diff options
-rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 2 | ||||
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 063a710b0bf..aeae21d2efd 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -154,7 +154,7 @@ struct ScriptedAI : public CreatureAI //Selects a unit from the creature's current aggro list Unit* SelectUnit(SelectAggroTarget pTarget, uint32 uiPosition); - bool HealthBelowPct(uint32 pct) const { return me->GetHealth() * 100 < me->GetMaxHealth() * pct; } + bool HealthBelowPct(uint64 pct) const { return me->GetHealth() * 100 < me->GetMaxHealth() * pct; } //Returns spells that meet the specified criteria from the creatures spell list SpellEntry const* SelectSpell(Unit* Target, uint32 School, uint32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect); diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index e3667913051..80b1aacd54d 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -4626,7 +4626,7 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const * aurApp, uint8 if ((GetMiscValue() == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10)) { // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed - uint32 newHPValue = (target->GetMaxHealth() * curHPValue) / maxHPValue; + uint64 newHPValue = (target->GetMaxHealth() * curHPValue) / maxHPValue; target->SetHealth(newHPValue); } } |