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-rwxr-xr-xsrc/server/game/Combat/HostileRefManager.cpp58
-rwxr-xr-xsrc/server/game/Combat/HostileRefManager.h18
-rwxr-xr-xsrc/server/game/Combat/ThreatManager.cpp267
-rwxr-xr-xsrc/server/game/Combat/ThreatManager.h82
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp14
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp6
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp58
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.h4
8 files changed, 256 insertions, 251 deletions
diff --git a/src/server/game/Combat/HostileRefManager.cpp b/src/server/game/Combat/HostileRefManager.cpp
index f318e9b462b..5d9e7d671c8 100755
--- a/src/server/game/Combat/HostileRefManager.cpp
+++ b/src/server/game/Combat/HostileRefManager.cpp
@@ -29,39 +29,37 @@ HostileRefManager::~HostileRefManager()
}
//=================================================
-// send threat to all my hateres for the pVictim
-// The pVictim is hated than by them as well
+// send threat to all my hateres for the victim
+// The victim is hated than by them as well
// use for buffs and healing threat functionality
-void HostileRefManager::threatAssist(Unit *pVictim, float fThreat, SpellInfo const *pThreatSpell, bool pSingleTarget)
+void HostileRefManager::threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell)
{
- HostileReference* ref;
-
- float size = pSingleTarget ? 1.0f : getSize(); // if pSingleTarget do not divide threat
- ref = getFirst();
- while (ref != NULL)
+ HostileReference* ref = getFirst();
+ float threat = ThreatCalcHelper::calcThreat(victim, iOwner, baseThreat, (threatSpell ? threatSpell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL), threatSpell);
+ threat /= getSize();
+ while (ref)
{
- float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, fThreat, (pThreatSpell ? pThreatSpell->GetSchoolMask() : SPELL_SCHOOL_MASK_NORMAL), pThreatSpell);
- if (pVictim == getOwner())
- ref->addThreat(threat / size); // It is faster to modify the threat durectly if possible
+ if (victim == getOwner())
+ ref->addThreat(threat); // It is faster to modify the threat durectly if possible
else
- ref->getSource()->addThreat(pVictim, threat / size);
+ ref->getSource()->addThreat(victim, threat);
ref = ref->next();
}
}
//=================================================
-void HostileRefManager::addTempThreat(float fThreat, bool apply)
+void HostileRefManager::addTempThreat(float threat, bool apply)
{
HostileReference* ref = getFirst();
- while (ref != NULL)
+ while (ref)
{
if (apply)
{
if (ref->getTempThreatModifier() == 0.0f)
- ref->addTempThreat(fThreat);
+ ref->addTempThreat(threat);
}
else
ref->resetTempThreat();
@@ -72,14 +70,12 @@ void HostileRefManager::addTempThreat(float fThreat, bool apply)
//=================================================
-void HostileRefManager::addThreatPercent(int32 iPercent)
+void HostileRefManager::addThreatPercent(int32 percent)
{
- HostileReference* ref;
-
- ref = getFirst();
- while (ref != NULL)
+ HostileReference* ref = getFirst();
+ while (ref)
{
- ref->addThreatPercent(iPercent);
+ ref->addThreatPercent(percent);
ref = ref->next();
}
}
@@ -87,14 +83,12 @@ void HostileRefManager::addThreatPercent(int32 iPercent)
//=================================================
// The online / offline status is given to the method. The calculation has to be done before
-void HostileRefManager::setOnlineOfflineState(bool bIsOnline)
+void HostileRefManager::setOnlineOfflineState(bool isOnline)
{
- HostileReference* ref;
-
- ref = getFirst();
- while (ref != NULL)
+ HostileReference* ref = getFirst();
+ while (ref)
{
- ref->setOnlineOfflineState(bIsOnline);
+ ref->setOnlineOfflineState(isOnline);
ref = ref->next();
}
}
@@ -149,13 +143,13 @@ void HostileRefManager::deleteReferencesForFaction(uint32 faction)
//=================================================
// delete one reference, defined by Unit
-void HostileRefManager::deleteReference(Unit *pCreature)
+void HostileRefManager::deleteReference(Unit *creature)
{
HostileReference* ref = getFirst();
while (ref)
{
HostileReference* nextRef = ref->next();
- if (ref->getSource()->getOwner() == pCreature)
+ if (ref->getSource()->getOwner() == creature)
{
ref->removeReference();
delete ref;
@@ -168,15 +162,15 @@ void HostileRefManager::deleteReference(Unit *pCreature)
//=================================================
// set state for one reference, defined by Unit
-void HostileRefManager::setOnlineOfflineState(Unit *pCreature, bool bIsOnline)
+void HostileRefManager::setOnlineOfflineState(Unit *creature, bool isOnline)
{
HostileReference* ref = getFirst();
while (ref)
{
HostileReference* nextRef = ref->next();
- if (ref->getSource()->getOwner() == pCreature)
+ if (ref->getSource()->getOwner() == creature)
{
- ref->setOnlineOfflineState(bIsOnline);
+ ref->setOnlineOfflineState(isOnline);
break;
}
ref = nextRef;
diff --git a/src/server/game/Combat/HostileRefManager.h b/src/server/game/Combat/HostileRefManager.h
index 5ed15d609df..f84a7a69fca 100755
--- a/src/server/game/Combat/HostileRefManager.h
+++ b/src/server/game/Combat/HostileRefManager.h
@@ -34,19 +34,19 @@ class HostileRefManager : public RefManager<Unit, ThreatManager>
private:
Unit *iOwner;
public:
- explicit HostileRefManager(Unit *pOwner) { iOwner = pOwner; }
+ explicit HostileRefManager(Unit *owner) { iOwner = owner; }
~HostileRefManager();
Unit* getOwner() { return iOwner; }
- // send threat to all my hateres for the pVictim
- // The pVictim is hated than by them as well
+ // send threat to all my hateres for the victim
+ // The victim is hated than by them as well
// use for buffs and healing threat functionality
- void threatAssist(Unit *pVictim, float fThreat, SpellInfo const *threatSpell = 0, bool pSingleTarget = false);
+ void threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell = NULL);
- void addTempThreat(float fThreat, bool apply);
+ void addTempThreat(float threat, bool apply);
- void addThreatPercent(int32 iPercent);
+ void addThreatPercent(int32 percent);
// The references are not needed anymore
// tell the source to remove them from the list and free the mem
@@ -59,13 +59,13 @@ class HostileRefManager : public RefManager<Unit, ThreatManager>
void updateThreatTables();
- void setOnlineOfflineState(bool bIsOnline);
+ void setOnlineOfflineState(bool isOnline);
// set state for one reference, defined by Unit
- void setOnlineOfflineState(Unit *pCreature, bool bIsOnline);
+ void setOnlineOfflineState(Unit *creature, bool isOnline);
// delete one reference, defined by Unit
- void deleteReference(Unit *pCreature);
+ void deleteReference(Unit *creature);
void UpdateVisibility();
};
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 1f06bb8dd9a..242110f4a22 100755
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -31,31 +31,58 @@
//================= ThreatCalcHelper ===========================
//==============================================================
-// The pHatingUnit is not used yet
-float ThreatCalcHelper::calcThreat(Unit* pHatedUnit, Unit* /*pHatingUnit*/, float fThreat, SpellSchoolMask schoolMask, SpellInfo const *pThreatSpell)
+// The hatingUnit is not used yet
+float ThreatCalcHelper::calcThreat(Unit* hatedUnit, Unit* /*hatingUnit*/, float threat, SpellSchoolMask schoolMask, SpellInfo const* threatSpell)
{
- if (pThreatSpell)
+ if (threatSpell)
{
- if (pThreatSpell->AttributesEx & SPELL_ATTR1_NO_THREAT)
+ if (threatSpell->AttributesEx & SPELL_ATTR1_NO_THREAT)
return 0.0f;
- if (Player* modOwner = pHatedUnit->GetSpellModOwner())
- modOwner->ApplySpellMod(pThreatSpell->Id, SPELLMOD_THREAT, fThreat);
+ if (Player* modOwner = hatedUnit->GetSpellModOwner())
+ modOwner->ApplySpellMod(threatSpell->Id, SPELLMOD_THREAT, threat);
}
- return pHatedUnit->ApplyTotalThreatModifier(fThreat, schoolMask);
+ return hatedUnit->ApplyTotalThreatModifier(threat, schoolMask);
+}
+
+bool ThreatCalcHelper::isValidProcess(Unit* hatedUnit, Unit* hatingUnit, SpellInfo const* /*threatSpell*/)
+{
+ //function deals with adding threat and adding players and pets into ThreatList
+ //mobs, NPCs, guards have ThreatList and HateOfflineList
+ //players and pets have only InHateListOf
+ //HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.)
+
+ if (!hatedUnit || !hatingUnit)
+ return false;
+
+ // not to self
+ if (hatedUnit == hatingUnit)
+ return false;
+
+ // not to GM
+ if (hatedUnit->GetTypeId() == TYPEID_PLAYER && hatedUnit->ToPlayer()->isGameMaster())
+ return false;
+
+ // not to dead and not for dead
+ if (!hatedUnit->isAlive() || !hatingUnit->isAlive())
+ return false;
+
+ ASSERT(hatingUnit->GetTypeId() == TYPEID_UNIT);
+
+ return true;
}
//============================================================
//================= HostileReference ==========================
//============================================================
-HostileReference::HostileReference(Unit* pUnit, ThreatManager *pThreatManager, float fThreat)
+HostileReference::HostileReference(Unit* refUnit, ThreatManager* threatManager, float threat)
{
- iThreat = fThreat;
+ iThreat = threat;
iTempThreatModifier = 0.0f;
- link(pUnit, pThreatManager);
- iUnitGuid = pUnit->GetGUID();
+ link(refUnit, threatManager);
+ iUnitGuid = refUnit->GetGUID();
iOnline = true;
iAccessible = true;
}
@@ -85,35 +112,42 @@ void HostileReference::sourceObjectDestroyLink()
//============================================================
// Inform the source, that the status of the reference changed
-void HostileReference::fireStatusChanged(ThreatRefStatusChangeEvent& pThreatRefStatusChangeEvent)
+void HostileReference::fireStatusChanged(ThreatRefStatusChangeEvent& threatRefStatusChangeEvent)
{
if (getSource())
- getSource()->processThreatEvent(&pThreatRefStatusChangeEvent);
+ getSource()->processThreatEvent(&threatRefStatusChangeEvent);
}
//============================================================
-void HostileReference::addThreat(float fModThreat)
+void HostileReference::addThreat(float modThreat)
{
- iThreat += fModThreat;
+ iThreat += modThreat;
// the threat is changed. Source and target unit have to be available
// if the link was cut before relink it again
if (!isOnline())
updateOnlineStatus();
- if (fModThreat != 0.0f)
+ if (modThreat != 0.0f)
{
- ThreatRefStatusChangeEvent event(UEV_THREAT_REF_THREAT_CHANGE, this, fModThreat);
+ ThreatRefStatusChangeEvent event(UEV_THREAT_REF_THREAT_CHANGE, this, modThreat);
fireStatusChanged(event);
}
- if (isValid() && fModThreat >= 0.0f)
+ if (isValid() && modThreat >= 0.0f)
{
- Unit* victim_owner = getTarget()->GetCharmerOrOwner();
- if (victim_owner && victim_owner->isAlive())
- getSource()->addThreat(victim_owner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
+ Unit* victimOwner = getTarget()->GetCharmerOrOwner();
+ if (victimOwner && victimOwner->isAlive())
+ getSource()->addThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
}
}
+void HostileReference::addThreatPercent(int32 percent)
+{
+ float tmpThreat = iThreat;
+ AddPctN(tmpThreat, percent);
+ addThreat(tmpThreat - iThreat);
+}
+
//============================================================
// check, if source can reach target and set the status
@@ -131,7 +165,7 @@ void HostileReference::updateOnlineStatus()
// target is no player or not gamemaster
// target is not in flight
if (isValid() &&
- ((getTarget()->GetTypeId() != TYPEID_PLAYER || !((Player*)getTarget())->isGameMaster()) ||
+ ((getTarget()->GetTypeId() != TYPEID_PLAYER || !getTarget()->ToPlayer()->isGameMaster()) ||
!getTarget()->HasUnitState(UNIT_STAT_IN_FLIGHT)))
{
Creature* creature = getSourceUnit()->ToCreature();
@@ -152,11 +186,11 @@ void HostileReference::updateOnlineStatus()
//============================================================
