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-rw-r--r--sql/updates/world/2012_01_04_02_world_sai.sql6
-rw-r--r--sql/updates/world/2012_01_05_14_world_command.sql1
-rw-r--r--sql/updates/world/2012_01_06_00_world_creature_template_addon.sql4
-rw-r--r--sql/updates/world/2012_01_06_00_world_misc.sql189
-rw-r--r--sql/updates/world/2012_01_06_01_world_creature_template.sql2
-rw-r--r--sql/updates/world/2012_01_06_02_world_achievement_criteria_data.sql24
-rw-r--r--sql/updates/world/2012_01_06_03_world_item_loot_template.sql8
-rw-r--r--sql/updates/world/2012_01_06_04_world_creature_questrelation.sql5
-rw-r--r--sql/updates/world/2012_01_06_05_world_creature_template.sql2
-rw-r--r--sql/updates/world/2012_01_06_06_world_quest_template.sql2
-rw-r--r--sql/updates/world/2012_01_06_07_world_sai.sql23
-rw-r--r--sql/updates/world/2012_01_06_08_world_creature_template.sql2
-rw-r--r--sql/updates/world/2012_01_06_09_world_creature_questrelation.sql9
-rw-r--r--sql/updates/world/2012_01_06_10_world_creature_template.sql2
-rw-r--r--sql/updates/world/2012_01_06_11_world_sai.sql14
-rw-r--r--sql/updates/world/2012_01_06_12_world_sai.sql2
-rw-r--r--sql/updates/world/2012_01_07_00_world_creature_addon.sql2
-rw-r--r--sql/updates/world/2012_01_07_01_world_creature_template.sql8
-rw-r--r--sql/updates/world/2012_01_07_02_world_gameobject_template.sql2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp15
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp18
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h1
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h1
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.cpp34
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.h4
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp20
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MiscHandler.cpp5
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp2
-rwxr-xr-xsrc/server/game/Server/WorldSession.h1
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp5
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp11
-rw-r--r--src/server/scripts/Commands/cs_account.cpp3
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp18
-rw-r--r--src/server/scripts/Outland/blades_edge_mountains.cpp561
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.cpp2
36 files changed, 964 insertions, 46 deletions
diff --git a/sql/updates/world/2012_01_04_02_world_sai.sql b/sql/updates/world/2012_01_04_02_world_sai.sql
index fb59ba8b4e8..70cb3fc9a04 100644
--- a/sql/updates/world/2012_01_04_02_world_sai.sql
+++ b/sql/updates/world/2012_01_04_02_world_sai.sql
@@ -141,8 +141,8 @@ INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type
SET @ENTRY := @NPC_WILDSPAWN_HELLCALLER;
DELETE FROM `creature_ai_scripts` WHERE `creature_id`=@ENTRY;
UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=@ENTRY;
-UPDATE creature SET `MovementType`=1,`spawndist`=3 WHERE `id`=@ENTRY
-;DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=0;
+UPDATE creature SET `MovementType`=1,`spawndist`=3 WHERE `id`=@ENTRY;
+DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=0;
INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES(@ENTRY,0,0,0,4,0,100,0,0,0,0,0,21,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Wildspawn Hellcaller - On Aggro - Prevent Combat Movement'),
(@ENTRY,0,1,2,4,0,100,0,0,0,0,0,11,15228,0,0,0,0,0,2,0,0,0,0,0,0,0,'Wildspawn Hellcaller - On Aggro - Cast Fireball '),(@ENTRY,0,2,0,61,0,100,0,0,0,0,0,22,1,0,0,0,0,0,1,0,0,0,0,0,0,0,'Wildspawn Hellcaller - On Aggro - Set Phase 1'),(@ENTRY,0,3,0,9,1,100,0,0,40,2400,3800,11,15228,0,0,0,0,0,2,0,0,0,0,0,0,0,'Wildspawn Hellcaller - Phase 1 - Cast Fireball'),
(@ENTRY,0,4,5,3,1,100,0,0,15,0,0,21,1,0,0,0,0,0,1,0,0,0,0,0,0,0,'Wildspawn Hellcaller -In Phase 1 - Start Combat Movement'),
@@ -174,4 +174,4 @@ INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type
(@ENTRY,0,10,0,3,2,100,0,0,30,100,100,22,1,0,0,0,0,0,1,0,0,0,0,0,0,0,'Wildspawn Felsworn - Mana is above 30% (Phase 2) - Set Phase 1'),
(@ENTRY,0,11,0,0,0,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'Wildspawn Felsworn - Set Phase 1 when Mana is above 30% (Phase 2)'),
(@ENTRY,0,12,0,0,0,100,0,7000,12000,38000,45000,11,22417,1,0,0,0,0,1,0,0,0,0,0,0,0,'Wildspawn Felsworn - In Phase 1 - Cast Shadow Shield'),(@ENTRY,0,13,0,0,1,100,0,11000,17000,23000,30000,11,15654,0,0,0,0,0,2,0,0,0,0,0,0,0,'Wildspawn Felsworn - In Phase 1 - Cast Shadow Word: Pain'),(@ENTRY,0,14,0,0,0,100,0,6000,10000,10000,15000,11,12542,1,0,0,0,0,5,0,0,0,0,0,0,0,'Wildspawn Felsworn - In Combat - Cast Fear (on random target)'),
-(@ENTRY,0,15,0,7,0,100,0,0,0,0,0,22,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Wildspawn Felsworn - On Evade - Set Phase to 0'); \ No newline at end of file
+(@ENTRY,0,15,0,7,0,100,0,0,0,0,0,22,0,0,0,0,0,0,1,0,0,0,0,0,0,0,'Wildspawn Felsworn - On Evade - Set Phase to 0');
diff --git a/sql/updates/world/2012_01_05_14_world_command.sql b/sql/updates/world/2012_01_05_14_world_command.sql
new file mode 100644
index 00000000000..d890ab5509c
--- /dev/null
+++ b/sql/updates/world/2012_01_05_14_world_command.sql
@@ -0,0 +1 @@
+INSERT INTO `command` (`name`, `security`, `help`) VALUES ('reload wp_data', 3, 'Syntax: .reload wp_data will reload waypoint_data table.');
diff --git a/sql/updates/world/2012_01_06_00_world_creature_template_addon.sql b/sql/updates/world/2012_01_06_00_world_creature_template_addon.sql
new file mode 100644
index 00000000000..0ebc498ac03
--- /dev/null
+++ b/sql/updates/world/2012_01_06_00_world_creature_template_addon.sql
@@ -0,0 +1,4 @@
+-- Give Sai'kkal Invisibility aura to Sai'kkal
+DELETE FROM `creature_template_addon` WHERE `entry`=22932;
+INSERT INTO `creature_template_addon` (`entry`,`mount`,`bytes1`,`bytes2`,`emote`,`auras`) VALUES
+(22932,0,0,0,0,'39680');
diff --git a/sql/updates/world/2012_01_06_00_world_misc.sql b/sql/updates/world/2012_01_06_00_world_misc.sql
new file mode 100644
index 00000000000..5cc96ef17a8
--- /dev/null
+++ b/sql/updates/world/2012_01_06_00_world_misc.sql
@@ -0,0 +1,189 @@
+SET @NPC_SIMON_BUNNY := 22923;
+SET @GO_APEXIS_RELIC := 185890;
+SET @GO_APEXIS_MONUMENT := 185944;
+
+SET @SPELL_SIMON_BLUE_VISUAL := 40244;
+SET @SPELL_SIMON_GREEN_VISUAL := 40245;
+SET @SPELL_SIMON_RED_VISUAL := 40246;
+SET @SPELL_SIMON_YELLOW_VISUAL := 40247;
+
+SET @ITEM_APEXIS_SHARD := 32569;
+SET @QUEST_THE_CRYSTALS := 11025;
+SET @QUEST_GUARDIAN_MONUMENT := 11059;
+SET @GOSSIP_MENU_ID_NORMAL := 8703;
+SET @GOSSIP_MENU_ID_LARGE := 8704;
+
+SET @ID_SPELL_GROUP := 1115;
+
+UPDATE `creature_template` SET `ScriptName` = 'npc_simon_bunny',`flags_extra` = 130 WHERE `entry` = @NPC_SIMON_BUNNY;
+UPDATE `gameobject_template` SET `ScriptName` = 'go_apexis_relic' WHERE `entry` IN (@GO_APEXIS_MONUMENT,@GO_APEXIS_RELIC);
+-- Update is done via displayid since there are 28 entries for each color
+UPDATE `gameobject_template` SET `flags` = 16,`ScriptName` = 'go_simon_cluster' WHERE `displayId` IN (7364,7365,7366,7367,7369,7371,7373,7375);
+
+-- Spell stacking rules for Introspection and Apexis reward spells
+DELETE FROM `spell_group` WHERE `spell_id` IN (40055,40165,40166,40167,40623,40625,40626);
+INSERT INTO `spell_group` (`id`,`spell_id`) VALUES
+(@ID_SPELL_GROUP+0,40055),
+(@ID_SPELL_GROUP+0,40165),
+(@ID_SPELL_GROUP+0,40166),
+(@ID_SPELL_GROUP+0,40167),
+(@ID_SPELL_GROUP+1,40623),
+(@ID_SPELL_GROUP+1,40625),
+(@ID_SPELL_GROUP+1,40626);
+
+DELETE FROM `spell_group_stack_rules` WHERE `group_id` IN (@ID_SPELL_GROUP,@ID_SPELL_GROUP+1);
+INSERT INTO `spell_group_stack_rules` (`group_id`,`stack_rule`) VALUES
+(@ID_SPELL_GROUP+0,1),
+(@ID_SPELL_GROUP+1,1);
+--
+
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 13 AND `SourceEntry` IN (@SPELL_SIMON_BLUE_VISUAL,@SPELL_SIMON_GREEN_VISUAL,@SPELL_SIMON_RED_VISUAL,@SPELL_SIMON_YELLOW_VISUAL);
+DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId` = 15 AND `SourceGroup` IN (@GOSSIP_MENU_ID_NORMAL,@GOSSIP_MENU_ID_LARGE);
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
+-- Apexis Relic gossip option conditions
+(15,@GOSSIP_MENU_ID_NORMAL,0,0,8,@QUEST_THE_CRYSTALS ,0,0,0,'','Apexis Relic Gossip Condition - Must have completed quest The Crystals'),
+(15,@GOSSIP_MENU_ID_NORMAL,0,0,2,@ITEM_APEXIS_SHARD,1,0,0,'','Apexis Relic Gossip Condition - Must have an Apexis Shard'),
+-- Apexis Monument gossip option conditions
+(15,@GOSSIP_MENU_ID_LARGE,0,0,9,@QUEST_GUARDIAN_MONUMENT ,0,0,0,'','Apexis Monument Gossip Condition - Must be on quest Guardian of the Monument'),
+(15,@GOSSIP_MENU_ID_LARGE,0,0,2,@ITEM_APEXIS_SHARD,35,0,0,'','Apexis Monument Gossip Condition - Must have 35 Apexis Shard'),
+-- Visual color spells should target their correspondant cluster color
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185604,0,0,'','Simon Game - Blue visual target Large Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185609,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185617,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185625,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185637,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185640,0,0,'','Simon Game - Blue visual target Large Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185647,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185649,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185652,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185659,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185660,0,0,'','Simon Game - Blue visual target Large Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185665,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185669,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185673,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185770,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185772,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185776,0,0,'','Simon Game - Blue visual target Large Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185780,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185784,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185791,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185795,0,0,'','Simon Game - Blue visual target Large Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185796,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185807,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185808,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185812,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185816,0,0,'','Simon Game - Blue visual target Large Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185820,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185824,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185828,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185832,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185836,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185840,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185844,0,0,'','Simon Game - Blue visual target Large Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185848,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_BLUE_VISUAL,0,18,0,185853,0,0,'','Simon Game - Blue visual target Blue Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185605,0,0,'','Simon Game - Green visual target Large Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185611,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185619,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185627,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185639,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185641,0,0,'','Simon Game - Green visual target Large Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185646,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185651,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185654,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185658,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185661,0,0,'','Simon Game - Green visual target Large Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185667,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185671,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185675,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185768,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185774,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185777,0,0,'','Simon Game - Green visual target Large Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185781,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185786,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185789,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185793,0,0,'','Simon Game - Green visual target Large Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185798,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185805,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185810,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185814,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185818,0,0,'','Simon Game - Green visual target Large Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185822,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185826,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185830,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185834,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185838,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185842,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185846,0,0,'','Simon Game - Green visual target Large Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185850,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_GREEN_VISUAL,0,18,0,185855,0,0,'','Simon Game - Green visual target Green Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185606,0,0,'','Simon Game - Red visual target Large Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185613,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185621,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185626,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185638,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185642,0,0,'','Simon Game - Red visual target Large Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185645,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185650,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185655,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185657,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185662,0,0,'','Simon Game - Red visual target Large Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185666,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185670,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185674,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185771,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185773,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185778,0,0,'','Simon Game - Red visual target Large Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185782,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185785,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185788,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185794,0,0,'','Simon Game - Red visual target Large Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185797,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185804,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185809,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185815,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185817,0,0,'','Simon Game - Red visual target Large Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185823,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185827,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185831,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185835,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185839,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185843,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185845,0,0,'','Simon Game - Red visual target Large Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185851,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_RED_VISUAL,0,18,0,185854,0,0,'','Simon Game - Red visual target Red Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185607,0,0,'','Simon Game - Yellow visual target Large Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185615,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185623,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185624,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185636,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185643,0,0,'','Simon Game - Yellow visual target Large Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185644,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185648,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185653,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185656,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185663,0,0,'','Simon Game - Yellow visual target Large Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185664,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185668,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185672,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185769,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185775,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185779,0,0,'','Simon Game - Yellow visual target Large Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185783,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185787,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185790,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185792,0,0,'','Simon Game - Yellow visual target Large Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185803,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185806,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185811,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185813,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185819,0,0,'','Simon Game - Yellow visual target Large Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185821,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185825,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185829,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185833,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185837,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185841,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185847,0,0,'','Simon Game - Yellow visual target Large Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185849,0,0,'','Simon Game - Yellow visual target Yellow Cluster'),
+(13,0,@SPELL_SIMON_YELLOW_VISUAL,0,18,0,185852,0,0,'','Simon Game - Yellow visual target Yellow Cluster'); \ No newline at end of file
diff --git a/sql/updates/world/2012_01_06_01_world_creature_template.sql b/sql/updates/world/2012_01_06_01_world_creature_template.sql
new file mode 100644
index 00000000000..c089209c16f
--- /dev/null
+++ b/sql/updates/world/2012_01_06_01_world_creature_template.sql
@@ -0,0 +1,2 @@
+-- spell interrupt is loaded from DBC so can be removed from mechanic_immune_mask
+UPDATE `creature_template` SET `mechanic_immune_mask`=`mechanic_immune_mask` &~33554432;
diff --git a/sql/updates/world/2012_01_06_02_world_achievement_criteria_data.sql b/sql/updates/world/2012_01_06_02_world_achievement_criteria_data.sql
new file mode 100644
index 00000000000..9e6dddfb949
--- /dev/null
+++ b/sql/updates/world/2012_01_06_02_world_achievement_criteria_data.sql
@@ -0,0 +1,24 @@
+DELETE FROM `achievement_criteria_data` WHERE criteria_id IN (5220, 5215, 5218, 5221, 5216, 5219, 5213, 5018, 5217, 5214, 5233, 5235, 5232, 5234, 5238, 5236, 5229, 5237, 5230, 5231);
+INSERT INTO `achievement_criteria_data` VALUES
+-- Classes
+(5220,21, 1,0,''), -- Realm First! Level 80 Warrior
+(5215,21, 2,0,''), -- Realm First! Level 80 Paladin
+(5218,21, 3,0,''), -- Realm First! Level 80 Hunter
+(5221,21, 4,0,''), -- Realm First! Level 80 Rogue
+(5216,21, 5,0,''), -- Realm First! Level 80 Priest
+(5219,21, 6,0,''), -- Realm First! Level 80 Death Knight
+(5213,21, 7,0,''), -- Realm First! Level 80 Shaman
+(5018,21, 8,0,''), -- Realm First! Level 80 Mage
+(5217,21, 9,0,''), -- Realm First! Level 80 Warlock
+(5214,21,11,0,''), -- Realm First! Level 80 Druid
+-- Races
+(5233,21,0,1,''), -- Realm First! Level 80 Human
+(5235,21,0,2,''), -- Realm First! Level 80 Orc
+(5232,21,0,3,''), -- Realm First! Level 80 Dwarf
+(5234,21,0,4,''), -- Realm First! Level 80 Night Elf
+(5238,21,0,5,''), -- Realm First! Level 80 Undead
+(5236,21,0,6,''), -- Realm First! Level 80 Tauren
+(5229,21,0,7,''), -- Realm First! Level 80 Gnome
+(5237,21,0,8,''), -- Realm First! Level 80 Troll
+(5230,21,0,10,''), -- Realm First! Level 80 Blood Elf
+(5231,21,0,11,''); -- Realm First! Level 80 Draenei
diff --git a/sql/updates/world/2012_01_06_03_world_item_loot_template.sql b/sql/updates/world/2012_01_06_03_world_item_loot_template.sql
new file mode 100644
index 00000000000..e1d6cd94525
--- /dev/null
+++ b/sql/updates/world/2012_01_06_03_world_item_loot_template.sql
@@ -0,0 +1,8 @@
+-- Fix Decoy! (8606) quest items drop chance from Narain's Special Kit (21042)
+SET @Kit := 21042;
+DELETE FROM `item_loot_template` WHERE `entry`= @Kit;
+INSERT INTO `item_loot_template` VALUES
+(@Kit, 21037, 100, 1, 0, 1, 1), -- Crude Map
+(@Kit, 21039, 100, 1, 0, 1, 1), -- Narain's Turban
+(@Kit, 21040, 100, 1, 0, 1, 1), -- Narain's Robe
+(@Kit, 21041, 100, 1, 0, 1, 1); -- Bag of Gold
diff --git a/sql/updates/world/2012_01_06_04_world_creature_questrelation.sql b/sql/updates/world/2012_01_06_04_world_creature_questrelation.sql
new file mode 100644
index 00000000000..e1dce65f3bc
--- /dev/null
+++ b/sql/updates/world/2012_01_06_04_world_creature_questrelation.sql
@@ -0,0 +1,5 @@
+-- Fix Captain Vimes questrelation
+DELETE FROM `creature_questrelation` WHERE `quest`=1220;
+INSERT INTO `creature_questrelation` (`id`,`quest`) VALUES
+(4947,1220),
+(23951,1220);
diff --git a/sql/updates/world/2012_01_06_05_world_creature_template.sql b/sql/updates/world/2012_01_06_05_world_creature_template.sql
new file mode 100644
index 00000000000..412fab4dab2
--- /dev/null
+++ b/sql/updates/world/2012_01_06_05_world_creature_template.sql
@@ -0,0 +1,2 @@
+-- Creatures with EAI flag set but no EAI script
+UPDATE `creature_template` SET `AIName` = '' WHERE `entry` IN (29329,29330,29333,29338);
diff --git a/sql/updates/world/2012_01_06_06_world_quest_template.sql b/sql/updates/world/2012_01_06_06_world_quest_template.sql
new file mode 100644
index 00000000000..4f58452d980
--- /dev/null
+++ b/sql/updates/world/2012_01_06_06_world_quest_template.sql
@@ -0,0 +1,2 @@
+-- Ogre Heaven fix PrevQuestID
+UPDATE `quest_template` SET `PrevQuestID`=11000 WHERE `ID`=11009;
diff --git a/sql/updates/world/2012_01_06_07_world_sai.sql b/sql/updates/world/2012_01_06_07_world_sai.sql
new file mode 100644
index 00000000000..5d322367250
--- /dev/null
+++ b/sql/updates/world/2012_01_06_07_world_sai.sql
@@ -0,0 +1,23 @@
+-- Fix Quest 11795, 11887 'Emergency Protocol: Section 8.2, Paragraph C', 'Emergency Supplies'
+SET @NPC :=25841; -- Fizzcrank Recon Pilot
+SET @Gossip :=21248;
+
+DELETE FROM `gossip_menu_option` WHERE (`menu_id`=@Gossip AND `id`=1);
+INSERT INTO `gossip_menu_option` (`menu_id`,`id`,`option_icon`,`option_text`,`option_id`,`npc_option_npcflag`,`action_menu_id`,`action_poi_id`,`box_coded`,`box_money`,`box_text`) VALUES
+(@Gossip,1,0,"Search the body for the pilot's insignia.",1,1,0,0,0,0,'');
+
+DELETE FROM `conditions` WHERE `SourceGroup`=21248;
+INSERT INTO `conditions` (`SourceTypeOrReferenceId`,`SourceGroup`,`SourceEntry`,`ElseGroup`,`ConditionTypeOrReference`,`ConditionValue1`,`ConditionValue2`,`ConditionValue3`,`ErrorTextId`,`ScriptName`,`Comment`) VALUES
+(15,@Gossip,0,0,9,11887,0,0,0,'',''),
+(15,@Gossip,1,0,9,11795,0,0,0,'','');
+
+DELETE FROM `smart_scripts` WHERE `entryorguid`=@NPC AND `source_type`=0;
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+(@NPC,0,0,0,11,0,100,0,0,0,0,0,82,1,0,0,0,0,0,1,0,0,0,0,0,0,0,'Fizzcrank Recon Pilot - On spawn - set gossip flag'),
+(@NPC,0,1,2,62,0,100,0,@Gossip,0,0,0,11,46362,2,0,0,0,0,7,0,0,0,0,0,0,0,'Fizzcrank Recon Pilot - On gossip option 0 select - cast spell'),
+(@NPC,0,2,3,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,'Fizzcrank Recon Pilot - close gossip'),
+(@NPC,0,3,7,61,0,100,0,0,0,0,0,83,1,0,0,0,0,0,1,0,0,0,0,0,0,0,'Fizzcrank Recon Pilot - remove gossip flag'),
+(@NPC,0,4,5,62,0,100,0,@Gossip,1,0,0,11,46166,2,0,0,0,0,7,0,0,0,0,0,0,0,'Fizzcrank Recon Pilot - On gossip option 1 select - cast spell'),
+(@NPC,0,5,6,61,0,100,0,0,0,0,0,72,0,0,0,0,0,0,7,0,0,0,0,0,0,0,'Fizzcrank Recon Pilot - close gossip'),
+(@NPC,0,6,7,61,0,100,0,0,0,0,0,83,1,0,0,0,0,0,1,0,0,0,0,0,0,0,'Fizzcrank Recon Pilot - remove gossip flag'),
+(@NPC,0,7,0,61,0,100,0,0,0,0,0,41,3000,0,0,0,0,0,1,0,0,0,0,0,0,0,'Fizzcrank Recon Pilot - Despawn');
diff --git a/sql/updates/world/2012_01_06_08_world_creature_template.sql b/sql/updates/world/2012_01_06_08_world_creature_template.sql
new file mode 100644
index 00000000000..d59a5551f14
--- /dev/null
+++ b/sql/updates/world/2012_01_06_08_world_creature_template.sql
@@ -0,0 +1,2 @@
+-- Tiger Matriarch Credit have no SAI script
+UPDATE `creature_template` SET `AIName`='' WHERE `entry`=40301;
diff --git a/sql/updates/world/2012_01_06_09_world_creature_questrelation.sql b/sql/updates/world/2012_01_06_09_world_creature_questrelation.sql
new file mode 100644
index 00000000000..c2af677f047
--- /dev/null
+++ b/sql/updates/world/2012_01_06_09_world_creature_questrelation.sql
@@ -0,0 +1,9 @@
+-- Fix Report to Gryan Stoutmantle creature_questrelation values
+DELETE FROM `creature_questrelation` WHERE `quest` = 109;
+INSERT INTO `creature_questrelation` (`id`, `quest`) VALUES
+(233,109), -- Farmer Saldean
+(237,109), -- Farmer Furlbrow
+(240,109), -- Marshal Dughan
+(261,109), -- Guard Thomas
+(294,109), -- Marshal Haggard
+(963,109); -- Deputy Rainer
diff --git a/sql/updates/world/2012_01_06_10_world_creature_template.sql b/sql/updates/world/2012_01_06_10_world_creature_template.sql
new file mode 100644
index 00000000000..c121fd7424b
--- /dev/null
+++ b/sql/updates/world/2012_01_06_10_world_creature_template.sql
@@ -0,0 +1,2 @@
+-- Drowned Guardian & Phylactery Guardian summoned NPC should not give XP
+UPDATE `creature_template` SET `flags_extra`=`flags_extra`|64 WHERE `entry` IN (26225,26224);
diff --git a/sql/updates/world/2012_01_06_11_world_sai.sql b/sql/updates/world/2012_01_06_11_world_sai.sql
new file mode 100644
index 00000000000..c785030b93e
--- /dev/null
+++ b/sql/updates/world/2012_01_06_11_world_sai.sql
@@ -0,0 +1,14 @@
+-- Quest "Torgos!" 10035 (A) - 10036 (H)
+-- Converted to SAI
+SET @TRACHELA := 21515;
+SET @TORGOS := 18707;
+DELETE FROM `creature` WHERE `id`=@TORGOS; -- Torgos must to appear only by quest
+UPDATE `creature_template` SET `unit_flags`=`unit_flags`&~256 WHERE `entry`=@TORGOS; -- removing OOC
+UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry` IN (@TORGOS,@TRACHELA);
+DELETE FROM `creature_ai_scripts` WHERE `creature_id` IN (@TORGOS,@TRACHELA);
+DELETE FROM `smart_scripts` WHERE `entryorguid` IN (@TORGOS,@TRACHELA);
+INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
+(@TRACHELA,0,0,0,0,0,100,0,5000,8000,10000,14000,11,32903,1,0,0,0,0,5,0,0,0,0,0,0,0, 'Trachela - On combat - Cast Fevered Disease'),
+(@TORGOS,0,0,0,0,0,100,0,2000,5000,12000,20000,11,32022,1,0,0,0,0,2,0,0,0,0,0,0,0, 'Torgos - On combat - Cast Gut Rip'),
+(@TORGOS,0,1,0,0,0,100,0,8000,10000,20000,25000,11,13579,1,0,0,0,0,3,0,0,0,0,0,0,0, 'Torgos - On combat - Cast Gouge'),
+(@TORGOS,0,2,0,0,0,100,0,5000,8000,10000,14000,11,32903,1,0,0,0,0,5,0,0,0,0,0,0,0, 'Torgos - On combat - Cast Fevered Disease');
diff --git a/sql/updates/world/2012_01_06_12_world_sai.sql b/sql/updates/world/2012_01_06_12_world_sai.sql
new file mode 100644
index 00000000000..b9c1319347d
--- /dev/null
+++ b/sql/updates/world/2012_01_06_12_world_sai.sql
@@ -0,0 +1,2 @@
+UPDATE smart_scripts SET action_param2 = action_param3 WHERE action_type = 80;
+UPDATE smart_scripts SET action_param3 = 0 WHERE action_type = 80; \ No newline at end of file
diff --git a/sql/updates/world/2012_01_07_00_world_creature_addon.sql b/sql/updates/world/2012_01_07_00_world_creature_addon.sql
new file mode 100644
index 00000000000..83e1efbac80
--- /dev/null
+++ b/sql/updates/world/2012_01_07_00_world_creature_addon.sql
@@ -0,0 +1,2 @@
+-- A-Me 01 and Un'Goro Thunderer (only one) were emoting to be dead
+UPDATE `creature_addon` SET `bytes1`=0 WHERE `guid` IN (24268,24081);
diff --git a/sql/updates/world/2012_01_07_01_world_creature_template.sql b/sql/updates/world/2012_01_07_01_world_creature_template.sql
new file mode 100644
index 00000000000..deba1c596f0
--- /dev/null
+++ b/sql/updates/world/2012_01_07_01_world_creature_template.sql
@@ -0,0 +1,8 @@
+-- Template updates for creature 36595 (Unleashed Soul)
+UPDATE `creature_template` SET `exp`=2,`minlevel`=80,`maxlevel`=80,`baseattacktime`=2000,`speed_walk`=1.111112,`speed_run`=0.71429 WHERE `entry`=36595; -- Unleashed Soul
+-- Model data 14594 (creature 36595 (Unleashed Soul))
+UPDATE `creature_model_info` SET `bounding_radius`=1.1,`combat_reach`=1.65,`gender`=2 WHERE `modelid`=14594; -- Unleashed Soul
+-- Addon data for creature 36595 (Unleashed Soul)
+DELETE FROM `creature_template_addon` WHERE `entry`=36595;
+INSERT INTO `creature_template_addon` (`entry`,`mount`,`bytes1`,`bytes2`,`emote`,`auras`) VALUES
+(36595,0,0,1,0, NULL); -- Unleashed Soul
diff --git a/sql/updates/world/2012_01_07_02_world_gameobject_template.sql b/sql/updates/world/2012_01_07_02_world_gameobject_template.sql
new file mode 100644
index 00000000000..438a49d969a
--- /dev/null
+++ b/sql/updates/world/2012_01_07_02_world_gameobject_template.sql
@@ -0,0 +1,2 @@
+-- Fix Stratholme Service Gate Entrance
+UPDATE `gameobject_template` SET `data1`=879 WHERE `entry`=175368;
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index af6bf6cf6ce..09d70204a7b 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -431,12 +431,25 @@ void SmartAI::MovementInform(uint32 MovementType, uint32 Data)
MovepointReached(Data);
}
+void SmartAI::RemoveAuras()
+{
+ // Only loop throught the applied auras, because here is where all auras on the current unit are stored
+ Unit::AuraApplicationMap appliedAuras = me->GetAppliedAuras();
+ for (Unit::AuraApplicationMap::iterator iter = appliedAuras.begin(); iter != appliedAuras.end(); ++iter)
+ {
+ Aura const* aura = iter->second->GetBase();
+ if (!aura->GetSpellInfo()->IsPassive() && !aura->GetSpellInfo()->HasAura(SPELL_AURA_CONTROL_VEHICLE) && aura->GetCaster() != me)
+ me->RemoveAurasDueToSpell(aura->GetId());
+ }
+}
+
void SmartAI::EnterEvadeMode()
{
if (!me->isAlive())
return;
- me->RemoveAllAuras();
+ RemoveAuras();
+
me->DeleteThreatList();
me->CombatStop(true);
me->LoadCreaturesAddon();
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 1059e2a01c4..b33bfebf912 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -193,6 +193,8 @@ class SmartAI : public CreatureAI
mDespawnState = t ? 1 : 0;
}
void StartDespawn() { mDespawnState = 2; }
+
+ void RemoveAuras();
private:
uint32 mFollowCreditType;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index a2e70e9cbf2..d0c62f8092d 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -51,7 +51,6 @@ SmartScript::SmartScript()
mTemplate = SMARTAI_TEMPLATE_BASIC;
meOrigGUID = 0;
goOrigGUID = 0;
- mResumeActionList = true;
mLastInvoker = 0;
}
@@ -78,22 +77,6 @@ void SmartScript::OnReset()
void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
{
- if (e == SMART_EVENT_AGGRO)
- {
- if (!mResumeActionList)
- mTimedActionList.clear();//clear action list if it is not resumable
- else
- {
- for (SmartAIEventList::iterator itr = mTimedActionList.begin(); itr != mTimedActionList.end(); ++itr)
- {
- if (itr->enableTimed)
- {
- InitTimer((*itr));//re-init the currently enabled timer, so it restarts the timer when resumed
- break;
- }
- }
- }
- }
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
{
SMART_EVENT eventType = SMART_EVENT((*i).GetEventType());
@@ -3017,7 +3000,6 @@ void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry)
i->event.type = SMART_EVENT_UPDATE_IC;
else if (e.action.timedActionList.timerType > 1)
i->event.type = SMART_EVENT_UPDATE;
- mResumeActionList = e.action.timedActionList.dontResume ? false : true;
InitTimer((*i));
}
}
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index 0193ac2bfb6..f55d91ed52f 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -228,7 +228,6 @@ class SmartScript
SmartAIEventList mEvents;
SmartAIEventList mInstallEvents;
SmartAIEventList mTimedActionList;
- bool mResumeActionList;
Creature* me;
uint64 meOrigGUID;
GameObject* go;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index ec4355111b9..7cf290affe3 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -824,7 +824,6 @@ struct SmartAction
struct
{
uint32 id;
- uint32 dontResume;
uint32 timerType;
} timedActionList;
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 7efd5481ae8..02686993fbb 100755
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -130,19 +130,19 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (!classRace.class_id && !classRace.race_id)
{
- sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
+ sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
criteria->ID, criteria->requiredType, dataType);
return false;
}
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
- sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
+ sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
- sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
+ sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, classRace.race_id);
return false;
}
@@ -277,6 +277,26 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
return false;
}
return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
+ if (!classRace.class_id && !classRace.race_id)
+ {
+ sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
+ criteria->ID, criteria->requiredType, dataType);
+ return false;
+ }
+ if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
+ {
+ sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
+ criteria->ID, criteria->requiredType, dataType, classRace.class_id);
+ return false;
+ }
+ if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
+ {
+ sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
+ criteria->ID, criteria->requiredType, dataType, classRace.race_id);
+ return false;
+ }
+ return true;
default:
sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->requiredType, dataType);
return false;
@@ -301,6 +321,14 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace())
return false;
return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
+ if (!source || source->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ if (classRace.class_id && classRace.class_id != source->ToPlayer()->getClass())
+ return false;
+ if (classRace.race_id && classRace.race_id != source->ToPlayer()->getRace())
+ return false;
+ return true;
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h
index 640b5de98c9..c7d838fcb44 100755
--- a/src/server/game/Achievements/AchievementMgr.h
+++ b/src/server/game/Achievements/AchievementMgr.h
@@ -63,9 +63,10 @@ enum AchievementCriteriaDataType
ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18, // 0 0 maker instance script call for check current criteria requirements fit
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19, // item_level item_quality for equipped item in slot to check item level and quality
ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20, // map_id 0 player must be on map with id in map_id
+ ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21, // class_id race_id
};
-#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 21 // maximum value in AchievementCriteriaDataType enum
+#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 22 // maximum value in AchievementCriteriaDataType enum
class Player;
class Unit;
@@ -82,6 +83,7 @@ struct AchievementCriteriaData
uint32 id;
} creature;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2
+ // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21
struct
{
uint32 class_id;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1dc34c501fa..6854a68ac1d 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -17848,7 +17848,8 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result)
{
do
{
- uint32 quest_id = (*result)[0].GetUInt32();
+ Field* fields = result->Fetch();
+ uint32 quest_id = fields[0].GetUInt32();
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
if (!quest)
continue;
@@ -17870,8 +17871,9 @@ void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result)
{
do
{
- uint32 quest_id = (*result)[0].GetUInt32();
- uint16 event_id = (*result)[1].GetUInt16();
+ Field* fields = result->Fetch();
+ uint32 quest_id = fields[0].GetUInt32();
+ uint32 event_id = fields[1].GetUInt32();
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
if (!quest)
continue;
@@ -19011,15 +19013,15 @@ void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans)
for (SeasonalEventQuestMap::const_iterator iter = m_seasonalquests.begin(); iter != m_seasonalquests.end(); ++iter)
{
- uint16 event_id = iter->first;
- for (SeasonalQuestSet::const_iterator itr = (iter->second).begin(); itr != (iter->second).end(); ++itr)
+ uint16 event_id = iter->first;
+ for (SeasonalQuestSet::const_iterator itr = iter->second.begin(); itr != iter->second.end(); ++itr)
{
- uint32 quest_id = (*itr);
+ uint32 quest_id = (*itr);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS);
- stmt->setUInt32(0,GetGUIDLow());
- stmt->setUInt32(1,quest_id);
- stmt->setUInt16(1,event_id);
+ stmt->setUInt32(0, GetGUIDLow());
+ stmt->setUInt32(1, quest_id);
+ stmt->setUInt32(2, event_id);
trans->Append(stmt);
}
}
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index d828a866c49..d5d205279f7 100755
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -169,6 +169,11 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
+ time_t now = time(NULL);
+ if (now - timeLastWhoCommand < 5)
+ return;
+ else timeLastWhoCommand = now;
+
uint32 matchcount = 0;
uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 11085c98d2c..6bd09f2b3a7 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -94,7 +94,7 @@ m_playerRecentlyLogout(false), m_playerSave(false),
m_sessionDbcLocale(sWorld->GetAvailableDbcLocale(locale)),
m_sessionDbLocaleIndex(locale),
m_latency(0), m_TutorialsChanged(false), recruiterId(recruiter),
-isRecruiter(isARecruiter)
+isRecruiter(isARecruiter), timeLastWhoCommand(0)
{
if (sock)
{
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index fac910abc71..951f205c1e2 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -949,6 +949,7 @@ class WorldSession
uint32 recruiterId;
bool isRecruiter;
ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex> _recvQueue;
+ time_t timeLastWhoCommand;
};
#endif
/// @}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 0e25fdcbf37..40b3101cfd5 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2787,9 +2787,8 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
return;
case GAMEOBJECT_TYPE_QUESTGIVER:
- // start or end quest
- player->PrepareQuestMenu(guid);
- player->SendPreparedQuest(guid);
+ player->PrepareGossipMenu(gameObjTarget, gameObjTarget->GetGOInfo()->questgiver.gossipID);
+ player->SendPreparedGossip(gameObjTarget);
return;
case GAMEOBJECT_TYPE_SPELL_FOCUS:
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index b7c31ee29c6..e57cbf4a390 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -2960,8 +2960,10 @@ void SpellMgr::LoadDbcDataCorrections()
switch (spellInfo->Id)
{
- case 42835: // Spout
- spellInfo->Effect[0] = 0; // remove damage effect, only anim is needed
+ case 40244: case 40245: // Simon Game Visual
+ case 40246: case 40247: // Simon Game Visual
+ case 42835: // Spout, remove damage effect, only anim is needed
+ spellInfo->Effect[0] = 0;
break;
case 30657: // Quake
spellInfo->EffectTriggerSpell[0] = 30571;
@@ -3495,6 +3497,11 @@ void SpellMgr::LoadDbcDataCorrections()
case 72405: // Broken Frostmourne
spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS; // 200yd
break;
+ case 40055: // Introspection
+ case 40165: // Introspection
+ case 40166: // Introspection
+ case 40167: // Introspection
+ spellInfo->Attributes |= SPELL_ATTR0_NEGATIVE_1;
default:
break;
}
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp
index bd415c0f79f..ac265acbf71 100644
--- a/src/server/scripts/Commands/cs_account.cpp
+++ b/src/server/scripts/Commands/cs_account.cpp
@@ -109,7 +109,8 @@ public:
{
case AOR_OK:
handler->PSendSysMessage(LANG_ACCOUNT_CREATED, accountName);
- sLog->outChar("Account: %d (IP: %s) Character:[%s] (GUID: %u) Change Password.", handler->GetSession()->GetAccountId(),handler->GetSession()->GetRemoteAddress().c_str(), handler->GetSession()->GetPlayer()->GetName(), handler->GetSession()->GetPlayer()->GetGUIDLow());
+ if (handler->GetSession())
+ sLog->outChar("Account: %d (IP: %s) Character:[%s] (GUID: %u) Change Password.", handler->GetSession()->GetAccountId(),handler->GetSession()->GetRemoteAddress().c_str(), handler->GetSession()->GetPlayer()->GetName(), handler->GetSession()->GetPlayer()->GetGUIDLow());
break;
case AOR_NAME_TOO_LONG:
handler->SendSysMessage(LANG_ACCOUNT_TOO_LONG);
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index b1aaf82e35b..4d8ce4ef4ed 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -36,6 +36,7 @@ EndScriptData */
#include "SkillDiscovery.h"
#include "SkillExtraItems.h"
#include "Chat.h"
+#include "WaypointManager.h"
class reload_commandscript : public CommandScript
{
@@ -144,13 +145,14 @@ public:
{ "spell_linked_spell", SEC_ADMINISTRATOR, true, &HandleReloadSpellLinkedSpellCommand, "", NULL },
{ "spell_pet_auras", SEC_ADMINISTRATOR, true, &HandleReloadSpellPetAurasCommand, "", NULL },
{ "spell_proc_event", SEC_ADMINISTRATOR, true, &HandleReloadSpellProcEventCommand, "", NULL },
- { "spell_proc", SEC_ADMINISTRATOR, true, &HandleReloadSpellProcsCommand, "", NULL },
+ { "spell_proc", SEC_ADMINISTRATOR, true, &HandleReloadSpellProcsCommand, "", NULL },
{ "spell_scripts", SEC_ADMINISTRATOR, true, &HandleReloadSpellScriptsCommand, "", NULL },
{ "spell_target_position", SEC_ADMINISTRATOR, true, &HandleReloadSpellTargetPositionCommand, "", NULL },
{ "spell_threats", SEC_ADMINISTRATOR, true, &HandleReloadSpellThreatsCommand, "", NULL },
{ "spell_group_stack_rules", SEC_ADMINISTRATOR, true, &HandleReloadSpellGroupStackRulesCommand, "", NULL },
{ "trinity_string", SEC_ADMINISTRATOR, true, &HandleReloadTrinityStringCommand, "", NULL },
{ "waypoint_scripts", SEC_ADMINISTRATOR, true, &HandleReloadWpScriptsCommand, "", NULL },
+ { "waypoint_data", SEC_ADMINISTRATOR, true, &HandleReloadWpCommand, "", NULL },
{ "vehicle_accessory", SEC_ADMINISTRATOR, true, &HandleReloadVehicleAccessoryCommand, "", NULL },
{ "vehicle_template_accessory", SEC_ADMINISTRATOR, true, &HandleReloadVehicleTemplateAccessoryCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
@@ -264,6 +266,7 @@ public:
handler->SendGlobalGMSysMessage("DB tables `*_scripts` reloaded.");
HandleReloadDbScriptStringCommand(handler, "a");
HandleReloadWpScriptsCommand(handler, "a");
+ HandleReloadWpCommand(handler, "a");
return true;
}
@@ -986,6 +989,19 @@ public:
return true;
}
+ static bool HandleReloadWpCommand(ChatHandler* handler, const char* args)
+ {
+ if (*args != 'a')
+ sLog->outString("Re-Loading Waypoints data from 'waypoints_data'");
+
+ sWaypointMgr->Load();
+
+ if (*args != 'a')
+ sLog->outString("DB Table 'waypoint_data' reloaded.");
+
+ return true;
+ }
+
static bool HandleReloadEventAITextsCommand(ChatHandler* handler, const char* /*args*/)
{
diff --git a/src/server/scripts/Outland/blades_edge_mountains.cpp b/src/server/scripts/Outland/blades_edge_mountains.cpp
index d78d4afbfb8..97ce9f45430 100644
--- a/src/server/scripts/Outland/blades_edge_mountains.cpp
+++ b/src/server/scripts/Outland/blades_edge_mountains.cpp
@@ -562,6 +562,564 @@ class go_thunderspike : public GameObjectScript
}
};
+enum SimonGame
+{
+ NPC_SIMON_BUNNY = 22923,
+ NPC_APEXIS_GUARDIAN = 22275,
+
+ GO_APEXIS_RELIC = 185890,
+ GO_APEXIS_MONUMENT = 185944,
+ GO_AURA_BLUE = 185872,
+ GO_AURA_GREEN = 185873,
+ GO_AURA_RED = 185874,
+ GO_AURA_YELLOW = 185875,
+
+ GO_BLUE_CLUSTER_DISPLAY = 7369,
+ GO_GREEN_CLUSTER_DISPLAY = 7371,
+ GO_RED_CLUSTER_DISPLAY = 7373,
+ GO_YELLOW_CLUSTER_DISPLAY = 7375,
+ GO_BLUE_CLUSTER_DISPLAY_LARGE = 7364,
+ GO_GREEN_CLUSTER_DISPLAY_LARGE = 7365,
+ GO_RED_CLUSTER_DISPLAY_LARGE = 7366,
+ GO_YELLOW_CLUSTER_DISPLAY_LARGE = 7367,
+
+ SPELL_PRE_GAME_BLUE = 40176,
+ SPELL_PRE_GAME_GREEN = 40177,
+ SPELL_PRE_GAME_RED = 40178,
+ SPELL_PRE_GAME_YELLOW = 40179,
+ SPELL_VISUAL_BLUE = 40244,
+ SPELL_VISUAL_GREEN = 40245,
+ SPELL_VISUAL_RED = 40246,
+ SPELL_VISUAL_YELLOW = 40247,
+
+ SOUND_BLUE = 11588,
+ SOUND_GREEN = 11589,
+ SOUND_RED = 11590,
+ SOUND_YELLOW = 11591,
+ SOUND_DISABLE_NODE = 11758,
+
+ SPELL_AUDIBLE_GAME_TICK = 40391,
+ SPELL_VISUAL_START_PLAYER_LEVEL = 40436,
+ SPELL_VISUAL_START_AI_LEVEL = 40387,
+
+ SPELL_BAD_PRESS_TRIGGER = 41241,
+ SPELL_BAD_PRESS_DAMAGE = 40065,
+ SPELL_REWARD_BUFF_1 = 40310,
+ SPELL_REWARD_BUFF_2 = 40311,
+ SPELL_REWARD_BUFF_3 = 40312,
+};
+
+enum SimonEvents
+{
+ EVENT_SIMON_SETUP_PRE_GAME = 1,
+ EVENT_SIMON_PLAY_SEQUENCE = 2,
+ EVENT_SIMON_RESET_CLUSTERS = 3,
+ EVENT_SIMON_PERIODIC_PLAYER_CHECK = 4,
+ EVENT_SIMON_TOO_LONG_TIME = 5,
+ EVENT_SIMON_GAME_TICK = 6,
+ EVENT_SIMON_ROUND_FINISHED = 7,
+
+ ACTION_SIMON_CORRECT_FULL_SEQUENCE = 8,
+ ACTION_SIMON_WRONG_SEQUENCE = 9,
+ ACTION_SIMON_ROUND_FINISHED = 10,
+};
+
+enum SimonColors
+{
+ SIMON_BLUE = 0,
+ SIMON_RED = 1,
+ SIMON_GREEN = 2,
+ SIMON_YELLOW = 3,
+ SIMON_MAX_COLORS = 4,
+};
+
+class npc_simon_bunny : public CreatureScript
+{
+ public:
+ npc_simon_bunny() : CreatureScript("npc_simon_bunny") { }
+
+ struct npc_simon_bunnyAI : public ScriptedAI
+ {
+ npc_simon_bunnyAI(Creature* creature) : ScriptedAI(creature) { }
+
+ bool large;
+ bool listening;
+ uint8 gameLevel;
+ uint8 fails;
+ uint8 gameTicks;
+ uint64 playerGUID;
+ uint32 clusterIds[SIMON_MAX_COLORS];
+ float zCoordCorrection;
+ float searchDistance;
+ EventMap _events;
+ std::list<uint8> colorSequence, playableSequence, playerSequence;
+
+ void UpdateAI(const uint32 diff)
+ {
+ _events.Update(diff);
+
+ switch(_events.ExecuteEvent())
+ {
+ case EVENT_SIMON_PERIODIC_PLAYER_CHECK:
+ if (!CheckPlayer())
+ ResetNode();
+ else
+ _events.ScheduleEvent(EVENT_SIMON_PERIODIC_PLAYER_CHECK, 2000);
+ break;
+ case EVENT_SIMON_SETUP_PRE_GAME:
+ SetUpPreGame();
+ _events.CancelEvent(EVENT_SIMON_GAME_TICK);
+ _events.ScheduleEvent(EVENT_SIMON_PLAY_SEQUENCE, 1000);
+ break;
+ case EVENT_SIMON_PLAY_SEQUENCE:
+ if (!playableSequence.empty())
+ {
+ PlayNextColor();
+ _events.ScheduleEvent(EVENT_SIMON_PLAY_SEQUENCE, 1500);
+ }
+ else
+ {
+ listening = true;
+ DoCast(SPELL_VISUAL_START_PLAYER_LEVEL);
+ playerSequence.clear();
+ PrepareClusters();
+ gameTicks = 0;
+ _events.ScheduleEvent(EVENT_SIMON_GAME_TICK, 3000);
+ }
+ break;
+ case EVENT_SIMON_GAME_TICK:
+ DoCast(SPELL_AUDIBLE_GAME_TICK);
+
+ if (gameTicks > gameLevel)
+ _events.ScheduleEvent(EVENT_SIMON_TOO_LONG_TIME, 500);
+ else
+ _events.ScheduleEvent(EVENT_SIMON_GAME_TICK, 3000);
+ gameTicks++;
+ break;
+ case EVENT_SIMON_RESET_CLUSTERS:
+ PrepareClusters(true);
+ break;
+ case EVENT_SIMON_TOO_LONG_TIME:
+ DoAction(ACTION_SIMON_WRONG_SEQUENCE);
+ break;
+ case EVENT_SIMON_ROUND_FINISHED:
+ DoAction(ACTION_SIMON_ROUND_FINISHED);
+ break;
+ }
+ }
+
+ void DoAction(const int32 action)
+ {
+ switch (action)
+ {
+ case ACTION_SIMON_ROUND_FINISHED:
+ listening = false;
+ DoCast(SPELL_VISUAL_START_AI_LEVEL);
+ GiveRewardForLevel(gameLevel);
+ _events.CancelEventGroup(0);
+ if (gameLevel == 10)
+ ResetNode();
+ else
+ _events.ScheduleEvent(EVENT_SIMON_SETUP_PRE_GAME, 1000);
+ break;
+ case ACTION_SIMON_CORRECT_FULL_SEQUENCE:
+ gameLevel++;
+ DoAction(ACTION_SIMON_ROUND_FINISHED);
+ break;
+ case ACTION_SIMON_WRONG_SEQUENCE:
+ GivePunishment();
+ DoAction(ACTION_SIMON_ROUND_FINISHED);
+ break;
+ }
+ }
+
+ // Called by color clusters script (go_simon_cluster) and used for knowing the button pressed by player
+ void SetData(uint32 type, uint32 /*data*/)
+ {
+ if (!listening)
+ return;
+
+ uint8 pressedColor;
+
+ if (type == clusterIds[SIMON_RED])
+ pressedColor = SIMON_RED;
+ else if (type == clusterIds[SIMON_BLUE])
+ pressedColor = SIMON_BLUE;
+ else if (type == clusterIds[SIMON_GREEN])
+ pressedColor = SIMON_GREEN;
+ else if (type == clusterIds[SIMON_YELLOW])
+ pressedColor = SIMON_YELLOW;
+
+ PlayColor(pressedColor);
+ playerSequence.push_back(pressedColor);
+ _events.ScheduleEvent(EVENT_SIMON_RESET_CLUSTERS, 500);
+ CheckPlayerSequence();
+ }
+
+ // Used for getting involved player guid. Parameter id is used for defining if is a large(Monument) or small(Relic) node
+ void SetGUID(uint64 guid, int32 id)
+ {
+ me->SetFlying(true);
+
+ large = (bool)id;
+ playerGUID = guid;
+ StartGame();
+ }
+
+ /*
+ Resets all variables and also find the ids of the four closests color clusters, since every simon
+ node have diferent ids for clusters this is absolutely NECESSARY.
+ */
+ void StartGame()
+ {
+ listening = false;
+ gameLevel = 0;
+ fails = 0;
+ gameTicks = 0;
+ zCoordCorrection = large ? 8.0f : 2.75f;
+ searchDistance = large ? 13.0f : 5.0f;
+ colorSequence.clear();
+ playableSequence.clear();
+ playerSequence.clear();
+ me->SetFloatValue(OBJECT_FIELD_SCALE_X, large ? 2 : 1);
+
+ std::list<WorldObject*> ClusterList;
+ Trinity::AllWorldObjectsInRange objects(me, searchDistance);
+ Trinity::WorldObjectListSearcher<Trinity::AllWorldObjectsInRange> searcher(me, ClusterList, objects);
+ me->VisitNearbyObject(searchDistance, searcher);
+
+ for (std::list<WorldObject*>::const_iterator i = ClusterList.begin(); i != ClusterList.end(); ++i)
+ {
+ if (GameObject* go = (*i)->ToGameObject())
+ {
+ // We are checking for displayid because all simon nodes have 4 clusters with different entries
+ if (large)
+ {
+ switch (go->GetGOInfo()->displayId)
+ {
+ case GO_BLUE_CLUSTER_DISPLAY_LARGE: clusterIds[SIMON_BLUE] = go->GetEntry(); break;
+ case GO_RED_CLUSTER_DISPLAY_LARGE: clusterIds[SIMON_RED] = go->GetEntry(); break;
+ case GO_GREEN_CLUSTER_DISPLAY_LARGE: clusterIds[SIMON_GREEN] = go->GetEntry(); break;
+ case GO_YELLOW_CLUSTER_DISPLAY_LARGE: clusterIds[SIMON_YELLOW] = go->GetEntry(); break;
+ }
+ }
+ else
+ {
+ switch (go->GetGOInfo()->displayId)
+ {
+ case GO_BLUE_CLUSTER_DISPLAY: clusterIds[SIMON_BLUE] = go->GetEntry(); break;
+ case GO_RED_CLUSTER_DISPLAY: clusterIds[SIMON_RED] = go->GetEntry(); break;
+ case GO_GREEN_CLUSTER_DISPLAY: clusterIds[SIMON_GREEN] = go->GetEntry(); break;
+ case GO_YELLOW_CLUSTER_DISPLAY: clusterIds[SIMON_YELLOW] = go->GetEntry(); break;
+ }
+ }
+ }
+ }
+
+ _events.Reset();
+ _events.ScheduleEvent(EVENT_SIMON_ROUND_FINISHED, 1000);
+ _events.ScheduleEvent(EVENT_SIMON_PERIODIC_PLAYER_CHECK, 2000);
+
+ if (GameObject* relic = me->FindNearestGameObject(large ? GO_APEXIS_MONUMENT : GO_APEXIS_RELIC, searchDistance))
+ relic->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ }
+
+ // Called when despawning the bunny. Sets all the node GOs to their default states.
+ void ResetNode()
+ {
+ DoPlaySoundToSet(me, SOUND_DISABLE_NODE);
+
+ for (uint32 clusterId = SIMON_BLUE; clusterId < SIMON_MAX_COLORS; clusterId++)
+ if (GameObject* cluster = me->FindNearestGameObject(clusterIds[clusterId], searchDistance))
+ cluster->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+
+ for (uint32 auraId = GO_AURA_BLUE; auraId <= GO_AURA_YELLOW; auraId++)
+ if (GameObject* auraGo = me->FindNearestGameObject(auraId, searchDistance))
+ auraGo->RemoveFromWorld();
+
+ if (GameObject* relic = me->FindNearestGameObject(large ? GO_APEXIS_MONUMENT : GO_APEXIS_RELIC, searchDistance))
+ relic->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+
+ me->ForcedDespawn(1000);
+ }
+
+ /*
+ Called on every button click of player. Adds the clicked color to the player created sequence and
+ checks if it corresponds to the AI created sequence. If so, incremente gameLevel and start a new
+ round, if not, give punishment and restart current level.
+ */
+ void CheckPlayerSequence()
+ {
+ bool correct = true;
+ if (playerSequence.size() <= colorSequence.size())
+ for (std::list<uint8>::const_iterator i = playerSequence.begin(), j = colorSequence.begin(); i != playerSequence.end(); ++i, ++j)
+ if ((*i) != (*j))
+ correct = false;
+
+ if (correct && (playerSequence.size() == colorSequence.size()))
+ DoAction(ACTION_SIMON_CORRECT_FULL_SEQUENCE);
+ else if (!correct)
+ DoAction(ACTION_SIMON_WRONG_SEQUENCE);
+ }
+
+ /*
+ Generates a random sequence of colors depending on the gameLevel. We also copy this sequence to
+ the playableSequence wich will be used when playing the sequence to the player.
+ */
+ void GenerateColorSequence()
+ {
+ colorSequence.clear();
+ for (uint8 i = 0; i <= gameLevel; i++)
+ colorSequence.push_back(RAND(SIMON_BLUE, SIMON_RED, SIMON_GREEN, SIMON_YELLOW));
+
+ for (std::list<uint8>::const_iterator i = colorSequence.begin(); i != colorSequence.end(); ++i)
+ playableSequence.push_back(*i);
+ }
+
+
+ // Remove any existant glowing auras over clusters and set clusters ready for interating with them.
+ void PrepareClusters(bool clustersOnly = false)
+ {
+ for (uint32 clusterId = SIMON_BLUE; clusterId < SIMON_MAX_COLORS; clusterId++)
+ if (GameObject* cluster = me->FindNearestGameObject(clusterIds[clusterId], searchDistance))
+ cluster->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+
+ if (clustersOnly)
+ return;
+
+ for (uint32 auraId = GO_AURA_BLUE; auraId <= GO_AURA_YELLOW; auraId++)
+ if (GameObject* auraGo = me->FindNearestGameObject(auraId, searchDistance))
+ auraGo->RemoveFromWorld();
+ }
+
+ /*
+ Called when AI is playing the sequence for player. We cast the visual spell and then remove the
+ casted color from the casting sequence.
+ */
+ void PlayNextColor()
+ {
+ PlayColor(*playableSequence.begin());
+ playableSequence.erase(playableSequence.begin());
+ }
+
+ // Casts a spell and plays a sound depending on parameter color.
+ void PlayColor(uint8 color)
+ {
+ switch (color)
+ {
+ case SIMON_BLUE:
+ DoCast(SPELL_VISUAL_BLUE);
+ DoPlaySoundToSet(me, SOUND_BLUE);
+ break;
+ case SIMON_GREEN:
+ DoCast(SPELL_VISUAL_GREEN);
+ DoPlaySoundToSet(me, SOUND_GREEN);
+ break;
+ case SIMON_RED:
+ DoCast(SPELL_VISUAL_RED);
+ DoPlaySoundToSet(me, SOUND_RED);
+ break;
+ case SIMON_YELLOW:
+ DoCast(SPELL_VISUAL_YELLOW);
+ DoPlaySoundToSet(me, SOUND_YELLOW);
+ break;
+ }
+ }
+
+ /*
+ Creates the transparent glowing auras on every cluster of this node.
+ After calling this function bunny is teleported to the center of the node.
+ */
+ void SetUpPreGame()
+ {
+ for (uint32 clusterId = SIMON_BLUE; clusterId < SIMON_MAX_COLORS; clusterId++)
+ {
+ if (GameObject* cluster = me->FindNearestGameObject(clusterIds[clusterId], 2.0f*searchDistance))
+ {
+ cluster->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+
+ // break since we don't need glowing auras for large clusters
+ if (large)
+ break;
+
+ float x, y, z, o;
+ cluster->GetPosition(x, y, z, o);
+ me->NearTeleportTo(x, y, z, o);
+
+ uint32 preGameSpellId;
+ if (cluster->GetEntry() == clusterIds[SIMON_RED])
+ preGameSpellId = SPELL_PRE_GAME_RED;
+ else if (cluster->GetEntry() == clusterIds[SIMON_BLUE])
+ preGameSpellId = SPELL_PRE_GAME_BLUE;
+ else if (cluster->GetEntry() == clusterIds[SIMON_GREEN])
+ preGameSpellId = SPELL_PRE_GAME_GREEN;
+ else if (cluster->GetEntry() == clusterIds[SIMON_YELLOW])
+ preGameSpellId = SPELL_PRE_GAME_YELLOW;
+ else break;
+
+ me->CastSpell(cluster, preGameSpellId, true);
+ }
+ }
+
+ if (GameObject* relic = me->FindNearestGameObject(large ? GO_APEXIS_MONUMENT : GO_APEXIS_RELIC, searchDistance))
+ {
+ float x, y, z, o;
+ relic->GetPosition(x, y, z, o);
+ me->NearTeleportTo(x, y, z + zCoordCorrection, o);
+ }
+
+ GenerateColorSequence();
+ }
+
+ // Handles the spell rewards. The spells also have the QuestCompleteEffect, so quests credits are working.
+ void GiveRewardForLevel(uint8 level)
+ {
+ uint32 rewSpell;
+ switch (level)
+ {
+ case 6:
+ if (large)
+ GivePunishment();
+ else
+ rewSpell = SPELL_REWARD_BUFF_1;
+ break;
+ case 8:
+ rewSpell = SPELL_REWARD_BUFF_2;
+ break;
+ case 10:
+ rewSpell = SPELL_REWARD_BUFF_3;
+ break;
+ default:
+ rewSpell = 0;
+ }
+
+ if (rewSpell)
+ if (Player* player = me->GetPlayer(*me, playerGUID))
+ DoCast(player, rewSpell, true);
+ }
+
+ /*
+ Depending on the number of failed pushes for player the damage of the spell scales, so we first
+ cast the spell on the target that hits for 50 and shows the visual and then forces the player
+ to cast the damaging spell on it self with the modified basepoints.
+ 4 fails = death.
+ On large nodes punishment and reward are the same, summoning the Apexis Guardian.
+ */
+ void GivePunishment()
+ {
+ if (large)
+ {
+ if (Player* player = me->GetPlayer(*me, playerGUID))
+ if (Creature* guardian = me->SummonCreature(NPC_APEXIS_GUARDIAN, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() - zCoordCorrection, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 20000))
+ guardian->AI()->AttackStart(player);
+
+ ResetNode();
+ }
+ else
+ {
+ fails++;
+
+ if (Player* player = me->GetPlayer(*me, playerGUID))
+ DoCast(player, SPELL_BAD_PRESS_TRIGGER, true);
+
+ if (fails >= 4)
+ ResetNode();
+ }
+ }
+
+ void SpellHitTarget(Unit* target, const SpellInfo* spell)
+ {
+ // Cast SPELL_BAD_PRESS_DAMAGE with scaled basepoints when the visual hits the target.
+ // Need Fix: When SPELL_BAD_PRESS_TRIGGER hits target it triggers spell SPELL_BAD_PRESS_DAMAGE by itself
+ // so player gets damage equal to calculated damage dbc basepoints for SPELL_BAD_PRESS_DAMAGE (~50)
+ if (spell->Id == SPELL_BAD_PRESS_TRIGGER)
+ {
+ int32 bp = (int32)((float)(fails)*0.33f*target->GetMaxHealth());
+ target->CastCustomSpell(target, SPELL_BAD_PRESS_DAMAGE, &bp, NULL, NULL, true);
+ }
+ }
+
+ // Checks if player has already die or has get too far from the current node
+ bool CheckPlayer()
+ {
+ if (Player* player = me->GetPlayer(*me, playerGUID))
+ {
+ if (player->isDead())
+ return false;
+ if (player->GetDistance2d(me) >= 2.0f*searchDistance)
+ {
+ GivePunishment();
+ return false;
+ }
+ }
+ else
+ return false;
+
+ return true;
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_simon_bunnyAI(creature);
+ }
+};
+
+class go_simon_cluster : public GameObjectScript
+{
+ public:
+ go_simon_cluster() : GameObjectScript("go_simon_cluster") { }
+
+ bool OnGossipHello(Player* player, GameObject* go)
+ {
+ if (Creature* bunny = go->FindNearestCreature(NPC_SIMON_BUNNY, 12.0f, true))
+ bunny->AI()->SetData(go->GetEntry(), 0);
+
+ player->CastSpell(player, go->GetGOInfo()->goober.spellId, true);
+ go->AddUse();
+ return true;
+ }
+};
+
+enum ApexisRelic
+{
+ QUEST_CRYSTALS = 11025,
+ GOSSIP_TEXT_ID = 10948,
+
+ ITEM_APEXIS_SHARD = 32569,
+ SPELL_TAKE_REAGENTS_SOLO = 41145,
+ SPELL_TAKE_REAGENTS_GROUP = 41146,
+};
+
+class go_apexis_relic : public GameObjectScript
+{
+ public:
+ go_apexis_relic() : GameObjectScript("go_apexis_relic") { }
+
+ bool OnGossipHello(Player* player, GameObject* go)
+ {
+ player->PrepareGossipMenu(go, go->GetGOInfo()->questgiver.gossipID);
+ player->SendPreparedGossip(go);
+ return true;
+ }
+
+ bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 /*action*/)
+ {
+ player->CLOSE_GOSSIP_MENU();
+
+ bool large = (go->GetEntry() == GO_APEXIS_MONUMENT);
+ if (player->HasItemCount(ITEM_APEXIS_SHARD, large ? 35 : 1))
+ {
+ player->CastSpell(player, large ? SPELL_TAKE_REAGENTS_GROUP : SPELL_TAKE_REAGENTS_SOLO, false);
+
+ if (Creature* bunny = player->SummonCreature(NPC_SIMON_BUNNY, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ()))
+ bunny->AI()->SetGUID(player->GetGUID(), large);
+ }
+
+ return true;
+ }
+};
+
void AddSC_blades_edge_mountains()
{
new mobs_bladespire_ogre();
@@ -573,4 +1131,7 @@ void AddSC_blades_edge_mountains()
new npc_bloodmaul_brutebane();
new npc_ogre_brute();
new go_thunderspike();
+ new npc_simon_bunny();
+ new go_simon_cluster();
+ new go_apexis_relic();
}
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index 31fd5f66375..a24f17a8b76 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -68,7 +68,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
"itemcount1, itemcount2, itemcount3, itemcount4, playercount FROM character_queststatus WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_CHARACTER_DAILYQUESTSTATUS, "SELECT quest, time FROM character_queststatus_daily WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_SEL_CHARACTER_WEEKLYQUESTSTATUS, "SELECT quest FROM character_queststatus_weekly WHERE guid = ?", CONNECTION_ASYNC)
- PREPARE_STATEMENT(CHAR_SEL_CHARACTER_SEASONALQUESTSTATUS, "SELECT quest FROM character_queststatus_seasonal WHERE guid = ?", CONNECTION_ASYNC)
+ PREPARE_STATEMENT(CHAR_SEL_CHARACTER_SEASONALQUESTSTATUS, "SELECT quest, event FROM character_queststatus_seasonal WHERE guid = ?", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_INS_CHARACTER_DAILYQUESTSTATUS, "INSERT INTO character_queststatus_daily (guid, quest, time) VALUES (?, ?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS, "INSERT INTO character_queststatus_weekly (guid, quest) VALUES (?, ?)", CONNECTION_ASYNC)
PREPARE_STATEMENT(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS, "INSERT INTO character_queststatus_seasonal (guid, quest, event) VALUES (?, ?, ?)", CONNECTION_ASYNC)