diff options
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 47 |
2 files changed, 29 insertions, 20 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 0175c685076..b87524357d2 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -6099,7 +6099,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const uint32 procVictim = PROC_FLAG_TAKEN_PERIODIC; uint32 procEx = (crit ? PROC_EX_CRITICAL_HIT : PROC_EX_NORMAL_HIT) | PROC_EX_INTERNAL_HOT; // ignore item heals - if (!haveCastItem && GetAuraType() != SPELL_AURA_OBS_MOD_HEALTH) + if (!haveCastItem) caster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, damage, BASE_ATTACK, GetSpellInfo()); } diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 548685b9bb6..e40ee32c46f 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -784,13 +784,15 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr bool hasFamilyMask = false; - /** - + /** + * @brief Check auras procced by periodics *Only damaging Dots can proc auras with PROC_FLAG_TAKEN_DAMAGE - *Both Dots and hots can proc if ONLY has PROC_FLAG_DONE_PERIODIC or PROC_FLAG_TAKEN_PERIODIC. Such auras need support in Unit::HandleAuraProc. + *Only Dots can proc if ONLY has PROC_FLAG_DONE_PERIODIC and spellfamily == 0 or PROC_FLAG_TAKEN_PERIODIC. + + *Hots can proc if ONLY has PROC_FLAG_DONE_PERIODIC and spellfamily != 0 *Only Dots can proc auras with PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG or PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG @@ -804,7 +806,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr * @param procFlags proc_flags of spellProc * @param procExtra proc_EX of procSpell * @param EventProcFlag proc_flags of aura to be procced - + * @param spellProcEvent SpellProcEventEntry of aura to be procced */ @@ -812,34 +814,41 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr if (procFlags & PROC_FLAG_TAKEN_DAMAGE && EventProcFlag & PROC_FLAG_TAKEN_DAMAGE) return true; - /// Any aura that has only PROC_FLAG_DONE_PERIODIC or PROC_FLAG_TAKEN_PERIODIC should always proc, if procSpell is correct or not is checked in Unit::HandleAuraProc - if ((EventProcFlag == PROC_FLAG_DONE_PERIODIC && procFlags == PROC_FLAG_DONE_PERIODIC) || (EventProcFlag == PROC_FLAG_TAKEN_PERIODIC && procFlags == PROC_FLAG_TAKEN_PERIODIC)) - return true; - if (procFlags & PROC_FLAG_DONE_PERIODIC && EventProcFlag & PROC_FLAG_DONE_PERIODIC) - { - /// Aura must have positive procflags for a HOT to proc + { if (procExtra & PROC_EX_INTERNAL_HOT) { - if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS))) + if (EventProcFlag == PROC_FLAG_DONE_PERIODIC) + { + /// no aura with only PROC_FLAG_DONE_PERIODIC and spellFamilyName == 0 can proc from a HOT. + if (!spellProcEvent->spellFamilyName) + return false; + } + /// Aura must have positive procflags for a HOT to proc + else if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS))) return false; } - /// Aura must have negative procflags for a DOT to proc - else if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG))) - return false; + /// Aura must have negative or neutral(PROC_FLAG_DONE_PERIODIC only) procflags for a DOT to proc + else if (EventProcFlag != PROC_FLAG_DONE_PERIODIC) + if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG))) + return false; } if (procFlags & PROC_FLAG_TAKEN_PERIODIC && EventProcFlag & PROC_FLAG_TAKEN_PERIODIC) - { - /// Aura must have positive procflags for a HOT to proc + { if (procExtra & PROC_EX_INTERNAL_HOT) { + /// No aura that only has PROC_FLAG_TAKEN_PERIODIC can proc from a HOT. + if (EventProcFlag == PROC_FLAG_TAKEN_PERIODIC) + return false; + /// Aura must have positive procflags for a HOT to proc if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_POS))) return false; } - /// Aura must have negative procflags for a DOT to proc - else if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG))) - return false; + /// Aura must have negative or neutral(PROC_FLAG_TAKEN_PERIODIC only) procflags for a DOT to proc + else if (EventProcFlag != PROC_FLAG_TAKEN_PERIODIC) + if (!(EventProcFlag & (PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_TAKEN_SPELL_NONE_DMG_CLASS_NEG))) + return false; } // Trap casts are active by default if (procFlags & PROC_FLAG_DONE_TRAP_ACTIVATION) |