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-rw-r--r--sql/base/auth_database.sql26
-rw-r--r--sql/updates/world/2013_04_16_01_world_misc.sql10
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Guilds/Guild.cpp19
-rw-r--r--src/server/game/Guilds/Guild.h2
-rw-r--r--src/server/game/Maps/Map.cpp6
-rw-r--r--src/server/game/Miscellaneous/Language.h4
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.cpp11
-rw-r--r--src/server/scripts/Commands/cs_guild.cpp50
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.cpp2
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.h1
12 files changed, 126 insertions, 11 deletions
diff --git a/sql/base/auth_database.sql b/sql/base/auth_database.sql
index 943be73b20f..05e680f94eb 100644
--- a/sql/base/auth_database.sql
+++ b/sql/base/auth_database.sql
@@ -126,6 +126,32 @@ CREATE TABLE `ip_banned` (
) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Banned IPs';
/*!40101 SET character_set_client = @saved_cs_client */;
+/*Table structure for table `ip2nation` */
+
+DROP TABLE IF EXISTS `ip2nation`;
+
+CREATE TABLE `ip2nation` (
+ `ip` int(11) unsigned NOT NULL DEFAULT '0',
+ `country` char(2) NOT NULL DEFAULT '',
+ KEY `ip` (`ip`)
+) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+
+/*Table structure for table `ip2nationCountries` */
+
+DROP TABLE IF EXISTS `ip2nationCountries`;
+
+CREATE TABLE `ip2nationCountries` (
+ `code` varchar(4) NOT NULL DEFAULT '',
+ `iso_code_2` varchar(2) NOT NULL DEFAULT '',
+ `iso_code_3` varchar(3) DEFAULT '',
+ `iso_country` varchar(255) NOT NULL DEFAULT '',
+ `country` varchar(255) NOT NULL DEFAULT '',
+ `lat` float NOT NULL DEFAULT '0',
+ `lon` float NOT NULL DEFAULT '0',
+ PRIMARY KEY (`code`),
+ KEY `code` (`code`)
+) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+
--
-- Dumping data for table `ip_banned`
--
diff --git a/sql/updates/world/2013_04_16_01_world_misc.sql b/sql/updates/world/2013_04_16_01_world_misc.sql
new file mode 100644
index 00000000000..4c7561a0e69
--- /dev/null
+++ b/sql/updates/world/2013_04_16_01_world_misc.sql
@@ -0,0 +1,10 @@
+DELETE FROM `command` WHERE `name` = 'guild rename';
+INSERT INTO `command` (`name`, `security`, `help`) VALUES
+('guild rename', 3, 'Syntax: .guild rename "$GuildName" "$NewGuildName" \n\n Rename a guild named $GuildName with $NewGuildName. Guild name and new guild name must in quotes.');
+
+SET @ENTRY1 := 96;
+SET @ENTRY2 := 97;
+DELETE FROM `trinity_string` WHERE `entry` IN (@ENTRY1, @ENTRY2);
+INSERT INTO `trinity_string` (`entry`, `content_default`) VALUES
+(@ENTRY1, 'The guild name \'%s\' is already taken'),
+(@ENTRY2, 'Changed guild name \'%s\' to \'%s\'');
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 4c80d268c12..94964568695 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -658,7 +658,7 @@ void AuctionEntry::SaveToDB(SQLTransaction& trans) const
stmt->setUInt32(2, itemGUIDLow);
stmt->setUInt32(3, owner);
stmt->setInt32 (4, int32(buyout));
- stmt->setUInt64(5, uint64(expire_time));
+ stmt->setUInt32(5, uint32(expire_time));
stmt->setUInt32(6, bidder);
stmt->setInt32 (7, int32(bid));
stmt->setInt32 (8, int32(startbid));
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index e12e5eef238..4114dd6109f 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -16910,7 +16910,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
if (!result)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) not found in table `characters`, can't load. ", guid);
+ std::string name = "<unknown>";
+ sObjectMgr->GetPlayerNameByGUID(guid, name);
+ sLog->outError(LOG_FILTER_PLAYER, "Player %s (GUID: %u) not found in table `characters`, can't load. ", name.c_str(), guid);
return false;
}
