LOG_DEBUG("network", "WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode);
+ flight->SetCurrentNodeAfterTeleport();
+ TaxiPathNodeEntry const* node = flight->GetPath()[flight->GetCurrentNode()];
+ flight->SkipCurrentNode();
- uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam());
-
- uint32 path, cost;
- sObjectMgr->GetTaxiPath(sourcenode, destinationnode, path, cost);
+ GetPlayer()->TeleportTo(curDestNode->map_id, node->LocX, node->LocY, node->LocZ, GetPlayer()->GetOrientation());
+ }
+ }
- if (path && mountDisplayId)
- SendDoFlight(mountDisplayId, path, 1); // skip start fly node
- else
- GetPlayer()->m_taxi.ClearTaxiDestinations(); // clear problematic path and next
return;
}
- else
- GetPlayer()->m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
+
+ // at this point only 1 node is expected (final destination)
+ if (GetPlayer()->m_taxi.GetPath().size() != 1)
+ return;
GetPlayer()->CleanupAfterTaxiFlight();
GetPlayer()->SetFallInformation(0, GetPlayer()->GetPositionZ());
diff --git a/src/server/game/Maps/TransportMgr.cpp b/src/server/game/Maps/TransportMgr.cpp
index dadc2eeeac3..e5815a415e7 100644
--- a/src/server/game/Maps/TransportMgr.cpp
+++ b/src/server/game/Maps/TransportMgr.cpp
@@ -112,7 +112,7 @@ void TransportMgr::GeneratePath(GameObjectTemplate const* goInfo, TransportTempl
Movement::PointsArray splinePath, allPoints;
bool mapChange = false;
for (size_t i = 0; i < path.size(); ++i)
- allPoints.push_back(G3D::Vector3(path[i].LocX, path[i].LocY, path[i].LocZ));
+ allPoints.push_back(G3D::Vector3(path[i]->LocX, path[i]->LocY, path[i]->LocZ));
// Add extra points to allow derivative calculations for all path nodes
allPoints.insert(allPoints.begin(), allPoints.front().lerp(allPoints[1], -0.2f));
@@ -128,8 +128,8 @@ void TransportMgr::GeneratePath(GameObjectTemplate const* goInfo, TransportTempl
{
if (!mapChange)
{
- TaxiPathNodeEntry const& node_i = path[i];
- if (i != path.size() - 1 && (node_i.Flags & 1 || node_i.MapID != path[i + 1].MapID))
+ TaxiPathNodeEntry const* node_i = path[i];
+ if (i != path.size() - 1 && (node_i->Flags & 1 || node_i->MapID != path[i + 1]->MapID))
{
keyFrames.back().Teleport = true;
mapChange = true;
@@ -142,7 +142,7 @@ void TransportMgr::GeneratePath(GameObjectTemplate const* goInfo, TransportTempl
k.InitialOrientation = Position::NormalizeOrientation(std::atan2(h.y, h.x) + float(M_PI));
keyFrames.push_back(k);
- splinePath.push_back(G3D::Vector3(node_i.LocX, node_i.LocY, node_i.LocZ));
+ splinePath.push_back(G3D::Vector3(node_i->LocX, node_i->LocY, node_i->LocZ));
transport->mapsUsed.insert(k.Node->MapID);
}
}
diff --git a/src/server/game/Maps/TransportMgr.h b/src/server/game/Maps/TransportMgr.h
index fff7b9d8afa..c273ea7fb15 100644
--- a/src/server/game/Maps/TransportMgr.h
+++ b/src/server/game/Maps/TransportMgr.h
@@ -37,7 +37,7 @@ typedef std::unordered_map<uint32, std::set<uint32> > TransportInstanceMap;
struct KeyFrame
{
- explicit KeyFrame(TaxiPathNodeEntry const& _node) : Index(0), Node(&_node), InitialOrientation(0.0f),
+ explicit KeyFrame(TaxiPathNodeEntry const* node) : Index(0), Node(node), InitialOrientation(0.0f),
DistSinceStop(-1.0f), DistUntilStop(-1.0f), DistFromPrev(-1.0f), TimeFrom(0.0f), TimeTo(0.0f),
Teleport(false), ArriveTime(0), DepartureTime(0), Spline(NULL), NextDistFromPrev(0.0f), NextArriveTime(0)
{
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index b69322f5720..2bcb4aeb3b3 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -563,7 +563,8 @@ void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
if (path < sTaxiPathNodesByPath.size())
{
TC_LOG_DEBUG("misc", "%s taxi to (Path %u node %u)", _owner->GetName().c_str(), path, pathnode);
- FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path], pathnode);
+ FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(pathnode);
+ mgen->LoadPath(_owner->ToPlayer());
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
else
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index f91fc1985d5..8a5ac387f19 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -245,17 +245,62 @@ bool WaypointMovementGenerator<Creature>::GetResetPos(Creature*, float& x, float
uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const
{
- if (i_currentNode >= i_path->size())
- return i_path->size();
+ if (i_currentNode >= i_path.size())
+ return i_path.size();
- uint32 curMapId = (*i_path)[i_currentNode].MapID;
- for (uint32 i = i_currentNode; i < i_path->size(); ++i)
- {
- if ((*i_path)[i].MapID != curMapId)
+ uint32 curMapId = i_path[i_currentNode]->MapID;
+ for (uint32 i = i_currentNode; i < i_path.size(); ++i)
+ if (i_path[i]->MapID != curMapId)
return i;
- }
- return i_path->size();
+ return i_path.size();
+}
+
+#define SKIP_SPLINE_POINT_DISTANCE_SQ (40.0f * 40.0f)
+
