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-rw-r--r--sql/updates/7547_world_vehicle_accessory.sql2
-rw-r--r--src/game/ObjectMgr.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/sql/updates/7547_world_vehicle_accessory.sql b/sql/updates/7547_world_vehicle_accessory.sql
index 36270cf3db7..e929114ed0f 100644
--- a/sql/updates/7547_world_vehicle_accessory.sql
+++ b/sql/updates/7547_world_vehicle_accessory.sql
@@ -1,4 +1,4 @@
-DROP TABLE `vehicle_accessory`;
+DROP TABLE IF EXISTS `vehicle_accessory`;
CREATE TABLE `vehicle_accessory` (
`entry` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT 0,
`accessory_entry` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT 0,
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index e8967ef2f3e..de12e6ae7bd 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -7727,8 +7727,8 @@ bool PlayerCondition::Meets(Player const * player) const
}
case CONDITION_ACHIEVEMENT:
{
- AchievementEntry const* achievement = GetAchievementStore()->LookupEntry(value1);
- return (achievement,1);
+ AchievementEntry const* achievement = GetAchievementStore()->LookupEntry(value1);
+ return player->GetAchievementMgr().IsCompletedAchievement(value1);
}
case CONDITION_TEAM:
return player->GetTeam() == value1;