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-rw-r--r--src/server/game/AI/CreatureAI.h4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp18
-rw-r--r--src/server/game/Entities/Creature/Creature.h2
-rw-r--r--src/server/game/World/World.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp4
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp4
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp12
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp61
-rw-r--r--src/server/scripts/Northrend/zone_storm_peaks.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_zuldrak.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp2
-rw-r--r--src/server/scripts/Outland/boss_doomlord_kazzak.cpp2
-rw-r--r--src/server/worldserver/worldserver.conf.dist2
24 files changed, 52 insertions, 89 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 09f4744171e..9f4db8bd193 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -121,8 +121,8 @@ class TC_GAME_API CreatureAI : public UnitAI
virtual bool IsEscorted() const { return false; }
- // Called when creature is spawned or respawned
- virtual void JustRespawned() { }
+ // Called when creature appears in the world (spawn, respawn, grid load etc...)
+ virtual void JustAppeared() { }
// Called at waypoint reached or point movement finished
virtual void MovementInform(uint32 /*type*/, uint32 /*id*/) { }
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 02e41275b0c..6acb4cd446a 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -149,7 +149,7 @@ void npc_escortAI::JustDied(Unit* /*killer*/)
}
}
-void npc_escortAI::JustRespawned()
+void npc_escortAI::JustAppeared()
{
m_uiEscortState = STATE_ESCORT_NONE;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 81126b704e8..b91bdd21005 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -64,7 +64,7 @@ struct TC_GAME_API npc_escortAI : public ScriptedAI
void JustDied(Unit*) override;
- void JustRespawned() override;
+ void JustAppeared() override;
void ReturnToLastPoint();
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index f048581fb69..5c6884dc026 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -144,7 +144,7 @@ void FollowerAI::JustDied(Unit* /*killer*/)
}
}
-void FollowerAI::JustRespawned()
+void FollowerAI::JustAppeared()
{
m_uiFollowState = STATE_FOLLOW_NONE;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
index 9999757b63c..1a35f9c77ad 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
@@ -52,7 +52,7 @@ class TC_GAME_API FollowerAI : public ScriptedAI
void JustDied(Unit*) override;
- void JustRespawned() override;
+ void JustAppeared() override;
void UpdateAI(uint32) override; //the "internal" update, calls UpdateFollowerAI()
virtual void UpdateFollowerAI(uint32); //used when it's needed to add code in update (abilities, scripted events, etc)
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index eb6e4e65e14..ff2aede2097 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -565,7 +565,7 @@ bool SmartAI::AssistPlayerInCombatAgainst(Unit* who)
return false;
}
-void SmartAI::JustRespawned()
+void SmartAI::JustAppeared()
{
mDespawnTime = 0;
mRespawnTime = 0;
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 5aaab7bfd02..b892d5705b1 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -71,7 +71,7 @@ class TC_GAME_API SmartAI : public CreatureAI
bool IsEscortInvokerInRange();
// Called when creature is spawned or respawned
- void JustRespawned() override;
+ void JustAppeared() override;
// Called at reaching home after evade, InitializeAI(), EnterEvadeMode() for resetting variables
