diff options
-rw-r--r-- | src/server/game/DataStores/DB2Structure.h | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Item/Item.h | 3 | ||||
-rw-r--r-- | src/server/game/Entities/Item/ItemTemplate.h | 4 |
3 files changed, 8 insertions, 1 deletions
diff --git a/src/server/game/DataStores/DB2Structure.h b/src/server/game/DataStores/DB2Structure.h index 380110ec140..18fa184e3e7 100644 --- a/src/server/game/DataStores/DB2Structure.h +++ b/src/server/game/DataStores/DB2Structure.h @@ -2348,7 +2348,7 @@ struct ItemSparseEntry std::array<uint16, 5> MaxDamage; std::array<int16, 7> Resistances; uint16 ScalingStatDistributionID; - std::array<int16, 10> StatModifierBonusAmount; + std::array<int16, MAX_ITEM_PROTO_STATS> StatModifierBonusAmount; uint8 ExpansionID; uint8 ArtifactID; uint8 SpellWeight; diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h index 0726a72ac08..aa9153a6cfe 100644 --- a/src/server/game/Entities/Item/Item.h +++ b/src/server/game/Entities/Item/Item.h @@ -417,6 +417,9 @@ class TC_GAME_API Item : public Object void SetPetitionId(uint32 petitionId) { SetUpdateFieldValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::Enchantment, 0).ModifyValue(&UF::ItemEnchantment::ID), petitionId); } void SetPetitionNumSignatures(uint32 signatures) { SetUpdateFieldValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::Enchantment, 0).ModifyValue(&UF::ItemEnchantment::Duration), signatures); } + int32 GetRandomPropertiesId() const { return m_itemData->RandomPropertiesID; }; + int32 GetPropertySeed() const { return m_itemData->PropertySeed; }; + std::string GetDebugInfo() const override; UF::UpdateField<UF::ItemData, 0, TYPEID_ITEM> m_itemData; diff --git a/src/server/game/Entities/Item/ItemTemplate.h b/src/server/game/Entities/Item/ItemTemplate.h index 4b59c348d48..14f9b114d15 100644 --- a/src/server/game/Entities/Item/ItemTemplate.h +++ b/src/server/game/Entities/Item/ItemTemplate.h @@ -830,9 +830,11 @@ struct TC_GAME_API ItemTemplate uint32 GetRequiredReputationRank() const { return ExtendedData->MinReputation; } uint32 GetMaxCount() const { return ExtendedData->MaxCount; } uint32 GetContainerSlots() const { return ExtendedData->ContainerSlots; } + int32 GetStatModifierBonusAmount(uint32 index) const { ASSERT(index < MAX_ITEM_PROTO_STATS); return ExtendedData->StatModifierBonusAmount[index]; } int32 GetStatModifierBonusStat(uint32 index) const { ASSERT(index < MAX_ITEM_PROTO_STATS); return ExtendedData->StatModifierBonusStat[index]; } int32 GetStatPercentEditor(uint32 index) const { ASSERT(index < MAX_ITEM_PROTO_STATS); return ExtendedData->StatPercentEditor[index]; } float GetStatPercentageOfSocket(uint32 index) const { ASSERT(index < MAX_ITEM_PROTO_STATS); return ExtendedData->StatPercentageOfSocket[index]; } + uint16 GetScalingStatDistributionID() const { return ExtendedData->ScalingStatDistributionID; } uint32 GetScalingStatContentTuning() const { return ExtendedData->ContentTuningID; } uint32 GetPlayerLevelToItemLevelCurveId() const { return ExtendedData->PlayerLevelToItemLevelCurveID; } uint32 GetDamageType() const { return ExtendedData->DamageDamageType; } @@ -858,6 +860,8 @@ struct TC_GAME_API ItemTemplate float GetDmgVariance() const { return ExtendedData->DmgVariance; } uint8 GetArtifactID() const { return ExtendedData->ArtifactID; } uint8 GetRequiredExpansion() const { return ExtendedData->ExpansionID; } + uint16 GetRandomSelect() const { return ExtendedData->RandomSelect; } + uint16 GetItemRandomSuffixGroupID() const { return ExtendedData->ItemRandomSuffixGroupID; } uint32 MaxDurability; std::vector<ItemEffectEntry const*> Effects; |