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-rw-r--r--src/server/game/Entities/Object/Object.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 8af48f277bd..822ea049252 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1552,9 +1552,9 @@ void WorldObject::GetRandomPoint(const Position &srcPos, float distance, Positio
void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const
{
- float new_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true);
+ float new_z = GetMap()->GetHeight(GetPhaseMask(), x, y, z + 2.0f, true);
if (new_z > INVALID_HEIGHT)
- z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface
+ z = new_z + 0.05f; // just to be sure that we are not a few pixel under the surface
}
void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
@@ -1574,8 +1574,8 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
bool canSwim = ToCreature()->CanSwim();
float ground_z = z;
float max_z = canSwim
- ? GetBaseMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK))
- : ((ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true)));
+ ? GetMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK))
+ : ((ground_z = GetMap()->GetHeight(GetPhaseMask(), x, y, z, true)));
if (max_z > INVALID_HEIGHT)
{
if (z > max_z)
@@ -1586,7 +1586,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
}
else
{
- float ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true);
+ float ground_z = GetMap()->GetHeight(GetPhaseMask(), x, y, z, true);
if (z < ground_z)
z = ground_z;
}
@@ -1598,7 +1598,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
if (!ToPlayer()->CanFly())
{
float ground_z = z;
- float max_z = GetBaseMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK));
+ float max_z = GetMap()->GetWaterOrGroundLevel(x, y, z, &ground_z, !ToUnit()->HasAuraType(SPELL_AURA_WATER_WALK));
if (max_z > INVALID_HEIGHT)
{
if (z > max_z)
@@ -1609,7 +1609,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
}
else
{
- float ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true);
+ float ground_z = GetMap()->GetHeight(GetPhaseMask(), x, y, z, true);
if (z < ground_z)
z = ground_z;
}
@@ -1617,7 +1617,7 @@ void WorldObject::UpdateAllowedPositionZ(float x, float y, float &z) const
}
default:
{
- float ground_z = GetBaseMap()->GetHeight(GetPhaseMask(), x, y, z, true);
+ float ground_z = GetMap()->GetHeight(GetPhaseMask(), x, y, z, true);
if (ground_z > INVALID_HEIGHT)
z = ground_z;
break;