// set the status and fire the event on status change
-void HostileReference::setOnlineOfflineState(bool pIsOnline)
+void HostileReference::setOnlineOfflineState(bool isOnline)
{
- if (iOnline != pIsOnline)
+ if (iOnline != isOnline)
{
- iOnline = pIsOnline;
+ iOnline = isOnline;
if (!iOnline)
setAccessibleState(false); // if not online that not accessable as well
@@ -167,11 +201,11 @@ void HostileReference::setOnlineOfflineState(bool pIsOnline)
//============================================================
-void HostileReference::setAccessibleState(bool pIsAccessible)
+void HostileReference::setAccessibleState(bool isAccessible)
{
- if (iAccessible != pIsAccessible)
+ if (iAccessible != isAccessible)
{
- iAccessible = pIsAccessible;
+ iAccessible = isAccessible;
ThreatRefStatusChangeEvent event(UEV_THREAT_REF_ASSECCIBLE_STATUS, this);
fireStatusChanged(event);
@@ -213,40 +247,36 @@ void ThreatContainer::clearReferences()
//============================================================
// Return the HostileReference of NULL, if not found
-HostileReference* ThreatContainer::getReferenceByTarget(Unit* pVictim)
+HostileReference* ThreatContainer::getReferenceByTarget(Unit* victim)
{
- HostileReference* result = NULL;
+ if (!victim)
+ return NULL;
- uint64 guid = pVictim->GetGUID();
+ uint64 guid = victim->GetGUID();
for (std::list<HostileReference*>::const_iterator i = iThreatList.begin(); i != iThreatList.end(); ++i)
- {
- if ((*i)->getUnitGuid() == guid)
- {
- result = (*i);
- break;
- }
- }
+ if ((*i) && (*i)->getUnitGuid() == guid)
+ return (*i);
- return result;
+ return NULL;
}
//============================================================
// Add the threat, if we find the reference
-HostileReference* ThreatContainer::addThreat(Unit* pVictim, float fThreat)
+HostileReference* ThreatContainer::addThreat(Unit* victim, float threat)
{
- HostileReference* ref = getReferenceByTarget(pVictim);
+ HostileReference* ref = getReferenceByTarget(victim);
if (ref)
- ref->addThreat(fThreat);
+ ref->addThreat(threat);
return ref;
}
//============================================================
-void ThreatContainer::modifyThreatPercent(Unit *pVictim, int32 iPercent)
+void ThreatContainer::modifyThreatPercent(Unit *victim, int32 percent)
{
- if (HostileReference* ref = getReferenceByTarget(pVictim))
- ref->addThreatPercent(iPercent);
+ if (HostileReference* ref = getReferenceByTarget(victim))
+ ref->addThreatPercent(percent);
}
//============================================================
@@ -254,10 +284,9 @@ void ThreatContainer::modifyThreatPercent(Unit *pVictim, int32 iPercent)
void ThreatContainer::update()
{
- if (iDirty && iThreatList.size() >1)
- {
+ if (iDirty && iThreatList.size() > 1)
iThreatList.sort(Trinity::ThreatOrderPred());
- }
+
iDirty = false;
}
@@ -265,7 +294,7 @@ void ThreatContainer::update()
// return the next best victim
// could be the current victim
-HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostileReference* pCurrentVictim)
+HostileReference* ThreatContainer::selectNextVictim(Creature* attacker, HostileReference* currentVictim)
{
HostileReference* currentRef = NULL;
bool found = false;
@@ -282,13 +311,13 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile
ASSERT(target); // if the ref has status online the target must be there !
// some units are prefered in comparison to others
- if (!noPriorityTargetFound && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE)))
+ if (!noPriorityTargetFound && (target->IsImmunedToDamage(attacker->GetMeleeDamageSchoolMask()) || target->HasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_TAKE_DAMAGE)))
{
if (iter != lastRef)
{
// current victim is a second choice target, so don't compare threat with it below
- if (currentRef == pCurrentVictim)
- pCurrentVictim = NULL;
+ if (currentRef == currentVictim)
+ currentVictim = NULL;
++iter;
continue;
}
@@ -301,21 +330,21 @@ HostileReference* ThreatContainer::selectNextVictim(Creature* pAttacker, Hostile
}
}
- if (pAttacker->canCreatureAttack(target)) // skip non attackable currently targets
+ if (attacker->canCreatureAttack(target)) // skip non attackable currently targets
{
- if (pCurrentVictim) // select 1.3/1.1 better target in comparison current target
+ if (currentVictim) // select 1.3/1.1 better target in comparison current target
{
// list sorted and and we check current target, then this is best case
- if (pCurrentVictim == currentRef || currentRef->getThreat() <= 1.1f * pCurrentVictim->getThreat())
+ if (currentVictim == currentRef || currentRef->getThreat() <= 1.1f * currentVictim->getThreat())
{
- currentRef = pCurrentVictim; // for second case
+ currentRef = currentVictim; // for second case
found = true;
break;
}
- if (currentRef->getThreat() > 1.3f * pCurrentVictim->getThreat() ||
- (currentRef->getThreat() > 1.1f * pCurrentVictim->getThreat() &&
- pAttacker->IsWithinMeleeRange(target)))
+ if (currentRef->getThreat() > 1.3f * currentVictim->getThreat() ||
+ (currentRef->getThreat() > 1.1f * currentVictim->getThreat() &&
+ attacker->IsWithinMeleeRange(target)))
{ //implement 110% threat rule for targets in melee range
found = true; //and 130% rule for targets in ranged distances
break; //for selecting alive targets
@@ -355,71 +384,58 @@ void ThreatManager::clearReferences()
//============================================================
-void ThreatManager::addThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask, SpellInfo const *pThreatSpell)
+void ThreatManager::addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask, SpellInfo const *threatSpell)
{
- //function deals with adding threat and adding players and pets into ThreatList
- //mobs, NPCs, guards have ThreatList and HateOfflineList
- //players and pets have only InHateListOf
- //HateOfflineList is used co contain unattackable victims (in-flight, in-water, GM etc.)
-
- // not to self
- if (pVictim == getOwner())
- return;
-
- // not to GM
- if (!pVictim || (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->ToPlayer()->isGameMaster()))
+ if (!ThreatCalcHelper::isValidProcess(victim, getOwner(), threatSpell))
return;
- // not to dead and not for dead
- if (!pVictim->isAlive() || !getOwner()->isAlive())
- return;
-
- ASSERT(getOwner()->GetTypeId() == TYPEID_UNIT);
+ doAddThreat(victim, ThreatCalcHelper::calcThreat(victim, iOwner, threat, schoolMask, threatSpell));
+}
- float threat = ThreatCalcHelper::calcThreat(pVictim, iOwner, fThreat, schoolMask, pThreatSpell);
+void ThreatManager::doAddThreat(Unit* victim, float threat)
+{
+ uint32 reducedThreadPercent = victim->GetReducedThreatPercent();
// must check > 0.0f, otherwise dead loop
- if (threat > 0.0f && pVictim->GetReducedThreatPercent())
+ if (threat > 0.0f && reducedThreadPercent)
{
- uint32 reducedThreadPercent = pVictim->GetReducedThreatPercent();
+ Unit* redirectTarget = victim->GetMisdirectionTarget();
+ if (redirectTarget)
+ if (Aura* glyphAura = redirectTarget->GetAura(63326)) // Glyph of Vigilance
+ reducedThreadPercent += glyphAura->GetSpellInfo()->Effects[0].CalcValue();
- Unit *unit = pVictim->GetMisdirectionTarget();
- if (unit)
- if (Aura* pAura = unit->GetAura(63326)) // Glyph of Vigilance
- reducedThreadPercent += pAura->GetSpellInfo()->Effects[0].CalcValue();
-
- float reducedThreat = threat * reducedThreadPercent / 100;
+ float reducedThreat = threat * reducedThreadPercent / 100.0f;
threat -= reducedThreat;
- if (unit)
- _addThreat(unit, reducedThreat);
+ if (redirectTarget)
+ _addThreat(redirectTarget, reducedThreat);
}
- _addThreat(pVictim, threat);
+ _addThreat(victim, threat);
}
-void ThreatManager::_addThreat(Unit *pVictim, float fThreat)
+void ThreatManager::_addThreat(Unit* victim, float threat)
{
- HostileReference* ref = iThreatContainer.addThreat(pVictim, fThreat);
+ HostileReference* ref = iThreatContainer.addThreat(victim, threat);
// Ref is not in the online refs, search the offline refs next
if (!ref)
- ref = iThreatOfflineContainer.addThreat(pVictim, fThreat);
+ ref = iThreatOfflineContainer.addThreat(victim, threat);
- if (!ref) // there was no ref => create a new one
+ if (!ref) // there was no ref => create a new one
{
// threat has to be 0 here
- HostileReference* hostilReference = new HostileReference(pVictim, this, 0);
- iThreatContainer.addReference(hostilReference);
- hostilReference->addThreat(fThreat); // now we add the real threat
- if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->ToPlayer()->isGameMaster())
- hostilReference->setOnlineOfflineState(false); // GM is always offline
+ HostileReference* hostileRef = new HostileReference(victim, this, 0);
+ iThreatContainer.addReference(hostileRef);
+ hostileRef->addThreat(threat); // now we add the real threat
+ if (victim->GetTypeId() == TYPEID_PLAYER && victim->ToPlayer()->isGameMaster())
+ hostileRef->setOnlineOfflineState(false); // GM is always offline
}
}
//============================================================
-void ThreatManager::modifyThreatPercent(Unit *pVictim, int32 iPercent)
+void ThreatManager::modifyThreatPercent(Unit* victim, int32 percent)
{
- iThreatContainer.modifyThreatPercent(pVictim, iPercent);
+ iThreatContainer.modifyThreatPercent(victim, percent);
}
//============================================================
@@ -434,12 +450,12 @@ Unit* ThreatManager::getHostilTarget()
//============================================================
-float ThreatManager::getThreat(Unit *pVictim, bool pAlsoSearchOfflineList)
+float ThreatManager::getThreat(Unit *victim, bool alsoSearchOfflineList)
{
float threat = 0.0f;
- HostileReference* ref = iThreatContainer.getReferenceByTarget(pVictim);
- if (!ref && pAlsoSearchOfflineList)
- ref = iThreatOfflineContainer.getReferenceByTarget(pVictim);
+ HostileReference* ref = iThreatContainer.getReferenceByTarget(victim);
+ if (!ref && alsoSearchOfflineList)
+ ref = iThreatOfflineContainer.getReferenceByTarget(victim);
if (ref)
threat = ref->getThreat();
return threat;
@@ -447,9 +463,9 @@ float ThreatManager::getThreat(Unit *pVictim, bool pAlsoSearchOfflineList)
//============================================================
-void ThreatManager::tauntApply(Unit* pTaunter)
+void ThreatManager::tauntApply(Unit* taunter)
{
- HostileReference* ref = iThreatContainer.getReferenceByTarget(pTaunter);
+ HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter);
if (getCurrentVictim() && ref && (ref->getThreat() < getCurrentVictim()->getThreat()))
{
if (ref->getTempThreatModifier() == 0.0f) // Ok, temp threat is unused
@@ -459,9 +475,9 @@ void ThreatManager::tauntApply(Unit* pTaunter)
//============================================================
-void ThreatManager::tauntFadeOut(Unit *pTaunter)
+void ThreatManager::tauntFadeOut(Unit *taunter)
{
- HostileReference* ref = iThreatContainer.getReferenceByTarget(pTaunter);