void JustReachedHome() override;
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 5f25ae54a80..d4c1c5b2bd6 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -287,7 +287,7 @@ _pickpocketLootRestore(0), m_corpseRemoveTime(0), m_respawnTime(0),
m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_boundaryCheckTime(2500), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE),
m_defaultMovementType(IDLE_MOTION_TYPE), m_spawnId(UI64LIT(0)), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_cannotReachTarget(false), m_cannotReachTimer(0), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
-m_originalEntry(0), m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_waypointID(0), m_path_id(0), m_formation(nullptr), m_respawnCompatibilityMode(false), m_focusSpell(nullptr), m_focusDelay(0), m_shouldReacquireTarget(false), m_suppressedOrientation(0.0f),
+m_originalEntry(0), m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_waypointID(0), m_path_id(0), m_formation(nullptr), m_triggerJustAppeared(true), m_respawnCompatibilityMode(false), m_focusSpell(nullptr), m_focusDelay(0), m_shouldReacquireTarget(false), m_suppressedOrientation(0.0f),
_lastDamagedTime(0)
{
m_regenTimer = CREATURE_REGEN_INTERVAL;
@@ -301,7 +301,6 @@ _lastDamagedTime(0)
m_CombatDistance = 0;//MELEE_RANGE;
ResetLootMode(); // restore default loot mode
- m_TriggerJustRespawned = false;
m_isTempWorldObject = false;
}
@@ -633,10 +632,10 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/,
void Creature::Update(uint32 diff)
{
- if (IsAIEnabled && m_TriggerJustRespawned)
+ if (IsAIEnabled && m_triggerJustAppeared && m_deathState == ALIVE)
{
- m_TriggerJustRespawned = false;
- AI()->JustRespawned();
+ m_triggerJustAppeared = false;
+ AI()->JustAppeared();
if (m_vehicleKit)
m_vehicleKit->Reset();
}
@@ -2075,13 +2074,10 @@ void Creature::Respawn(bool force)
//Re-initialize reactstate that could be altered by movementgenerators
InitializeReactState();
- //Call AI respawn virtual function//Call AI respawn virtual function
- if (IsAIEnabled)
- {
- //reset the AI to be sure no dirty or uninitialized values will be used till next tick
+ if (IsAIEnabled) // reset the AI to be sure no dirty or uninitialized values will be used till next tick
AI()->Reset();
- m_TriggerJustRespawned = true;//delay event to next tick so all creatures are created on the map before processing
- }
+
+ m_triggerJustAppeared = true;
uint32 poolid = GetSpawnId() ? sPoolMgr->IsPartOfAPool<Creature>(GetSpawnId()) : 0;
if (poolid)
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index a693b00d026..482518dabd1 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -406,7 +406,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
//Formation var
CreatureGroup* m_formation;
- bool m_TriggerJustRespawned;
+ bool m_triggerJustAppeared;
bool m_respawnCompatibilityMode;
/* Spell focus system */
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 9cf3e3c65ba..61e59d53641 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1361,7 +1361,7 @@ void World::LoadConfigSettings(bool reload)
TC_LOG_ERROR("server.loading", "Invalid value for Respawn.DynamicMode (%u). Set to 0.", m_int_configs[CONFIG_RESPAWN_DYNAMICMODE]);
m_int_configs[CONFIG_RESPAWN_DYNAMICMODE] = 0;
}
- m_bool_configs[CONFIG_RESPAWN_DYNAMIC_ESCORTNPC] = sConfigMgr->GetBoolDefault("Respawn.DynamicEscortNPC", true);
+ m_bool_configs[CONFIG_RESPAWN_DYNAMIC_ESCORTNPC] = sConfigMgr->GetBoolDefault("Respawn.DynamicEscortNPC", false);
m_int_configs[CONFIG_RESPAWN_GUIDWARNLEVEL] = sConfigMgr->GetIntDefault("Respawn.GuidWarnLevel", 12000000);
