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-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp7
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp28
-rwxr-xr-xsrc/server/game/Guilds/Guild.cpp1
-rwxr-xr-xsrc/server/game/Maps/Map.cpp31
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp11
5 files changed, 31 insertions, 47 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 978d9accb64..d4723cbec42 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1642,7 +1642,7 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
bool corpseVisibility = false;
if (distanceCheck)
{
- if (const Player* thisPlayer = ToPlayer())
+ if (Player const* thisPlayer = ToPlayer())
{
if (thisPlayer->isDead() && thisPlayer->GetHealth() > 0 && // Cheap way to check for ghost state
!(obj->m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & GHOST_VISIBILITY_GHOST))
@@ -1675,9 +1675,9 @@ bool WorldObject::canSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
if (!corpseVisibility && !(obj->m_serverSideVisibility.GetValue(SERVERSIDE_VISIBILITY_GHOST) & m_serverSideVisibilityDetect.GetValue(SERVERSIDE_VISIBILITY_GHOST)))
{
// Alive players can see dead players in some cases, but other objects can't do that
- if (const Player* thisPlayer = ToPlayer())
+ if (Player const* thisPlayer = ToPlayer())
{
- if (const Player* objPlayer = obj->ToPlayer())
+ if (Player const* objPlayer = obj->ToPlayer())
{
if (thisPlayer->GetTeam() != objPlayer->GetTeam() || !thisPlayer->IsGroupVisibleFor(objPlayer))
return false;
@@ -2018,7 +2018,6 @@ void WorldObject::SendMessageToSet(WorldPacket* data, bool self)
SendMessageToSetInRange(data, GetVisibilityRange(), self);
}
-
void WorldObject::SendMessageToSetInRange(WorldPacket* data, float dist, bool /*self*/)
{
Trinity::MessageDistDeliverer notifier(this, data, dist);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 298f9c60af8..659ebef92af 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -15593,29 +15593,17 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
}
// Hook for OnPVPKill Event
- if (GetTypeId() == TYPEID_PLAYER)
+ if (Player* killerPlr = ToPlayer())
{
- if (victim->GetTypeId() == TYPEID_PLAYER)
- {
- Player* killer = ToPlayer();
- Player* killed = victim->ToPlayer();
- sScriptMgr->OnPVPKill(killer, killed);
- }
- else if (victim->GetTypeId() == TYPEID_UNIT)
- {
- Player* killer = ToPlayer();
- Creature* killed = victim->ToCreature();
- sScriptMgr->OnCreatureKill(killer, killed);
- }
+ if (Player* killedPlr = victim->ToPlayer())
+ sScriptMgr->OnPVPKill(killerPlr, killedPlr);
+ else if (Creature* killedCre = victim->ToCreature())
+ sScriptMgr->OnCreatureKill(killerPlr, killedCre);
}
- else if (GetTypeId() == TYPEID_UNIT)
+ else if (Creature* killerCre = ToCreature())
{
- if (victim->GetTypeId() == TYPEID_PLAYER)
- {
- Creature* killer = ToCreature();
- Player* killed = victim->ToPlayer();
- sScriptMgr->OnPlayerKilledByCreature(killer, killed);
- }
+ if (Player* killed = victim->ToPlayer())
+ sScriptMgr->OnPlayerKilledByCreature(killerCre, killed);
}
if (victim->GetVehicle())
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 59c107bd40f..94fcbbdda25 100755
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -1993,6 +1993,7 @@ bool Guild::Validate()
}
}
}
+
if (broken_ranks)
{
m_ranks.clear();
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 13a47633b53..f9b79b4f195 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -685,8 +685,7 @@ void Map::RemoveFromMap(T *obj, bool remove)
}
}
-void
-Map::PlayerRelocation(Player* player, float x, float y, float z, float orientation)
+void Map::PlayerRelocation(Player* player, float x, float y, float z, float orientation)
{
ASSERT(player);
@@ -710,8 +709,7 @@ Map::PlayerRelocation(Player* player, float x, float y, float z, float orientati
player->UpdateObjectVisibility(false);
}
-void
-Map::CreatureRelocation(Creature* creature, float x, float y, float z, float ang, bool respawnRelocationOnFail)
+void Map::CreatureRelocation(Creature* creature, float x, float y, float z, float ang, bool respawnRelocationOnFail)
{
ASSERT(CheckGridIntegrity(creature, false));
@@ -1161,7 +1159,7 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/)
return true;
}
-bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
+bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
{
map_liquidHeader header;
fseek(in, offset, SEEK_SET);
@@ -1203,12 +1201,12 @@ uint16 GridMap::getArea(float x, float y)
return m_area_map[lx*16 + ly];
}
-float GridMap::getHeightFromFlat(float /*x*/, float /*y*/) const
+float GridMap::getHeightFromFlat(float /*x*/, float /*y*/) const
{
return m_gridHeight;
}
-float GridMap::getHeightFromFloat(float x, float y) const
+float GridMap::getHeightFromFloat(float x, float y) const
{
if (!m_V8 || !m_V9)
return m_gridHeight;
@@ -1290,7 +1288,7 @@ float GridMap::getHeightFromFloat(float x, float y) const
return a * x + b * y + c;
}
-float GridMap::getHeightFromUint8(float x, float y) const
+float GridMap::getHeightFromUint8(float x, float y) const
{
if (!m_uint8_V8 || !m_uint8_V9)
return m_gridHeight;
@@ -1357,7 +1355,7 @@ float GridMap::getHeightFromUint8(float x, float y) const
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
}
-float GridMap::getHeightFromUint16(float x, float y) const
+float GridMap::getHeightFromUint16(float x, float y) const
{
if (!m_uint16_V8 || !m_uint16_V9)
return m_gridHeight;
@@ -1424,7 +1422,7 @@ float GridMap::getHeightFromUint16(float x, float y) const
return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
}
-float GridMap::getLiquidLevel(float x, float y)
+float GridMap::getLiquidLevel(float x, float y)
{
if (!m_liquid_map)
return m_liquidLevel;
@@ -1443,7 +1441,7 @@ float GridMap::getLiquidLevel(float x, float y)
return m_liquid_map[cx_int*m_liquid_width + cy_int];
}
-uint8 GridMap::getTerrainType(float x, float y)
+uint8 GridMap::getTerrainType(float x, float y)
{
if (!m_liquid_type)
return 0;
@@ -1826,7 +1824,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
return true;
}
-const char* Map::GetMapName() const
+char const* Map::GetMapName() const
{
return i_mapEntry ? i_mapEntry->name[sWorld->GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
}
@@ -2623,20 +2621,17 @@ void BattlegroundMap::RemoveAllPlayers()
player->TeleportTo(player->GetBattlegroundEntryPoint());
}
-Creature*
-Map::GetCreature(uint64 guid)
+Creature* Map::GetCreature(uint64 guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (Creature*)NULL);
}
-GameObject*
-Map::GetGameObject(uint64 guid)
+GameObject* Map::GetGameObject(uint64 guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (GameObject*)NULL);
}
-DynamicObject*
-Map::GetDynamicObject(uint64 guid)
+DynamicObject* Map::GetDynamicObject(uint64 guid)
{
return ObjectAccessor::GetObjectInMap(guid, this, (DynamicObject*)NULL);
}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index e42294f59ae..72a7c79dc69 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -6432,14 +6432,15 @@ void Spell::EffectSummonDeadPet(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ Player* _player = m_caster->ToPlayer()
+
+ if (!_player)
return;
- Player* _player = m_caster->ToPlayer();
+
Pet* pet = _player->GetPet();
- if (!pet)
- return;
- if (pet->isAlive())
+ if (!pet || pet->isAlive())
return;
+
if (damage < 0)
return;