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 158a20d67d1..afecd673c07 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -986,10 +986,10 @@ void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
if (!pFrom->IsBank() && m_pPlayer->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE)) /// @todo Move this to scripts
{
sLog->outCommand(m_pPlayer->GetSession()->GetAccountId(),
- "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
- m_pPlayer->GetName().c_str(), m_pPlayer->GetSession()->GetAccountId(),
+ "GM %s (Guid: %u) (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank named: %s (Guild ID: %u)",
+ GUID_LOPART(m_pPlayer->GetGUID()), m_pPlayer->GetName().c_str(), m_pPlayer->GetSession()->GetAccountId(),
pFrom->GetItem()->GetTemplate()->Name1.c_str(), pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(),
- m_pGuild->GetId());
+ m_pGuild->GetName().c_str(), m_pGuild->GetId());
}
}
@@ -1285,6 +1285,19 @@ void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state)
}
}
+bool Guild::SetName(std::string const& name)
+{
+ if (m_name == name || name.empty() || name.length() > 24 || sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
+ return false;
+
+ m_name = name;
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);
+ stmt->setString(0, m_name);
+ stmt->setUInt32(1, GetId());
+ CharacterDatabase.Execute(stmt);
+ return true;
+}
+
void Guild::HandleRoster(WorldSession* session /*= NULL*/)
{
// Guess size
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index 6af397f6fed..f6a3e095957 100644
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -657,6 +657,8 @@ public:
std::string const& GetMOTD() const { return m_motd; }
std::string const& GetInfo() const { return m_info; }
+ bool SetName(std::string const& name);
+
// Handle client commands
void HandleRoster(WorldSession* session = NULL); // NULL = broadcast
void HandleQuery(WorldSession* session);
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 70942b8ffc0..98f0159ddb9 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2421,7 +2421,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// cannot enter other instances if bound permanently
if (playerBind->save != mapSave)
{
- sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is permanently bound to instance %d, %d, %d, %d, %d, %d but he is being put into instance %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
+ sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
return false;
}
}
@@ -2433,9 +2433,9 @@ bool InstanceMap::AddPlayerToMap(Player* player)
InstanceGroupBind* groupBind = group->GetBoundInstance(this);
if (playerBind && playerBind->save != mapSave)
{
- sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
+ sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
if (groupBind)
- sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: the group is bound to the instance %d, %d, %d, %d, %d, %d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
+ sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
//ASSERT(false);
return false;
}
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index f4379e59f19..e03adf2a4a1 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -119,7 +119,9 @@ enum TrinityStrings
LANG_RBAC_LIST_GROUPS_HEADER = 93,
LANG_RBAC_LIST_ROLES_HEADER = 94,
LANG_RBAC_LIST_PERMISSIONS_HEADER = 95,
- // Room for more level 0 96-99 not used
+ LANG_GUILD_RENAME_ALREADY_EXISTS = 96,
+ LANG_GUILD_RENAME_DONE = 97,
+ // Room for more level 0 98-99 not used
// level 1 chat
LANG_GLOBAL_NOTIFY = 100,
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index 93bf7edc7d5..684bc43ceaa 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -280,10 +280,17 @@ bool OPvPCapturePoint::Update(uint32 diff)
float radius = (float)m_capturePoint->GetGOInfo()->capturePoint.radius;