if (m_int_configs[CONFIG_RESPAWN_GUIDWARNLEVEL] > 16777215)
{
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
index fbf5923f7d6..ccb5f966dfc 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
@@ -107,7 +107,7 @@ class npc_av_marshal_or_warmaster : public CreatureScript
events.ScheduleEvent(EVENT_CHECK_RESET, 5000);
}
- void JustRespawned() override
+ void JustAppeared() override
{
Reset();
}
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
index 57f767ce791..d59e12813c4 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp
@@ -71,7 +71,7 @@ public:
events.ScheduleEvent(EVENT_RANDOM_YELL, urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS)); //20 to 30 seconds
}
- void JustRespawned() override
+ void JustAppeared() override
{
Reset();
Talk(SAY_RESPAWN);
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
index 6f406c7f516..229e942103e 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp
@@ -186,7 +186,7 @@ public:
Talk(YELL_KILL);
}
- void JustRespawned() override
+ void JustAppeared() override
{
Talk(YELL_BIRTH);
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
index bbde2d90a4a..726a13ed757 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp
@@ -297,9 +297,9 @@ public:
Initialize();
}
- void JustRespawned() override
+ void JustAppeared() override
{
- BossAI::JustRespawned();
+ BossAI::JustAppeared();
Initialize();
}
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
index cfd5badc3bf..d7bb7470f5f 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
@@ -163,9 +163,9 @@ class boss_krik_thir : public CreatureScript
SummonAdds();
}
- void JustRespawned() override
+ void JustAppeared() override
{
- BossAI::JustRespawned();
+ BossAI::JustAppeared();
SummonAdds();
}
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
index 5547d2d6639..262782979b6 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
@@ -567,7 +567,7 @@ class npc_halion_controller : public CreatureScript
_twilightDamageTaken = 0;
}
- void JustRespawned() override
+ void JustAppeared() override
{
if (!_instance->GetGuidData(DATA_HALION).IsEmpty() || _instance->GetBossState(DATA_GENERAL_ZARITHRIAN) != DONE)
return;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
index 7f3e76a2406..1ef1018a447 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
@@ -445,7 +445,7 @@ struct BloodPrincesBossAI : public BossAI
{
_spawnHealth = 1;
if (!me->isDead())
- JustRespawned();
+ JustAppeared();
}
void Reset() override
@@ -493,7 +493,7 @@ struct BloodPrincesBossAI : public BossAI
}
}
- void JustRespawned() override
+ void JustAppeared() override
{
if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_BLOOD_PRINCES_CONTROL)))
if (controller->AI()->GetData(DATA_INTRO) != DATA_INTRO_DONE)
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index f725ea0cc24..928a94e4694 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -690,9 +690,9 @@ class npc_spinestalker : public CreatureScript
}
}
- void JustRespawned() override
+ void JustAppeared() override
{
- ScriptedAI::JustRespawned();
+ ScriptedAI::JustAppeared();
_instance->SetGuidData(DATA_SINDRAGOSA_FROSTWYRMS, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade
}
@@ -827,9 +827,9 @@ class npc_rimefang : public CreatureScript
}
}
- void JustRespawned() override
+ void JustAppeared() override
{
- ScriptedAI::JustRespawned();
+ ScriptedAI::JustAppeared();
_instance->SetGuidData(DATA_SINDRAGOSA_FROSTWYRMS, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade
}
@@ -993,9 +993,9 @@ class npc_sindragosa_trash : public CreatureScript