+bool IsNodeIncludedInShortenedPath(TaxiPathNodeEntry const* p1, TaxiPathNodeEntry const* p2)
+{
+ return p1->MapID != p2->MapID || std::pow(p1->LocX - p2->LocX, 2) + std::pow(p1->LocY - p2->LocY, 2) > SKIP_SPLINE_POINT_DISTANCE_SQ;
+}
+
+void FlightPathMovementGenerator::LoadPath(Player* player)
+{
+ _pointsForPathSwitch.clear();
+ std::deque<uint32> const& taxi = player->m_taxi.GetPath();
+ for (uint32 src = 0, dst = 1; dst < taxi.size(); src = dst++)
+ {
+ uint32 path, cost;
+ sObjectMgr->GetTaxiPath(taxi[src], taxi[dst], path, cost);
+ if (path > sTaxiPathNodesByPath.size())
+ return;
+
+ TaxiPathNodeList const& nodes = sTaxiPathNodesByPath[path];
+ if (!nodes.empty())
+ {
+ TaxiPathNodeEntry const* start = nodes[0];
+ TaxiPathNodeEntry const* end = nodes[nodes.size() - 1];
+ bool passedPreviousSegmentProximityCheck = false;
+ for (uint32 i = 0; i < nodes.size(); ++i)
+ {
+ if (passedPreviousSegmentProximityCheck || !src || i_path.empty() || IsNodeIncludedInShortenedPath(i_path[i_path.size() - 1], nodes[i]))
+ {
+ if ((!src || (IsNodeIncludedInShortenedPath(start, nodes[i]) && i >= 2)) &&
+ (dst == taxi.size() - 1 || (IsNodeIncludedInShortenedPath(end, nodes[i]) && i < nodes.size() - 1)))
+ {
+ passedPreviousSegmentProximityCheck = true;
+ i_path.push_back(nodes[i]);
+ }
+ }
+ else
+ {
+ i_path.pop_back();
+ --_pointsForPathSwitch.back().PathIndex;
+ }
+ }
+ }
+
+ _pointsForPathSwitch.push_back({ uint32(i_path.size() - 1), int32(cost) });
+ }
}
void FlightPathMovementGenerator::DoInitialize(Player* player)
@@ -296,7 +341,7 @@ void FlightPathMovementGenerator::DoReset(Player* player)
uint32 end = GetPathAtMapEnd();
for (uint32 i = GetCurrentNode(); i != end; ++i)
{
- G3D::Vector3 vertice((*i_path)[i].LocX, (*i_path)[i].LocY, (*i_path)[i].LocZ);
+ G3D::Vector3 vertice(i_path[i]->LocX, i_path[i]->LocY, i_path[i]->LocZ);
init.Path().push_back(vertice);
}
init.SetFirstPointId(GetCurrentNode());
@@ -313,9 +358,21 @@ bool FlightPathMovementGenerator::DoUpdate(Player* player, uint32 /*diff*/)
bool departureEvent = true;
do
{
- DoEventIfAny(player, (*i_path)[i_currentNode], departureEvent);
+ DoEventIfAny(player, i_path[i_currentNode], departureEvent);
+ while (!_pointsForPathSwitch.empty() && _pointsForPathSwitch.front().PathIndex <= i_currentNode)
+ {
+ _pointsForPathSwitch.pop_front();
+ player->m_taxi.NextTaxiDestination();
+ if (!_pointsForPathSwitch.empty())
+ {
+ player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, _pointsForPathSwitch.front().Cost);
+ player->ModifyMoney(-_pointsForPathSwitch.front().Cost);
+ }
+ }
+
if (pointId == i_currentNode)
break;
+
if (i_currentNode == _preloadTargetNode)
PreloadEndGrid();
i_currentNode += (uint32)departureEvent;
@@ -324,18 +381,18 @@ bool FlightPathMovementGenerator::DoUpdate(Player* player, uint32 /*diff*/)
while (true);
}
- return i_currentNode < (i_path->size()-1);
+ return i_currentNode < (i_path.size() - 1);
}
void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
{
- if (i_path->empty())
+ if (i_path.empty() || i_currentNode >= i_path.size())
return;
- uint32 map0 = (*i_path)[0].MapID;
- for (size_t i = 1; i < i_path->size(); ++i)
+ uint32 map0 = i_path[i_currentNode]->MapID;
+ for (size_t i = i_currentNode + 1; i < i_path.size(); ++i)
{
- if ((*i_path)[i].MapID != map0)
+ if (i_path[i]->MapID != map0)
{
i_currentNode = i;
return;
@@ -343,19 +400,21 @@ void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
}
}
-void FlightPathMovementGenerator::DoEventIfAny(Player* player, TaxiPathNodeEntry const& node, bool departure)
+void FlightPathMovementGenerator::DoEventIfAny(Player* player, TaxiPathNodeEntry const* node, bool departure)
{
- if (uint32 eventid = departure ? node.DepartureEventID : node.ArrivalEventID)
+ if (uint32 eventid = departure ? node->DepartureEventID : node->ArrivalEventID)
{
- TC_LOG_DEBUG("maps.script", "Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node.NodeIndex, node.PathID, player->GetName().c_str());
+ TC_LOG_DEBUG("maps.script", "Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node->NodeIndex, node->PathID, player->GetName().c_str());
player->GetMap()->ScriptsStart(sEventScripts, eventid, player, player);
}
}
bool FlightPathMovementGenerator::GetResetPos(Player*, float& x, float& y, float& z)
{
- const TaxiPathNodeEntry& node = (*i_path)[i_currentNode];
- x = node.LocX; y = node.LocY; z = node.LocZ;
+ TaxiPathNodeEntry const* node = i_path[i_currentNode];
+ x = node->LocX;
+ y = node->LocY;
+ z = node->LocZ;
return true;
}
@@ -363,11 +422,11 @@ void FlightPathMovementGenerator::InitEndGridInfo()
{
/*! Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will
be reinitialized for each flightmaster at the end of each spline (or stop) in the flight. */
- uint32 nodeCount = (*i_path).size(); //! Number of nodes in path.
