aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--sql/updates/world/2012_08_13_00_world_quest_template.sql (renamed from sql/updates/2012_08_13_00_world_quest_template.sql)0
-rw-r--r--sql/updates/world/2012_08_14_00_world_event_ai.sql3
-rw-r--r--sql/updates/world/2012_08_14_01_world_commands.sql1
-rwxr-xr-xsrc/server/game/AI/CreatureAIRegistry.cpp2
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp1386
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.h645
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAIMgr.cpp743
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAIMgr.h49
-rw-r--r--src/server/game/CMakeLists.txt1
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp2
-rw-r--r--src/server/game/World/World.cpp10
-rw-r--r--src/server/scripts/CMakeLists.txt1
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp39
-rw-r--r--src/server/shared/Logging/Appender.h2
-rw-r--r--src/server/worldserver/CMakeLists.txt1
15 files changed, 6 insertions, 2879 deletions
diff --git a/sql/updates/2012_08_13_00_world_quest_template.sql b/sql/updates/world/2012_08_13_00_world_quest_template.sql
index b3c5a45a668..b3c5a45a668 100644
--- a/sql/updates/2012_08_13_00_world_quest_template.sql
+++ b/sql/updates/world/2012_08_13_00_world_quest_template.sql
diff --git a/sql/updates/world/2012_08_14_00_world_event_ai.sql b/sql/updates/world/2012_08_14_00_world_event_ai.sql
new file mode 100644
index 00000000000..3fe49aa4059
--- /dev/null
+++ b/sql/updates/world/2012_08_14_00_world_event_ai.sql
@@ -0,0 +1,3 @@
+DROP TABLE `creature_ai_scripts`;
+DROP TABLE `creature_ai_summons`;
+DROP TABLE `creature_ai_texts`;
diff --git a/sql/updates/world/2012_08_14_01_world_commands.sql b/sql/updates/world/2012_08_14_01_world_commands.sql
new file mode 100644
index 00000000000..aa030e01adb
--- /dev/null
+++ b/sql/updates/world/2012_08_14_01_world_commands.sql
@@ -0,0 +1 @@
+DELETE FROM `command` WHERE `name`='reload all eventai';
diff --git a/src/server/game/AI/CreatureAIRegistry.cpp b/src/server/game/AI/CreatureAIRegistry.cpp
index e5c689da339..564eb7209f1 100755
--- a/src/server/game/AI/CreatureAIRegistry.cpp
+++ b/src/server/game/AI/CreatureAIRegistry.cpp
@@ -22,7 +22,6 @@
#include "GuardAI.h"
#include "PetAI.h"
#include "TotemAI.h"
-#include "CreatureEventAI.h"
#include "RandomMovementGenerator.h"
#include "MovementGeneratorImpl.h"
#include "CreatureAIRegistry.h"
@@ -46,7 +45,6 @@ namespace AIRegistry
(new CreatureAIFactory<CombatAI>("CombatAI"))->RegisterSelf();
(new CreatureAIFactory<ArcherAI>("ArcherAI"))->RegisterSelf();
(new CreatureAIFactory<TurretAI>("TurretAI"))->RegisterSelf();
- (new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf();
(new CreatureAIFactory<VehicleAI>("VehicleAI"))->RegisterSelf();
(new CreatureAIFactory<SmartAI>("SmartAI"))->RegisterSelf();
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
deleted file mode 100755
index 82abfc0454c..00000000000
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ /dev/null
@@ -1,1386 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Common.h"
-#include "CreatureEventAI.h"
-#include "CreatureEventAIMgr.h"
-#include "ObjectMgr.h"
-#include "Spell.h"
-#include "World.h"
-#include "Cell.h"
-#include "CellImpl.h"
-#include "GameEventMgr.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "InstanceScript.h"
-#include "SpellMgr.h"
-#include "CreatureAIImpl.h"
-#include "ConditionMgr.h"
-
-bool CreatureEventAIHolder::UpdateRepeatTimer(Creature* creature, uint32 repeatMin, uint32 repeatMax)
-{
- if (repeatMin == repeatMax)
- Time = repeatMin;
- else if (repeatMax > repeatMin)
- Time = urand(repeatMin, repeatMax);
- else
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", creature->GetEntry(), Event.event_id, Event.event_type);
- Enabled = false;
- return false;
- }
-
- return true;
-}
-
-int CreatureEventAI::Permissible(const Creature* creature)
-{
- if (creature->GetAIName() == "EventAI")
- return PERMIT_BASE_SPECIAL;
- return PERMIT_BASE_NO;
-}
-
-CreatureEventAI::CreatureEventAI(Creature* c) : CreatureAI(c)
-{
- // Need make copy for filter unneeded steps and safe in case table reload
- CreatureEventAI_Event_Map::const_iterator CreatureEvents = sEventAIMgr->GetCreatureEventAIMap().find(me->GetEntry());
- if (CreatureEvents != sEventAIMgr->GetCreatureEventAIMap().end())
- {
- std::vector<CreatureEventAI_Event>::const_iterator i;
- for (i = (*CreatureEvents).second.begin(); i != (*CreatureEvents).second.end(); ++i)
- {
- //Debug check
- #ifndef TRINITY_DEBUG
- if ((*i).event_flags & EFLAG_DEBUG_ONLY)
- continue;
- #endif
- if (me->GetMap()->IsDungeon())
- {
- if ((1 << (me->GetMap()->GetSpawnMode()+1)) & (*i).event_flags)
- {
- //event flagged for instance mode
- m_CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
- }
- continue;
- }
- m_CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
- }
- //EventMap had events but they were not added because they must be for instance
- if (m_CreatureEventAIList.empty())
- sLog->outError(LOG_FILTER_GENERAL, "CreatureEventAI: Creature %u has events but no events added to list because of instance flags.", me->GetEntry());
- }
- else
- sLog->outError(LOG_FILTER_GENERAL, "CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", me->GetEntry());
-
- m_bEmptyList = m_CreatureEventAIList.empty();
- m_Phase = 0;
- m_CombatMovementEnabled = true;
- m_MeleeEnabled = true;
- m_AttackDistance = 0.0f;
- m_AttackAngle = 0.0f;
-
- m_InvincibilityHpLevel = 0;
-
- //Handle Spawned Events
- if (!m_bEmptyList)
- {
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- if (SpawnedEventConditionsCheck((*i).Event))
- ProcessEvent(*i);
- }
-}
-
-bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& holder, Unit* actionInvoker /*=NULL*/)
-{
- if (!holder.Enabled || holder.Time)
- return false;
-
- //Check the inverse phase mask (event doesn't trigger if current phase bit is set in mask)
- if (holder.Event.event_inverse_phase_mask & (1 << m_Phase))
- return false;
-
- CreatureEventAI_Event const& event = holder.Event;
-
- //Check event conditions based on the event type, also reset events
- switch (event.event_type)
- {
- case EVENT_T_TIMER:
- if (!me->isInCombat())
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.timer.repeatMin, event.timer.repeatMax);
- break;
- case EVENT_T_TIMER_OOC:
- if (me->isInCombat())
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.timer.repeatMin, event.timer.repeatMax);
- break;
- case EVENT_T_HP:
- {
- if (!me->isInCombat() || !me->GetMaxHealth())
- return false;
-
- uint32 perc = uint32(me->GetHealthPct());
-
- if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax);
- break;
- }
- case EVENT_T_MANA:
- {
- if (!me->isInCombat() || !me->GetMaxPower(POWER_MANA))
- return false;
-
- uint32 perc = (me->GetPower(POWER_MANA)*100) / me->GetMaxPower(POWER_MANA);
-
- if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax);
- break;
- }
- case EVENT_T_AGGRO:
- break;
- case EVENT_T_KILL:
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.kill.repeatMin, event.kill.repeatMax);
- break;
- case EVENT_T_DEATH:
- case EVENT_T_EVADE:
- break;
- case EVENT_T_SPELLHIT:
- //Spell hit is special case, param1 and param2 handled within CreatureEventAI::SpellHit
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.spell_hit.repeatMin, event.spell_hit.repeatMax);
- break;
- case EVENT_T_RANGE:
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.range.repeatMin, event.range.repeatMax);
- break;
- case EVENT_T_OOC_LOS:
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.ooc_los.repeatMin, event.ooc_los.repeatMax);
- break;
- case EVENT_T_RESET:
- case EVENT_T_SPAWNED:
- break;
- case EVENT_T_TARGET_HP:
- {
- if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->GetMaxHealth())
- return false;
-
- uint32 perc = uint32(me->getVictim()->GetHealthPct());
-
- if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax);
- break;
- }
- case EVENT_T_TARGET_CASTING:
- if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->IsNonMeleeSpellCasted(false, false, true))
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.target_casting.repeatMin, event.target_casting.repeatMax);
- break;
- case EVENT_T_FRIENDLY_HP:
- {
- if (!me->isInCombat())
- return false;
-
- Unit* unit = DoSelectLowestHpFriendly((float)event.friendly_hp.radius, event.friendly_hp.hpDeficit);
- if (!unit)
- return false;
-
- actionInvoker = unit;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.friendly_hp.repeatMin, event.friendly_hp.repeatMax);
- break;
- }
- case EVENT_T_FRIENDLY_IS_CC:
- {
- if (!me->isInCombat())
- return false;
-
- std::list<Creature*> pList;
- DoFindFriendlyCC(pList, (float)event.friendly_is_cc.radius);
-
- //List is empty
- if (pList.empty())
- return false;
-
- //We don't really care about the whole list, just return first available
- actionInvoker = *(pList.begin());
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.friendly_is_cc.repeatMin, event.friendly_is_cc.repeatMax);
- break;
- }
- case EVENT_T_FRIENDLY_MISSING_BUFF:
- {
- std::list<Creature*> pList;
- DoFindFriendlyMissingBuff(pList, (float)event.friendly_buff.radius, event.friendly_buff.spellId);
-
- //List is empty
- if (pList.empty())
- return false;
-
- //We don't really care about the whole list, just return first available
- actionInvoker = *(pList.begin());
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.friendly_buff.repeatMin, event.friendly_buff.repeatMax);
- break;
- }
- case EVENT_T_SUMMONED_UNIT:
- {
- //Prevent event from occuring on no unit or non creatures
- if (!actionInvoker || actionInvoker->GetTypeId() != TYPEID_UNIT)
- return false;
-
- //Creature id doesn't match up
- if (actionInvoker->ToCreature()->GetEntry() != event.summon_unit.creatureId)
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.summon_unit.repeatMin, event.summon_unit.repeatMax);
- break;
- }
- case EVENT_T_TARGET_MANA:
- {
- if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->GetMaxPower(POWER_MANA))
- return false;
-
- uint32 perc = (me->getVictim()->GetPower(POWER_MANA)*100) / me->getVictim()->GetMaxPower(POWER_MANA);
-
- if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.percent_range.repeatMin, event.percent_range.repeatMax);
- break;
- }
- case EVENT_T_REACHED_HOME:
- case EVENT_T_RECEIVE_EMOTE:
- break;
- case EVENT_T_BUFFED:
- {
- //Note: checked only aura for effect 0, if need check aura for effect 1/2 then
- // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
- Aura const* aura = me->GetAura(event.buffed.spellId);
- if (!aura || aura->GetStackAmount() < event.buffed.amount)
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.buffed.repeatMin, event.buffed.repeatMax);
- break;
- }
- case EVENT_T_TARGET_BUFFED:
- {
- //Prevent event from occuring on no unit
- if (!actionInvoker)
- return false;
-
- //Note: checked only aura for effect 0, if need check aura for effect 1/2 then
- // possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
- Aura const* aura = actionInvoker->GetAura(event.buffed.spellId);
- if (!aura || aura->GetStackAmount() < event.buffed.amount)
- return false;
-
- //Repeat Timers
- holder.UpdateRepeatTimer(me, event.buffed.repeatMin, event.buffed.repeatMax);
- break;
- }
- default:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", me->GetEntry(), holder.Event.event_id, holder.Event.event_type);
- break;
- }
-
- //Disable non-repeatable events
- if (!(holder.Event.event_flags & EFLAG_REPEATABLE))
- holder.Enabled = false;
-
- //Store random here so that all random actions match up
- uint32 rnd = rand();
-
- //Return if chance for event is not met
- if (holder.Event.event_chance <= rnd % 100)
- return false;
-
- //Process actions
- for (uint8 j = 0; j < MAX_ACTIONS; ++j)
- ProcessAction(holder.Event.action[j], rnd, holder.Event.event_id, actionInvoker);
-
- return true;
-}
-
-void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 eventId, Unit* actionInvoker)
-{
- switch (action.type)
- {
- case ACTION_T_TEXT:
- {
- if (!action.text.TextId1)
- return;
-
- int32 temp = action.text.TextId1;
-
- if (action.text.TextId2 && action.text.TextId3)
- temp = RAND(action.text.TextId1, action.text.TextId2, action.text.TextId3);
- else if (action.text.TextId2 && urand(0, 1))
- temp = action.text.TextId2;
-
- if (temp)
- {
- Unit* target = NULL;
-
- if (actionInvoker)
- {
- if (actionInvoker->GetTypeId() == TYPEID_PLAYER)
- target = actionInvoker;
- else if (Unit* owner = actionInvoker->GetOwner())
- {
- if (owner->GetTypeId() == TYPEID_PLAYER)
- target = owner;
- }
- }
- else
- {
- target = me->getVictim();
- if (target && target->GetTypeId() != TYPEID_PLAYER)
- if (Unit* owner = target->GetOwner())
- if (owner->GetTypeId() == TYPEID_PLAYER)
- target = owner;
- }
-
- DoScriptText(temp, me, target);
- }
- break;
- }
- case ACTION_T_SET_FACTION:
- {
- if (action.set_faction.factionId)
- me->setFaction(action.set_faction.factionId);
- else
- {
- if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(me->GetEntry()))
- {
- //if no id provided, assume reset and then use default
- if (me->getFaction() != ci->faction_A)
- me->setFaction(ci->faction_A);
- }
- }
- break;
- }
- case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
- {
- if (action.morph.creatureId || action.morph.modelId)
- {
- //set model based on entry from creature_template
- if (action.morph.creatureId)
- {
- if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(action.morph.creatureId))
- {
- uint32 display_id = sObjectMgr->ChooseDisplayId(0, ci);
- me->SetDisplayId(display_id);
- }
- }
- //if no param1, then use value from param2 (modelId)
- else
- me->SetDisplayId(action.morph.modelId);
- }
- else
- me->DeMorph();
- break;
- }
- case ACTION_T_SOUND:
- me->PlayDirectSound(action.sound.soundId);
- break;
- case ACTION_T_EMOTE:
- me->HandleEmoteCommand(action.emote.emoteId);
- break;
- case ACTION_T_RANDOM_SOUND:
- {
- int32 temp = GetRandActionParam(rnd, action.random_sound.soundId1, action.random_sound.soundId2, action.random_sound.soundId3);
- if (temp >= 0)
- me->PlayDirectSound(temp);
- break;
- }
- case ACTION_T_RANDOM_EMOTE:
- {
- int32 temp = GetRandActionParam(rnd, action.random_emote.emoteId1, action.random_emote.emoteId2, action.random_emote.emoteId3);
- if (temp >= 0)
- me->HandleEmoteCommand(temp);
- break;
- }
- case ACTION_T_CAST:
- {
- Unit* target = GetTargetByType(action.cast.target, actionInvoker);
- Unit* caster = me;
-
- if (!target)
- return;
-
- if (action.cast.castFlags & CAST_FORCE_TARGET_SELF)
- caster = target;
-
- //Allowed to cast only if not casting (unless we interrupt ourself) or if spell is triggered
- bool canCast = !caster->IsNonMeleeSpellCasted(false) || (action.cast.castFlags & (CAST_TRIGGERED | CAST_INTERRUPT_PREVIOUS));
-
- // If cast flag CAST_AURA_NOT_PRESENT is active, check if target already has aura on them
- if (action.cast.castFlags & CAST_AURA_NOT_PRESENT)
- {
- if (target->HasAura(action.cast.spellId))
- return;
- }
-
- if (canCast)
- {
- const SpellInfo* tSpell = sSpellMgr->GetSpellInfo(action.cast.spellId);
-
- //Verify that spell exists
- if (tSpell)
- {
- //Check if cannot cast spell
- if (!(action.cast.castFlags & (CAST_FORCE_TARGET_SELF | CAST_FORCE_CAST)) &&
- !CanCast(target, tSpell, (action.cast.castFlags & CAST_TRIGGERED)))
- {
- //Melee current victim if flag not set
- if (!(action.cast.castFlags & CAST_NO_MELEE_IF_OOM))
- {
- if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
- {
- m_AttackDistance = 0.0f;
- m_AttackAngle = 0.0f;
-
- me->GetMotionMaster()->MoveChase(me->getVictim(), m_AttackDistance, m_AttackAngle);
- }
- }
- }
- else
- {
- //Interrupt any previous spell
- if (caster->IsNonMeleeSpellCasted(false) && action.cast.castFlags & CAST_INTERRUPT_PREVIOUS)
- caster->InterruptNonMeleeSpells(false);
-
- caster->CastSpell(target, action.cast.spellId, (action.cast.castFlags & CAST_TRIGGERED));
- }
- }
- else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", eventId, me->GetEntry(), action.cast.spellId);
- }
- break;
- }
- case ACTION_T_SUMMON:
- {
- Unit* target = GetTargetByType(action.summon.target, actionInvoker);
-
- Creature* creature = NULL;
-
- if (action.summon.duration)
- creature = me->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, action.summon.duration);
- else
- creature = me->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
-
- if (!creature)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", action.summon.creatureId, eventId, me->GetEntry());
- else if (action.summon.target != TARGET_T_SELF && target)
- creature->AI()->AttackStart(target);
- break;
- }
- case ACTION_T_THREAT_SINGLE_PCT:
- if (Unit* target = GetTargetByType(action.threat_single_pct.target, actionInvoker))
- me->getThreatManager().modifyThreatPercent(target, action.threat_single_pct.percent);
- break;
- case ACTION_T_THREAT_ALL_PCT:
- {
- std::list<HostileReference*>& threatList = me->getThreatManager().getThreatList();
- for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
- if (Unit* Temp = Unit::GetUnit(*me, (*i)->getUnitGuid()))
- me->getThreatManager().modifyThreatPercent(Temp, action.threat_all_pct.percent);
- break;
- }
- case ACTION_T_QUEST_EVENT:
- if (Unit* target = GetTargetByType(action.quest_event.target, actionInvoker))
- if (target->GetTypeId() == TYPEID_PLAYER)
- target->ToPlayer()->AreaExploredOrEventHappens(action.quest_event.questId);
- break;
- case ACTION_T_CAST_EVENT:
- if (Unit* target = GetTargetByType(action.cast_event.target, actionInvoker))
- if (target->GetTypeId() == TYPEID_PLAYER)
- target->ToPlayer()->CastedCreatureOrGO(action.cast_event.creatureId, me->GetGUID(), action.cast_event.spellId);
- break;
- case ACTION_T_SET_UNIT_FIELD:
- {
- Unit* target = GetTargetByType(action.set_unit_field.target, actionInvoker);
-
- // not allow modify important for integrity object fields
- if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END)
- return;
-
- if (target)
- target->SetUInt32Value(action.set_unit_field.field, action.set_unit_field.value);
-
- break;
- }
- case ACTION_T_SET_UNIT_FLAG:
- if (Unit* target = GetTargetByType(action.unit_flag.target, actionInvoker))
- target->SetFlag(UNIT_FIELD_FLAGS, action.unit_flag.value);
- break;
- case ACTION_T_REMOVE_UNIT_FLAG:
- if (Unit* target = GetTargetByType(action.unit_flag.target, actionInvoker))
- target->RemoveFlag(UNIT_FIELD_FLAGS, action.unit_flag.value);
- break;
- case ACTION_T_AUTO_ATTACK:
- m_MeleeEnabled = action.auto_attack.state != 0;
- break;
- case ACTION_T_COMBAT_MOVEMENT:
- // ignore no affect case
- if (m_CombatMovementEnabled == (action.combat_movement.state != 0))
- return;
-
- m_CombatMovementEnabled = action.combat_movement.state != 0;
-
- //Allow movement (create new targeted movement gen only if idle)
- if (m_CombatMovementEnabled)
- {
- Unit* victim = me->getVictim();
- if (me->isInCombat() && victim)
- {
- if (action.combat_movement.melee)
- {
- me->AddUnitState(UNIT_STATE_MELEE_ATTACKING);
- me->SendMeleeAttackStart(victim);
- }
- if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
- me->GetMotionMaster()->MoveChase(victim, m_AttackDistance, m_AttackAngle); // Targeted movement generator will start melee automatically, no need to send it explicitly
- }
- }
- else
- {
- if (me->isInCombat())
- {
- Unit* victim = me->getVictim();
- if (action.combat_movement.melee && victim)
- {
- me->ClearUnitState(UNIT_STATE_MELEE_ATTACKING);
- me->SendMeleeAttackStop(victim);
- }
- if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
- me->GetMotionMaster()->MoveIdle();
- }
- }
- break;
- case ACTION_T_SET_PHASE:
- m_Phase = action.set_phase.phase;
- break;
- case ACTION_T_INC_PHASE:
- {
- int32 new_phase = int32(m_Phase)+action.set_inc_phase.step;
- if (new_phase < 0)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d decrease m_Phase under 0. CreatureEntry = %d", eventId, me->GetEntry());
- m_Phase = 0;
- }
- else if (new_phase >= MAX_PHASE)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d incremented m_Phase above %u. m_Phase mask cannot be used with phases past %u. CreatureEntry = %d", eventId, MAX_PHASE-1, MAX_PHASE-1, me->GetEntry());
- m_Phase = MAX_PHASE-1;
- }
- else
- m_Phase = new_phase;
-
- break;
- }
- case ACTION_T_EVADE:
- EnterEvadeMode();
- break;
- case ACTION_T_FLEE_FOR_ASSIST:
- me->DoFleeToGetAssistance();
- break;
- case ACTION_T_QUEST_EVENT_ALL:
- if (actionInvoker && actionInvoker->GetTypeId() == TYPEID_PLAYER)
- {
- if (Unit* Temp = Unit::GetUnit(*me, actionInvoker->GetGUID()))
- if (Temp->GetTypeId() == TYPEID_PLAYER)
- Temp->ToPlayer()->GroupEventHappens(action.quest_event_all.questId, me);
- }
- break;
- case ACTION_T_CAST_EVENT_ALL:
- {
- std::list<HostileReference*>& threatList = me->getThreatManager().getThreatList();
- for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
- if (Unit* Temp = Unit::GetUnit(*me, (*i)->getUnitGuid()))
- if (Temp->GetTypeId() == TYPEID_PLAYER)
- Temp->ToPlayer()->CastedCreatureOrGO(action.cast_event_all.creatureId, me->GetGUID(), action.cast_event_all.spellId);
- break;
- }
- case ACTION_T_REMOVEAURASFROMSPELL:
- if (Unit* target = GetTargetByType(action.remove_aura.target, actionInvoker))
- target->RemoveAurasDueToSpell(action.remove_aura.spellId);
- break;
- case ACTION_T_RANGED_MOVEMENT:
- m_AttackDistance = (float)action.ranged_movement.distance;
- m_AttackAngle = action.ranged_movement.angle/180.0f*M_PI;
-
- if (m_CombatMovementEnabled)
- {
- me->GetMotionMaster()->MoveChase(me->getVictim(), m_AttackDistance, m_AttackAngle);
- }
- break;
- case ACTION_T_RANDOM_PHASE:
- m_Phase = GetRandActionParam(rnd, action.random_phase.phase1, action.random_phase.phase2, action.random_phase.phase3);
- break;
- case ACTION_T_RANDOM_PHASE_RANGE:
- if (action.random_phase_range.phaseMin <= action.random_phase_range.phaseMax)
- m_Phase = urand(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax);
- else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 < Param1. Event = %d. CreatureEntry = %d", eventId, me->GetEntry());
