diff options
-rw-r--r-- | sql/base/auth_database.sql | 26 | ||||
-rw-r--r-- | sql/updates/world/2013_04_16_01_world_misc.sql | 10 | ||||
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Guilds/Guild.cpp | 19 | ||||
-rw-r--r-- | src/server/game/Guilds/Guild.h | 2 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Miscellaneous/Language.h | 4 | ||||
-rw-r--r-- | src/server/game/OutdoorPvP/OutdoorPvP.cpp | 11 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_guild.cpp | 50 | ||||
-rw-r--r-- | src/server/shared/Database/Implementation/CharacterDatabase.cpp | 2 | ||||
-rw-r--r-- | src/server/shared/Database/Implementation/CharacterDatabase.h | 1 |
12 files changed, 126 insertions, 11 deletions
diff --git a/sql/base/auth_database.sql b/sql/base/auth_database.sql index 943be73b20f..05e680f94eb 100644 --- a/sql/base/auth_database.sql +++ b/sql/base/auth_database.sql @@ -126,6 +126,32 @@ CREATE TABLE `ip_banned` ( ) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Banned IPs'; /*!40101 SET character_set_client = @saved_cs_client */; +/*Table structure for table `ip2nation` */ + +DROP TABLE IF EXISTS `ip2nation`; + +CREATE TABLE `ip2nation` ( + `ip` int(11) unsigned NOT NULL DEFAULT '0', + `country` char(2) NOT NULL DEFAULT '', + KEY `ip` (`ip`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; + +/*Table structure for table `ip2nationCountries` */ + +DROP TABLE IF EXISTS `ip2nationCountries`; + +CREATE TABLE `ip2nationCountries` ( + `code` varchar(4) NOT NULL DEFAULT '', + `iso_code_2` varchar(2) NOT NULL DEFAULT '', + `iso_code_3` varchar(3) DEFAULT '', + `iso_country` varchar(255) NOT NULL DEFAULT '', + `country` varchar(255) NOT NULL DEFAULT '', + `lat` float NOT NULL DEFAULT '0', + `lon` float NOT NULL DEFAULT '0', + PRIMARY KEY (`code`), + KEY `code` (`code`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; + -- -- Dumping data for table `ip_banned` -- diff --git a/sql/updates/world/2013_04_16_01_world_misc.sql b/sql/updates/world/2013_04_16_01_world_misc.sql new file mode 100644 index 00000000000..4c7561a0e69 --- /dev/null +++ b/sql/updates/world/2013_04_16_01_world_misc.sql @@ -0,0 +1,10 @@ +DELETE FROM `command` WHERE `name` = 'guild rename'; +INSERT INTO `command` (`name`, `security`, `help`) VALUES +('guild rename', 3, 'Syntax: .guild rename "$GuildName" "$NewGuildName" \n\n Rename a guild named $GuildName with $NewGuildName. Guild name and new guild name must in quotes.'); + +SET @ENTRY1 := 96; +SET @ENTRY2 := 97; +DELETE FROM `trinity_string` WHERE `entry` IN (@ENTRY1, @ENTRY2); +INSERT INTO `trinity_string` (`entry`, `content_default`) VALUES +(@ENTRY1, 'The guild name \'%s\' is already taken'), +(@ENTRY2, 'Changed guild name \'%s\' to \'%s\''); diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 4c80d268c12..94964568695 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -658,7 +658,7 @@ void AuctionEntry::SaveToDB(SQLTransaction& trans) const stmt->setUInt32(2, itemGUIDLow); stmt->setUInt32(3, owner); stmt->setInt32 (4, int32(buyout)); - stmt->setUInt64(5, uint64(expire_time)); + stmt->setUInt32(5, uint32(expire_time)); stmt->setUInt32(6, bidder); stmt->setInt32 (7, int32(bid)); stmt->setInt32 (8, int32(startbid)); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index e12e5eef238..4114dd6109f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -16910,7 +16910,9 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM); if (!result) { - sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) not found in table `characters`, can't load. ", guid); + std::string name = "<unknown>"; + sObjectMgr->GetPlayerNameByGUID(guid, name); + sLog->outError(LOG_FILTER_PLAYER, "Player %s (GUID: %u) not found in table `characters`, can't load. ", name.c_str(), guid); return false; } diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 158a20d67d1..afecd673c07 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -986,10 +986,10 @@ void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const if (!pFrom->IsBank() && m_pPlayer->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE)) /// @todo Move this to scripts { sLog->outCommand(m_pPlayer->GetSession()->GetAccountId(), - "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)", - m_pPlayer->GetName().c_str(), m_pPlayer->GetSession()->GetAccountId(), + "GM %s (Guid: %u) (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank named: %s (Guild ID: %u)", + GUID_LOPART(m_pPlayer->GetGUID()), m_pPlayer->GetName().c_str(), m_pPlayer->GetSession()->GetAccountId(), pFrom->GetItem()->GetTemplate()->Name1.c_str(), pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(), - m_pGuild->GetId()); + m_pGuild->GetName().c_str(), m_pGuild->GetId()); } } @@ -1285,6 +1285,19 @@ void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state) } } +bool Guild::SetName(std::string const& name) +{ + if (m_name == name || name.empty() || name.length() > 24 || sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name)) + return false; + + m_name = name; + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME); + stmt->setString(0, m_name); + stmt->setUInt32(1, GetId()); + CharacterDatabase.Execute(stmt); + return true; +} + void Guild::HandleRoster(WorldSession* session /*= NULL*/) { // Guess size diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h index 6af397f6fed..f6a3e095957 100644 --- a/src/server/game/Guilds/Guild.h +++ b/src/server/game/Guilds/Guild.h @@ -657,6 +657,8 @@ public: std::string const& GetMOTD() const { return m_motd; } std::string const& GetInfo() const { return m_info; } + bool SetName(std::string const& name); + // Handle client commands void HandleRoster(WorldSession* session = NULL); // NULL = broadcast void HandleQuery(WorldSession* session); diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 70942b8ffc0..98f0159ddb9 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2421,7 +2421,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) // cannot enter other instances if bound permanently if (playerBind->save != mapSave) { - sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is permanently bound to instance %d, %d, %d, %d, %d, %d but he is being put into instance %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset()); + sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset()); return false; } } @@ -2433,9 +2433,9 @@ bool InstanceMap::AddPlayerToMap(Player* player) InstanceGroupBind* groupBind = group->GetBoundInstance(this); if (playerBind && playerBind->save != mapSave) { - sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); + sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); if (groupBind) - sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: the group is bound to the instance %d, %d, %d, %d, %d, %d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); + sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); //ASSERT(false); return false; } diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index f4379e59f19..e03adf2a4a1 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -119,7 +119,9 @@ enum TrinityStrings LANG_RBAC_LIST_GROUPS_HEADER = 93, LANG_RBAC_LIST_ROLES_HEADER = 94, LANG_RBAC_LIST_PERMISSIONS_HEADER = 95, - // Room for more level 0 96-99 not used + LANG_GUILD_RENAME_ALREADY_EXISTS = 96, + LANG_GUILD_RENAME_DONE = 97, + // Room for more level 0 98-99 not used // level 1 chat LANG_GLOBAL_NOTIFY = 100, diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp index 93bf7edc7d5..684bc43ceaa 100644 --- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp +++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp @@ -280,10 +280,17 @@ bool OPvPCapturePoint::Update(uint32 diff) float radius = (float)m_capturePoint->GetGOInfo()->capturePoint.radius; for (uint32 team = 0; team < 2; ++team) - for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) - if (Player* player = ObjectAccessor::FindPlayer(*itr)) + { + for (PlayerSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();) + { + uint64 playerGuid = *itr; + ++itr; + + if (Player* player = ObjectAccessor::FindPlayer(playerGuid)) if (!m_capturePoint->IsWithinDistInMap(player, radius) || !player->IsOutdoorPvPActive()) HandlePlayerLeave(player); + } + } std::list<Player*> players; Trinity::AnyPlayerInObjectRangeCheck checker(m_capturePoint, radius); diff --git a/src/server/scripts/Commands/cs_guild.cpp b/src/server/scripts/Commands/cs_guild.cpp index afe792048f6..9d2214c82e9 100644 --- a/src/server/scripts/Commands/cs_guild.cpp +++ b/src/server/scripts/Commands/cs_guild.cpp @@ -43,6 +43,7 @@ public: { "invite", SEC_GAMEMASTER, true, &HandleGuildInviteCommand, "", NULL }, { "uninvite", SEC_GAMEMASTER, true, &HandleGuildUninviteCommand, "", NULL }, { "rank", SEC_GAMEMASTER, true, &HandleGuildRankCommand, "", NULL }, + { "rename", SEC_GAMEMASTER, true, &HandleGuildRenameCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand commandTable[] = @@ -192,6 +193,55 @@ public: uint8 newRank = uint8(atoi(rankStr)); return targetGuild->ChangeMemberRank(targetGuid, newRank); } + + static bool HandleGuildRenameCommand(ChatHandler* handler, char const* _args) + { + if (!*_args) + return false; + + char *args = (char *)_args; + + char const* oldGuildStr = handler->extractQuotedArg(args); + if (!oldGuildStr) + { + handler->SendSysMessage(LANG_BAD_VALUE); + handler->SetSentErrorMessage(true); + return false; + } + + char const* newGuildStr = handler->extractQuotedArg(strtok(NULL, "")); + if (!newGuildStr) + { + handler->SendSysMessage(LANG_INSERT_GUILD_NAME); + handler->SetSentErrorMessage(true); + return false; + } + + Guild* guild = sGuildMgr->GetGuildByName(oldGuildStr); + if (!guild) + { + handler->PSendSysMessage(LANG_COMMAND_COULDNOTFIND, oldGuildStr); + handler->SetSentErrorMessage(true); + return false; + } + + if (sGuildMgr->GetGuildByName(newGuildStr)) + { + handler->PSendSysMessage(LANG_GUILD_RENAME_ALREADY_EXISTS, newGuildStr); + handler->SetSentErrorMessage(true); + return false; + } + + if (!guild->SetName(newGuildStr)) + { + handler->SendSysMessage(LANG_BAD_VALUE); + handler->SetSentErrorMessage(true); + return false; + } + + handler->PSendSysMessage(LANG_GUILD_RENAME_DONE, oldGuildStr, newGuildStr); + return true; + } }; void AddSC_guild_commandscript() diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index 2b57693db9b..f834ead6a5b 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -171,6 +171,8 @@ void CharacterDatabaseConnection::DoPrepareStatements() // 0: uint32, 1: string, 2: uint32, 3: string, 4: string, 5: uint64, 6-10: uint32, 11: uint64 PrepareStatement(CHAR_INS_GUILD, "INSERT INTO guild (guildid, name, leaderguid, info, motd, createdate, EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, BankMoney) VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_GUILD, "DELETE FROM guild WHERE guildid = ?", CONNECTION_ASYNC); // 0: uint32 + // 0: string, 1: uint32 + PrepareStatement(CHAR_UPD_GUILD_NAME, "UPDATE guild SET name = ? WHERE guildid = ?", CONNECTION_ASYNC); // 0: uint32, 1: uint32, 2: uint8, 4: string, 5: string PrepareStatement(CHAR_INS_GUILD_MEMBER, "INSERT INTO guild_member (guildid, guid, rank, pnote, offnote) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_GUILD_MEMBER, "DELETE FROM guild_member WHERE guid = ?", CONNECTION_ASYNC); // 0: uint32 diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h index 3eb6a726007..65878b4c577 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.h +++ b/src/server/shared/Database/Implementation/CharacterDatabase.h @@ -166,6 +166,7 @@ enum CharacterDatabaseStatements CHAR_INS_GUILD, CHAR_DEL_GUILD, + CHAR_UPD_GUILD_NAME, CHAR_INS_GUILD_MEMBER, CHAR_DEL_GUILD_MEMBER, CHAR_DEL_GUILD_MEMBERS, |