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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
-rw-r--r--src/server/game/Spells/Spell.cpp27
-rw-r--r--src/server/game/Spells/Spell.h1
-rw-r--r--src/server/game/Spells/SpellMgr.cpp9
-rw-r--r--src/server/game/Spells/SpellScript.cpp33
-rw-r--r--src/server/game/Spells/SpellScript.h24
6 files changed, 89 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3cdb94ef86c..31dae14c4c1 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1578,7 +1578,7 @@ bool Unit::IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellEntry const *
// bleeding effects are not reduced by armor
if (effIndex != MAX_SPELL_EFFECTS && spellInfo->EffectApplyAuraName[effIndex] == SPELL_AURA_PERIODIC_DAMAGE)
- if (GetSpellMechanicMask(spellInfo, effIndex) & MECHANIC_BLEED)
+ if (GetSpellMechanicMask(spellInfo, effIndex) & (1<<MECHANIC_BLEED))
return false;
}
return true;
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 7d85b70d498..0972c84b3e5 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1404,6 +1404,8 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool
if (m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)))
return SPELL_MISS_IMMUNE;
+ PrepareTargetHitForScripts();
+
if (unit->GetTypeId() == TYPEID_PLAYER)
{
unit->ToPlayer()->GetAchievementMgr().StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET, m_spellInfo->Id);
@@ -1639,6 +1641,8 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
if (!go)
return;
+ PrepareTargetHitForScripts();
+
for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(NULL, NULL, go, effectNumber);
@@ -1658,6 +1662,8 @@ void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
if (!target->item || !effectMask)
return;
+ PrepareTargetHitForScripts();
+
for (uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(NULL, target->item, NULL, effectNumber);
@@ -3255,6 +3261,8 @@ void Spell::cast(bool skipCheck)
// CAST SPELL
SendSpellCooldown();
+ PrepareTargetHitForScripts();
+
for (uint32 i = 0; i < 3; ++i)
{
switch(m_spellInfo->Effect[i])
@@ -3419,6 +3427,8 @@ void Spell::_handle_immediate_phase()
// handle some immediate features of the spell here
HandleThreatSpells(m_spellInfo->Id);
+ PrepareTargetHitForScripts();
+
m_needSpellLog = IsNeedSendToClient();
for (uint32 j = 0; j < 3; ++j)
{
@@ -4667,17 +4677,22 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
//we do not need DamageMultiplier here.
damage = CalculateDamage(i, NULL);
+ // execute script effect handler hooks and check if effects was prevented
+ bool preventDefault = false;
for(std::list<SpellScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
{
std::list<SpellScript::EffectHandler>::iterator effEndItr = (*scritr)->EffectHandlers.end(), effItr = (*scritr)->EffectHandlers.begin();
for(; effItr != effEndItr ; ++effItr)
{
- if ((*effItr).IsEffectAffected(m_spellInfo, i))
+ // effect execution can be prevented
+ if (!(*scritr)->_IsEffectPrevented((SpellEffIndex)i) && (*effItr).IsEffectAffected(m_spellInfo, i))
(*effItr).Call(*scritr, (SpellEffIndex)i);
}
+ if (!preventDefault)
+ preventDefault = (*scritr)->_IsDefaultEffectPrevented((SpellEffIndex)i);
}
- if (eff < TOTAL_SPELL_EFFECTS)
+ if (!preventDefault && eff < TOTAL_SPELL_EFFECTS)
{
(this->*SpellEffects[eff])(i);
}
@@ -7290,3 +7305,11 @@ void Spell::LoadScripts()
++itr;
}
}
+
+void Spell::PrepareTargetHitForScripts()
+{
+ for(std::list<SpellScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
+ {
+ (*scritr)->_InitHit();
+ }
+}
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index bca77c647a7..7dd1ae3a9cd 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -672,6 +672,7 @@ class Spell
// Scripting system
void LoadScripts();
+ void PrepareTargetHitForScripts();
std::list<SpellScript *> m_loadedScripts;
// effect helpers