Initialize();
}
- void JustRespawned() override
+ void JustAppeared() override
{
- ScriptedAI::JustRespawned();
+ ScriptedAI::JustAppeared();
// Increase add count
if (me->GetEntry() == NPC_FROSTWING_WHELP)
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index c047bee9a28..33b48c08c9c 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -31,15 +31,12 @@ enum Phases
PHASE_NOT_ENGAGED = 1,
PHASE_PETS,
PHASE_TRANSITION,
- PHASE_THADDIUS,
- PHASE_RESETTING
+ PHASE_THADDIUS
};
enum AIActions
{
- ACTION_RESET_ENCOUNTER_TIMER = -1, // sent from instance AI
ACTION_BEGIN_RESET_ENCOUNTER = 0, // sent from thaddius to pets to trigger despawn and encounter reset
- ACTION_RESET_ENCOUNTER, // sent from thaddius to pets to trigger respawn and full reset
ACTION_FEUGEN_DIED, // sent from respective pet to thaddius to indicate death
ACTION_STALAGG_DIED, // ^
ACTION_FEUGEN_RESET, // pet to thaddius
@@ -171,9 +168,6 @@ struct boss_thaddius : public BossAI
{
events.SetPhase(PHASE_NOT_ENGAGED);
SetCombatMovement(false);
-
- // initialize everything properly, and ensure that the coils are loaded by the time we initialize
- BeginResetEncounter(true);
}
}
@@ -204,9 +198,9 @@ struct boss_thaddius : public BossAI
return false;
}
- void JustRespawned() override
+ void JustAppeared() override
{
- if (events.IsInPhase(PHASE_RESETTING))
+ if (instance->GetBossState(BOSS_THADDIUS) != DONE)
ResetEncounter();
}
@@ -225,22 +219,13 @@ struct boss_thaddius : public BossAI
{
switch (action)
{
- case ACTION_RESET_ENCOUNTER_TIMER:
- if (events.IsInPhase(PHASE_RESETTING))
- ResetEncounter();
- break;
case ACTION_FEUGEN_RESET:
case ACTION_STALAGG_RESET:
- if (!events.IsInPhase(PHASE_NOT_ENGAGED) && !events.IsInPhase(PHASE_RESETTING))
+ if (!events.IsInPhase(PHASE_NOT_ENGAGED))
BeginResetEncounter();
break;
case ACTION_FEUGEN_AGGRO:
case ACTION_STALAGG_AGGRO:
- if (events.IsInPhase(PHASE_RESETTING))
- {
- BeginResetEncounter();
- return;
- }
if (!events.IsInPhase(PHASE_NOT_ENGAGED))
return;
events.SetPhase(PHASE_PETS);
@@ -306,29 +291,24 @@ struct boss_thaddius : public BossAI
events.ScheduleEvent(EVENT_TRANSITION_3, Seconds(14), 0, PHASE_TRANSITION);
}
- void BeginResetEncounter(bool initial = false)
+ void BeginResetEncounter()
{
if (instance->GetBossState(BOSS_THADDIUS) == DONE)
return;
- if (events.IsInPhase(PHASE_RESETTING))
- return;
// remove polarity shift debuffs on reset
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POSITIVE_CHARGE_APPLY);
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_NEGATIVE_CHARGE_APPLY);
- me->DespawnOrUnsummon();
- me->SetRespawnTime(initial ? 5 : 30);
+ me->DespawnOrUnsummon(0, Seconds(30));
me->AddUnitFlag(UnitFlags(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED));
me->SetImmuneToPC(true);
- events.SetPhase(PHASE_RESETTING);
+ me->setActive(false);
if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
feugen->AI()->DoAction(ACTION_BEGIN_RESET_ENCOUNTER);
if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
stalagg->AI()->DoAction(ACTION_BEGIN_RESET_ENCOUNTER);
-
- me->setActive(false);
}
void ResetEncounter()
@@ -340,10 +320,9 @@ struct boss_thaddius : public BossAI
events.SetPhase(PHASE_NOT_ENGAGED);
me->SetReactState(REACT_PASSIVE);
- if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
- feugen->AI()->DoAction(ACTION_RESET_ENCOUNTER);
- if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
- stalagg->AI()->DoAction(ACTION_RESET_ENCOUNTER);
+ // @todo these guys should really be moved to a summon group - this is merely a hack to make them work in dynamic_spawning
+ instance->instance->RemoveRespawnTime(SPAWN_TYPE_CREATURE, 130958, true); // Stalagg
+ instance->instance->RemoveRespawnTime(SPAWN_TYPE_CREATURE, 130959, true); // Feugen
}
void UpdateAI(uint32 diff) override
@@ -515,7 +494,7 @@ public:
{
if (GameObject* coil = myCoilGO())
coil->SetGoState(GO_STATE_READY);
- me->DespawnOrUnsummon();
+ me->DespawnOrUnsummon(0, Hours(24*7)); // will be force respawned by thaddius
me->setActive(false);
}
@@ -532,9 +511,6 @@ public:
case ACTION_BEGIN_RESET_ENCOUNTER:
BeginResetEncounter();
break;
- case ACTION_RESET_ENCOUNTER:
- ResetEncounter();
- break;
case ACTION_STALAGG_REVIVING_FX:
break;
case ACTION_STALAGG_REVIVED:
@@ -559,7 +535,7 @@ public:
break;
case ACTION_TRANSITION:
me->KillSelf(); // true death
- me->DespawnOrUnsummon();
+ me->DespawnOrUnsummon(0, Hours(24*7));
if (Creature* coil = myCoil())
{
@@ -781,16 +757,10 @@ public:
{
if (GameObject* coil = myCoilGO())
coil->SetGoState(GO_STATE_READY);
- me->DespawnOrUnsummon();
+ me->DespawnOrUnsummon(0, Hours(24*7)); // will be force respawned by thaddius
me->setActive(false);
}
- void ResetEncounter()
- {
- me->Respawn(true);
- Initialize();
- }
-
void DoAction(int32 action) override
{
switch (action)
@@ -798,9 +768,6 @@ public:
case ACTION_BEGIN_RESET_ENCOUNTER:
BeginResetEncounter();
break;
- case ACTION_RESET_ENCOUNTER:
- ResetEncounter();
- break;
case ACTION_FEUGEN_REVIVING_FX:
break;
case ACTION_FEUGEN_REVIVED:
@@ -827,7 +794,7 @@ public:
break;
case ACTION_TRANSITION:
me->KillSelf(); // true death this time around
- me->DespawnOrUnsummon();
+ me->DespawnOrUnsummon(0, Hours(24*7));
if (Creature* coil = myCoil())
{
diff --git a/src/server/scripts/Northrend/zone_storm_peaks.cpp b/src/server/scripts/Northrend/zone_storm_peaks.cpp
index 1ce1754d47c..659a071216f 100644
--- a/src/server/scripts/Northrend/zone_storm_peaks.cpp
+++ b/src/server/scripts/Northrend/zone_storm_peaks.cpp
@@ -212,7 +212,7 @@ public:
me->CastSpell(me, SPELL_ICE_PRISON, true);
}
- void JustRespawned() override
+ void JustAppeared() override
{
Reset();
}
diff --git a/src/server/scripts/Northrend/zone_zuldrak.cpp b/src/server/scripts/Northrend/zone_zuldrak.cpp
index 39efccc36d3..0c6ffbd4e82 100644
--- a/src/server/scripts/Northrend/zone_zuldrak.cpp
+++ b/src/server/scripts/Northrend/zone_zuldrak.cpp
@@ -924,7 +924,7 @@ public:
me->CastSpell(me, STORM_VISUAL, true);
}
- void JustRespawned() override
+ void JustAppeared() override
{
Reset();
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
index a3c4c9d74ce..3e1933cf8c9 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
@@ -736,7 +736,7 @@ public:
instance->SetGuidData(DATA_LEOTHERAS_EVENT_STARTER, who->GetGUID());
}
- void JustRespawned() override
+ void JustAppeared() override
{
AddedBanish = false;
Reset();
diff --git a/src/server/scripts/Outland/boss_doomlord_kazzak.cpp b/src/server/scripts/Outland/boss_doomlord_kazzak.cpp
index 97d49aceda4..38e62341b7c 100644
--- a/src/server/scripts/Outland/boss_doomlord_kazzak.cpp
+++ b/src/server/scripts/Outland/boss_doomlord_kazzak.cpp
@@ -81,7 +81,7 @@ class boss_doomlord_kazzak : public CreatureScript
_events.ScheduleEvent(EVENT_BERSERK, 180000);
}
- void JustRespawned() override
+ void JustAppeared() override
{
Talk(SAY_INTRO);
}
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 68a1f06fd06..03c9ddca1d1 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -1855,7 +1855,7 @@ Respawn.DynamicMode = 0
# 1 - Enabled
# Default: 0 - Disabled
-Respawn.DynamicEscortNPC = 1
+Respawn.DynamicEscortNPC = 0
#
# Respawn.DynamicRateCreature