- _endMapId = (*i_path)[nodeCount - 1].MapID; //! MapId of last node
+ uint32 nodeCount = i_path.size(); //! Number of nodes in path.
+ _endMapId = i_path[nodeCount - 1]->MapID; //! MapId of last node
_preloadTargetNode = nodeCount - 3;
- _endGridX = (*i_path)[nodeCount - 1].LocX;
- _endGridY = (*i_path)[nodeCount - 1].LocY;
+ _endGridX = i_path[nodeCount - 1]->LocX;
+ _endGridY = i_path[nodeCount - 1]->LocY;
}
void FlightPathMovementGenerator::PreloadEndGrid()
@@ -378,7 +437,7 @@ void FlightPathMovementGenerator::PreloadEndGrid()
// Load the grid
if (endMap)
{
- TC_LOG_DEBUG("misc", "Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path->size()-1));
+ TC_LOG_DEBUG("misc", "Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path.size() - 1));
endMap->LoadGrid(_endGridX, _endGridY);
}
else
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
index eb8533159a9..caf76b5ea19 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
@@ -27,13 +27,8 @@
#include "MovementGenerator.h"
#include "WaypointManager.h"
-#include "Path.h"
-
#include "Player.h"
-#include <vector>
-#include <set>
-
#define FLIGHT_TRAVEL_UPDATE 100
#define STOP_TIME_FOR_PLAYER 3 * MINUTE * IN_MILLISECONDS // 3 Minutes
#define TIMEDIFF_NEXT_WP 250
@@ -42,11 +37,9 @@ template<class T, class P>
class PathMovementBase
{
public:
- PathMovementBase() : i_path(NULL), i_currentNode(0) { }
+ PathMovementBase() : i_path(), i_currentNode(0) { }
virtual ~PathMovementBase() { };
- // template pattern, not defined .. override required
- void LoadPath(T &);
uint32 GetCurrentNode() const { return i_currentNode; }
protected:
@@ -110,30 +103,30 @@ class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium< Crea
* and hence generates ground and activities for the player.
*/
class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, FlightPathMovementGenerator >,
- public PathMovementBase<Player, TaxiPathNodeList const*>
+ public PathMovementBase<Player, TaxiPathNodeList>
{
public:
- explicit FlightPathMovementGenerator(TaxiPathNodeList const& pathnodes, uint32 startNode = 0)
+ explicit FlightPathMovementGenerator(uint32 startNode = 0)
{
- i_path = &pathnodes;
i_currentNode = startNode;
_endGridX = 0.0f;
_endGridY = 0.0f;
_endMapId = 0;
_preloadTargetNode = 0;
}
+ void LoadPath(Player* player);
void DoInitialize(Player*);
void DoReset(Player*);
void DoFinalize(Player*);
bool DoUpdate(Player*, uint32);
MovementGeneratorType GetMovementGeneratorType() const override { return FLIGHT_MOTION_TYPE; }
- TaxiPathNodeList const& GetPath() { return *i_path; }
+ TaxiPathNodeList const& GetPath() { return i_path; }
uint32 GetPathAtMapEnd() const;
- bool HasArrived() const { return (i_currentNode >= i_path->size()); }
+ bool HasArrived() const { return (i_currentNode >= i_path.size()); }
void SetCurrentNodeAfterTeleport();
void SkipCurrentNode() { ++i_currentNode; }
- void DoEventIfAny(Player* player, TaxiPathNodeEntry const& node, bool departure);
+ void DoEventIfAny(Player* player, TaxiPathNodeEntry const* node, bool departure);
bool GetResetPos(Player*, float& x, float& y, float& z);
@@ -141,9 +134,18 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, Flig
void PreloadEndGrid();
private:
- float _endGridX; //! X coord of last node location
- float _endGridY; //! Y coord of last node location
- uint32 _endMapId; //! map Id of last node location
- uint32 _preloadTargetNode; //! node index where preloading starts
+
+ float _endGridX; //! X coord of last node location
+ float _endGridY; //! Y coord of last node location
+ uint32 _endMapId; //! map Id of last node location
+ uint32 _preloadTargetNode; //! node index where preloading starts
+
+ struct TaxiNodeChangeInfo
+ {
+ uint32 PathIndex;
+ int32 Cost;
+ };
+
+ std::deque<TaxiNodeChangeInfo> _pointsForPathSwitch; //! node indexes and costs where TaxiPath changes
};
#endif
diff --git a/src/server/game/Movement/Waypoints/Path.h b/src/server/game/Movement/Waypoints/Path.h
deleted file mode 100644
index bb8abc37eb3..00000000000
--- a/src/server/game/Movement/Waypoints/Path.h
+++ /dev/null
@@ -1,100 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef TRINITYCORE_PATH_H
-#define TRINITYCORE_PATH_H
-
-#include "Common.h"
-#include <deque>
-
-struct PathNode
-{
- PathNode(): x(0.0f), y(0.0f), z(0.0f) { }
- PathNode(float _x, float _y, float _z): x(_x), y(_y), z(_z) { }
- float x, y, z;
-};
-template<typename PathElem, typename PathNode = PathElem>
-
-class Path
-{
- public:
- size_t size() const { return i_nodes.size(); }
- bool empty() const { return i_nodes.empty(); }
- void resize(unsigned int sz) { i_nodes.resize(sz); }
- void clear() { i_nodes.clear(); }
- void erase(uint32 idx) { i_nodes.erase(i_nodes.begin()+idx); }
- void crop(unsigned int start, unsigned int end)
- {
- while (start && !i_nodes.empty())
- {
- i_nodes.pop_front();
- --start;
- }
-
