aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--sql/FULL/world_spell_full.sql41
-rw-r--r--sql/updates/4356_world_spell_proc_event.sql26
-rw-r--r--src/game/Spell.cpp81
-rw-r--r--src/game/SpellAuras.cpp8
-rw-r--r--src/game/SpellMgr.cpp39
-rw-r--r--src/game/SpellMgr.h65
-rw-r--r--src/game/Unit.cpp4
7 files changed, 147 insertions, 117 deletions
diff --git a/sql/FULL/world_spell_full.sql b/sql/FULL/world_spell_full.sql
index 42fdce82132..4fc515c0e4f 100644
--- a/sql/FULL/world_spell_full.sql
+++ b/sql/FULL/world_spell_full.sql
@@ -782,7 +782,7 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
( 27816, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Blessed Recovery (Rank 3)
( 28592, 0x10, 3, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Winter's Chill (Rank 2)
( 28593, 0x10, 3, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Winter's Chill (Rank 3)
-( 28716, 0x00, 7, 0x00000010, 0x00000000, 0x00000000, 0x00044000, 0x00000000, 0, 0, 0), -- Rejuvenation
+( 28716, 0x00, 7, 0x00000010, 0x00000000, 0x00000000, 0x00040000, 0x00000000, 0, 0, 0), -- Rejuvenation
( 28719, 0x00, 7, 0x00000020, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Healing Touch
( 28744, 0x00, 7, 0x00000040, 0x00000000, 0x00000000, 0x00044000, 0x00000000, 0, 0, 0), -- Regrowth
( 28752, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Adrenaline Rush
@@ -856,15 +856,15 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
( 31394, 0x20, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Mark of Shadow
( 31569, 0x00, 3, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Improved Blink (Rank 1)
( 31570, 0x00, 3, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Improved Blink (Rank 2)
-( 31571, 0x00, 3, 0x00000000, 0x00000022, 0x00000000, 0x00000400, 0x00000000, 0, 0, 0), -- Arcane Potency (Rank 1)
-( 31572, 0x00, 3, 0x00000000, 0x00000022, 0x00000000, 0x00000400, 0x00000000, 0, 0, 0), -- Arcane Potency (Rank 2)
+( 31571, 0x00, 3, 0x00000000, 0x00000022, 0x00000000, 0x00004000, 0x00000000, 0, 0, 0), -- Arcane Potency (Rank 1)
+( 31572, 0x00, 3, 0x00000000, 0x00000022, 0x00000000, 0x00004000, 0x00000000, 0, 0, 0), -- Arcane Potency (Rank 2)
( 31794, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00010000, 0, 0, 0), -- Focused Mind
( 31801, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 20, 0, 0), -- Seal of Vengeance
( 31833, 0x00, 10, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Light's Grace (Rank 1)
( 31835, 0x00, 10, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Light's Grace (Rank 2)
( 31836, 0x00, 10, 0x80000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Light's Grace (Rank 3)
-( 31871, 0x00, 10, 0x00000010, 0x00000000, 0x00000000, 0x00000400, 0x00000000, 0, 0, 0), -- Divine Purpose (Rank 1)
-( 31872, 0x00, 10, 0x00000010, 0x00000000, 0x00000000, 0x00000400, 0x00000000, 0, 0, 0), -- Divine Purpose (Rank 2)
+( 31871, 0x00, 10, 0x00000010, 0x00000000, 0x00000000, 0x00004000, 0x00000000, 0, 0, 0), -- Divine Purpose (Rank 1)
+( 31872, 0x00, 10, 0x00000010, 0x00000000, 0x00000000, 0x00004000, 0x00000000, 0, 0, 0), -- Divine Purpose (Rank 2)
( 31876, 0x00, 10, 0x00800000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Judgements of the Wise (Rank 1)
( 31877, 0x00, 10, 0x00800000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Judgements of the Wise (Rank 2)
( 31878, 0x00, 10, 0x00800000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Judgements of the Wise (Rank 3)
@@ -886,7 +886,7 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
( 32837, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00010000, 0, 0, 45), -- Spell Focus Trigger
( 32844, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 2, 0, 0), -- Lesser Heroism
( 32885, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Infuriate
-( 33076, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A02A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 1)
+( 33076, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A22A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 1)
( 33089, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0, 0, 0), -- Vigilance of the Colossus
( 33127, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 7, 0, 0), -- Seal of Command
( 33142, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Blessed Resilience (Rank 1)
@@ -912,7 +912,7 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
( 33881, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Natural Perfection (Rank 1)
( 33882, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Natural Perfection (Rank 2)
( 33883, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Natural Perfection (Rank 3)
-( 33953, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00004000, 0x00000000, 0, 0, 45), -- Essence of Life
+( 33953, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00044000, 0x00000000, 0, 0, 45), -- Essence of Life
( 34074, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000003, 0, 0, 0), -- Aspect of the Viper
( 34080, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000008, 0, 0, 0), -- Riposte Stance
( 34138, 0x00, 11, 0x00000080, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Totem of the Third Wind
@@ -1029,7 +1029,7 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
( 41393, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000020, 0, 0, 0), -- Riposte
( 41434, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 2, 0, 45), -- The Twin Blades of Azzinoth
( 41469, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 7, 0, 0), -- Seal of Command
-( 41635, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A02A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 1)
+( 41635, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A22A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 1)
( 41989, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0.5, 0, 0), -- Fists of Fury
( 42083, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 45), -- Fury of the Crashing Waves
( 42135, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 90), -- Lesser Rune of Warding
@@ -1070,7 +1070,7 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
( 44546, 0x00, 3, 0x020002A0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Brain Freeze (Rank 1)
( 44548, 0x00, 3, 0x020002A0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Brain Freeze (Rank 2)
( 44549, 0x00, 3, 0x020002A0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Brain Freeze (Rank 3)
-( 44745, 0x00, 3, 0x00000000, 0x00000001, 0x00000000, 0x00000400, 0x00002000, 0, 0, 0), -- Shattered Barrier (Rank 1)
+( 44745, 0x00, 3, 0x00000000, 0x00000001, 0x00000000, 0x00004000, 0x00002000, 0, 0, 0), -- Shattered Barrier (Rank 1)
( 44835, 0x00, 7, 0x00000000, 0x00000080, 0x00000000, 0x00000010, 0x00000000, 0, 0, 0), -- Maim Interrupt
( 45054, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 15), -- Augment Pain
( 45057, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 30), -- Evasive Maneuvers
@@ -1123,18 +1123,18 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
( 47515, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Divine Aegis (Rank 3)
( 47516, 0x00, 6, 0x00001800, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Grace (Rank 1)
( 47517, 0x00, 6, 0x00001800, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Grace (Rank 2)
-( 47535, 0x00, 6, 0x00000001, 0x00000000, 0x00000000, 0x00000400, 0x00002000, 0, 0, 12), -- Rapture (Rank 1)
-( 47536, 0x00, 6, 0x00000001, 0x00000000, 0x00000000, 0x00000400, 0x00002000, 0, 0, 12), -- Rapture (Rank 2)
-( 47537, 0x00, 6, 0x00000001, 0x00000000, 0x00000000, 0x00000400, 0x00002000, 0, 0, 12), -- Rapture (Rank 3)
+( 47535, 0x00, 6, 0x00000001, 0x00000000, 0x00000000, 0x00004000, 0x00002000, 0, 0, 12), -- Rapture (Rank 1)
+( 47536, 0x00, 6, 0x00000001, 0x00000000, 0x00000000, 0x00004000, 0x00002000, 0, 0, 12), -- Rapture (Rank 2)
+( 47537, 0x00, 6, 0x00000001, 0x00000000, 0x00000000, 0x00004000, 0x00002000, 0, 0, 12), -- Rapture (Rank 3)
( 47569, 0x00, 6, 0x00004000, 0x00000000, 0x00000000, 0x00000400, 0x00000000, 0, 50, 0), -- Improved Shadowform (Rank 1)
( 47570, 0x00, 6, 0x00004000, 0x00000000, 0x00000000, 0x00000400, 0x00000000, 0, 100, 0), -- Improved Shadowform (Rank 2)
( 47580, 0x00, 6, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0x00010000, 0, 0, 0), -- Pain and Suffering (Rank 1)
( 47581, 0x00, 6, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0x00010000, 0, 0, 0), -- Pain and Suffering (Rank 2)
( 47582, 0x00, 6, 0x00000000, 0x00000000, 0x00000040, 0x00000000, 0x00010000, 0, 0, 0), -- Pain and Suffering (Rank 3)
-( 48110, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A02A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 2)
-( 48111, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A02A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 3)
-( 48112, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A02A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 2)
-( 48113, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A02A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 3)
+( 48110, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A22A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 2)
+( 48111, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A22A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 3)
+( 48112, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A22A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 2)
+( 48113, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A22A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 3)
( 48159, 0x00, 6, 0x00002000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Vampiric Touch (Rank 4)
( 48160, 0x00, 6, 0x00002000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Vampiric Touch (Rank 5)
( 48483, 0x00, 7, 0x00008800, 0x00000440, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Infected Wounds (Rank 1)
@@ -1308,7 +1308,7 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
( 54747, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00010000, 0, 0, 0), -- Burning Determination (Rank 1)
( 54749, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00010000, 0, 0, 0), -- Burning Determination (Rank 2)
( 54754, 0x00, 7, 0x00000010, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Glyph of Rejuvenation
-( 54787, 0x00, 3, 0x00000000, 0x00000001, 0x00000000, 0x00000400, 0x00002000, 0, 0, 0), -- Shattered Barrier (Rank 2)
+( 54787, 0x00, 3, 0x00000000, 0x00000001, 0x00000000, 0x00004000, 0x00002000, 0, 0, 0), -- Shattered Barrier (Rank 2)
( 54808, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 60), -- Sonic Shield
( 54838, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 45), -- Purified Spirit
( 54841, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 3), -- Thunder Capacitor
@@ -1326,7 +1326,6 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
( 55668, 0x00, 15, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Desecration (Rank 3)
( 55669, 0x00, 15, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Desecration (Rank 4)
( 55670, 0x00, 15, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Desecration (Rank 5)
-( 55672, 0x00, 6, 0x00000001, 0x00000000, 0x00000000, 0x00004000, 0x00000000, 0, 0, 0), -- Glyph of Power Word: Shield
( 55677, 0x00, 6, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Glyph of Dispel Magic
( 55680, 0x00, 6, 0x00000200, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Glyph of Prayer of Healing
( 55689, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Glyph of Shadow
@@ -1340,8 +1339,8 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
( 56344, 0x00, 9, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Lock and Load (Rank 3)
( 56355, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000040, 0, 0, 0), -- Titanium Shield Spike
( 56364, 0x00, 3, 0x00000000, 0x01000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Glyph of Remove Curse
-( 56372, 0x00, 3, 0x00000000, 0x00000080, 0x00000000, 0x00000400, 0x00000000, 0, 0, 0), -- Glyph of Ice Block
-( 56374, 0x00, 3, 0x00000000, 0x00004000, 0x00000000, 0x00000400, 0x00000000, 0, 0, 0), -- Glyph of Icy Veins
+( 56372, 0x00, 3, 0x00000000, 0x00000080, 0x00000000, 0x00004000, 0x00000000, 0, 0, 0), -- Glyph of Ice Block
+( 56374, 0x00, 3, 0x00000000, 0x00004000, 0x00000000, 0x00004000, 0x00000000, 0, 0, 0), -- Glyph of Icy Veins
( 56451, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 3), -- Earth Shield
( 56611, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Wrecking Crew (Rank 2)
( 56612, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Wrecking Crew (Rank 3)
@@ -1430,7 +1429,7 @@ INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `Spell
( 61324, 0x00, 10, 0x00000000, 0x00020000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Justice
( 61345, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Nature's Grace
( 61346, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 0), -- Nature's Grace
-( 61356, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000002A8, 0x00000002, 0, 0, 90), -- Invigorating Earthsiege Diamond Passive
+( 61356, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 90), -- Invigorating Earthsiege Diamond Passive
( 61618, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 45), -- Tentacles
( 61848, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0, 0, 0), -- Aspect of the Dragonhawk
( 62147, 0x00, 15, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0, 0, 0), -- Icy Touch Defense Increase
diff --git a/sql/updates/4356_world_spell_proc_event.sql b/sql/updates/4356_world_spell_proc_event.sql
new file mode 100644
index 00000000000..4eae8e5041b
--- /dev/null
+++ b/sql/updates/4356_world_spell_proc_event.sql
@@ -0,0 +1,26 @@
+DELETE FROM `spell_proc_event` WHERE `entry` IN (28716, 31571, 31572, 55672, 31871, 31872, 33076, 33953, 48110, 48111, 48112, 48113, 33076, 44745, 54787, 47535, 47536, 47537, 51483, 51485, 51486, 56372, 56374, 61356, 41635);
+INSERT INTO `spell_proc_event` (`entry`, `SchoolMask`, `SpellFamilyName`, `SpellFamilyMask0`, `SpellFamilyMask1`, `SpellFamilyMask2`, `procFlags`, `procEx`, `ppmRate`, `CustomChance`, `Cooldown`) VALUES
+( 28716, 0x00, 7, 0x00000010, 0x00000000, 0x00000000, 0x00040000, 0x00000000, 0, 0, 0), -- Rejuvenation
+( 31571, 0x00, 3, 0x00000000, 0x00000022, 0x00000000, 0x00004000, 0x00000000, 0, 0, 0), -- Arcane Potency (Rank 1)
+( 31572, 0x00, 3, 0x00000000, 0x00000022, 0x00000000, 0x00004000, 0x00000000, 0, 0, 0), -- Arcane Potency (Rank 2)
+( 31871, 0x00, 10, 0x00000010, 0x00000000, 0x00000000, 0x00004000, 0x00000000, 0, 0, 0), -- Divine Purpose (Rank 1)
+( 31872, 0x00, 10, 0x00000010, 0x00000000, 0x00000000, 0x00004000, 0x00000000, 0, 0, 0), -- Divine Purpose (Rank 2)
+( 33076, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A22A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 1)
+( 33953, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00044000, 0x00000000, 0, 0, 45), -- Essence of Life
+( 48110, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A22A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 2)
+( 48111, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A22A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 3)
+( 48112, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A22A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 2)
+( 48113, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A22A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 3)
+( 41635, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x000A22A8, 0x00000000, 0, 0, 0), -- Prayer of Mending (Rank 1)
+( 44745, 0x00, 3, 0x00000000, 0x00000001, 0x00000000, 0x00004000, 0x00002000, 0, 0, 0), -- Shattered Barrier (Rank 1)
+( 54787, 0x00, 3, 0x00000000, 0x00000001, 0x00000000, 0x00004000, 0x00002000, 0, 0, 0), -- Shattered Barrier (Rank 2)
+( 47535, 0x00, 6, 0x00000001, 0x00000000, 0x00000000, 0x00004000, 0x00002000, 0, 0, 12), -- Rapture (Rank 1)
+( 47536, 0x00, 6, 0x00000001, 0x00000000, 0x00000000, 0x00004000, 0x00002000, 0, 0, 12), -- Rapture (Rank 2)
+( 47537, 0x00, 6, 0x00000001, 0x00000000, 0x00000000, 0x00004000, 0x00002000, 0, 0, 12), -- Rapture (Rank 3)
+(51483, 0x00000001, 11, 0x20000000, 0x00000000, 0x00000000, 0x00004000, 0x00000000, 0.000000, 0.000000, 0),
+(51485, 0x00000001, 11, 0x20000000, 0x00000000, 0x00000000, 0x00004000, 0x00000000, 0.000000, 0.000000, 0),
+(51486, 0x00000001, 11, 0x20000000, 0x00000000, 0x00000000, 0x00004000, 0x00000000, 0.000000, 0.000000, 0),
+( 56372, 0x00, 3, 0x00000000, 0x00000080, 0x00000000, 0x00004000, 0x00000000, 0, 0, 0), -- Glyph of Ice Block
+( 56374, 0x00, 3, 0x00000000, 0x00004000, 0x00000000, 0x00004000, 0x00000000, 0, 0, 0), -- Glyph of Icy Veins
+( 61356, 0x00, 0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0, 0, 90); -- Invigorating Earthsiege Diamond Passive
+ \ No newline at end of file
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 23b9a0069ff..00c47a5cc4e 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1084,16 +1084,54 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if( missInfo != SPELL_MISS_NONE && missInfo != SPELL_MISS_MISS)
m_needComboPoints = false;
+ // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
+ if (canEffectTrigger && !procAttacker && !procVictim)
+ {
+ bool positive = true;
+ if (m_damage > 0)
+ positive = false;
+ else if (!m_healing)
+ {
+ for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
+ // If at least one effect negative spell is negative hit
+ if (mask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
+ {
+ positive = false;
+ break;
+ }
+ }
+ switch(m_spellInfo->DmgClass)
+ {
+ case SPELL_DAMAGE_CLASS_MAGIC:
+ if (positive)
+ {
+ procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL;
+ procVictim |= PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL;
+ }
+ else
+ {
+ procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL;
+ procVictim |= PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL;
+ }
+ break;
+ case SPELL_DAMAGE_CLASS_NONE:
+ if (positive)
+ {
+ procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
+ procVictim |= PROC_FLAG_TAKEN_POSITIVE_SPELL;
+ }
+ else
+ {
+ procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
+ procVictim |= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
+ }
+ break;
+ }
+ }
// All calculated do it!
// Do healing and triggers
if (m_healing > 0)
{
- // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
- if (canEffectTrigger && !procAttacker && !procVictim)
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_HEALING_SPELL;
- procVictim |= PROC_FLAG_TAKEN_HEALING_SPELL;
- }
bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask);
uint32 addhealth = m_healing;
if (crit)
@@ -1117,13 +1155,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Do damage and triggers
else if (m_damage > 0)
{
- // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
- if (canEffectTrigger && !procAttacker && !procVictim)
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT;
- procVictim |= PROC_FLAG_TAKEN_DAMAGING_SPELL_HIT;
- }
-
// Fill base damage struct (unitTarget - is real spell target)
SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
@@ -1160,30 +1191,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Passive spell hits/misses or active spells only misses (only triggers)
else
{
- // Trigger info was not filled in spell::preparedatafortriggersystem - we do it now
- if (canEffectTrigger && !procAttacker && !procVictim)
- {
- // Check spell positivity on target
- bool positive = true;
- for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
- // If at least one effect negative spell is negative hit
- if (mask & (1<<i) && !IsPositiveEffect(m_spellInfo->Id, i))
- {
- positive = false;
- break;
- }
- if (positive)
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
- procVictim |= PROC_FLAG_TAKEN_POSITIVE_SPELL;
- }
- else
- {
- procAttacker |= PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
- procVictim |= PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
- }
- }
-
// Fill base damage struct (unitTarget - is real spell target)
SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
procEx |= createProcExtendMask(&damageInfo, missInfo);
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 601f4467259..50e26349ef9 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -1264,13 +1264,13 @@ void Aura::_RemoveAura()
uint32 ProcCaster, ProcVictim;
if (IsPositiveSpell(GetId()))
{
- ProcCaster = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
- ProcVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
+ ProcCaster = PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT;
+ ProcVictim = PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL | PROC_FLAG_TAKEN_POSITIVE_SPELL;
}
else
{
- ProcCaster = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
- ProcVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
+ ProcCaster = PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
+ ProcVictim = PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL | PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
}
caster->ProcDamageAndSpell(m_target,ProcCaster, ProcVictim, procEx, m_procDamage, BASE_ATTACK, m_spellProto);
}
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index e2434cb0010..b99997dd526 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -1273,17 +1273,6 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
// No extra req need
uint32 procEvent_procEx = PROC_EX_NONE;
- // Some of not damaging spells have on damage procflags
- // And all of them are specified by spellfamilymask in proc entry
- // so, lets allow non dmg spells to proc on dmg auras if they have correct spellfamily
- if (spellProcEvent && spellProcEvent->spellFamilyMask)
- {
- if (EventProcFlag & PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT && procFlags & PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT)
- procFlags |= PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT;
- if (EventProcFlag & PROC_FLAG_SUCCESSFUL_HEALING_SPELL && procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL)
- procFlags |= PROC_FLAG_SUCCESSFUL_HEALING_SPELL;
- }
-
// check prockFlags for condition
if((procFlags & EventProcFlag) == 0)
return false;
@@ -1303,24 +1292,24 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
if (procFlags & PROC_FLAG_ON_DO_PERIODIC)
{
- if (EventProcFlag & PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT)
+ if (EventProcFlag & PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL)
{
if (!(procExtra & PROC_EX_INTERNAL_DOT))
return false;
}
- else if (EventProcFlag & PROC_FLAG_SUCCESSFUL_HEALING_SPELL
+ else if (EventProcFlag & PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL
&& !(procExtra & PROC_EX_INTERNAL_HOT))
return false;
}
if (procFlags & PROC_FLAG_ON_TAKE_PERIODIC)
{
- if (EventProcFlag & PROC_FLAG_TAKEN_DAMAGING_SPELL_HIT)
+ if (EventProcFlag & PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL)
{
if (!(procExtra & PROC_EX_INTERNAL_DOT))
return false;
}
- else if (EventProcFlag & PROC_FLAG_TAKEN_HEALING_SPELL
+ else if (EventProcFlag & PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL
&& !(procExtra & PROC_EX_INTERNAL_HOT))
return false;
}
@@ -1370,17 +1359,23 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
// Check for extra req (if none) and hit/crit
if (procEvent_procEx == PROC_EX_NONE)
{
- // No extra req, so can trigger only for hit/crit - spell has to be active or to have PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
- if((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && (active || procFlags & PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT))
+ // No extra req, so can trigger only for hit/crit - spell has to be active
+ if((procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) && active)
return true;
}
else // Passive spells hits here only if resist/reflect/immune/evade
{
- // Exist req for PROC_EX_EX_TRIGGER_ALWAYS
- if ((procExtra & AURA_SPELL_PROC_EX_MASK) && (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS))
- return true;
- // Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
- if (procEvent_procEx & procExtra)
+ if (procExtra & AURA_SPELL_PROC_EX_MASK)
+ {
+ // Exist req for PROC_EX_EX_TRIGGER_ALWAYS
+ if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)
+ return true;
+ // Check Extra Requirement like (hit/crit/miss/resist/parry/dodge/block/immune/reflect/absorb and other)
+ if (procEvent_procEx & procExtra)
+ return true;
+ }
+ // if spell marked as procing from not active spells it can proc from normal or critical hit
+ if (procEvent_procEx & PROC_EX_NOT_ACTIVE_SPELL && (procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)))
return true;
}
return false;
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 077f37dfcd5..38c64e9cb92 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -388,45 +388,45 @@ typedef UNORDERED_MAP<uint32, flag96> SpellAffectMap;
// Spell proc event related declarations (accessed using SpellMgr functions)
enum ProcFlags
{
- PROC_FLAG_NONE = 0x00000000,
+ PROC_FLAG_NONE = 0x00000000,
- PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor
- PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward)
+ PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor
+ PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward)
- PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee auto attack
- PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit
+ PROC_FLAG_SUCCESSFUL_MELEE_HIT = 0x00000004, // 02 Successful melee auto attack
+ PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit
- PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon
- PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon
+ PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon
+ PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon
- PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack
- PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack
+ PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack
+ PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack
- PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
- PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon
+ PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
+ PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon
- PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL = 0x00000400, // 10 Successful Positive spell hit
- PROC_FLAG_TAKEN_POSITIVE_SPELL = 0x00000800, // 11 Taken Positive spell hit
+ PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT = 0x00000400, // 10 Successful Positive spell hit
+ PROC_FLAG_TAKEN_POSITIVE_SPELL = 0x00000800, // 11 Taken Positive spell hit
- PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00001000, // 12 Successful Negative spell hit
- PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00002000, // 13 Taken Negative spell hit
+ PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00001000, // 12 Successful Negative spell hit
+ PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00002000, // 13 Taken Negative spell hit
- PROC_FLAG_SUCCESSFUL_HEALING_SPELL = 0x00004000, // 14 Successful Direct Heal spell hit
- PROC_FLAG_TAKEN_HEALING_SPELL = 0x00008000, // 15 Taken Direct Heal spell hit
+ PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL = 0x00004000, // 14 Successful Positive Magic spell hit
+ PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL = 0x00008000, // 15 Taken Positive Magic spell hit
- PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT = 0x00010000, // 16 Successful Direct Damage spell hit
- PROC_FLAG_TAKEN_DAMAGING_SPELL_HIT = 0x00020000, // 17 Taken Direct Damage spell hit
+ PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL = 0x00010000, // 16 Successful Negative Magic spell hit
+ PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL = 0x00020000, // 17 Taken Negative Magic spell hit
- PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14,16 flags)
- PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 15,17 flags)
+ PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14,16 flags)
+ PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 15,17 flags)
- PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage
- PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation
+ PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage
+ PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation
- PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks ( this is probably wrong )
- PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000, // 23 Successful off-hand melee attacks ( this is probably wrong )
+ PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks ( this is probably wrong )
+ PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000, // 23 Successful off-hand melee attacks ( this is probably wrong )
- PROC_FLAG_DEATH = 0x01000000 // 24 Died in any way
+ PROC_FLAG_DEATH = 0x01000000 // 24 Died in any way
};
#define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \
@@ -456,13 +456,16 @@ enum ProcFlagsEx
PROC_EX_INTERRUPT = 0x0001000, // Melee hit result can be Interrupt (not used)
PROC_EX_AURA_REMOVE_DESTROY = 0x0002000, // aura absorb destroy or dispel
PROC_EX_AURA_REMOVE_EXPIRE = 0x0004000, // aura remove by default and by cancel
+ PROC_EX_NOT_ACTIVE_SPELL = 0x0008000, // to mark spells which can proc without damage, but not specified with spellfamilyflags
PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000, // If set trigger always but only one time (not used)
- PROC_EX_INTERNAL_CANT_PROC = 0x0800000, // Only for internal use
- PROC_EX_INTERNAL_DOT = 0x1000000, // Only for internal use
- PROC_EX_INTERNAL_HOT = 0x2000000, // Only for internal use
- PROC_EX_INTERNAL_TRIGGERED = 0x4000000, // Only for internal use
- PROC_EX_INTERNAL_REQ_FAMILY = 0x8000000 // Only for internal use
+
+ // Flags for internal use - do not use these in db!
+ PROC_EX_INTERNAL_CANT_PROC = 0x0800000,
+ PROC_EX_INTERNAL_DOT = 0x1000000,
+ PROC_EX_INTERNAL_HOT = 0x2000000,
+ PROC_EX_INTERNAL_TRIGGERED = 0x4000000,
+ PROC_EX_INTERNAL_REQ_FAMILY = 0x8000000
};
#define AURA_REMOVE_PROC_EX_MASK \
(PROC_EX_AURA_REMOVE_DESTROY | PROC_EX_AURA_REMOVE_EXPIRE)
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index c35dacf72db..442ef4a6cca 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2982,7 +2982,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
if (reflectchance > 0 && roll_chance_i(reflectchance))
{
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
- ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
+ ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
return SPELL_MISS_REFLECT;
}
}
@@ -7897,7 +7897,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// try detect target manually if not set
if ( target == NULL )
- target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL | PROC_FLAG_SUCCESSFUL_HEALING_SPELL)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
+ target = !(procFlags & (PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL | PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL_HIT)) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
// default case
if(!target || target!=this && !target->isAlive())