- break;
- case ACTION_T_SUMMON_ID:
- {
- Unit* target = GetTargetByType(action.summon_id.target, actionInvoker);
-
- CreatureEventAI_Summon_Map::const_iterator i = sEventAIMgr->GetCreatureEventAISummonMap().find(action.summon_id.spawnId);
- if (i == sEventAIMgr->GetCreatureEventAISummonMap().end())
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", action.summon_id.creatureId, action.summon_id.spawnId, eventId, me->GetEntry());
- return;
- }
-
- Creature* creature = NULL;
- if ((*i).second.SpawnTimeSecs)
- creature = me->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs);
- else
- creature = me->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
-
- if (!creature)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", action.summon_id.creatureId, eventId, me->GetEntry());
- else if (action.summon_id.target != TARGET_T_SELF && target)
- creature->AI()->AttackStart(target);
-
- break;
- }
- case ACTION_T_KILLED_MONSTER:
- //first attempt player who tapped creature
- if (Player* player = me->GetLootRecipient())
- player->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, player); // player as param is a hacky solution not to use GUID
- else
- {
- //if not available, use actionInvoker
- if (Unit* target = GetTargetByType(action.killed_monster.target, actionInvoker))
- if (Player* player2 = target->GetCharmerOrOwnerPlayerOrPlayerItself())
- player2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, player2);
- }
- break;
- case ACTION_T_SET_INST_DATA:
- {
- InstanceScript* instance = me->GetInstanceScript();
- if (!instance)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", eventId, me->GetEntry());
- return;
- }
-
- instance->SetData(action.set_inst_data.field, action.set_inst_data.value);
- break;
- }
- case ACTION_T_SET_INST_DATA64:
- {
- Unit* target = GetTargetByType(action.set_inst_data64.target, actionInvoker);
- if (!target)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", eventId, me->GetEntry());
- return;
- }
-
- InstanceScript* instance = me->GetInstanceScript();
- if (!instance)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", eventId, me->GetEntry());
- return;
- }
-
- instance->SetData64(action.set_inst_data64.field, target->GetGUID());
- break;
- }
- case ACTION_T_UPDATE_TEMPLATE:
- if (me->GetEntry() == action.update_template.creatureId)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", eventId, me->GetEntry());
- return;
- }
-
- me->UpdateEntry(action.update_template.creatureId, action.update_template.team ? HORDE : ALLIANCE);
- break;
- case ACTION_T_DIE:
- if (me->isDead())
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", eventId, me->GetEntry());
- return;
- }
- me->Kill(me);
- break;
- case ACTION_T_ZONE_COMBAT_PULSE:
- {
- me->SetInCombatWithZone();
- break;
- }
- case ACTION_T_CALL_FOR_HELP:
- {
- me->CallForHelp((float)action.call_for_help.radius);
- break;
- }
- break;
-
- // TRINITY ONLY
- case ACTION_T_MOVE_RANDOM_POINT: //dosen't work in combat
- {
- float x, y, z;
- me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, (float)action.raw.param1);
- me->GetMotionMaster()->MovePoint(0, x, y, z);
- break;
- }
- case ACTION_T_SET_STAND_STATE:
- me->SetStandState(UnitStandStateType(action.raw.param1));
- break;
- case ACTION_T_SET_PHASE_MASK:
- me->SetPhaseMask(action.raw.param1, true);
- break;
- case ACTION_T_SET_VISIBILITY:
- me->SetVisible(bool(action.raw.param1));
- break;
- case ACTION_T_SET_ACTIVE:
- me->setActive(action.raw.param1 ? true : false);
- break;
- case ACTION_T_SET_AGGRESSIVE:
- me->SetReactState(ReactStates(action.raw.param1));
- break;
- case ACTION_T_ATTACK_START_PULSE:
- AttackStart(me->SelectNearestTarget((float)action.raw.param1));
- break;
- case ACTION_T_SUMMON_GO:
- {
- GameObject* object = NULL;
-
- float x, y, z;
- me->GetPosition(x, y, z);
- object = me->SummonGameObject(action.raw.param1, x, y, z, 0, 0, 0, 0, 0, action.raw.param2);
- if (!object)
- {
- sLog->outError(LOG_FILTER_TSCR, "EventAI failed to spawn object %u. Spawn event %d is on creature %d", action.raw.param1, eventId, me->GetEntry());
- }
- break;
- }
-
- case ACTION_T_SET_SHEATH:
- {
- me->SetSheath(SheathState(action.set_sheath.sheath));
- break;
- }
- case ACTION_T_FORCE_DESPAWN:
- {
- me->DespawnOrUnsummon(action.forced_despawn.msDelay);
- break;
- }
- case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
- {
- if (action.invincibility_hp_level.is_percent)
- m_InvincibilityHpLevel = me->CountPctFromMaxHealth(action.invincibility_hp_level.hp_level);
- else
- m_InvincibilityHpLevel = action.invincibility_hp_level.hp_level;
- break;
- }
- case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL:
- {
- if (action.mount.creatureId || action.mount.modelId)
- {
- // set model based on entry from creature_template
- if (action.mount.creatureId)
- {
- if (CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(action.mount.creatureId))
- {
- uint32 display_id = sObjectMgr->ChooseDisplayId(0, cInfo);
- me->Mount(display_id);
- }
- }
- //if no param1, then use value from param2 (modelId)
- else
- me->Mount(action.mount.modelId);
- }
- else
- me->Dismount();
-
- break;
- }
- default:
- break;
- }
-}
-
-void CreatureEventAI::JustRespawned()
-{
- Reset();
-
- if (m_bEmptyList)
- return;
-
- //Handle Spawned Events
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- if (SpawnedEventConditionsCheck((*i).Event))
- ProcessEvent(*i);
-}
-
-void CreatureEventAI::Reset()
-{
- m_EventUpdateTime = EVENT_UPDATE_TIME;
- m_EventDiff = 0;
-
- if (m_bEmptyList)
- return;
-
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- if ((*i).Event.event_type == EVENT_T_RESET)
- ProcessEvent(*i);
- }
-
- //Reset all events to enabled
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- CreatureEventAI_Event const& event = (*i).Event;
- switch (event.event_type)
- {
- //Reset all out of combat timers
- case EVENT_T_TIMER_OOC:
- {
- if ((*i).UpdateRepeatTimer(me, event.timer.initialMin, event.timer.initialMax))
- (*i).Enabled = true;
- break;
- }
- //default:
- //TODO: enable below code line / verify this is correct to enable events previously disabled (ex. aggro yell), instead of enable this in void EnterCombat()
- //(*i).Enabled = true;
- //(*i).Time = 0;
- //break;
- }
- }
-}
-
-void CreatureEventAI::JustReachedHome()
-{
- if (!m_bEmptyList)
- {
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- if ((*i).Event.event_type == EVENT_T_REACHED_HOME)
- ProcessEvent(*i);
- }
- }
-
- Reset();
-}
-
-void CreatureEventAI::EnterEvadeMode()
-{
- CreatureAI::EnterEvadeMode();
-
- if (m_bEmptyList)
- return;
-
- //Handle Evade events
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- if ((*i).Event.event_type == EVENT_T_EVADE)
- ProcessEvent(*i);
- }
-}
-
-void CreatureEventAI::JustDied(Unit* killer)
-{
- Reset();
-
- if (m_bEmptyList)
- return;
-
- //Handle Evade events
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- if ((*i).Event.event_type == EVENT_T_DEATH)
- ProcessEvent(*i, killer);
- }
-
- // reset phase after any death state events
- m_Phase = 0;
-}
-
-void CreatureEventAI::KilledUnit(Unit* victim)
-{
- if (m_bEmptyList || victim->GetTypeId() != TYPEID_PLAYER)
- return;
-
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- if ((*i).Event.event_type == EVENT_T_KILL)
- ProcessEvent(*i, victim);
- }
-}
-
-void CreatureEventAI::JustSummoned(Creature* unit)
-{
- if (m_bEmptyList || !unit)
- return;
-
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- if ((*i).Event.event_type == EVENT_T_SUMMONED_UNIT)
- ProcessEvent(*i, unit);
- }
-}
-
-void CreatureEventAI::EnterCombat(Unit* enemy)
-{
- //Check for on combat start events
- if (!m_bEmptyList)
- {
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- CreatureEventAI_Event const& event = (*i).Event;
- switch (event.event_type)
- {
- case EVENT_T_AGGRO:
- (*i).Enabled = true;
- ProcessEvent(*i, enemy);
- break;
- //Reset all in combat timers
- case EVENT_T_TIMER:
- if ((*i).UpdateRepeatTimer(me, event.timer.initialMin, event.timer.initialMax))
- (*i).Enabled = true;
- break;
- //All normal events need to be re-enabled and their time set to 0
- default:
- (*i).Enabled = true;
- (*i).Time = 0;
- break;
- }
- }
- }
-
- m_EventUpdateTime = EVENT_UPDATE_TIME;
- m_EventDiff = 0;
-}
-
-void CreatureEventAI::AttackStart(Unit* who)
-{
- if (!who)
- return;
-
- if (me->Attack(who, m_MeleeEnabled))
- {
- if (m_CombatMovementEnabled)
- {
- me->GetMotionMaster()->MoveChase(who, m_AttackDistance, m_AttackAngle);
- }
- else
- {
- me->GetMotionMaster()->MoveIdle();
- }
- }
-}
-
-void CreatureEventAI::MoveInLineOfSight(Unit* who)
-{
- if (me->getVictim())
- return;
-
- //Check for OOC LOS Event
- if (!m_bEmptyList)
- {
- for (CreatureEventAIList::iterator itr = m_CreatureEventAIList.begin(); itr != m_CreatureEventAIList.end(); ++itr)
- {
- if ((*itr).Event.event_type == EVENT_T_OOC_LOS)
- {
- //can trigger if closer than fMaxAllowedRange
- float fMaxAllowedRange = (float)((*itr).Event.ooc_los.maxRange);
-
- //if range is ok and we are actually in LOS
- if (me->IsWithinDistInMap(who, fMaxAllowedRange) && me->IsWithinLOSInMap(who))
- {
- //if friendly event&&who is not hostile OR hostile event&&who is hostile
- if (((*itr).Event.ooc_los.noHostile && !me->IsHostileTo(who)) ||
- ((!(*itr).Event.ooc_los.noHostile) && me->IsHostileTo(who)))
- ProcessEvent(*itr, who);
- }
- }
- }
- }
-
- CreatureAI::MoveInLineOfSight(who);
-}
-
-void CreatureEventAI::SpellHit(Unit* unit, const SpellInfo* spell)
-{
- if (m_bEmptyList)
- return;
-
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- if ((*i).Event.event_type == EVENT_T_SPELLHIT)
- //If spell id matches (or no spell id) & if spell school matches (or no spell school)
- if (!(*i).Event.spell_hit.spellId || spell->Id == (*i).Event.spell_hit.spellId)
- if (spell->SchoolMask & (*i).Event.spell_hit.schoolMask)
- ProcessEvent(*i, unit);
-}
-
-void CreatureEventAI::UpdateAI(const uint32 diff)
-{
- //Check if we are in combat (also updates calls threat update code)
- bool Combat = UpdateVictim();
-
- if (!m_bEmptyList)
- {
- //Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events
- if (m_EventUpdateTime <= diff)
- {
- m_EventDiff += diff;
-
- //Check for time based events
- for (CreatureEventAIList::iterator i = m_CreatureEventAIList.begin(); i != m_CreatureEventAIList.end(); ++i)
- {
- //Decrement Timers
- if ((*i).Time)
- {
- if (m_EventDiff <= (*i).Time)
- {
- //Do not decrement timers if event cannot trigger in this phase
- if (!((*i).Event.event_inverse_phase_mask & (1 << m_Phase)))
- (*i).Time -= m_EventDiff;
-
- //Skip processing of events that have time remaining
- continue;
- }
- else (*i).Time = 0;
- }
-
- //Events that are updated every EVENT_UPDATE_TIME
- switch ((*i).Event.event_type)
- {
- case EVENT_T_TIMER_OOC:
- ProcessEvent(*i);
- break;
- case EVENT_T_TIMER:
- case EVENT_T_MANA:
- case EVENT_T_HP:
- case EVENT_T_TARGET_HP:
- case EVENT_T_TARGET_CASTING:
- case EVENT_T_FRIENDLY_HP:
- if (me->getVictim())
- ProcessEvent(*i);
- break;
- case EVENT_T_RANGE:
- if (me->getVictim())
- if (me->IsInMap(me->getVictim()) && me->InSamePhase(me->getVictim()))
- if (me->IsInRange(me->getVictim(), (float)(*i).Event.range.minDist, (float)(*i).Event.range.maxDist))
- ProcessEvent(*i);
- break;
- default:
- break;
- }
- }
-
- m_EventDiff = 0;
- m_EventUpdateTime = EVENT_UPDATE_TIME;
- }
- else
- {
- m_EventDiff += diff;
- m_EventUpdateTime -= diff;
- }
- }
-
- //Melee Auto-Attack
- if (Combat && m_MeleeEnabled)
- DoMeleeAttackIfReady();
-}
-
-inline uint32 CreatureEventAI::GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3)
-{
- switch (rnd % 3)
- {
- case 0: return param1;
- case 1: return param2;
- case 2: return param3;
- }
- return 0;
-}
-
-inline int32 CreatureEventAI::GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3)
-{
- switch (rnd % 3)
- {
- case 0: return param1;
- case 1: return param2;
- case 2: return param3;
- }
- return 0;
-}
-
-inline Unit* CreatureEventAI::GetTargetByType(uint32 target, Unit* actionInvoker)
-{
- switch (target)
- {
- case TARGET_T_SELF:
- return me;
- case TARGET_T_HOSTILE:
- return me->getVictim();
- case TARGET_T_HOSTILE_SECOND_AGGRO:
- return SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
- case TARGET_T_HOSTILE_LAST_AGGRO:
- return SelectTarget(SELECT_TARGET_BOTTOMAGGRO, 0);
- case TARGET_T_HOSTILE_RANDOM:
- return SelectTarget(SELECT_TARGET_RANDOM, 0);
- case TARGET_T_HOSTILE_RANDOM_NOT_TOP:
- return SelectTarget(SELECT_TARGET_RANDOM, 1);
- case TARGET_T_ACTION_INVOKER:
- return actionInvoker;
- default:
- return NULL;
- };
-}
-
-Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 minHPDiff)
-{
- CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
- Cell cell(p);
- cell.SetNoCreate();
-
- Unit* unit = NULL;
-
- Trinity::MostHPMissingInRange u_check(me, range, minHPDiff);
- Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check);
-
- /*
- typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes;
- This means that if we only search grid then we cannot possibly return pets or players so this is safe
- */
- TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
-
- cell.Visit(p, grid_unit_searcher, *me->GetMap(), *me, range);
- return unit;
-}
-
-void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
-{
- CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
- Cell cell(p);
- cell.SetNoCreate();
-
- Trinity::FriendlyCCedInRange u_check(me, range);
- Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, _list, u_check);
-
- TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
-
- cell.Visit(p, grid_creature_searcher, *me->GetMap(), *me, range);
-}
-
-void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid)
-{
- CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
- Cell cell(p);
- cell.SetNoCreate();
-
- Trinity::FriendlyMissingBuffInRange u_check(me, range, spellid);
- Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, _list, u_check);
-
- TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
-
- cell.Visit(p, grid_creature_searcher, *me->GetMap(), *me, range);
-}
-
-// *********************************
-// *** Functions used globally ***
-
-void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* source, Unit* target)
-{
- if (!source)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i, invalid Source pointer.", textEntry);
- return;
- }
-
- if (textEntry >= 0)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", source->GetEntry(), source->GetTypeId(), source->GetGUIDLow(), textEntry);
- return;
- }
-
- CreatureEventAI_TextMap::const_iterator i = sEventAIMgr->GetCreatureEventAITextMap().find(textEntry);
-
- if (i == sEventAIMgr->GetCreatureEventAITextMap().end())
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", source->GetEntry(), source->GetTypeId(), source->GetGUIDLow(), textEntry);
- return;
- }
-
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", textEntry, (*i).second.SoundId, (*i).second.Type, (*i).second.Language, (*i).second.Emote);
-
- if ((*i).second.SoundId)
- {
- if (sSoundEntriesStore.LookupEntry((*i).second.SoundId))
- source->PlayDirectSound((*i).second.SoundId);
- else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.", textEntry, (*i).second.SoundId);
- }
-
- if ((*i).second.Emote)
- {
- if (source->GetTypeId() == TYPEID_UNIT || source->GetTypeId() == TYPEID_PLAYER)
- {
- ((Unit*)source)->HandleEmoteCommand((*i).second.Emote);
- }
- else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", textEntry, source->GetTypeId());
- }
-
- switch ((*i).second.Type)
- {
- case CHAT_TYPE_SAY:
- source->MonsterSay(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
- break;
- case CHAT_TYPE_YELL:
- source->MonsterYell(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
- break;
- case CHAT_TYPE_TEXT_EMOTE:
- source->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0);
- break;
- case CHAT_TYPE_BOSS_EMOTE:
- source->MonsterTextEmote(textEntry, target ? target->GetGUID() : 0, true);
- break;
- case CHAT_TYPE_WHISPER:
- {
- if (target && target->GetTypeId() == TYPEID_PLAYER)
- source->MonsterWhisper(textEntry, target->GetGUID());
- else sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
- }break;
- case CHAT_TYPE_BOSS_WHISPER:
- {
- if (target && target->GetTypeId() == TYPEID_PLAYER)
- source->MonsterWhisper(textEntry, target->GetGUID(), true);
- else sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
- }break;
- case CHAT_TYPE_ZONE_YELL:
- source->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
- break;
- }
-}
-
-bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool triggered)
-{
- //No target so we can't cast
- if (!target || !spell)
- return false;
-
- //Silenced so we can't cast
- if (!triggered && me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
- return false;
-
- //Check for power
- if (!triggered && (uint32)me->GetPower((Powers)spell->PowerType) < spell->CalcPowerCost(me, spell->GetSchoolMask()))
- return false;
-
- //Unit is out of range of this spell
- if (!me->IsInRange(target, spell->GetMinRange(false), spell->GetMaxRange(false)))
- return false;
-
- return true;
-}
-
-void CreatureEventAI::ReceiveEmote(Player* player, uint32 textEmote)
-{
- if (m_bEmptyList)
- return;
-
- for (CreatureEventAIList::iterator itr = m_CreatureEventAIList.begin(); itr != m_CreatureEventAIList.end(); ++itr)
- {
- if ((*itr).Event.event_type == EVENT_T_RECEIVE_EMOTE)
- {
- if ((*itr).Event.receive_emote.emoteId != textEmote)
- return;
-
- Condition cond;
- cond.ConditionType = ConditionTypes((*itr).Event.receive_emote.condition);
- cond.ConditionValue1 = (*itr).Event.receive_emote.conditionValue1;
- cond.ConditionValue2 = (*itr).Event.receive_emote.conditionValue2;
-
- ConditionSourceInfo srcInfo = ConditionSourceInfo(player);
- if (cond.Meets(srcInfo))
- {
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
- ProcessEvent(*itr, player);
- }
- }
- }
-}
-
-void CreatureEventAI::DamageTaken(Unit* /*done_by*/, uint32& damage)
-{
- if (m_InvincibilityHpLevel > 0 && me->GetHealth() < m_InvincibilityHpLevel+damage)
- {
- if (me->GetHealth() <= m_InvincibilityHpLevel)
- damage = 0;
- else
- damage = me->GetHealth() - m_InvincibilityHpLevel;
- }
-}
-
-bool CreatureEventAI::SpawnedEventConditionsCheck(CreatureEventAI_Event const& event)
-{
- if (event.event_type != EVENT_T_SPAWNED)
- return false;
-
- switch (event.spawned.condition)
- {
- case SPAWNED_EVENT_ALWAY:
- // always
- return true;
- case SPAWNED_EVENT_MAP:
- // map ID check
- return me->GetMapId() == event.spawned.conditionValue1;
- case SPAWNED_EVENT_ZONE:
- {
- // zone ID check
- uint32 zone, area;
- me->GetZoneAndAreaId(zone, area);
- return zone == event.spawned.conditionValue1 || area == event.spawned.conditionValue1;
- }
- default:
- break;
- }
-
- return false;
-}
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.h b/src/server/game/AI/EventAI/CreatureEventAI.h
deleted file mode 100755
index b9e1ae32be4..00000000000
--- a/src/server/game/AI/EventAI/CreatureEventAI.h
+++ /dev/null
@@ -1,645 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef TRINITY_CREATURE_EAI_H
-#define TRINITY_CREATURE_EAI_H
-
-#include "Common.h"
-#include "Creature.h"
-#include "CreatureAI.h"
-#include "Unit.h"
-
-class Player;
-class WorldObject;
-
-#define EVENT_UPDATE_TIME 500
-#define MAX_ACTIONS 3
-#define MAX_PHASE 32
-
-enum EventAI_Type
-{
- EVENT_T_TIMER = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
- EVENT_T_TIMER_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
- EVENT_T_HP = 2, // HPMax%, HPMin%, RepeatMin, RepeatMax
- EVENT_T_MANA = 3, // ManaMax%, ManaMin% RepeatMin, RepeatMax
- EVENT_T_AGGRO = 4, // NONE
- EVENT_T_KILL = 5, // RepeatMin, RepeatMax
- EVENT_T_DEATH = 6, // NONE
- EVENT_T_EVADE = 7, // NONE
- EVENT_T_SPELLHIT = 8, // SpellID, School, RepeatMin, RepeatMax
- EVENT_T_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
- EVENT_T_OOC_LOS = 10, // NoHostile, MaxRnage, RepeatMin, RepeatMax
- EVENT_T_SPAWNED = 11, // Condition, CondValue1
- EVENT_T_TARGET_HP = 12, // HPMax%, HPMin%, RepeatMin, RepeatMax
- EVENT_T_TARGET_CASTING = 13, // RepeatMin, RepeatMax
- EVENT_T_FRIENDLY_HP = 14, // HPDeficit, Radius, RepeatMin, RepeatMax
- EVENT_T_FRIENDLY_IS_CC = 15, // DispelType, Radius, RepeatMin, RepeatMax
- EVENT_T_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax
- EVENT_T_SUMMONED_UNIT = 17, // CreatureId, RepeatMin, RepeatMax
- EVENT_T_TARGET_MANA = 18, // ManaMax%, ManaMin%, RepeatMin, RepeatMax
- EVENT_T_QUEST_ACCEPT = 19, // QuestID
- EVENT_T_QUEST_COMPLETE = 20, //
- EVENT_T_REACHED_HOME = 21, // NONE
- EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2
- EVENT_T_BUFFED = 23, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
- EVENT_T_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
- EVENT_T_RESET = 35, // Is it called after combat, when the creature respawn and spawn. -- TRINITY ONLY
-
- EVENT_T_END,
-};
-
-enum EventAI_ActionType
-{
- ACTION_T_NONE = 0, // No action
- ACTION_T_TEXT = 1, // TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
- ACTION_T_SET_FACTION = 2, // FactionId (or 0 for default)
- ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
- ACTION_T_SOUND = 4, // SoundId
- ACTION_T_EMOTE = 5, // EmoteId
- ACTION_T_RANDOM_SAY = 6, // UNUSED
- ACTION_T_RANDOM_YELL = 7, // UNUSED
- ACTION_T_RANDOM_TEXTEMOTE = 8, // UNUSED
- ACTION_T_RANDOM_SOUND = 9, // SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field)
- ACTION_T_RANDOM_EMOTE = 10, // EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
- ACTION_T_CAST = 11, // SpellId, Target, CastFlags
- ACTION_T_SUMMON = 12, // CreatureID, Target, Duration in ms
- ACTION_T_THREAT_SINGLE_PCT = 13, // Threat%, Target
- ACTION_T_THREAT_ALL_PCT = 14, // Threat%
- ACTION_T_QUEST_EVENT = 15, // QuestID, Target
- ACTION_T_CAST_EVENT = 16, // QuestID, SpellId, Target - must be removed as hack?