- while (end && !i_nodes.empty())
- {
- i_nodes.pop_back();
- --end;
- }
- }
-
- float GetTotalLength(uint32 start, uint32 end) const
- {
- float len = 0.0f;
- for (uint32 idx=start+1; idx < end; ++idx)
- {
- PathNode const& node = i_nodes[idx];
- PathNode const& prev = i_nodes[idx-1];
- float xd = node.x - prev.x;
- float yd = node.y - prev.y;
- float zd = node.z - prev.z;
- len += std::sqrt(xd*xd + yd*yd + zd*zd);
- }
- return len;
- }
-
- float GetTotalLength() const { return GetTotalLength(0, size()); }
-
- float GetPassedLength(uint32 curnode, float x, float y, float z) const
- {
- float len = GetTotalLength(0, curnode);
-
- if (curnode > 0)
- {
- PathNode const& node = i_nodes[curnode-1];
- float xd = x - node.x;
- float yd = y - node.y;
- float zd = z - node.z;
- len += std::sqrt(xd*xd + yd*yd + zd*zd);
- }
-
- return len;
- }
-
- PathNode& operator[](size_t idx) { return i_nodes[idx]; }
- PathNode const& operator[](size_t idx) const { return i_nodes[idx]; }
-
- void set(size_t idx, PathElem elem) { i_nodes[idx] = elem; }
-
- protected:
- std::deque<PathElem> i_nodes;
-};
-
-typedef Path<PathNode> SimplePath;
-
-#endif
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 4fce8d9adde..58bc4915d3f 100644
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -102,6 +102,9 @@ Quest::Quest(Field* questRecord)
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
ObjectiveText[i] = questRecord[100+i].GetString();
+ EmoteOnIncomplete = 0;
+ EmoteOnComplete = 0;
+
//int32 VerifiedBuild = questRecord[104].GetInt32();
_reqItemsCount = 0;
diff --git a/src/server/scripts/Commands/cs_ticket.cpp b/src/server/scripts/Commands/cs_ticket.cpp
index 5fc3cc618e5..b609dfe18dd 100644
--- a/src/server/scripts/Commands/cs_ticket.cpp
+++ b/src/server/scripts/Commands/cs_ticket.cpp
@@ -113,7 +113,7 @@ public:
// If assigned to different player other than current, leave
//! Console can override though
- Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
+ Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
if (player && ticket->IsAssignedNotTo(player->GetGUID()))
{
handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId(), target.c_str());
@@ -146,7 +146,7 @@ public:
// Ticket should be assigned to the player who tries to close it.
// Console can override though
- Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
+ Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
if (player && ticket->IsAssignedNotTo(player->GetGUID()))
{
handler->PSendSysMessage(LANG_COMMAND_TICKETCANNOTCLOSE, ticket->GetId());
@@ -190,7 +190,7 @@ public:
// Cannot comment ticket assigned to someone else
//! Console excluded
- Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
+ Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
if (player && ticket->IsAssignedNotTo(player->GetGUID()))
{
handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId());
@@ -220,7 +220,9 @@ public:
if (!*args)
return false;
- uint32 ticketId = atoi(args);
+ char* ticketIdStr = strtok((char*)args, " ");
+ uint32 ticketId = atoi(ticketIdStr);
+
GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
if (!ticket || ticket->IsClosed() || ticket->IsCompleted())
{
@@ -228,6 +230,21 @@ public:
return true;
}
+ char* response = strtok(NULL, "\n");
+ if (response)
+ {
+ // Cannot add response to ticket, assigned to someone else
+ //! Console excluded
+ Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
+ if (player && ticket->IsAssignedNotTo(player->GetGUID()))
+ {
+ handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId());
+ return true;
+ }
+
+ ticket->AppendResponse(response);
+ }
+
if (Player* player = ticket->GetPlayer())
ticket->SendResponse(player->GetSession());
@@ -476,7 +493,7 @@ public:
// Cannot add response to ticket, assigned to someone else
//! Console excluded
- Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
+ Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
if (player && ticket->IsAssignedNotTo(player->GetGUID()))
{
handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId());
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
index f5842181358..2ca55ee570b 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
@@ -49,6 +49,11 @@ enum Misc
ACHIEV_MAKE_QUICK_WERK_OF_HIM_STARTING_EVENT = 10286
};
+enum HatefulThreatAmounts
+{
+ HATEFUL_THREAT_AMT = 1000,
+};
+
class boss_patchwerk : public CreatureScript
{
public:
@@ -92,8 +97,8 @@ public:
_EnterCombat();
Enraged = false;
Talk(SAY_AGGRO);
- events.ScheduleEvent(EVENT_HATEFUL, 1000);
- events.ScheduleEvent(EVENT_BERSERK, 360000);
+ events.ScheduleEvent(EVENT_HATEFUL, 1 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_BERSERK, 6 * MINUTE * IN_MILLISECONDS);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_MAKE_QUICK_WERK_OF_HIM_STARTING_EVENT);
}
@@ -111,37 +116,68 @@ public:
{
case EVENT_HATEFUL:
{
- //Cast Hateful strike on the player with the highest
