diff options
-rw-r--r-- | src/game/PointMovementGenerator.cpp | 3 | ||||
-rw-r--r-- | src/game/RandomMovementGenerator.cpp | 9 | ||||
-rw-r--r-- | src/game/TargetedMovementGenerator.cpp | 8 | ||||
-rw-r--r-- | src/game/WaypointMovementGenerator.cpp | 3 |
4 files changed, 2 insertions, 21 deletions
diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index ffd036e9c21..3452c0a3b4d 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -33,9 +33,6 @@ void PointMovementGenerator<T>::Initialize(T &unit) Traveller<T> traveller(unit); // knockback effect has UNIT_STAT_JUMPING set,so if here we disable sentmonstermove there will be creature position sync problem between client and server i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, true /* !unit.hasUnitState(UNIT_STAT_JUMPING)*/); - - if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly()) - unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); } template<class T> diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index d93689514c9..f50e6af4709 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -123,7 +123,6 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) if (is_air_ok) { i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); } //else if (is_water_ok) // Swimming mode to be done with more than this check else @@ -149,9 +148,7 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature) if(!wander_distance) wander_distance = creature.GetRespawnRadius(); - if (creature.canFly()) - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); - else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0) + if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0) creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); _setRandomLocation(creature); } @@ -192,9 +189,7 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff { if(i_nextMoveTime.Passed()) { - if (creature.canFly()) - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); - else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0) + if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0) creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); _setRandomLocation(creature); } diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index c5ef0d5be87..46c18b1578f 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -144,8 +144,6 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner) */ i_destinationHolder.SetDestination(traveller, x, y, z); owner.addUnitState(UNIT_STAT_CHASE); - if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly()) - owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); i_destinationHolder.StartTravel(traveller); return true; } @@ -159,9 +157,6 @@ TargetedMovementGenerator<T>::Initialize(T &owner) else owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly()) - owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); - _setTargetLocation(owner); } @@ -211,9 +206,6 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) else if( owner.IsStopped() && !i_destinationHolder.HasArrived() ) { owner.addUnitState(UNIT_STAT_CHASE); - if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly()) - owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); - i_destinationHolder.StartTravel(traveller); return true; } diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 92fd9bca2d7..8e5b8a501ff 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -85,9 +85,6 @@ void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const Wa unit.SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); unit.SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - if(unit.canFly()) - unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); - unit.addUnitState(UNIT_STAT_ROAMING); } |