- ACTION_T_SET_UNIT_FIELD = 17, // Field_Number, Value, Target
- ACTION_T_SET_UNIT_FLAG = 18, // Flags (may be more than one field OR'd together), Target
- ACTION_T_REMOVE_UNIT_FLAG = 19, // Flags (may be more than one field OR'd together), Target
- ACTION_T_AUTO_ATTACK = 20, // AllowAttackState (0 = stop attack, anything else means continue attacking)
- ACTION_T_COMBAT_MOVEMENT = 21, // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
- ACTION_T_SET_PHASE = 22, // Phase
- ACTION_T_INC_PHASE = 23, // Value (may be negative to decrement phase, should not be 0)
- ACTION_T_EVADE = 24, // No Params
- ACTION_T_FLEE_FOR_ASSIST = 25, // No Params
- ACTION_T_QUEST_EVENT_ALL = 26, // QuestID
- ACTION_T_CAST_EVENT_ALL = 27, // CreatureId, SpellId
- ACTION_T_REMOVEAURASFROMSPELL = 28, // Target, Spellid
- ACTION_T_RANGED_MOVEMENT = 29, // Distance, Angle
- ACTION_T_RANDOM_PHASE = 30, // PhaseId1, PhaseId2, PhaseId3
- ACTION_T_RANDOM_PHASE_RANGE = 31, // PhaseMin, PhaseMax
- ACTION_T_SUMMON_ID = 32, // CreatureId, Target, SpawnId
- ACTION_T_KILLED_MONSTER = 33, // CreatureId, Target
- ACTION_T_SET_INST_DATA = 34, // Field, Data
- ACTION_T_SET_INST_DATA64 = 35, // Field, Target
- ACTION_T_UPDATE_TEMPLATE = 36, // Entry, Team
- ACTION_T_DIE = 37, // No Params
- ACTION_T_ZONE_COMBAT_PULSE = 38, // No Params
- ACTION_T_CALL_FOR_HELP = 39, // Radius
- ACTION_T_SET_SHEATH = 40, // Sheath (0-passive, 1-melee, 2-ranged)
- ACTION_T_FORCE_DESPAWN = 41, // No Params
- ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue, format(0-flat, 1-percent from max health)
- ACTION_T_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount)
-
- ACTION_T_SET_PHASE_MASK = 97,
- ACTION_T_SET_STAND_STATE = 98,
- ACTION_T_MOVE_RANDOM_POINT = 99,
- ACTION_T_SET_VISIBILITY = 100,
- ACTION_T_SET_ACTIVE = 101, //Apply
- ACTION_T_SET_AGGRESSIVE = 102, //Apply
- ACTION_T_ATTACK_START_PULSE = 103, //Distance
- ACTION_T_SUMMON_GO = 104, //GameObjectID, DespawnTime in ms
-
- ACTION_T_END = 105,
-};
-
-enum Target
-{
- //Self (me)
- TARGET_T_SELF = 0, //Self cast
-
- //Hostile targets (if pet then returns pet owner)
- TARGET_T_HOSTILE, //Our current target (ie: highest aggro)
- TARGET_T_HOSTILE_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks)
- TARGET_T_HOSTILE_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for)
- TARGET_T_HOSTILE_RANDOM, //Just any random target on our threat list
- TARGET_T_HOSTILE_RANDOM_NOT_TOP, //Any random target except top threat
-
- //Invoker targets (if pet then returns pet owner)
- TARGET_T_ACTION_INVOKER, //Unit who caused this Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF)
-
- //Hostile targets (including pets)
- TARGET_T_HOSTILE_WPET, //Current target (can be a pet)
- TARGET_T_HOSTILE_WPET_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks)
- TARGET_T_HOSTILE_WPET_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for)
- TARGET_T_HOSTILE_WPET_RANDOM, //Just any random target on our threat list
- TARGET_T_HOSTILE_WPET_RANDOM_NOT_TOP, //Any random target except top threat
-
- TARGET_T_ACTION_INVOKER_WPET,
-
- TARGET_T_END
-};
-
-enum CastFlags
-{
- CAST_INTERRUPT_PREVIOUS = 0x01, //Interrupt any spell casting
- CAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time)
- CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
- CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
- CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
- CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell
-};
-
-enum EventFlags
-{
- EFLAG_REPEATABLE = 0x01, //Event repeats
- EFLAG_DIFFICULTY_0 = 0x02, //Event only occurs in instance difficulty 0
- EFLAG_DIFFICULTY_1 = 0x04, //Event only occurs in instance difficulty 1
- EFLAG_DIFFICULTY_2 = 0x08, //Event only occurs in instance difficulty 2
- EFLAG_DIFFICULTY_3 = 0x10, //Event only occurs in instance difficulty 3
- EFLAG_RESERVED_5 = 0x20,
- EFLAG_RESERVED_6 = 0x40,
- EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build
-
- EFLAG_DIFFICULTY_ALL = (EFLAG_DIFFICULTY_0|EFLAG_DIFFICULTY_1|EFLAG_DIFFICULTY_2|EFLAG_DIFFICULTY_3)
-};
-
-enum SpawnedEventMode
-{
- SPAWNED_EVENT_ALWAY = 0,
- SPAWNED_EVENT_MAP = 1,
- SPAWNED_EVENT_ZONE = 2
-};
-
-// String text additional data, used in (CreatureEventAI)
-struct StringTextData
-{
- uint32 SoundId;
- uint8 Type;
- uint32 Language;
- uint32 Emote;
-};
-// Text Maps
-typedef UNORDERED_MAP<int32, StringTextData> CreatureEventAI_TextMap;
-
-struct CreatureEventAI_Action
-{
- EventAI_ActionType type: 16;
- union
- {
- // ACTION_T_TEXT = 1
- struct
- {
- int32 TextId1;
- int32 TextId2;
- int32 TextId3;
- } text;
- // ACTION_T_SET_FACTION = 2
- struct
- {
- uint32 factionId; // faction or 0 for default)
- } set_faction;
- // ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3
- struct
- {
- uint32 creatureId; // set one from fields (or 0 for both to demorph)
- uint32 modelId;
- } morph;
- // ACTION_T_SOUND = 4
- struct
- {
- uint32 soundId;
- } sound;
- // ACTION_T_EMOTE = 5
- struct
- {
- uint32 emoteId;
- } emote;
- // ACTION_T_RANDOM_SOUND = 9
- struct
- {
- int32 soundId1; // (-1 in any field means no output if randomed that field)
- int32 soundId2;
- int32 soundId3;
- } random_sound;
- // ACTION_T_RANDOM_EMOTE = 10
- struct
- {
- int32 emoteId1; // (-1 in any field means no output if randomed that field)
- int32 emoteId2;
- int32 emoteId3;
- } random_emote;
- // ACTION_T_CAST = 11
- struct
- {
- uint32 spellId;
- uint32 target;
- uint32 castFlags;
- } cast;
- // ACTION_T_SUMMON = 12
- struct
- {
- uint32 creatureId;
- uint32 target;
- uint32 duration;
- } summon;
- // ACTION_T_THREAT_SINGLE_PCT = 13
- struct
- {
- int32 percent;
- uint32 target;
- } threat_single_pct;
- // ACTION_T_THREAT_ALL_PCT = 14
- struct
- {
- int32 percent;
- } threat_all_pct;
- // ACTION_T_QUEST_EVENT = 15
- struct
- {
- uint32 questId;
- uint32 target;
- } quest_event;
- // ACTION_T_CAST_EVENT = 16
- struct
- {
- uint32 creatureId;
- uint32 spellId;
- uint32 target;
- } cast_event;
- // ACTION_T_SET_UNIT_FIELD = 17
- struct
- {
- uint32 field;
- uint32 value;
- uint32 target;
- } set_unit_field;
- // ACTION_T_SET_UNIT_FLAG = 18, // value provided mask bits that will be set
- // ACTION_T_REMOVE_UNIT_FLAG = 19, // value provided mask bits that will be clear
- struct
- {
- uint32 value;
- uint32 target;
- } unit_flag;
- // ACTION_T_AUTO_ATTACK = 20
- struct
- {
- uint32 state; // 0 = stop attack, anything else means continue attacking
- } auto_attack;
- // ACTION_T_COMBAT_MOVEMENT = 21
- struct
- {
- uint32 state; // 0 = stop combat based movement, anything else continue attacking
- uint32 melee; // if set: at stop send melee combat stop if in combat, use for terminate melee fighting state for switch to ranged
- } combat_movement;
- // ACTION_T_SET_PHASE = 22
- struct
- {
- uint32 phase;
- } set_phase;
- // ACTION_T_INC_PHASE = 23
- struct
- {
- int32 step;
- } set_inc_phase;
- // ACTION_T_QUEST_EVENT_ALL = 26
- struct
- {
- uint32 questId;
- } quest_event_all;
- // ACTION_T_CAST_EVENT_ALL = 27
- struct
- {
- uint32 creatureId;
- uint32 spellId;
- } cast_event_all;
- // ACTION_T_REMOVEAURASFROMSPELL = 28
- struct
- {
- uint32 target;
- uint32 spellId;
- } remove_aura;
- // ACTION_T_RANGED_MOVEMENT = 29
- struct
- {
- uint32 distance;
- int32 angle;
- } ranged_movement;
- // ACTION_T_RANDOM_PHASE = 30
- struct
- {
- uint32 phase1;
- uint32 phase2;
- uint32 phase3;
- } random_phase;
- // ACTION_T_RANDOM_PHASE_RANGE = 31
- struct
- {
- uint32 phaseMin;
- uint32 phaseMax;
- } random_phase_range;
- // ACTION_T_SUMMON_ID = 32
- struct
- {
- uint32 creatureId;
- uint32 target;
- uint32 spawnId;
- } summon_id;
- // ACTION_T_KILLED_MONSTER = 33
- struct
- {
- uint32 creatureId;
- uint32 target;
- } killed_monster;
- // ACTION_T_SET_INST_DATA = 34
- struct
- {
- uint32 field;
- uint32 value;
- } set_inst_data;
- // ACTION_T_SET_INST_DATA64 = 35
- struct
- {
- uint32 field;
- uint32 target;
- } set_inst_data64;
- // ACTION_T_UPDATE_TEMPLATE = 36
- struct
- {
- uint32 creatureId;
- uint32 team;
- } update_template;
- // ACTION_T_CALL_FOR_HELP = 39
- struct
- {
- uint32 radius;
- } call_for_help;
- // ACTION_T_SET_SHEATH = 40
- struct
- {
- uint32 sheath;
- } set_sheath;
- // ACTION_T_FORCE_DESPAWN = 41
- struct
- {
- uint32 msDelay;
- } forced_despawn;
- // ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42
- struct
- {
- uint32 hp_level;
- uint32 is_percent;
- } invincibility_hp_level;
- // ACTION_T_MOUNT_TO_ENTRY_OR_MODEL = 43
- struct
- {
- uint32 creatureId; // set one from fields (or 0 for both to dismount)
- uint32 modelId;
- } mount;
- // RAW
- struct
- {
- uint32 param1;
- uint32 param2;
- uint32 param3;
- } raw;
- };
-};
-
-struct CreatureEventAI_Event
-{
- uint32 event_id;
-
- uint32 creature_id;
-
- uint32 event_inverse_phase_mask;
-
- EventAI_Type event_type : 16;
- uint8 event_chance : 8;
- uint8 event_flags : 8;
-
- union
- {
- // EVENT_T_TIMER = 0
- // EVENT_T_TIMER_OOC = 1
- struct
- {
- uint32 initialMin;
- uint32 initialMax;
- uint32 repeatMin;
- uint32 repeatMax;
- } timer;
- // EVENT_T_HP = 2
- // EVENT_T_MANA = 3
- // EVENT_T_TARGET_HP = 12
- // EVENT_T_TARGET_MANA = 18
- struct
- {
- uint32 percentMax;
- uint32 percentMin;
- uint32 repeatMin;
- uint32 repeatMax;
- } percent_range;
- // EVENT_T_KILL = 5
- struct
- {
- uint32 repeatMin;
- uint32 repeatMax;
- } kill;
- // EVENT_T_SPELLHIT = 8
- struct
- {
- uint32 spellId;
- uint32 schoolMask; // -1 ( == 0xffffffff) is ok value for full mask, or must be more limited mask like (0 < 1) = 1 for normal/physical school
- uint32 repeatMin;
- uint32 repeatMax;
- } spell_hit;
- // EVENT_T_RANGE = 9
- struct
- {
- uint32 minDist;
- uint32 maxDist;
- uint32 repeatMin;
- uint32 repeatMax;
- } range;
- // EVENT_T_OOC_LOS = 10
- struct
- {
- uint32 noHostile;
- uint32 maxRange;
- uint32 repeatMin;
- uint32 repeatMax;
- } ooc_los;
- // EVENT_T_SPAWNED = 11
- struct
- {
- uint32 condition;
- uint32 conditionValue1;
- } spawned;
- // EVENT_T_TARGET_CASTING = 13
- struct
- {
- uint32 repeatMin;
- uint32 repeatMax;
- } target_casting;
- // EVENT_T_FRIENDLY_HP = 14
- struct
- {
- uint32 hpDeficit;
- uint32 radius;
- uint32 repeatMin;
- uint32 repeatMax;
- } friendly_hp;
- // EVENT_T_FRIENDLY_IS_CC = 15
- struct
- {
- uint32 dispelType; // unused ?
