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-rw-r--r--sql/updates/world/2012_03_06_00_world_commands.sql3
-rwxr-xr-xsrc/server/game/Texts/CreatureTextMgr.cpp2
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp10
3 files changed, 14 insertions, 1 deletions
diff --git a/sql/updates/world/2012_03_06_00_world_commands.sql b/sql/updates/world/2012_03_06_00_world_commands.sql
new file mode 100644
index 00000000000..d782a76c70d
--- /dev/null
+++ b/sql/updates/world/2012_03_06_00_world_commands.sql
@@ -0,0 +1,3 @@
+DELETE FROM `command` WHERE `name` = 'reload locales_creature_text';
+INSERT INTO `command` (`name`, `security`, `help`) VALUES
+('reload locales_creature_text', 3, 'Syntax: .reload locales_creature_text\nReload locales_creature_text Table.'); \ No newline at end of file
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp
index f1088f54007..1651fae9f4c 100755
--- a/src/server/game/Texts/CreatureTextMgr.cpp
+++ b/src/server/game/Texts/CreatureTextMgr.cpp
@@ -160,7 +160,7 @@ void CreatureTextMgr::LoadCreatureTextLocales()
for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
{
LocaleConstant locale = LocaleConstant(i);
- ObjectMgr::AddLocaleString(fields[2 + i - 1].GetString(), locale, loc.Text);
+ ObjectMgr::AddLocaleString(fields[3 + i - 1].GetString(), locale, loc.Text);
}
++textCount;
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index 361d329ac6b..b6e15ca25ea 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -106,6 +106,7 @@ public:
{ "lfg_dungeon_rewards", SEC_ADMINISTRATOR, true, &HandleReloadLfgRewardsCommand, "", NULL },
{ "locales_achievement_reward", SEC_ADMINISTRATOR, true, &HandleReloadLocalesAchievementRewardCommand, "", NULL },
{ "locales_creature", SEC_ADMINISTRATOR, true, &HandleReloadLocalesCreatureCommand, "", NULL },
+ { "locales_creature_text", SEC_ADMINISTRATOR, true, &HandleReloadLocalesCreatureTextCommand, "", NULL },
{ "locales_gameobject", SEC_ADMINISTRATOR, true, &HandleReloadLocalesGameobjectCommand, "", NULL },
{ "locales_gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadLocalesGossipMenuOptionCommand, "", NULL },
{ "locales_item", SEC_ADMINISTRATOR, true, &HandleReloadLocalesItemCommand, "", NULL },
@@ -319,6 +320,7 @@ public:
{
HandleReloadLocalesAchievementRewardCommand(handler, "a");
HandleReloadLocalesCreatureCommand(handler, "a");
+ HandleReloadLocalesCreatureTextCommand(handler, "a");
HandleReloadLocalesGameobjectCommand(handler, "a");
HandleReloadLocalesGossipMenuOptionCommand(handler, "a");
HandleReloadLocalesItemCommand(handler, "a");
@@ -1171,6 +1173,14 @@ public:
return true;
}
+ static bool HandleReloadLocalesCreatureTextCommand(ChatHandler* handler, const char* /*args*/)
+ {
+ sLog->outString("Re-Loading Locales Creature Texts...");
+ sCreatureTextMgr->LoadCreatureTextLocales();
+ handler->SendGlobalGMSysMessage("DB table `locales_creature_text` reloaded.");
+ return true;
+ }
+
static bool HandleReloadLocalesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
{
sLog->outString("Re-Loading Locales Gameobject ... ");