+ HostileReference* ref = iThreatContainer.getReferenceByTarget(taunter);
if (ref)
ref->resetTempThreat();
}
@@ -485,45 +501,45 @@ void ThreatManager::processThreatEvent(ThreatRefStatusChangeEvent* threatRefStat
{
threatRefStatusChangeEvent->setThreatManager(this); // now we can set the threat manager
- HostileReference* hostilReference = threatRefStatusChangeEvent->getReference();
+ HostileReference* hostilRef = threatRefStatusChangeEvent->getReference();
switch(threatRefStatusChangeEvent->getType())
{
case UEV_THREAT_REF_THREAT_CHANGE:
- if ((getCurrentVictim() == hostilReference && threatRefStatusChangeEvent->getFValue()<0.0f) ||
- (getCurrentVictim() != hostilReference && threatRefStatusChangeEvent->getFValue()>0.0f))
+ if ((getCurrentVictim() == hostilRef && threatRefStatusChangeEvent->getFValue()<0.0f) ||
+ (getCurrentVictim() != hostilRef && threatRefStatusChangeEvent->getFValue()>0.0f))
setDirty(true); // the order in the threat list might have changed
break;
case UEV_THREAT_REF_ONLINE_STATUS:
- if (!hostilReference->isOnline())
+ if (!hostilRef->isOnline())
{
- if (hostilReference == getCurrentVictim())
+ if (hostilRef == getCurrentVictim())
{
setCurrentVictim(NULL);
setDirty(true);
}
- iThreatContainer.remove(hostilReference);
- iThreatOfflineContainer.addReference(hostilReference);
+ iThreatContainer.remove(hostilRef);
+ iThreatOfflineContainer.addReference(hostilRef);
}
else
{
- if (getCurrentVictim() && hostilReference->getThreat() > (1.1f * getCurrentVictim()->getThreat()))
+ if (getCurrentVictim() && hostilRef->getThreat() > (1.1f * getCurrentVictim()->getThreat()))
setDirty(true);
- iThreatContainer.addReference(hostilReference);
- iThreatOfflineContainer.remove(hostilReference);
+ iThreatContainer.addReference(hostilRef);
+ iThreatOfflineContainer.remove(hostilRef);
}
break;
case UEV_THREAT_REF_REMOVE_FROM_LIST:
- if (hostilReference == getCurrentVictim())
+ if (hostilRef == getCurrentVictim())
{
setCurrentVictim(NULL);
setDirty(true);
}
- iOwner->SendRemoveFromThreatListOpcode(hostilReference);
- if (hostilReference->isOnline())
- iThreatContainer.remove(hostilReference);
+ iOwner->SendRemoveFromThreatListOpcode(hostilRef);
+ if (hostilRef->isOnline())
+ iThreatContainer.remove(hostilRef);
else
- iThreatOfflineContainer.remove(hostilReference);
+ iThreatOfflineContainer.remove(hostilRef);
break;
}
}
@@ -532,6 +548,7 @@ bool ThreatManager::isNeedUpdateToClient(uint32 time)
{
if (isThreatListEmpty())
return false;
+
if (time >= iUpdateTimer)
{
iUpdateTimer = THREAT_UPDATE_INTERVAL;
@@ -544,11 +561,11 @@ bool ThreatManager::isNeedUpdateToClient(uint32 time)
// Reset all aggro without modifying the threadlist.
void ThreatManager::resetAllAggro()
{
- std::list<HostileReference*> &threatlist = getThreatList();
- if (threatlist.empty())
+ std::list<HostileReference*> &threatList = getThreatList();
+ if (threatList.empty())
return;
- for (std::list<HostileReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
+ for (std::list<HostileReference*>::iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
{
(*itr)->setThreat(0);
}
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index 5e368f88320..7b2f51f3aa6 100755
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -20,7 +20,6 @@
#define _THREATMANAGER
#include "Common.h"
-#include "Util.h"
#include "SharedDefines.h"
#include "LinkedReference/Reference.h"
#include "UnitEvents.h"
@@ -39,29 +38,24 @@ class SpellInfo;
//==============================================================
// Class to calculate the real threat based
-class ThreatCalcHelper
+struct ThreatCalcHelper
{
- public:
- static float calcThreat(Unit* pHatedUnit, Unit* pHatingUnit, float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell = NULL);
+ static float calcThreat(Unit* hatedUnit, Unit* hatingUnit, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = NULL);
+ static bool isValidProcess(Unit* hatedUnit, Unit* hatingUnit, SpellInfo const* threatSpell = NULL);
};
//==============================================================
class HostileReference : public Reference<Unit, ThreatManager>
{
public:
- HostileReference(Unit* pUnit, ThreatManager *pThreatManager, float fThreat);
+ HostileReference(Unit* refUnit, ThreatManager* threatManager, float threat);
//=================================================
- void addThreat(float fModThreat);
+ void addThreat(float modThreat);
- void setThreat(float fThreat) { addThreat(fThreat - getThreat()); }
+ void setThreat(float threat) { addThreat(threat - getThreat()); }
- void addThreatPercent(int32 pPercent)
- {
- float tmpThreat = iThreat;
- AddPctN(tmpThreat, pPercent);
- addThreat(tmpThreat - iThreat);
- }
+ void addThreatPercent(int32 percent);
float getThreat() const { return iThreat; }
@@ -73,14 +67,14 @@ class HostileReference : public Reference<Unit, ThreatManager>
// used for temporary setting a threat and reducting it later again.
// the threat modification is stored
- void setTempThreat(float fThreat)
+ void setTempThreat(float threat)
{
- addTempThreat(fThreat - getThreat());
+ addTempThreat(threat - getThreat());
}
- void addTempThreat(float fThreat)
+ void addTempThreat(float threat)
{
- iTempThreatModifier = fThreat;
+ iTempThreatModifier = threat;
if (iTempThreatModifier != 0.0f)
addThreat(iTempThreatModifier);
}
@@ -100,12 +94,12 @@ class HostileReference : public Reference<Unit, ThreatManager>
// check, if source can reach target and set the status
void updateOnlineStatus();
- void setOnlineOfflineState(bool pIsOnline);
+ void setOnlineOfflineState(bool isOnline);
- void setAccessibleState(bool pIsAccessible);
+ void setAccessibleState(bool isAccessible);
//=================================================
- bool operator == (const HostileReference& pHostileReference) const { return pHostileReference.getUnitGuid() == getUnitGuid(); }
+ bool operator == (const HostileReference& hostileRef) const { return hostileRef.getUnitGuid() == getUnitGuid(); }
//=================================================
@@ -132,7 +126,7 @@ class HostileReference : public Reference<Unit, ThreatManager>
void sourceObjectDestroyLink();
private:
// Inform the source, that the status of that reference was changed
- void fireStatusChanged(ThreatRefStatusChangeEvent& pThreatRefStatusChangeEvent);
+ void fireStatusChanged(ThreatRefStatusChangeEvent& threatRefStatusChangeEvent);
Unit* getSourceUnit();
private:
@@ -154,30 +148,31 @@ class ThreatContainer
protected:
friend class ThreatManager;
- void remove(HostileReference* pRef) { iThreatList.remove(pRef); }
- void addReference(HostileReference* pHostileReference) { iThreatList.push_back(pHostileReference); }
+ void remove(HostileReference* hostileRef) { iThreatList.remove(hostileRef); }
+ void addReference(HostileReference* hostileRef) { iThreatList.push_back(hostileRef); }
void clearReferences();
+
// Sort the list if necessary
void update();
public:
ThreatContainer() { iDirty = false; }
~ThreatContainer() { clearReferences(); }
- HostileReference* addThreat(Unit* pVictim, float fThreat);
+ HostileReference* addThreat(Unit* victim, float threat);
- void modifyThreatPercent(Unit *pVictim, int32 iPercent);
+ void modifyThreatPercent(Unit *victim, int32 percent);
- HostileReference* selectNextVictim(Creature* pAttacker, HostileReference* pCurrentVictim);
+ HostileReference* selectNextVictim(Creature* attacker, HostileReference* currentVictim);
- void setDirty(bool pDirty) { iDirty = pDirty; }
+ void setDirty(bool isDirty) { iDirty = isDirty; }
bool isDirty() const { return iDirty; }
- bool empty() const { return(iThreatList.empty()); }
+ bool empty() const { return iThreatList.empty(); }
HostileReference* getMostHated() { return iThreatList.empty() ? NULL : iThreatList.front(); }
- HostileReference* getReferenceByTarget(Unit* pVictim);
+ HostileReference* getReferenceByTarget(Unit* victim);
std::list<HostileReference*>& getThreatList() { return iThreatList; }
};
@@ -189,16 +184,19 @@ class ThreatManager
public:
friend class HostileReference;
- explicit ThreatManager(Unit *pOwner);
+ explicit ThreatManager(Unit *owner);
~ThreatManager() { clearReferences(); }
void clearReferences();
- void addThreat(Unit* pVictim, float fThreat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell = NULL);
- void modifyThreatPercent(Unit *pVictim, int32 iPercent);
+ void addThreat(Unit* victim, float threat, SpellSchoolMask schoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellInfo const* threatSpell = NULL);
+
+ void doAddThreat(Unit* victim, float threat);
+
+ void modifyThreatPercent(Unit *victim, int32 percent);
- float getThreat(Unit *pVictim, bool pAlsoSearchOfflineList = false);
+ float getThreat(Unit *victim, bool alsoSearchOfflineList = false);
bool isThreatListEmpty() { return iThreatContainer.empty(); }
@@ -212,12 +210,12 @@ class ThreatManager
Unit* getHostilTarget();
- void tauntApply(Unit* pTaunter);
- void tauntFadeOut(Unit *pTaunter);
+ void tauntApply(Unit* taunter);
+ void tauntFadeOut(Unit *taunter);
- void setCurrentVictim(HostileReference* pHostileReference);
+ void setCurrentVictim(HostileReference* hostileRef);
- void setDirty(bool bDirty) { iThreatContainer.setDirty(bDirty); }
+ void setDirty(bool isDirty) { iThreatContainer.setDirty(isDirty); }
// Reset all aggro without modifying the threadlist.
void resetAllAggro();
@@ -225,11 +223,11 @@ class ThreatManager
// Reset all aggro of unit in threadlist satisfying the predicate.
template<class PREDICATE> void resetAggro(PREDICATE predicate)
{
- std::list<HostileReference*> &threatlist = getThreatList();
- if (threatlist.empty())
+ std::list<HostileReference*> &threatList = getThreatList();
+ if (threatList.empty())
return;
- for (std::list<HostileReference*>::iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr)
+ for (std::list<HostileReference*>::iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
{
HostileReference* ref = (*itr);
@@ -248,7 +246,7 @@ class ThreatManager
ThreatContainer& getOnlineContainer() { return iThreatContainer; }
ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; }
private:
- void _addThreat(Unit *pVictim, float fThreat);
+ void _addThreat(Unit *victim, float threat);
HostileReference* iCurrentVictim;
Unit* iOwner;
@@ -266,7 +264,7 @@ namespace Trinity
{
public:
ThreatOrderPred(bool ascending = false) : m_ascending(ascending) {}
- bool operator() (const HostileReference *a, const HostileReference *b) const
+ bool operator() (HostileReference const* a, HostileReference const* b) const
{
return m_ascending ? a->getThreat() < b->getThreat() : a->getThreat() > b->getThreat();
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 030fc5ecd16..95546ea99b4 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -10316,22 +10316,22 @@ int32 Unit::HealBySpell(Unit* victim, SpellInfo const* spellInfo, uint32 addHeal
return gain;
}
-void Unit::SendEnergizeSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, Powers powertype)
+void Unit::SendEnergizeSpellLog(Unit* victim, uint32 spellID, uint32 damage, Powers powerType)
{
WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
data.append(victim->GetPackGUID());
data.append(GetPackGUID());
- data << uint32(SpellID);
- data << uint32(powertype);
- data << uint32(Damage);
+ data << uint32(spellID);
+ data << uint32(powerType);
+ data << uint32(damage);
SendMessageToSet(&data, true);
}
-void Unit::EnergizeBySpell(Unit* victim, uint32 SpellID, uint32 Damage, Powers powertype)
+void Unit::EnergizeBySpell(Unit* victim, uint32 spellID, uint32 damage, Powers powerType)
{
- SendEnergizeSpellLog(victim, SpellID, Damage, powertype);
+ SendEnergizeSpellLog(victim, spellID, damage, powerType);
// needs to be called after sending spell log
- victim->ModifyPower(powertype, Damage);
+ victim->ModifyPower(powerType, damage);
}
uint32 Unit::SpellDamageBonus(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 19bdb78238b..94bda85471e 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -7077,11 +7077,7 @@ void Spell::EffectBind(SpellEffIndex effIndex)
void Spell::EffectSummonRaFFriend(SpellEffIndex effIndex) {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
- Player *player = m_caster->ToPlayer();
-
- if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER || !unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
m_caster->CastSpell(unitTarget, m_spellInfo->Effects[effIndex].TriggerSpell, true);
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 49d5fd55335..c1f3c6b80c0 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -1147,7 +1147,7 @@ void SpellMgr::LoadSpellRanks()
break;
}
// check if chain is made with valid first spell
- SpellInfo const* first = sSpellMgr->GetSpellInfo(lastSpell);
+ SpellInfo const* first = GetSpellInfo(lastSpell);
if (!first)
{
sLog->outErrorDb("Spell rank identifier(first_spell_id) %u listed in `spell_ranks` does not exist!", lastSpell);
@@ -1164,7 +1164,7 @@ void SpellMgr::LoadSpellRanks()
// check spells in chain
for (std::list<std::pair<int32, int32> >::iterator itr = rankChain.begin() ; itr!= rankChain.end(); ++itr)
{
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(itr->first);
+ SpellInfo const* spell = GetSpellInfo(itr->first);
if (!spell)
{
sLog->outErrorDb("Spell %u (rank %u) listed in `spell_ranks` for chain %u does not exist!", itr->first, itr->second, lastSpell);
@@ -1235,13 +1235,13 @@ void SpellMgr::LoadSpellRequired()
uint32 spell_id = fields[0].GetUInt32();
uint32 spell_req = fields[1].GetUInt32();
// check if chain is made with valid first spell
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(spell_id);
+ SpellInfo const* spell = GetSpellInfo(spell_id);
if (!spell)
{
sLog->outErrorDb("spell_id %u in `spell_required` table is not found in dbcs, skipped", spell_id);
continue;
}
- SpellInfo const* req_spell = sSpellMgr->GetSpellInfo(spell_req);
+ SpellInfo const* req_spell = GetSpellInfo(spell_req);
if (!req_spell)
{
sLog->outErrorDb("req_spell %u in `spell_required` table is not found in dbcs, skipped", spell_req);
@@ -1277,7 +1277,7 @@ void SpellMgr::LoadSpellLearnSkills()
uint32 dbc_count = 0;
for (uint32 spell = 0; spell < sSpellMgr->GetSpellInfoStoreSize(); ++spell)
{
- SpellInfo const* entry = sSpellMgr->GetSpellInfo(spell);
+ SpellInfo const* entry = GetSpellInfo(spell);
if (!entry)
continue;
@@ -1334,13 +1334,13 @@ void SpellMgr::LoadSpellLearnSpells()
node.active = fields[2].GetBool();
node.autoLearned= false;
- if (!sSpellMgr->GetSpellInfo(spell_id))
+ if (!GetSpellInfo(spell_id))
{
sLog->outErrorDb("Spell %u listed in `spell_learn_spell` does not exist", spell_id);
continue;
}
- if (!sSpellMgr->GetSpellInfo(node.spell))
+ if (!GetSpellInfo(node.spell))
{
sLog->outErrorDb("Spell %u listed in `spell_learn_spell` learning not existed spell %u", spell_id, node.spell);
continue;
@@ -1359,9 +1359,9 @@ void SpellMgr::LoadSpellLearnSpells()
// search auto-learned spells and add its to map also for use in unlearn spells/talents
uint32 dbc_count = 0;
- for (uint32 spell = 0; spell < sSpellMgr->GetSpellInfoStoreSize(); ++spell)
+ for (uint32 spell = 0; spell < GetSpellInfoStoreSize(); ++spell)
{
- SpellInfo const* entry = sSpellMgr->GetSpellInfo(spell);
+ SpellInfo const* entry = GetSpellInfo(spell);
if (!entry)
continue;
@@ -1375,7 +1375,7 @@ void SpellMgr::LoadSpellLearnSpells()
