diff options
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
2 files changed, 1 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index ef695bb1eea..4c64023ca60 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8143,12 +8143,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg return false; break; } - // Rogue T10 4P bonus, should proc on victim - case 70803: - { - target = victim; - break; - } } break; } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 13a6cffeb12..96e1d06070d 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3314,7 +3314,7 @@ void Spell::cast(bool skipCheck) SendSpellGo(); // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells - if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled()) || m_spellInfo->Id == 14157) + if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled()) || m_spellInfo->AttributesEx4 & SPELL_ATTR4_UNK4) { // Remove used for cast item if need (it can be already NULL after TakeReagents call // in case delayed spell remove item at cast delay start |