- //amount of HP within melee distance
- uint32 MostHP = 0;
- Unit* pMostHPTarget = NULL;
+ // Hateful Strike targets the highest non-MT threat in melee range on 10man
+ // and the higher HP target out of the two highest non-MT threats in melee range on 25man
+ float MostThreat = 0.0f;
+ Unit* secondThreatTarget = NULL;
+ Unit* thirdThreatTarget = NULL;
+
std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i)
- {
+ { // find second highest
Unit* target = (*i)->getTarget();
- if (target->IsAlive() && target != me->GetVictim() && target->GetHealth() > MostHP && me->IsWithinMeleeRange(target))
+ if (target->IsAlive() && target != me->GetVictim() && (*i)->getThreat() >= MostThreat && me->IsWithinMeleeRange(target))
+ {
+ MostThreat = (*i)->getThreat();
+ secondThreatTarget = target;
+ }
+ }
+
+ if (secondThreatTarget && Is25ManRaid())
+ { // find third highest
+ MostThreat = 0.0f;
+ i = me->getThreatManager().getThreatList().begin();
+ for (; i != me->getThreatManager().getThreatList().end(); ++i)
{
- MostHP = target->GetHealth();
- pMostHPTarget = target;
+ Unit* target = (*i)->getTarget();
+ if (target->IsAlive() && target != me->GetVictim() && target != secondThreatTarget && (*i)->getThreat() >= MostThreat && me->IsWithinMeleeRange(target))
+ {
+ MostThreat = (*i)->getThreat();
+ thirdThreatTarget = target;
+ }
}
}
- if (!pMostHPTarget)
- pMostHPTarget = me->GetVictim();
+ Unit* pHatefulTarget = NULL;
+ if (!thirdThreatTarget)
+ pHatefulTarget = secondThreatTarget;
+ else if (secondThreatTarget)
+ pHatefulTarget = (secondThreatTarget->GetHealth() < thirdThreatTarget->GetHealth()) ? thirdThreatTarget : secondThreatTarget;
+
+ if (!pHatefulTarget)
+ pHatefulTarget = me->GetVictim();
+
+ DoCast(pHatefulTarget, SPELL_HATEFUL_STRIKE, true);
- DoCast(pMostHPTarget, SPELL_HATEFUL_STRIKE, true);
+ // add threat to highest threat targets
+ if (me->GetVictim() && me->IsWithinMeleeRange(me->GetVictim()))
+ me->getThreatManager().addThreat(me->GetVictim(), HATEFUL_THREAT_AMT);
+ if (secondThreatTarget)
+ me->getThreatManager().addThreat(secondThreatTarget, HATEFUL_THREAT_AMT);
+ if (thirdThreatTarget)
+ me->getThreatManager().addThreat(thirdThreatTarget, HATEFUL_THREAT_AMT); // this will only ever be used in 25m
- events.ScheduleEvent(EVENT_HATEFUL, 1000);
+ events.ScheduleEvent(EVENT_HATEFUL, 1 * IN_MILLISECONDS);
break;
}
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK, true);
Talk(EMOTE_BERSERK);
- events.ScheduleEvent(EVENT_SLIME, 2000);
+ events.ScheduleEvent(EVENT_SLIME, 2 * IN_MILLISECONDS);
break;
case EVENT_SLIME:
DoCastVictim(SPELL_SLIME_BOLT, true);
- events.ScheduleEvent(EVENT_SLIME, 2000);
+ events.ScheduleEvent(EVENT_SLIME, 2 * IN_MILLISECONDS);
break;
}
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index ee482c23d1b..02a7aa570e5 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -43,6 +43,7 @@ enum Spells
SPELL_BERSERK = 26662,
SPELL_DIES = 29357,
SPELL_CHILL = 28547,
+ SPELL_CHECK_RESISTS = 60539,
};
enum Phases
@@ -67,7 +68,8 @@ enum Events
EVENT_EXPLOSION,
EVENT_LAND,
EVENT_GROUND,
- EVENT_BIRTH
+ EVENT_BIRTH,
+ EVENT_CHECK_RESISTS
};
enum Misc
@@ -90,10 +92,9 @@ class boss_sapphiron : public CreatureScript
struct boss_sapphironAI : public BossAI
{
boss_sapphironAI(Creature* creature) :
- BossAI(creature, BOSS_SAPPHIRON), _map(me->GetMap())
+ BossAI(creature, BOSS_SAPPHIRON), _iceboltCount(0), _map(me->GetMap())
{
Initialize();
- _iceboltCount = 0;
}
void Initialize()
@@ -101,7 +102,6 @@ class boss_sapphiron : public CreatureScript
_phase = PHASE_NULL;
_canTheHundredClub = true;
- _checkFrostResistTimer = 5 * IN_MILLISECONDS;
}
void InitializeAI() override
@@ -123,7 +123,16 @@ class boss_sapphiron : public CreatureScript
_Reset();
if (_phase == PHASE_FLIGHT)
+ {
ClearIceBlock();
+ me->SetReactState(REACT_AGGRESSIVE);
+ if (me->IsHovering())
+ {
+ me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
+ me->SetHover(false);
+ }
+ me->SetDisableGravity(false);
+ }
Initialize();
}
@@ -134,22 +143,30 @@ class boss_sapphiron : public CreatureScript
me->CastSpell(me, SPELL_FROST_AURA, true);
+ DoCast(me, SPELL_CHECK_RESISTS);
+ events.ScheduleEvent(EVENT_CHECK_RESISTS, 30 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_BERSERK, 15 * MINUTE * IN_MILLISECONDS);
EnterPhaseGround();
-
- CheckPlayersFrostResist();
}
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
{
- if (spell->Id == SPELL_ICEBOLT)
+ switch(spell->Id)
{
- IceBlockMap::iterator itr = _iceblocks.find(target->GetGUID());
- if (itr != _iceblocks.end() && !itr->second)
+ case SPELL_ICEBOLT:
{
- if (GameObject* iceblock = me->SummonGameObject(GO_ICEBLOCK, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, 0, 0, 0, 0, 25))
- itr->second = iceblock->GetGUID();
+ IceBlockMap::iterator itr = _iceblocks.find(target->GetGUID());
+ if (itr != _iceblocks.end() && !itr->second)