- uint32 radius;
- uint32 repeatMin;
- uint32 repeatMax;
- } friendly_is_cc;
- // EVENT_T_FRIENDLY_MISSING_BUFF = 16
- struct
- {
- uint32 spellId;
- uint32 radius;
- uint32 repeatMin;
- uint32 repeatMax;
- } friendly_buff;
- // EVENT_T_SUMMONED_UNIT = 17
- struct
- {
- uint32 creatureId;
- uint32 repeatMin;
- uint32 repeatMax;
- } summon_unit;
- // EVENT_T_QUEST_ACCEPT = 19
- // EVENT_T_QUEST_COMPLETE = 20
- struct
- {
- uint32 questId;
- } quest;
- // EVENT_T_RECEIVE_EMOTE = 22
- struct
- {
- uint32 emoteId;
- uint32 condition;
- uint32 conditionValue1;
- uint32 conditionValue2;
- } receive_emote;
- // EVENT_T_BUFFED = 23
- // EVENT_T_TARGET_BUFFED = 24
- struct
- {
- uint32 spellId;
- uint32 amount;
- uint32 repeatMin;
- uint32 repeatMax;
- } buffed;
-
- // RAW
- struct
- {
- uint32 param1;
- uint32 param2;
- uint32 param3;
- uint32 param4;
- } raw;
- };
-
- CreatureEventAI_Action action[MAX_ACTIONS];
-};
-//Event_Map
-typedef UNORDERED_MAP<uint32, std::vector<CreatureEventAI_Event> > CreatureEventAI_Event_Map;
-
-struct CreatureEventAI_Summon
-{
- //uint32 id;
-
- float position_x;
- float position_y;
- float position_z;
- float orientation;
- uint32 SpawnTimeSecs;
-};
-
-//EventSummon_Map
-typedef UNORDERED_MAP<uint32, CreatureEventAI_Summon> CreatureEventAI_Summon_Map;
-
-struct CreatureEventAIHolder
-{
- CreatureEventAIHolder(CreatureEventAI_Event const& p) : Event(p), Time(0), Enabled(true){}
-
- CreatureEventAI_Event Event;
- uint32 Time;
- bool Enabled;
-
- // helper
- bool UpdateRepeatTimer(Creature* creature, uint32 repeatMin, uint32 repeatMax);
-};
-
-class CreatureEventAI : public CreatureAI
-{
- public:
- explicit CreatureEventAI(Creature* c);
- ~CreatureEventAI()
- {
- m_CreatureEventAIList.clear();
- }
- void JustRespawned();
- void Reset();
- void JustReachedHome();
- void EnterCombat(Unit* enemy);
- void EnterEvadeMode();
- void JustDied(Unit* /*killer*/);
- void KilledUnit(Unit* victim);
- void JustSummoned(Creature* unit);
- void AttackStart(Unit* who);
- void MoveInLineOfSight(Unit* who);
- void SpellHit(Unit* unit, const SpellInfo* spell);
- void DamageTaken(Unit* done_by, uint32& damage);
- void HealReceived(Unit* /*done_by*/, uint32& /*addhealth*/) {}
- void UpdateAI(const uint32 diff);
- void ReceiveEmote(Player* player, uint32 textEmote);
- static int Permissible(const Creature*);
-
- bool ProcessEvent(CreatureEventAIHolder& holder, Unit* actionInvoker = NULL);
- void ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 eventId, Unit* actionInvoker);
- inline uint32 GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3);
- inline int32 GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3);
- inline Unit* GetTargetByType(uint32 target, Unit* actionInvoker);
-
- void DoScriptText(int32 textEntry, WorldObject* source, Unit* target);
- bool CanCast(Unit* target, SpellInfo const* spell, bool triggered);
-
- bool SpawnedEventConditionsCheck(CreatureEventAI_Event const& event);
-
- Unit* DoSelectLowestHpFriendly(float range, uint32 minHPDiff);
- void DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid);
- void DoFindFriendlyCC(std::list<Creature*>& _list, float range);
-
- protected:
- uint32 m_EventUpdateTime; // Time between event updates
- uint32 m_EventDiff; // Time between the last event call
- bool m_bEmptyList;
-
- typedef std::vector<CreatureEventAIHolder> CreatureEventAIList;
- CreatureEventAIList m_CreatureEventAIList; // Holder for events (stores enabled, time, and eventid)
- // Variables used by Events themselves
- uint8 m_Phase; // Current phase, max 32 phases
- bool m_CombatMovementEnabled; // If we allow targeted movment gen (movement twoards top threat)
- bool m_MeleeEnabled; // If we allow melee auto attack
- float m_AttackDistance; // Distance to attack from
- float m_AttackAngle; // Angle of attack
- uint32 m_InvincibilityHpLevel; // Minimal health level allowed at damage apply
-};
-#endif
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
deleted file mode 100755
index af25ba6af1d..00000000000
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
+++ /dev/null
@@ -1,743 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Common.h"
-#include "DatabaseEnv.h"
-#include "CreatureEventAI.h"
-#include "CreatureEventAIMgr.h"
-#include "ObjectMgr.h"
-#include "ObjectDefines.h"
-#include "GridDefines.h"
-#include "ConditionMgr.h"
-#include "SpellMgr.h"
-#include "SpellInfo.h"
-
-// -------------------
-void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
-{
- uint32 oldMSTime = getMSTime();
-
- // Drop Existing Text Map, only done once and we are ready to add data from multiple sources.
- m_CreatureEventAI_TextMap.clear();
-
- // Load EventAI Text
- sObjectMgr->LoadTrinityStrings("creature_ai_texts", MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID);
-
- // Gather Additional data from EventAI Texts 0 1 2 3 4
- QueryResult result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
-
- if (!result)
- {
- sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty.");
-
- return;
- }
-
- uint32 count = 0;
-
- do
- {
- Field* fields = result->Fetch();
- StringTextData temp;
-
- int32 i = fields[0].GetInt32();
- temp.SoundId = fields[1].GetUInt32();
- temp.Type = fields[2].GetUInt8();
- temp.Language = fields[3].GetUInt8();
- temp.Emote = fields[4].GetUInt16();
-
- // range negative
- if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)", i, MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID);
- continue;
- }
-
- // range negative (must not happen, loaded from same table)
- if (!sObjectMgr->GetTrinityStringLocale(i))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` not found", i);
- continue;
- }
-
- if (temp.SoundId)
- {
- if (!sSoundEntriesStore.LookupEntry(temp.SoundId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.", i, temp.SoundId);
- }
-
- if (!GetLanguageDescByID(temp.Language))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.", i, temp.Language);
-
- if (temp.Type > CHAT_TYPE_ZONE_YELL)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.", i, temp.Type);
-
- if (temp.Emote)
- {
- if (!sEmotesStore.LookupEntry(temp.Emote))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.", i, temp.Emote);
- }
-
- m_CreatureEventAI_TextMap[i] = temp;
- ++count;
- }
- while (result->NextRow());
-
- sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded %u additional CreatureEventAI Texts data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
-}
-
-void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
-{
- uint32 oldMSTime = getMSTime();
-
- //Drop Existing EventSummon Map
- m_CreatureEventAI_Summon_Map.clear();
-
- // Gather additional data for EventAI
- QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons");
-
- if (!result)
- {
- sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty.");
-
- return;
- }
-
- uint32 count = 0;
-
- do
- {
- Field* fields = result->Fetch();
-
- CreatureEventAI_Summon temp;
-
- uint32 i = fields[0].GetUInt32();
- temp.position_x = fields[1].GetFloat();
- temp.position_y = fields[2].GetFloat();
- temp.position_z = fields[3].GetFloat();
- temp.orientation = fields[4].GetFloat();
- temp.SpawnTimeSecs = fields[5].GetUInt32();
-
- if (!Trinity::IsValidMapCoord(temp.position_x, temp.position_y, temp.position_z, temp.orientation))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Summon id %u have wrong coordinates (%f, %f, %f, %f), skipping.", i, temp.position_x, temp.position_y, temp.position_z, temp.orientation);
- continue;
- }
-
- //Add to map
- m_CreatureEventAI_Summon_Map[i] = temp;
- ++count;
- }
- while (result->NextRow());
-
- sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded %u CreatureEventAI summon definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
-}
-
-void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
-{
- uint32 oldMSTime = getMSTime();
-
- //Drop Existing EventAI List
- m_CreatureEventAI_Event_Map.clear();
-
- // Gather event data
- QueryResult result = WorldDatabase.Query("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, "
- "event_param1, event_param2, event_param3, event_param4, "
- "action1_type, action1_param1, action1_param2, action1_param3, "
- "action2_type, action2_param1, action2_param2, action2_param3, "
- "action3_type, action3_param1, action3_param2, action3_param3 "
- "FROM creature_ai_scripts");
-
- if (!result)
- {
- sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty.");
-
- return;
- }
-
- uint32 count = 0;
-
- do
- {
- Field* fields = result->Fetch();
-
- CreatureEventAI_Event temp;
- temp.event_id = EventAI_Type(fields[0].GetUInt32());
- uint32 i = temp.event_id;
-
- temp.creature_id = fields[1].GetUInt32();
- uint32 creature_id = temp.creature_id;
-
- uint32 e_type = fields[2].GetUInt8();
- //Report any errors in event
- if (e_type >= EVENT_T_END)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u have wrong type (%u), skipping.", i, e_type);
- continue;
- }
- temp.event_type = EventAI_Type(e_type);
-
- temp.event_inverse_phase_mask = fields[3].GetInt32();
- temp.event_chance = fields[4].GetUInt32();
- temp.event_flags = fields[5].GetUInt32();
- temp.raw.param1 = fields[6].GetInt32();
- temp.raw.param2 = fields[7].GetInt32();
- temp.raw.param3 = fields[8].GetInt32();
- temp.raw.param4 = fields[9].GetInt32();
-
- CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id);
- //Creature does not exist in database
- if (!cInfo)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, creature_id);
- continue;
- }
-
- // Only on the first script
- if (cInfo->AIName != "EventAI" && m_CreatureEventAI_Event_Map[creature_id].empty())
- sLog->outError(LOG_FILTER_SQL, "Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", temp.creature_id);
-
- //No chance of this event occuring
- if (temp.event_chance == 0)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i);
- //Chance above 100, force it to be 100
- else if (temp.event_chance > 100)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
- temp.event_chance = 100;
- }
-
- //Individual event checks
- switch (temp.event_type)
- {
- case EVENT_T_TIMER:
- case EVENT_T_TIMER_OOC:
- if (temp.timer.initialMax < temp.timer.initialMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
- if (temp.timer.repeatMax < temp.timer.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_HP:
- case EVENT_T_MANA:
- case EVENT_T_TARGET_HP:
- case EVENT_T_TARGET_MANA:
- if (temp.percent_range.percentMax > 100)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i);
-
- if (temp.percent_range.percentMax <= temp.percent_range.percentMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i);
-
- if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
- temp.event_flags &= ~EFLAG_REPEATABLE;
- }
- break;
- case EVENT_T_SPELLHIT:
- if (temp.spell_hit.spellId)
- {
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.spell_hit.spellId);
- if (!spell)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
- continue;
- }
-
- if ((temp.spell_hit.schoolMask & spell->SchoolMask) != spell->SchoolMask)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i);
- }
-
- if (!temp.spell_hit.schoolMask)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i);
-
- if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_RANGE:
- if (temp.range.maxDist < temp.range.minDist)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i);
- if (temp.range.repeatMax < temp.range.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_OOC_LOS:
- if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_SPAWNED:
- switch (temp.spawned.condition)
- {
- case SPAWNED_EVENT_ALWAY:
- break;
- case SPAWNED_EVENT_MAP:
- if (!sMapStore.LookupEntry(temp.spawned.conditionValue1))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'map specific' but with not existed map (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
- break;