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 08d5b673366..43599c40ca2 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3856,15 +3856,16 @@ void SpellMgr::LoadSpellCustomAttr()
case 18500: // Wing Buffet
case 33086: // Wild Bite
case 49749: // Piercing Blow
+ case 52890: // Penetrating Strike
case 53454: // Impale
case 59446: // Impale
case 62383: // Shatter
case 64777: // Machine Gun
case 65239: // Machine Gun
- case 65919: // Pursuing Spikes
- case 67858: // Pursuing Spikes
- case 67859: // Pursuing Spikes
- case 67860: // Pursuing Spikes
+ case 65919: // Impale
+ case 67858: // Impale
+ case 67859: // Impale
+ case 67860: // Impale
case 69293: // Wing Buffet
case 74439: // Machine Gun
mSpellCustomAttr[i] |= SPELL_ATTR_CU_IGNORE_ARMOR;
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 4e4557801b9..3e8894bae00 100644
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -19,6 +19,7 @@
#include <string>
#include "SpellScript.h"
#include "Spell.h"
+#include "SpellAuras.h"
bool _SpellScript::_Validate(SpellEntry const * entry, const char * scriptname)
{
@@ -164,6 +165,12 @@ bool SpellScript::_Load(Spell * spell)
return Load();
}
+void SpellScript::_InitHit()
+{
+ m_hitPreventEffectMask = 0;
+ m_hitPreventDefaultEffectMask = 0;
+}
+
Unit * SpellScript::GetCaster()
{
return m_spell->GetCaster();
@@ -237,6 +244,32 @@ void SpellScript::SetHitHeal(int32 heal)
m_spell->m_healing = heal;
}
+Aura* SpellScript::GetHitAura()
+{
+ if (!m_spell->m_spellAura)
+ return NULL;
+ if (m_spell->m_spellAura->IsRemoved())
+ return NULL;
+ return m_spell->m_spellAura;
+}
+
+void SpellScript::PreventHitAura()
+{
+ if (m_spell->m_spellAura)
+ m_spell->m_spellAura->Remove();
+}
+
+void SpellScript::PreventHitEffect(SpellEffIndex effIndex)
+{
+ m_hitPreventEffectMask |= 1 << effIndex;
+ PreventHitDefaultEffect(effIndex);
+}
+
+void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
+{
+ m_hitPreventDefaultEffectMask |= 1 << effIndex;
+}
+
int32 SpellScript::GetEffectValue()
{
return m_spell->damage;
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 090318f696d..fae3dfcbd58 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -26,6 +26,7 @@ class Unit;
struct SpellEntry;
class SpellScript;
class Spell;
+class Aura;
class Creature;
class GameObject;
class Player;
@@ -110,8 +111,13 @@ class SpellScript : public _SpellScript
public:
bool _Validate(SpellEntry const * entry, const char * scriptname);
bool _Load(Spell * spell);
+ void _InitHit();
+ bool _IsEffectPrevented(SpellEffIndex effIndex) {return m_hitPreventEffectMask & (1<<effIndex);};
+ bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) {return m_hitPreventDefaultEffectMask & (1<<effIndex);};
private:
Spell * m_spell;
+ uint8 m_hitPreventEffectMask;
+ uint8 m_hitPreventDefaultEffectMask;
public:
//
// SpellScript interface
@@ -149,9 +155,27 @@ class SpellScript : public _SpellScript
// setter/getter for for damage done by spell to target of spell hit
int32 GetHitDamage();
void SetHitDamage(int32 damage);
+ void PreventHitDamage() { SetHitDamage(0); };
// setter/getter for for heal done by spell to target of spell hit
int32 GetHitHeal();
void SetHitHeal(int32 heal);
+ void PreventHitHeal() { SetHitHeal(0); };
+
+ // returns current spell hit target aura
+ Aura * GetHitAura();
+ // prevents applying aura on current spell hit target
+ void PreventHitAura();
+
+ // prevents effect execution on current spell hit target
+ // including other effect/hit scripts
+ // will not work on aura/damage/heal
+ // will not work if effects were already handled
+ void PreventHitEffect(SpellEffIndex effIndex);
+
+ // prevents default effect execution on current spell hit target
+ // will not work on aura/damage/heal effects
+ // will not work if effects were already handled
+ void PreventHitDefaultEffect(SpellEffIndex effIndex);
// method avalible only in EffectHandler method
int32 GetEffectValue();