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-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 3c9ceb39a36..7662071fd04 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -533,7 +533,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder &e)
break;
case SMART_ACTION_SET_EMOTE_STATE:
case SMART_ACTION_PLAY_EMOTE:
- if (!IsTextEmoteValid(e, e.action.emote.emote)) return false;
+ if (!IsEmoteValid(e, e.action.emote.emote)) return false;
break;
case SMART_ACTION_FAIL_QUEST:
case SMART_ACTION_ADD_QUEST:
@@ -549,12 +549,12 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder &e)
break;
}
case SMART_ACTION_RANDOM_EMOTE:
- if (e.action.randomEmote.emote1 && !IsTextEmoteValid(e, e.action.randomEmote.emote1)) return false;
- if (e.action.randomEmote.emote2 && !IsTextEmoteValid(e, e.action.randomEmote.emote2)) return false;
- if (e.action.randomEmote.emote3 && !IsTextEmoteValid(e, e.action.randomEmote.emote3)) return false;
- if (e.action.randomEmote.emote4 && !IsTextEmoteValid(e, e.action.randomEmote.emote4)) return false;
- if (e.action.randomEmote.emote5 && !IsTextEmoteValid(e, e.action.randomEmote.emote5)) return false;
- if (e.action.randomEmote.emote6 && !IsTextEmoteValid(e, e.action.randomEmote.emote6)) return false;
+ if (e.action.randomEmote.emote1 && !IsEmoteValid(e, e.action.randomEmote.emote1)) return false;
+ if (e.action.randomEmote.emote2 && !IsEmoteValid(e, e.action.randomEmote.emote2)) return false;
+ if (e.action.randomEmote.emote3 && !IsEmoteValid(e, e.action.randomEmote.emote3)) return false;
+ if (e.action.randomEmote.emote4 && !IsEmoteValid(e, e.action.randomEmote.emote4)) return false;
+ if (e.action.randomEmote.emote5 && !IsEmoteValid(e, e.action.randomEmote.emote5)) return false;
+ if (e.action.randomEmote.emote6 && !IsEmoteValid(e, e.action.randomEmote.emote6)) return false;
break;
case SMART_ACTION_ADD_AURA:
case SMART_ACTION_CAST: