diff options
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 1 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_reset.cpp | 1 |
2 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index b7d24b97478..a6af38fa620 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1038,6 +1038,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->ResetTalents(true); + pCurrChar->ResetTalentSpecialization(); pCurrChar->SendTalentsInfoData(); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state SendNotification(LANG_RESET_TALENTS); } diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp index c02bfc15040..9118b5b2c3d 100644 --- a/src/server/scripts/Commands/cs_reset.cpp +++ b/src/server/scripts/Commands/cs_reset.cpp @@ -233,6 +233,7 @@ public: if (target) { target->ResetTalents(true); + target->ResetTalentSpecialization(); target->SendTalentsInfoData(); ChatHandler(target->GetSession()).SendSysMessage(LANG_RESET_TALENTS); if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) |