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-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 554e38d7efd..45c7c7c9ab2 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -55,10 +55,10 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool upd
// We need to subtract GetObjectSize() because it gets added back further down the chain
// and that makes pets too far away. Subtracting it allows pets to properly
// be (GetCombatReach() + i_offset) away.
- if (owner.isPet())
+ if (owner->isPet())
size = i_target->GetCombatReach() - i_target->GetObjectSize();
else
- size = owner.GetObjectSize();
+ size = owner->GetObjectSize();
// to at i_offset distance from target and i_angle from target facing
i_target->GetClosePoint(x, y, z, size, i_offset, i_angle);