diff options
| -rw-r--r-- | src/game/AuctionHouseMgr.cpp | 4 | 
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index a57456a71c6..294beed2fb7 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -504,7 +504,7 @@ void AuctionHouseObject::Update()      time_t curTime = sWorld.GetGameTime();      ///- Handle expired auctions -    // If storage is empty, no need to update. +    // If storage is empty, no need to update. next == NULL in this case.      if (AuctionsMap.empty())          return; @@ -512,7 +512,7 @@ void AuctionHouseObject::Update()      if (next == AuctionsMap.end())          next = AuctionsMap.begin(); -    ASSERT(next != NULL); +    ASSERT(next != AuctionsMap.end());      uint32 loopBreaker = 0;  | 
