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-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 4500152133e..a218e238c6f 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -908,6 +908,10 @@ bool Aura::CanBeSaved() const
if (HasEffectType(SPELL_AURA_OPEN_STABLE))
return false;
+ // Can't save vehicle auras, it requires both caster & target to be in world
+ if (HasEffectType(SPELL_AURA_CONTROL_VEHICLE))
+ return false;
+
// Incanter's Absorbtion - considering the minimal duration and problems with aura stacking
// we skip saving this aura
// Also for some reason other auras put as MultiSlot crash core on keeping them after restart,