- case SPAWNED_EVENT_ZONE:
- if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'area specific' but with not existed area (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
- default:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition);
- break;
- }
- break;
- case EVENT_T_FRIENDLY_HP:
- if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_FRIENDLY_IS_CC:
- if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_FRIENDLY_MISSING_BUFF:
- {
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.spell_hit.spellId);
- if (!spell)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
- continue;
- }
- if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- }
- case EVENT_T_KILL:
- if (temp.kill.repeatMax < temp.kill.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_TARGET_CASTING:
- if (temp.target_casting.repeatMax < temp.target_casting.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_SUMMONED_UNIT:
- if (!sObjectMgr->GetCreatureTemplate(temp.summon_unit.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summon_unit.creatureId);
- if (temp.summon_unit.repeatMax < temp.summon_unit.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- case EVENT_T_QUEST_ACCEPT:
- case EVENT_T_QUEST_COMPLETE:
- if (!sObjectMgr->GetQuestTemplate(temp.quest.questId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with not existed qyest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId);
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
- continue;
-
- case EVENT_T_AGGRO:
- case EVENT_T_DEATH:
- case EVENT_T_EVADE:
- case EVENT_T_REACHED_HOME:
- {
- if (temp.event_flags & EFLAG_REPEATABLE)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
- temp.event_flags &= ~EFLAG_REPEATABLE;
- }
-
- break;
- }
-
- case EVENT_T_RECEIVE_EMOTE:
- {
- if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.", temp.creature_id, i, temp.receive_emote.emoteId);
- continue;
- }
- if (temp.receive_emote.condition)
- {
- Condition cond;
- cond.ConditionType = ConditionTypes(temp.receive_emote.condition);
- cond.ConditionValue1 = temp.receive_emote.conditionValue1;
- cond.ConditionValue2 = temp.receive_emote.conditionValue2;
- if (!sConditionMgr->isConditionTypeValid(&cond))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.", temp.creature_id, i, temp.receive_emote.condition);
- continue;
- }
- }
-
- if (!(temp.event_flags & EFLAG_REPEATABLE))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i);
- temp.event_flags |= EFLAG_REPEATABLE;
- }
-
- break;
- }
-
- case EVENT_T_BUFFED:
- case EVENT_T_TARGET_BUFFED:
- {
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.buffed.spellId);
- if (!spell)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
- continue;
- }
- if (temp.buffed.repeatMax < temp.buffed.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
- break;
- }
-
- default:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i);
- break;
- }
-
- for (uint32 j = 0; j < MAX_ACTIONS; j++)
- {
- uint16 action_type = fields[10+(j*4)].GetUInt8();
- if (action_type >= ACTION_T_END)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type);
- temp.action[j].type = ACTION_T_NONE;
- continue;
- }
-
- CreatureEventAI_Action& action = temp.action[j];
-
- action.type = EventAI_ActionType(action_type);
- action.raw.param1 = fields[11+(j*4)].GetInt32();
- action.raw.param2 = fields[12+(j*4)].GetInt32();
- action.raw.param3 = fields[13+(j*4)].GetInt32();
-
- //Report any errors in actions
- switch (action.type)
- {
- case ACTION_T_NONE:
- break;
- case ACTION_T_TEXT:
- {
- if (action.text.TextId1 < 0)
- {
- if (m_CreatureEventAI_TextMap.find(action.text.TextId1) == m_CreatureEventAI_TextMap.end())
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1);
- }
- if (action.text.TextId2 < 0)
- {
- if (m_CreatureEventAI_TextMap.find(action.text.TextId2) == m_CreatureEventAI_TextMap.end())
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1);
-
- if (!action.text.TextId1)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1);
- }
- if (action.text.TextId3 < 0)
- {
- if (m_CreatureEventAI_TextMap.find(action.text.TextId3) == m_CreatureEventAI_TextMap.end())
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1);
-
- if (!action.text.TextId1 || !action.text.TextId2)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1);
- }
- break;
- }
- case ACTION_T_SET_FACTION:
- if (action.set_faction.factionId !=0 && !sFactionStore.LookupEntry(action.set_faction.factionId))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent FactionId %u.", i, j+1, action.set_faction.factionId);
- action.set_faction.factionId = 0;
- }
- break;
- case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
- if (action.morph.creatureId !=0 || action.morph.modelId !=0)
- {
- if (action.morph.creatureId && !sObjectMgr->GetCreatureTemplate(action.morph.creatureId))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, action.morph.creatureId);
- action.morph.creatureId = 0;
- }
-
- if (action.morph.modelId)
- {
- if (action.morph.creatureId)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.morph.modelId, action.morph.creatureId);
- action.morph.modelId = 0;
- }
- else if (!sCreatureDisplayInfoStore.LookupEntry(action.morph.modelId))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, action.morph.modelId);
- action.morph.modelId = 0;
- }
- }
- }
- break;
- case ACTION_T_SOUND:
- if (!sSoundEntriesStore.LookupEntry(action.sound.soundId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, action.sound.soundId);
- break;
- case ACTION_T_EMOTE:
- if (!sEmotesStore.LookupEntry(action.emote.emoteId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.emote.emoteId);
- break;
- case ACTION_T_RANDOM_SOUND:
- if (!sSoundEntriesStore.LookupEntry(action.random_sound.soundId1))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId1);
- if (action.random_sound.soundId2 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId2))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId2);
- if (action.random_sound.soundId3 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId3))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId3);
- break;
- case ACTION_T_RANDOM_EMOTE:
- if (!sEmotesStore.LookupEntry(action.random_emote.emoteId1))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId1);
- if (action.random_emote.emoteId2 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId2))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId2);
- if (action.random_emote.emoteId3 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId3))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId3);
- break;
- case ACTION_T_CAST:
- {
- const SpellInfo* spell = sSpellMgr->GetSpellInfo(action.cast.spellId);
- if (!spell)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast.spellId);
- /* FIXME: temp.raw.param3 not have event tipes with recovery time in it....
- else
- {
- if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE)
- {
- //output as debug for now, also because there's no general rule all spells have RecoveryTime
- if (temp.event_param3 < spell->RecoveryTime)
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1, action.cast.spellId, spell->RecoveryTime, temp.event_param3);
- }
- }
- */
-
- //Cast is always triggered if target is forced to cast on self
- if (action.cast.castFlags & CAST_FORCE_TARGET_SELF)
- action.cast.castFlags |= CAST_TRIGGERED;
-
- if (action.cast.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- }
- case ACTION_T_SUMMON:
- if (!sObjectMgr->GetCreatureTemplate(action.summon.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.summon.creatureId);
-
- if (action.summon.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_THREAT_SINGLE_PCT:
- if (std::abs(action.threat_single_pct.percent) > 100)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_single_pct.percent);
- if (action.threat_single_pct.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_THREAT_ALL_PCT:
- if (std::abs(action.threat_all_pct.percent) > 100)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_all_pct.percent);
- break;
- case ACTION_T_QUEST_EVENT:
- if (Quest const* qid = sObjectMgr->GetQuestTemplate(action.quest_event.questId))
- {
- if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event.questId);
- }
- else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event.questId);
-
- if (action.quest_event.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
-
- break;
- case ACTION_T_CAST_EVENT:
- if (!sObjectMgr->GetCreatureTemplate(action.cast_event.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event.creatureId);
- if (!sSpellMgr->GetSpellInfo(action.cast_event.spellId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event.spellId);
- if (action.cast_event.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_SET_UNIT_FIELD:
- if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1);
- if (action.set_unit_field.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_SET_UNIT_FLAG:
- case ACTION_T_REMOVE_UNIT_FLAG:
- if (action.unit_flag.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_SET_PHASE:
- if (action.set_phase.phase >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
- break;
- case ACTION_T_INC_PHASE:
- if (action.set_inc_phase.step == 0)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1);
- else if (std::abs(action.set_inc_phase.step) > MAX_PHASE-1)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u is change phase by too large for any use %i.", i, j+1, action.set_inc_phase.step);
- break;
- case ACTION_T_QUEST_EVENT_ALL:
- if (Quest const* qid = sObjectMgr->GetQuestTemplate(action.quest_event_all.questId))
- {
- if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event_all.questId);
- }
- else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event_all.questId);
- break;
- case ACTION_T_CAST_EVENT_ALL:
- if (!sObjectMgr->GetCreatureTemplate(action.cast_event_all.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event_all.creatureId);
- if (!sSpellMgr->GetSpellInfo(action.cast_event_all.spellId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event_all.spellId);
- break;
- case ACTION_T_REMOVEAURASFROMSPELL:
- if (!sSpellMgr->GetSpellInfo(action.remove_aura.spellId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.remove_aura.spellId);
- if (action.remove_aura.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3
- if (action.random_phase.phase1 >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase1 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
- if (action.random_phase.phase2 >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase2 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
- if (action.random_phase.phase3 >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase3 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
- break;
- case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax
- if (action.random_phase_range.phaseMin >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMin >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
- if (action.random_phase_range.phaseMin >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMax >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
- if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j+1);
- std::swap(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax);
- // equal case processed at call
- }
- break;
- case ACTION_T_SUMMON_ID:
- if (!sObjectMgr->GetCreatureTemplate(action.summon_id.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.summon_id.creatureId);
- if (action.summon_id.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- if (m_CreatureEventAI_Summon_Map.find(action.summon_id.spawnId) == m_CreatureEventAI_Summon_Map.end())
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, action.summon_id.spawnId);
- break;
- case ACTION_T_KILLED_MONSTER:
- if (!sObjectMgr->GetCreatureTemplate(action.killed_monster.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.killed_monster.creatureId);
- if (action.killed_monster.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_SET_INST_DATA:
- if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1);
- if (action.set_inst_data.value > 4/*SPECIAL*/)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1);
- break;
- case ACTION_T_SET_INST_DATA64:
- if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1);
- if (action.set_inst_data64.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
- break;
- case ACTION_T_UPDATE_TEMPLATE:
- if (!sObjectMgr->GetCreatureTemplate(action.update_template.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId);
- break;
- case ACTION_T_SET_SHEATH:
- if (action.set_sheath.sheath >= MAX_SHEATH_STATE)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses wrong sheath state %u.", i, j+1, action.set_sheath.sheath);
- action.set_sheath.sheath = SHEATH_STATE_UNARMED;
- }
- break;
- case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
- if (action.invincibility_hp_level.is_percent)
- {
- if (action.invincibility_hp_level.hp_level > 100)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invincibility_hp_level.hp_level);
- action.invincibility_hp_level.hp_level = 100;
- }
- }
- break;
- case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL:
- if (action.mount.creatureId != 0 || action.mount.modelId != 0)
- {
- if (action.mount.creatureId && !sObjectMgr->GetCreatureTemplate(action.mount.creatureId))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses nonexistent Creature entry %u.", i, j+1, action.mount.creatureId);
- action.morph.creatureId = 0;
- }
-
- if (action.mount.modelId)
- {
- if (action.mount.creatureId)
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.mount.modelId, action.mount.creatureId);
- action.mount.modelId = 0;
- }
- else if (!sCreatureDisplayInfoStore.LookupEntry(action.mount.modelId))
- {
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses nonexistent ModelId %u.", i, j+1, action.mount.modelId);
- action.mount.modelId = 0;
- }
- }
- }
- break;
- case ACTION_T_EVADE: //No Params
- case ACTION_T_FLEE_FOR_ASSIST: //No Params
- case ACTION_T_DIE: //No Params
- case ACTION_T_ZONE_COMBAT_PULSE: //No Params
- case ACTION_T_FORCE_DESPAWN: //No Params
- case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
- case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
- case ACTION_T_RANGED_MOVEMENT: //Distance, Angle
- case ACTION_T_CALL_FOR_HELP: //Distance
- break;
-
- case ACTION_T_RANDOM_SAY:
- case ACTION_T_RANDOM_YELL:
- case ACTION_T_RANDOM_TEXTEMOTE:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
- break;
-
- case ACTION_T_MOVE_RANDOM_POINT:
- case ACTION_T_SET_STAND_STATE:
- case ACTION_T_SET_PHASE_MASK:
- case ACTION_T_SET_VISIBILITY:
- case ACTION_T_SET_ACTIVE:
- case ACTION_T_SET_AGGRESSIVE:
- case ACTION_T_ATTACK_START_PULSE:
- case ACTION_T_SUMMON_GO:
- break;
-
- default:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, action.type);
- break;
- }
- }
-
- //Add to list
- m_CreatureEventAI_Event_Map[creature_id].push_back(temp);
- ++count;
-
- }
- while (result->NextRow());
-
- sLog->outInfo(LOG_FILTER_GENERAL, ">> Loaded %u CreatureEventAI scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
-}
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.h b/src/server/game/AI/EventAI/CreatureEventAIMgr.h
deleted file mode 100755
index 93e953681b6..00000000000
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/*
- * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef TRINITY_CREATURE_EAI_MGR_H
-#define TRINITY_CREATURE_EAI_MGR_H
-
-#include "Common.h"
-#include "CreatureEventAI.h"
-
-class CreatureEventAIMgr
-{
- friend class ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>;
-
- private:
- CreatureEventAIMgr(){};
- ~CreatureEventAIMgr(){};
-
- public:
- void LoadCreatureEventAI_Texts();
- void LoadCreatureEventAI_Summons();
- void LoadCreatureEventAI_Scripts();
-
- CreatureEventAI_Event_Map const& GetCreatureEventAIMap() const { return m_CreatureEventAI_Event_Map; }
- CreatureEventAI_Summon_Map const& GetCreatureEventAISummonMap() const { return m_CreatureEventAI_Summon_Map; }
- CreatureEventAI_TextMap const& GetCreatureEventAITextMap() const { return m_CreatureEventAI_TextMap; }
-
- private:
- CreatureEventAI_Event_Map m_CreatureEventAI_Event_Map;
- CreatureEventAI_Summon_Map m_CreatureEventAI_Summon_Map;
- CreatureEventAI_TextMap m_CreatureEventAI_TextMap;
-};
-
-#define sEventAIMgr ACE_Singleton<CreatureEventAIMgr, ACE_Null_Mutex>::instance()
-#endif
diff --git a/src/server/game/CMakeLists.txt b/src/server/game/CMakeLists.txt
index a83e77e6632..f41cd75d127 100644
--- a/src/server/game/CMakeLists.txt
+++ b/src/server/game/CMakeLists.txt
@@ -132,7 +132,6 @@ include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/Addons
${CMAKE_CURRENT_SOURCE_DIR}/AI
${CMAKE_CURRENT_SOURCE_DIR}/AI/CoreAI
- ${CMAKE_CURRENT_SOURCE_DIR}/AI/EventAI
${CMAKE_CURRENT_SOURCE_DIR}/AI/ScriptedAI
${CMAKE_CURRENT_SOURCE_DIR}/AI/SmartScripts
${CMAKE_CURRENT_SOURCE_DIR}/AuctionHouse
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 67ba643dd97..d4668142b3b 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -28,7 +28,7 @@
#include "Spell.h"
// Checks if object meets the condition
-// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
+// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: SmartAI)
bool Condition::Meets(ConditionSourceInfo& sourceInfo)
{
ASSERT(ConditionTarget < MAX_CONDITION_TARGETS);
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index aa48dcca787..7cf02eea8df 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -40,7 +40,6 @@
#include "ArenaTeamMgr.h"
#include "GuildMgr.h"
#include "TicketMgr.h"
-#include "CreatureEventAIMgr.h"
#include "SpellMgr.h"
#include "GroupMgr.h"
#include "Chat.h"
@@ -1628,15 +1627,6 @@ void World::SetInitialWorldSettings()
sLog->outInfo(LOG_FILTER_GENERAL, "Loading Scripts text locales..."); // must be after Load*Scripts calls
sObjectMgr->LoadDbScriptStrings();
- sLog->outInfo(LOG_FILTER_GENERAL, "Loading CreatureEventAI Texts...");
- sEventAIMgr->LoadCreatureEventAI_Texts();
-
- sLog->outInfo(LOG_FILTER_GENERAL, "Loading CreatureEventAI Summons...");
- sEventAIMgr->LoadCreatureEventAI_Summons();
-
- sLog->outInfo(LOG_FILTER_GENERAL, "Loading CreatureEventAI Scripts...");
- sEventAIMgr->LoadCreatureEventAI_Scripts();
-
sLog->outInfo(LOG_FILTER_GENERAL, "Loading spell script names...");
sObjectMgr->LoadSpellScriptNames();
diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt
index 792fdeb3e7b..6d0d8ec8189 100644
--- a/src/server/scripts/CMakeLists.txt
+++ b/src/server/scripts/CMakeLists.txt
@@ -76,7 +76,6 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Addons
${CMAKE_SOURCE_DIR}/src/server/game/AI
${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI
- ${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI
${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI
${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts
${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index 40b36fb8d52..77f6316c881 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -27,7 +27,6 @@ EndScriptData */
#include "SpellMgr.h"
#include "TicketMgr.h"
#include "MapManager.h"
-#include "CreatureEventAIMgr.h"
#include "DisableMgr.h"
#include "LFGMgr.h"
#include "AuctionHouseMgr.h"
@@ -50,7 +49,6 @@ public:
{
{ "achievement", SEC_ADMINISTRATOR, true, &HandleReloadAllAchievementCommand, "", NULL },
{ "area", SEC_ADMINISTRATOR, true, &HandleReloadAllAreaCommand, "", NULL },
- { "eventai", SEC_ADMINISTRATOR, true, &HandleReloadAllEventAICommand, "", NULL },
{ "gossips", SEC_ADMINISTRATOR, true, &HandleReloadAllGossipsCommand, "", NULL },
{ "item", SEC_ADMINISTRATOR, true, &HandleReloadAllItemCommand, "", NULL },
{ "locales", SEC_ADMINISTRATOR, true, &HandleReloadAllLocalesCommand, "", NULL },
@@ -77,9 +75,6 @@ public:
{ "conditions", SEC_ADMINISTRATOR, true, &HandleReloadConditions, "", NULL },
{ "config", SEC_ADMINISTRATOR, true, &HandleReloadConfigCommand, "", NULL },
{ "creature_text", SEC_ADMINISTRATOR, true, &HandleReloadCreatureText, "", NULL },
- { "creature_ai_scripts", SEC_ADMINISTRATOR, true, &HandleReloadEventAIScriptsCommand, "", NULL },
- { "creature_ai_summons", SEC_ADMINISTRATOR, true, &HandleReloadEventAISummonsCommand, "", NULL },
- { "creature_ai_texts", SEC_ADMINISTRATOR, true, &HandleReloadEventAITextsCommand, "", NULL },
{ "creature_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestInvRelationsCommand, "", NULL },
{ "creature_linked_respawn", SEC_GAMEMASTER, true, &HandleReloadLinkedRespawnCommand, "", NULL },
{ "creature_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesCreatureCommand, "", NULL },
@@ -179,7 +174,6 @@ public:
HandleReloadAllAchievementCommand(handler, "");
HandleReloadAllAreaCommand(handler, "");
- HandleReloadAllEventAICommand(handler, "");
HandleReloadAllLootCommand(handler, "");
HandleReloadAllNpcCommand(handler, "");
HandleReloadAllQuestCommand(handler, "");
@@ -271,14 +265,6 @@ public:
return true;
}
- static bool HandleReloadAllEventAICommand(ChatHandler* handler, const char* /*args*/)
- {
- HandleReloadEventAITextsCommand(handler, "a");
- HandleReloadEventAISummonsCommand(handler, "a");
- HandleReloadEventAIScriptsCommand(handler, "a");
- return true;
- }
-
static bool HandleReloadAllSpellCommand(ChatHandler* handler, const char* /*args*/)
{
HandleReloadSkillDiscoveryTemplateCommand(handler, "a");
@@ -1018,31 +1004,6 @@ public:
return true;
}
- static bool HandleReloadEventAITextsCommand(ChatHandler* handler, const char* /*args*/)
- {
-
- sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Texts from `creature_ai_texts`...");
- sEventAIMgr->LoadCreatureEventAI_Texts();
- handler->SendGlobalGMSysMessage("DB table `creature_ai_texts` reloaded.");
- return true;
- }
-
- static bool HandleReloadEventAISummonsCommand(ChatHandler* handler, const char* /*args*/)
- {
- sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Summons from `creature_ai_summons`...");
- sEventAIMgr->LoadCreatureEventAI_Summons();
- handler->SendGlobalGMSysMessage("DB table `creature_ai_summons` reloaded.");
- return true;
- }
-
- static bool HandleReloadEventAIScriptsCommand(ChatHandler* handler, const char* /*args*/)
- {
- sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading Scripts from `creature_ai_scripts`...");
- sEventAIMgr->LoadCreatureEventAI_Scripts();
- handler->SendGlobalGMSysMessage("DB table `creature_ai_scripts` reloaded.");
- return true;
- }
-
static bool HandleReloadQuestEndScriptsCommand(ChatHandler* handler, const char* args)
{
if (sScriptMgr->IsScriptScheduled())
diff --git a/src/server/shared/Logging/Appender.h b/src/server/shared/Logging/Appender.h
index 4b5b4edb0ac..b95a72c6713 100644
--- a/src/server/shared/Logging/Appender.h
+++ b/src/server/shared/Logging/Appender.h
@@ -30,7 +30,7 @@ enum LogFilterType
LOG_FILTER_PETS,
LOG_FILTER_VEHICLES,
LOG_FILTER_TSCR, // C++ AI, instance scripts, etc.
- LOG_FILTER_DATABASE_AI, // SmartAI, EventAI, Creature* * AI
+ LOG_FILTER_DATABASE_AI, // SmartAI, Creature* * AI
LOG_FILTER_MAPSCRIPTS,
LOG_FILTER_NETWORKIO,
LOG_FILTER_SPELLS_AURAS,
diff --git a/src/server/worldserver/CMakeLists.txt b/src/server/worldserver/CMakeLists.txt
index eb5bb04d766..b23e15e50a1 100644
--- a/src/server/worldserver/CMakeLists.txt
+++ b/src/server/worldserver/CMakeLists.txt
@@ -70,7 +70,6 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Addons
${CMAKE_SOURCE_DIR}/src/server/game/AI
${CMAKE_SOURCE_DIR}/src/server/game/AI/CoreAI
- ${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI
${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI
${CMAKE_SOURCE_DIR}/src/server/game/AI/SmartScripts
${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse