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-rwxr-xr-xsrc/server/game/DataStores/DBCStores.cpp6
-rwxr-xr-xsrc/server/game/DataStores/DBCfmt.h2
2 files changed, 7 insertions, 1 deletions
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index fb2e0806d99..a9de83d3f80 100755
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -397,7 +397,13 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore, dbcPath, "gtRegenMPPerSpt.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore, dbcPath, "Holidays.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceArmorStore, dbcPath, "ImportPriceArmor.dbc"); // 15595
+ LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceQualityStore, dbcPath, "ImportPriceQuality.dbc"); // 15595
+ LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceShieldStore, dbcPath, "ImportPriceShield.dbc"); // 15595
+ LoadDBC(availableDbcLocales, bad_dbc_files, sImportPriceWeaponStore, dbcPath, "ImportPriceWeapon.dbc"); // 15595
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemPriceBaseStore, dbcPath, "ItemPriceBase.dbc"); // 15595
LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore, dbcPath, "ItemBagFamily.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemClassStore, dbcPath, "ItemClass.dbc"); // 15595
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemDisplayInfoStore, dbcPath, "ItemDisplayInfo.dbc"); -- not used currently
LoadDBC(availableDbcLocales, bad_dbc_files, sItemLimitCategoryStore, dbcPath, "ItemLimitCategory.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomPropertiesStore, dbcPath, "ItemRandomProperties.dbc");//14545
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index 3c2900f60e9..03521512c99 100755
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -87,7 +87,7 @@ const char ItemBagFamilyfmt[]="nx";
const char ItemArmorQualityfmt[]="nfffffffi";
const char ItemArmorShieldfmt[]="nifffffff";
const char ItemArmorTotalfmt[]="niffff";
-const char ItemClassfmt[]="dixxfs";
+const char ItemClassfmt[]="dixxfx";
const char ItemDamagefmt[]="nfffffffi";
const char ItemDisenchantLootfmt[]="niiiiii";
//const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";