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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 063a710b0bf..aeae21d2efd 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -154,7 +154,7 @@ struct ScriptedAI : public CreatureAI
//Selects a unit from the creature's current aggro list
Unit* SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition);
- bool HealthBelowPct(uint32 pct) const { return me->GetHealth() * 100 < me->GetMaxHealth() * pct; }
+ bool HealthBelowPct(uint64 pct) const { return me->GetHealth() * 100 < me->GetMaxHealth() * pct; }
//Returns spells that meet the specified criteria from the creatures spell list
SpellEntry const* SelectSpell(Unit* Target, uint32 School, uint32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect);
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index e3667913051..80b1aacd54d 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -4626,7 +4626,7 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const * aurApp, uint8
if ((GetMiscValue() == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
{
// newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
- uint32 newHPValue = (target->GetMaxHealth() * curHPValue) / maxHPValue;
+ uint64 newHPValue = (target->GetMaxHealth() * curHPValue) / maxHPValue;
target->SetHealth(newHPValue);
}
}