+ {
+ if (GameObject* iceblock = me->SummonGameObject(GO_ICEBLOCK, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, 0, 0, 0, 0, 25))
+ itr->second = iceblock->GetGUID();
+ }
+ break;
}
+ case SPELL_CHECK_RESISTS:
+ if (target && target->GetResistance(SPELL_SCHOOL_FROST) > MAX_FROST_RESISTANCE)
+ _canTheHundredClub = false;
+ break;
}
}
@@ -157,8 +174,6 @@ class boss_sapphiron : public CreatureScript
{
_JustDied();
me->CastSpell(me, SPELL_DIES, true);
-
- CheckPlayersFrostResist();
}
void MovementInform(uint32 /*type*/, uint32 id) override
@@ -176,22 +191,6 @@ class boss_sapphiron : public CreatureScript
}
}
- void CheckPlayersFrostResist()
- {
- if (_canTheHundredClub && _map && _map->IsRaid())
- {
- Map::PlayerList const &players = _map->GetPlayers();
- for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
- {
- if (itr->GetSource()->GetResistance(SPELL_SCHOOL_FROST) > MAX_FROST_RESISTANCE)
- {
- _canTheHundredClub = false;
- break;
- }
- }
- }
- }
-
void EnterPhaseGround()
{
_phase = PHASE_GROUND;
@@ -235,23 +234,16 @@ class boss_sapphiron : public CreatureScript
if ((_phase != PHASE_BIRTH && !UpdateVictim()) || !CheckInRoom())
return;
- if (_canTheHundredClub)
- {
- if (_checkFrostResistTimer <= diff)
- {
- CheckPlayersFrostResist();
- _checkFrostResistTimer = 5 * IN_MILLISECONDS;
- }
- else
- _checkFrostResistTimer -= diff;
- }
-
if (_phase == PHASE_GROUND)
{
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
+ case EVENT_CHECK_RESISTS:
+ DoCast(me, SPELL_CHECK_RESISTS);
+ events.ScheduleEvent(EVENT_CHECK_RESISTS, 30 * IN_MILLISECONDS);
+ return;
case EVENT_BERSERK:
Talk(EMOTE_ENRAGE);
DoCast(me, SPELL_BERSERK);
@@ -270,7 +262,6 @@ class boss_sapphiron : public CreatureScript
return;
case EVENT_BLIZZARD:
{
- //DoCastAOE(SPELL_SUMMON_BLIZZARD);
if (Creature* summon = DoSummon(NPC_BLIZZARD, me, 0.0f, urand(25, 30) * IN_MILLISECONDS, TEMPSUMMON_TIMED_DESPAWN))
summon->GetMotionMaster()->MoveRandom(40);
events.ScheduleEvent(EVENT_BLIZZARD, RAID_MODE(20, 7) * IN_MILLISECONDS, 0, PHASE_GROUND);
@@ -300,9 +291,14 @@ class boss_sapphiron : public CreatureScript
{
switch (eventId)
{
+ case EVENT_CHECK_RESISTS:
+ DoCast(me, SPELL_CHECK_RESISTS);
+ events.ScheduleEvent(EVENT_CHECK_RESISTS, 30 * IN_MILLISECONDS);
+ return;
case EVENT_LIFTOFF:
Talk(EMOTE_AIR_PHASE);
me->SetDisableGravity(true);
+ me->SetHover(true);
events.ScheduleEvent(EVENT_ICEBOLT, 1500);
_iceboltCount = RAID_MODE(2, 3);
return;
@@ -346,6 +342,7 @@ class boss_sapphiron : public CreatureScript
case EVENT_LAND:
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
Talk(EMOTE_GROUND_PHASE);
+ me->SetHover(false);
me->SetDisableGravity(false);
events.ScheduleEvent(EVENT_GROUND, 1500);
return;
@@ -406,7 +403,6 @@ class boss_sapphiron : public CreatureScript
uint32 _iceboltCount;
IceBlockMap _iceblocks;
bool _canTheHundredClub;
- uint32 _checkFrostResistTimer;
Map* _map;
};
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
index 61d64413178..b31436f656a 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
@@ -97,9 +97,6 @@ enum Creatures
NPC_MIMIRON_TARGET_BEACON = 33369,
NPC_HODIR_TARGET_BEACON = 33108,
NPC_FREYA_TARGET_BEACON = 33366,
- NPC_LOREKEEPER = 33686, // Hard mode starter
- NPC_BRANZ_BRONZBEARD = 33579,
- NPC_DELORAH = 33701,
NPC_ULDUAR_GAUNTLET_GENERATOR = 33571, // Trigger tied to towers
};
@@ -1167,9 +1164,49 @@ class npc_freya_ward_summon : public CreatureScript
}
};
-//npc lore keeper
-#define GOSSIP_ITEM_1 "Activate secondary defensive systems"
-#define GOSSIP_ITEM_2 "Confirmed"
+enum BrannBronzebeardGossips
+{
+ GOSSIP_MENU_BRANN_BRONZEBEARD = 10355,
+ GOSSIP_OPTION_BRANN_BRONZEBEARD = 0
+};
+
+class npc_brann_bronzebeard_ulduar_intro : public CreatureScript
+{
+ public:
+ npc_brann_bronzebeard_ulduar_intro() : CreatureScript("npc_brann_bronzebeard_ulduar_intro") { }
+
+ struct npc_brann_bronzebeard_ulduar_introAI : public ScriptedAI
+ {
+ npc_brann_bronzebeard_ulduar_introAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _instance = creature->GetInstanceScript();
+ }
+
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
+ {
+ if (menuId == GOSSIP_MENU_BRANN_BRONZEBEARD && gossipListId == GOSSIP_OPTION_BRANN_BRONZEBEARD)
+ {
+ player->PlayerTalkClass->SendCloseGossip();
+ if (Creature* loreKeeper = _instance->GetCreature(DATA_LORE_KEEPER_OF_NORGANNON))
+ loreKeeper->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ }
+ }
+
+ private:
+ InstanceScript* _instance;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetUlduarAI<npc_brann_bronzebeard_ulduar_introAI>(creature);
+ }
+};
+
+enum LoreKeeperGossips
+{
+ GOSSIP_MENU_LORE_KEEPER = 10477,
+ GOSSIP_OPTION_LORE_KEEPER = 0
+};
class npc_lorekeeper : public CreatureScript
{
@@ -1180,6 +1217,7 @@ class npc_lorekeeper : public CreatureScript
{
npc_lorekeeperAI(Creature* creature) : ScriptedAI(creature)
{
