diff options
-rw-r--r-- | src/server/game/Movement/PathGenerator.cpp | 11 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 | ||||
-rw-r--r-- | src/tools/mmaps_generator/MapBuilder.cpp | 26 | ||||
-rw-r--r-- | src/tools/mmaps_generator/MapBuilder.h | 1 |
4 files changed, 21 insertions, 19 deletions
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index 0bfdde918eb..3c61f531de0 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -245,19 +245,14 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con // *** poly path generating logic *** // start and end are on same polygon - // just need to move in straight line + // handle this case as if they were 2 different polygons, building a line path split in some few points if (startPoly == endPoly) { TC_LOG_DEBUG("maps.mmaps", "++ BuildPolyPath :: (startPoly == endPoly)"); - BuildShortcut(); - _pathPolyRefs[0] = startPoly; - _polyLength = 1; - - _type = farFromPoly ? PATHFIND_INCOMPLETE : PATHFIND_NORMAL; - TC_LOG_DEBUG("maps.mmaps", "++ BuildPolyPath :: path type %d", _type); - return; + _pathPolyRefs[1] = endPoly; + _polyLength = 2; } // look for startPoly/endPoly in current path diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 03ded265b6b..0be841208e6 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5509,7 +5509,7 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint // first try with raycast, if it fails fall back to normal path bool result = m_preGeneratedPath->CalculatePath(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), false, false); if (m_preGeneratedPath->GetPathType() & PATHFIND_SHORT) - return SPELL_FAILED_OUT_OF_RANGE; + return SPELL_FAILED_NOPATH; else if (!result || m_preGeneratedPath->GetPathType() & (PATHFIND_NOPATH | PATHFIND_INCOMPLETE)) return SPELL_FAILED_NOPATH; else if (m_preGeneratedPath->IsInvalidDestinationZ(target)) // Check position z, if not in a straight line diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp index 35ede6fb9f4..6b10adb4abe 100644 --- a/src/tools/mmaps_generator/MapBuilder.cpp +++ b/src/tools/mmaps_generator/MapBuilder.cpp @@ -877,16 +877,8 @@ namespace MMAP return static_cast<uint32>(m_mapid) != mapID; if (m_skipContinents) - switch (mapID) - { - case 0: - case 1: - case 530: - case 571: - return true; - default: - break; - } + if (isContinentMap(mapID)) + return true; if (m_skipJunkMaps) switch (mapID) @@ -966,6 +958,20 @@ namespace MMAP } } + bool MapBuilder::isContinentMap(uint32 mapID) + { + switch (mapID) + { + case 0: + case 1: + case 530: + case 571: + return true; + default: + return false; + } + } + /**************************************************************************/ bool MapBuilder::shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY) { diff --git a/src/tools/mmaps_generator/MapBuilder.h b/src/tools/mmaps_generator/MapBuilder.h index b7ad8cb04b4..753ce8c7237 100644 --- a/src/tools/mmaps_generator/MapBuilder.h +++ b/src/tools/mmaps_generator/MapBuilder.h @@ -143,6 +143,7 @@ namespace MMAP bool shouldSkipMap(uint32 mapID); bool isTransportMap(uint32 mapID); + bool isContinentMap(uint32 mapID); bool shouldSkipTile(uint32 mapID, uint32 tileX, uint32 tileY); rcConfig GetMapSpecificConfig(uint32 mapID, float bmin[3], float bmax[3], const TileConfig &tileConfig); |