dbc_node.active = true; // all dbc based learned spells is active (show in spell book or hide by client itself)
// ignore learning not existed spells (broken/outdated/or generic learnig spell 483
- if (!sSpellMgr->GetSpellInfo(dbc_node.spell))
+ if (!GetSpellInfo(dbc_node.spell))
continue;
// talent or passive spells or skill-step spells auto-casted and not need dependent learning,
@@ -1454,7 +1454,7 @@ void SpellMgr::LoadSpellTargetPositions()
continue;
}
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(Spell_ID);
+ SpellInfo const* spellInfo = GetSpellInfo(Spell_ID);
if (!spellInfo)
{
sLog->outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.", Spell_ID);
@@ -1582,7 +1582,7 @@ void SpellMgr::LoadSpellGroups()
}
else
{
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->second);
+ SpellInfo const* spellInfo = GetSpellInfo(itr->second);
if (!spellInfo)
{
@@ -1685,7 +1685,7 @@ void SpellMgr::LoadSpellProcEvents()
uint32 entry = fields[0].GetUInt32();
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(entry);
+ SpellInfo const* spell = GetSpellInfo(entry);
if (!spell)
{
sLog->outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry);
@@ -1756,7 +1756,7 @@ void SpellMgr::LoadSpellProcs()
spellId = -spellId;
}
- SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(spellId);
+ SpellInfo const* spellEntry = GetSpellInfo(spellId);
if (!spellEntry)
{
sLog->outErrorDb("Spell %u listed in `spell_proc` does not exist", spellId);
@@ -1765,7 +1765,7 @@ void SpellMgr::LoadSpellProcs()
if (allRanks)
{
- if (sSpellMgr->GetFirstSpellInChain(spellId) != uint32(spellId))
+ if (GetFirstSpellInChain(spellId) != uint32(spellId))
{
sLog->outErrorDb("Spell %u listed in `spell_proc` is not first rank of spell.", fields[0].GetInt32());
continue;
@@ -1855,8 +1855,8 @@ void SpellMgr::LoadSpellProcs()
if (allRanks)
{
- spellId = sSpellMgr->GetNextSpellInChain(spellId);
- spellEntry = sSpellMgr->GetSpellInfo(spellId);
+ spellId = GetNextSpellInChain(spellId);
+ spellEntry = GetSpellInfo(spellId);
}
else
break;
@@ -1888,7 +1888,7 @@ void SpellMgr::LoadSpellBonusess()
Field *fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(entry);
+ SpellInfo const* spell = GetSpellInfo(entry);
if (!spell)
{
sLog->outErrorDb("Spell %u listed in `spell_bonus_data` does not exist", entry);
@@ -1920,7 +1920,7 @@ void SpellMgr::LoadSpellThreats()
QueryResult result = WorldDatabase.Query("SELECT entry, Threat FROM spell_threat");
if (!result)
{
- sLog->outString(">> Loaded %u aggro generating spells", count);
+ sLog->outString(">> Loaded 0 aggro generating spells");
sLog->outString();
return;
}
@@ -1932,7 +1932,7 @@ void SpellMgr::LoadSpellThreats()
uint32 entry = fields[0].GetUInt32();
uint16 Threat = fields[1].GetUInt16();
- if (!sSpellMgr->GetSpellInfo(entry))
+ if (!GetSpellInfo(entry))
{
sLog->outErrorDb("Spell %u listed in `spell_threat` does not exist", entry);
continue;
@@ -2000,7 +2000,7 @@ void SpellMgr::LoadSpellPetAuras()
itr->second.AddAura(pet, aura);
else
{
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
+ SpellInfo const* spellInfo = GetSpellInfo(spell);
if (!spellInfo)
{
sLog->outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell);
@@ -2014,7 +2014,7 @@ void SpellMgr::LoadSpellPetAuras()
continue;
}
- SpellInfo const* spellInfo2 = sSpellMgr->GetSpellInfo(aura);
+ SpellInfo const* spellInfo2 = GetSpellInfo(aura);
if (!spellInfo2)
{
sLog->outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura);
@@ -2144,13 +2144,13 @@ void SpellMgr::LoadSpellLinked()
int32 effect = fields[1].GetInt32();
int32 type = fields[2].GetInt32();
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(abs(trigger));
+ SpellInfo const* spellInfo = GetSpellInfo(abs(trigger));
if (!spellInfo)
{
sLog->outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(trigger));
continue;
}
- spellInfo = sSpellMgr->GetSpellInfo(abs(effect));
+ spellInfo = GetSpellInfo(abs(effect));
if (!spellInfo)
{
sLog->outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(effect));
@@ -2209,7 +2209,7 @@ void SpellMgr::LoadPetLevelupSpellMap()
if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
continue;
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(skillLine->spellId);
+ SpellInfo const* spell = GetSpellInfo(skillLine->spellId);
if (!spell) // not exist or triggered or talent
continue;
@@ -2320,7 +2320,7 @@ void SpellMgr::LoadPetDefaultSpells()
// different summon spells
for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
{
- SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(i);
+ SpellInfo const* spellEntry = GetSpellInfo(i);
if (!spellEntry)
continue;
@@ -2397,7 +2397,7 @@ void SpellMgr::LoadSpellAreas()
spellArea.gender = Gender(fields[7].GetUInt8());
spellArea.autocast = fields[8].GetBool();
- if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell))
+ if (SpellInfo const* spellInfo = GetSpellInfo(spell))
{
if (spellArea.autocast)
const_cast<SpellInfo*>(spellInfo)->Attributes |= SPELL_ATTR0_CANT_CANCEL;
@@ -2467,7 +2467,7 @@ void SpellMgr::LoadSpellAreas()
if (spellArea.auraSpell)
{
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(abs(spellArea.auraSpell));
+ SpellInfo const* spellInfo = GetSpellInfo(abs(spellArea.auraSpell));
if (!spellInfo)
{
sLog->outErrorDb("Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell, abs(spellArea.auraSpell));
@@ -2880,9 +2880,7 @@ void SpellMgr::LoadDbcDataCorrections()
}
if (spellInfo->activeIconID == 2158) // flight
- {
spellInfo->Attributes |= SPELL_ATTR0_PASSIVE;
- }
switch (spellInfo->Id)
{
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index aea4313df0c..f6f8fb4d080 100755
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -536,7 +536,9 @@ bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
class SpellMgr
{
- friend class ACE_Singleton<SpellMgr, ACE_Null_Mutex>;
+ friend class ACE_Singleton<SpellMgr, ACE_Null_Mutex>;
+ // Constructors
+ private:
SpellMgr();
~SpellMgr();