+ _instance = creature->GetInstanceScript();
}
void DoAction(int32 action) override
@@ -1187,66 +1225,42 @@ class npc_lorekeeper : public CreatureScript
// Start encounter
if (action == ACTION_SPAWN_VEHICLES)
{
- for (int32 i = 0; i < RAID_MODE(2, 5); ++i)
+ for (uint8 i = 0; i < RAID_MODE(2, 5); ++i)
DoSummon(VEHICLE_SIEGE, PosSiege[i], 3000, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
- for (int32 i = 0; i < RAID_MODE(2, 5); ++i)
+ for (uint8 i = 0; i < RAID_MODE(2, 5); ++i)
DoSummon(VEHICLE_CHOPPER, PosChopper[i], 3000, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
- for (int32 i = 0; i < RAID_MODE(2, 5); ++i)
+ for (uint8 i = 0; i < RAID_MODE(2, 5); ++i)
DoSummon(VEHICLE_DEMOLISHER, PosDemolisher[i], 3000, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
- return;
}
}
- };
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->CLOSE_GOSSIP_MENU();
- InstanceScript* instance = creature->GetInstanceScript();
- if (!instance)
- return true;
- switch (action)
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
{
- case GOSSIP_ACTION_INFO_DEF+1:
- player->PrepareGossipMenu(creature);
- instance->instance->LoadGrid(364, -16); //make sure leviathan is loaded
+ if (menuId == GOSSIP_MENU_LORE_KEEPER && gossipListId == GOSSIP_OPTION_LORE_KEEPER)
+ {
+ player->PlayerTalkClass->SendCloseGossip();
+ _instance->instance->LoadGrid(364, -16); // make sure leviathan is loaded
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- if (Creature* leviathan = instance->instance->GetCreature(instance->GetGuidData(BOSS_LEVIATHAN)))
+ if (Creature* leviathan = _instance->instance->GetCreature(_instance->GetGuidData(BOSS_LEVIATHAN)))
{
leviathan->AI()->DoAction(ACTION_START_HARD_MODE);
- creature->SetVisible(false);
- creature->AI()->DoAction(ACTION_SPAWN_VEHICLES); // spawn the vehicles
- if (Creature* Delorah = creature->FindNearestCreature(NPC_DELORAH, 1000, true))
+ me->SetVisible(false);
+ DoAction(ACTION_SPAWN_VEHICLES); // spawn the vehicles
+ if (Creature* delorah = _instance->GetCreature(DATA_DELLORAH))
{
- if (Creature* Branz = creature->FindNearestCreature(NPC_BRANZ_BRONZBEARD, 1000, true))
+ if (Creature* brann = _instance->GetCreature(DATA_BRANN_BRONZEBEARD_INTRO))
{
- Delorah->GetMotionMaster()->MovePoint(0, Branz->GetPositionX()-4, Branz->GetPositionY(), Branz->GetPositionZ());
- /// @todo Delorah->AI()->Talk(xxxx, Branz->GetGUID()); when reached at branz
+ delorah->GetMotionMaster()->MovePoint(0, brann->GetPositionX() - 4, brann->GetPositionY(), brann->GetPositionZ());
+ /// @todo delorah->AI()->Talk(xxxx, brann->GetGUID()); when reached at branz
}
}
}
- break;
+ }
}
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- InstanceScript* instance = creature->GetInstanceScript();
- if (instance && instance->GetData(BOSS_LEVIATHAN) != DONE && player)
- {
- player->PrepareGossipMenu(creature);
-
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- }
- return true;
- }
+ private:
+ InstanceScript* _instance;
+ };
CreatureAI* GetAI(Creature* creature) const override
{
@@ -1254,56 +1268,6 @@ class npc_lorekeeper : public CreatureScript
}
};
-//enable hardmode
-////npc_brann_bronzebeard this requires more work involving area triggers. if reached this guy speaks through his radio..
-//#define GOSSIP_ITEM_1 "xxxxx"
-//#define GOSSIP_ITEM_2 "xxxxx"
-//
-/*
-class npc_brann_bronzebeard : public CreatureScript
-{
-public:
- npc_brann_bronzebeard() : CreatureScript("npc_brann_bronzebeard") { }
-
- //bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override
- //{
- // player->PlayerTalkClass->ClearMenus();
- // switch (action)
- // {
- // case GOSSIP_ACTION_INFO_DEF+1:
- // if (player)
- // {
- // player->PrepareGossipMenu(creature);
- //
- // player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- // player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- // }
- // break;
- // case GOSSIP_ACTION_INFO_DEF+2:
- // if (player)
- // player->CLOSE_GOSSIP_MENU();
- // if (Creature* Lorekeeper = creature->FindNearestCreature(NPC_LOREKEEPER, 1000, true)) //lore keeper of lorgannon
- // Lorekeeper->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- // break;
- // }
- // return true;
- //}
- //bool OnGossipHello(Player* player, Creature* creature) override
- //{
- // InstanceScript* instance = creature->GetInstanceScript();
- // if (instance && instance->GetData(BOSS_LEVIATHAN) !=DONE)
- // {
- // player->PrepareGossipMenu(creature);
- //
- // player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- // player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- // }
- // return true;
- //}
- //
-}
-*/
-
class go_ulduar_tower : public GameObjectScript
{
public:
@@ -1836,8 +1800,8 @@ void AddSC_boss_flame_leviathan()
new npc_hodirs_fury();
new npc_freyas_ward();
new npc_freya_ward_summon();
+ new npc_brann_bronzebeard_ulduar_intro();
new npc_lorekeeper();
- // new npc_brann_bronzebeard();
new go_ulduar_tower();
new achievement_three_car_garage_demolisher();
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
index 818bb0041a9..6958b5d78a5 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
@@ -749,8 +749,8 @@ class boss_elder_brightleaf : public CreatureScript
case EVENT_SOLAR_FLARE:
{
uint8 stackAmount = 0;
- if (me->GetAura(SPELL_FLUX_AURA))
- stackAmount = me->GetAura(SPELL_FLUX_AURA)->GetStackAmount();
+ if (Aura* aura = me->GetAura(SPELL_FLUX_AURA))
+ stackAmount = aura->GetStackAmount();
me->CastCustomSpell(SPELL_SOLAR_FLARE, SPELLVALUE_MAX_TARGETS, stackAmount, me, false);
events.ScheduleEvent(EVENT_SOLAR_FLARE, urand(5000, 10000));
break;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index 0c7df100f60..f2edfa816a0 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -54,6 +54,15 @@ MinionData const minionData[] =
{ 0, 0, }
};
+ObjectData const creatureData[] =
+{
+ { NPC_BRANN_BRONZEBEARD_INTRO, DATA_BRANN_BRONZEBEARD_INTRO },
+ { NPC_LORE_KEEPER_OF_NORGANNON, DATA_LORE_KEEPER_OF_NORGANNON },
+ { NPC_HIGH_EXPLORER_DELLORAH, DATA_DELLORAH },
+ { NPC_BRONZEBEARD_RADIO, DATA_BRONZEBEARD_RADIO },
+ { 0, 0, }
+};
+
class instance_ulduar : public InstanceMapScript
{
public:
@@ -68,6 +77,7 @@ class instance_ulduar : public InstanceMapScript
LoadDoorData(doorData);
LoadMinionData(minionData);
+ LoadObjectData(creatureData, nullptr);
_algalonTimer = 61;
_maxArmorItemLevel = 0;
@@ -420,6 +430,8 @@ class instance_ulduar : public InstanceMapScript
algalon->AI()->JustSummoned(creature);
break;
}
+
+ InstanceScript::OnCreatureCreate(creature);
}
void OnCreatureRemove(Creature* creature) override
@@ -446,6 +458,8 @@ class instance_ulduar : public InstanceMapScript
default:
break;
}
+
+ InstanceScript::OnCreatureRemove(creature);
}
void OnGameObjectCreate(GameObject* gameObject) override
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
index 9f640c410ef..834ab32864f 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
@@ -80,6 +80,23 @@ enum UlduarNPCs
NPC_YOGG_SARON = 33288,
NPC_ALGALON = 32871,
+ // Flame Leviathan
+ NPC_ULDUAR_COLOSSUS = 33237,
+ NPC_BRANN_BRONZEBEARD_INTRO = 33579,
+ NPC_BRANN_BRONZEBEARD_FLYING_MACHINE = 34119,
+ NPC_BRANN_S_FLYING_MACHINE = 34120,
+ NPC_ARCHMAGE_PENTARUS = 33624,
+ NPC_ARCHMAGE_RHYDIAN = 33696,
+ NPC_LORE_KEEPER_OF_NORGANNON = 33686,
+ NPC_HIGH_EXPLORER_DELLORAH = 33701,
+ NPC_BRONZEBEARD_RADIO = 34054,
+ NPC_FLAME_LEVIATHAN = 33113,
+ NPC_FLAME_LEVIATHAN_SEAT = 33114,
+ NPC_FLAME_LEVIATHAN_TURRET = 33139,
+ NPC_LEVIATHAN_DEFENSE_TURRET = 33142,
+ NPC_OVERLOAD_CONTROL_DEVICE = 33143,
+ NPC_ORBITAL_SUPPORT = 34286,
+
// Mimiron
NPC_LEVIATHAN_MKII = 33432,
NPC_VX_001 = 33651,
@@ -382,6 +399,12 @@ enum UlduarData
DATA_UNIVERSE_GLOBE,
DATA_ALGALON_TRAPDOOR,
DATA_BRANN_BRONZEBEARD_ALG,
+
+ // Misc
+ DATA_BRANN_BRONZEBEARD_INTRO,
+ DATA_LORE_KEEPER_OF_NORGANNON,
+ DATA_DELLORAH,
+ DATA_BRONZEBEARD_RADIO
};
enum UlduarWorldStates
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 68c115f9faf..0ab7c2fcb54 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -614,6 +614,47 @@ class spell_gen_burn_brutallus : public SpellScriptLoader
}
};
+// 48750 - Burning Depths Necrolyte Image
+class spell_gen_burning_depths_necrolyte_image : public SpellScriptLoader
+{
+ public:
+ spell_gen_burning_depths_necrolyte_image() : SpellScriptLoader("spell_gen_burning_depths_necrolyte_image") { }
+
+ class spell_gen_burning_depths_necrolyte_image_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_gen_burning_depths_necrolyte_image_AuraScript);
+
+ bool Validate(SpellInfo const* spellInfo) override
+ {
+ if (!sSpellMgr->GetSpellInfo(uint32(spellInfo->Effects[EFFECT_2].CalcValue())))
+ return false;
+ return true;
+ }
+
+ void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* caster = GetCaster())
+ caster->CastSpell(GetTarget(), uint32(GetSpellInfo()->Effects[EFFECT_2].CalcValue()));
+ }
+
+ void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ GetTarget()->RemoveAurasDueToSpell(uint32(GetSpellInfo()->Effects[EFFECT_2].CalcValue()), GetCasterGUID());
+ }
+
+ void Register() override
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_gen_burning_depths_necrolyte_image_AuraScript::HandleApply, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_gen_burning_depths_necrolyte_image_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_gen_burning_depths_necrolyte_image_AuraScript();
+ }
+};
+
enum CannibalizeSpells
{
SPELL_CANNIBALIZE_TRIGGERED = 20578
@@ -4093,6 +4134,7 @@ void AddSC_generic_spell_scripts()
new spell_gen_break_shield("spell_gen_break_shield");
new spell_gen_break_shield("spell_gen_tournament_counterattack");
new spell_gen_burn_brutallus();
+ new spell_gen_burning_depths_necrolyte_image();
new spell_gen_cannibalize();
new spell_gen_chaos_blast();
new spell_gen_clone();