for (uint32 team = 0; team < 2; ++team)
- for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
- if (Player* player = ObjectAccessor::FindPlayer(*itr))
+ {
+ for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();)
+ {
+ uint64 playerGuid = *itr;
+ ++itr;
+
+ if (Player* player = ObjectAccessor::FindPlayer(playerGuid))
if (!m_capturePoint->IsWithinDistInMap(player, radius) || !player->IsOutdoorPvPActive())
HandlePlayerLeave(player);
+ }
+ }
std::list<Player*> players;
Trinity::AnyPlayerInObjectRangeCheck checker(m_capturePoint, radius);
diff --git a/src/server/scripts/Commands/cs_guild.cpp b/src/server/scripts/Commands/cs_guild.cpp
index afe792048f6..9d2214c82e9 100644
--- a/src/server/scripts/Commands/cs_guild.cpp
+++ b/src/server/scripts/Commands/cs_guild.cpp
@@ -43,6 +43,7 @@ public:
{ "invite", SEC_GAMEMASTER, true, &HandleGuildInviteCommand, "", NULL },
{ "uninvite", SEC_GAMEMASTER, true, &HandleGuildUninviteCommand, "", NULL },
{ "rank", SEC_GAMEMASTER, true, &HandleGuildRankCommand, "", NULL },
+ { "rename", SEC_GAMEMASTER, true, &HandleGuildRenameCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
@@ -192,6 +193,55 @@ public:
uint8 newRank = uint8(atoi(rankStr));
return targetGuild->ChangeMemberRank(targetGuid, newRank);
}
+
+ static bool HandleGuildRenameCommand(ChatHandler* handler, char const* _args)
+ {
+ if (!*_args)
+ return false;
+
+ char *args = (char *)_args;
+
+ char const* oldGuildStr = handler->extractQuotedArg(args);
+ if (!oldGuildStr)
+ {
+ handler->SendSysMessage(LANG_BAD_VALUE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ char const* newGuildStr = handler->extractQuotedArg(strtok(NULL, ""));
+ if (!newGuildStr)
+ {
+ handler->SendSysMessage(LANG_INSERT_GUILD_NAME);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ Guild* guild = sGuildMgr->GetGuildByName(oldGuildStr);
+ if (!guild)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_COULDNOTFIND, oldGuildStr);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (sGuildMgr->GetGuildByName(newGuildStr))
+ {
+ handler->PSendSysMessage(LANG_GUILD_RENAME_ALREADY_EXISTS, newGuildStr);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (!guild->SetName(newGuildStr))
+ {
+ handler->SendSysMessage(LANG_BAD_VALUE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage(LANG_GUILD_RENAME_DONE, oldGuildStr, newGuildStr);
+ return true;
+ }
};
void AddSC_guild_commandscript()
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index 2b57693db9b..f834ead6a5b 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -171,6 +171,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// 0: uint32, 1: string, 2: uint32, 3: string, 4: string, 5: uint64, 6-10: uint32, 11: uint64
PrepareStatement(CHAR_INS_GUILD, "INSERT INTO guild (guildid, name, leaderguid, info, motd, createdate, EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, BankMoney) VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_GUILD, "DELETE FROM guild WHERE guildid = ?", CONNECTION_ASYNC); // 0: uint32
+ // 0: string, 1: uint32
+ PrepareStatement(CHAR_UPD_GUILD_NAME, "UPDATE guild SET name = ? WHERE guildid = ?", CONNECTION_ASYNC);
// 0: uint32, 1: uint32, 2: uint8, 4: string, 5: string
PrepareStatement(CHAR_INS_GUILD_MEMBER, "INSERT INTO guild_member (guildid, guid, rank, pnote, offnote) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_GUILD_MEMBER, "DELETE FROM guild_member WHERE guid = ?", CONNECTION_ASYNC); // 0: uint32
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index 3eb6a726007..65878b4c577 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -166,6 +166,7 @@ enum CharacterDatabaseStatements
CHAR_INS_GUILD,
CHAR_DEL_GUILD,
+ CHAR_UPD_GUILD_NAME,
CHAR_INS_GUILD_MEMBER,
CHAR_DEL_GUILD_MEMBER,
CHAR_DEL_GUILD_MEMBERS,