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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp9
-rw-r--r--src/server/game/Entities/Unit/Unit.h3
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h2
-rw-r--r--src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp5
-rw-r--r--src/server/game/Spells/Spell.cpp17
5 files changed, 28 insertions, 8 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index ee815f199bd..0e9aa4395a3 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -3189,6 +3189,15 @@ int32 Unit::GetCurrentSpellCastTime(uint32 spell_id) const
return 0;
}
+bool Unit::CanMoveDuringChannel() const
+{
+ if (Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
+ if (spell->getState() != SPELL_STATE_FINISHED)
+ return spell->GetSpellInfo()->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING) && spell->IsChannelActive();
+
+ return false;
+}
+
bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
{
return IsWithinDistInMap(target, distance) && HasInArc(arc, target);
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index d49d2fd9842..b1571e4379f 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1858,6 +1858,9 @@ class TC_GAME_API Unit : public WorldObject
Spell* FindCurrentSpellBySpellId(uint32 spell_id) const;
int32 GetCurrentSpellCastTime(uint32 spell_id) const;
+ // Check if our current channel spell has attribute SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
+ bool CanMoveDuringChannel() const;
+
SpellHistory* GetSpellHistory() { return m_spellHistory; }
SpellHistory const* GetSpellHistory() const { return m_spellHistory; }
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index f9a98cffd0e..125cd69178b 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -456,7 +456,7 @@ enum SpellAttr4
enum SpellAttr5
{
- SPELL_ATTR5_UNK0 = 0x00000001, // 0
+ SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING = 0x00000001, // 0 available casting channel spell when moving
SPELL_ATTR5_NO_REAGENT_WHILE_PREP = 0x00000002, // 1 not need reagents if UNIT_FLAG_PREPARATION
SPELL_ATTR5_UNK2 = 0x00000004, // 2
SPELL_ATTR5_USABLE_WHILE_STUNNED = 0x00000008, // 3 usable while stunned
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 403ccf684e7..3fd3b702ba5 100644
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -36,6 +36,9 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up
if (owner->HasUnitState(UNIT_STATE_NOT_MOVE))
return;
+ if (owner->HasUnitState(UNIT_STATE_CASTING) && !owner->CanMoveDuringChannel())
+ return;
+
if (owner->GetTypeId() == TYPEID_UNIT && !i_target->isInAccessiblePlaceFor(owner->ToCreature()))
{
owner->ToCreature()->SetCannotReachTarget(true);
@@ -146,7 +149,7 @@ bool TargetedMovementGeneratorMedium<T, D>::DoUpdate(T* owner, uint32 time_diff)
}
// prevent movement while casting spells with cast time or channel time
- if (owner->HasUnitState(UNIT_STATE_CASTING))
+ if (owner->HasUnitState(UNIT_STATE_CASTING) && !owner->CanMoveDuringChannel())
{
if (!owner->IsStopped())
owner->StopMoving();
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 60554e0717c..4176e8fb20e 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2986,12 +2986,17 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
}
// don't allow channeled spells / spells with cast time to be cast while moving
+ // exception are only channeled spells that have no casttime and SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
// (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)
if ((m_spellInfo->IsChanneled() || m_casttime) && m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->isMoving() && m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT)
{
- SendCastResult(SPELL_FAILED_MOVING);
- finish(false);
- return;
+ // 1. Is a channel spell, 2. Has no casttime, 3. And has flag to allow movement during channel
+ if (!(m_spellInfo->IsChanneled() && !m_casttime && m_spellInfo->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING)))
+ {
+ SendCastResult(SPELL_FAILED_MOVING);
+ finish(false);
+ return;
+ }
}
// set timer base at cast time
@@ -3528,11 +3533,11 @@ void Spell::update(uint32 difftime)
// check if the player caster has moved before the spell finished
if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
- m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) &&
- (m_spellInfo->Effects[0].Effect != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR)))
+ m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT &&
+ (m_spellInfo->Effects[0].Effect != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR))))
{
// don't cancel for melee, autorepeat, triggered and instant spells
- if (!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !IsTriggered())
+ if (!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !IsTriggered() && !(IsChannelActive() && m_spellInfo->HasAttribute(SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING)))
cancel();
}