diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 10 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 5 | ||||
-rw-r--r-- | src/server/game/Handlers/ArenaTeamHandler.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Handlers/VoidStorageHandler.cpp | 1 | ||||
-rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 20 |
7 files changed, 20 insertions, 26 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ee4fe9057bd..47b902072bd 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7415,8 +7415,8 @@ void Player::SendPvpRewards() const packet << GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_POINTS, true); packet << GetCurrencyOnWeek(CURRENCY_TYPE_CONQUEST_POINTS, true); packet << GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_META_ARENA, true); - packet << GetCurrencyOnWeek(CURRENCY_TYPE_CONQUEST_META_ARENA, true); packet << GetCurrencyOnWeek(CURRENCY_TYPE_CONQUEST_META_RBG, true); + packet << GetCurrencyOnWeek(CURRENCY_TYPE_CONQUEST_META_ARENA, true); packet << GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_POINTS, true); packet << GetCurrencyWeekCap(CURRENCY_TYPE_CONQUEST_META_RBG, true); GetSession()->SendPacket(&packet); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9bfb5035802..a1745d4473d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1018,7 +1018,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama damage -= damageInfo->blocked; } - ApplyResilience(victim, &damage, crit); + ApplyResilience(victim, &damage); break; } // Magical Attacks @@ -1032,7 +1032,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama damage = SpellCriticalDamageBonus(spellInfo, damage, victim); } - ApplyResilience(victim, &damage, crit); + ApplyResilience(victim, &damage); break; } default: @@ -1244,7 +1244,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam damageInfo->HitInfo |= HITINFO_AFFECTS_VICTIM; int32 resilienceReduction = damageInfo->damage; - ApplyResilience(victim, &resilienceReduction, damageInfo->hitOutCome == MELEE_HIT_CRIT); + ApplyResilience(victim, &resilienceReduction); resilienceReduction = damageInfo->damage - resilienceReduction; damageInfo->damage -= resilienceReduction; damageInfo->cleanDamage += resilienceReduction; @@ -14435,7 +14435,7 @@ void Unit::SendPlaySpellVisualKit(uint32 id, uint32 unkParam) SendMessageToSet(&data, true); } -void Unit::ApplyResilience(Unit const* victim, int32* damage, bool isCrit) const +void Unit::ApplyResilience(Unit const* victim, int32* damage) const { // player mounted on multi-passenger mount is also classified as vehicle if (IsVehicle() || (victim->IsVehicle() && victim->GetTypeId() != TYPEID_PLAYER)) @@ -14454,8 +14454,6 @@ void Unit::ApplyResilience(Unit const* victim, int32* damage, bool isCrit) const if (!target) return; - if (isCrit) - *damage -= target->GetCritDamageReduction(*damage); *damage -= target->GetDamageReduction(*damage); } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index abc1d6f6d23..2913712d2b8 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1473,10 +1473,9 @@ class Unit : public WorldObject void DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss); // player or player's pet resilience (-1%) - uint32 GetCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_RESILIENCE_CRIT_TAKEN, 2.2f, 33.0f, damage); } - uint32 GetDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, 2.0f, 100.0f, damage); } + uint32 GetDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_RESILIENCE_PLAYER_DAMAGE_TAKEN, 1.0f, 100.0f, damage); } - void ApplyResilience(Unit const* victim, int32 * damage, bool isCrit) const; + void ApplyResilience(Unit const* victim, int32* damage) const; float MeleeSpellMissChance(Unit const* victim, WeaponAttackType attType, uint32 spellId) const; SpellMissInfo MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo); diff --git a/src/server/game/Handlers/ArenaTeamHandler.cpp b/src/server/game/Handlers/ArenaTeamHandler.cpp index 1ae185f7e42..2f27abc4814 100644 --- a/src/server/game/Handlers/ArenaTeamHandler.cpp +++ b/src/server/game/Handlers/ArenaTeamHandler.cpp @@ -85,9 +85,9 @@ void WorldSession::HandleArenaTeamCreateOpcode(WorldPacket & recvData) recvData >> slot; recvData >> iconcolor; recvData >> bordercolor; - recvData >> icon; - recvData >> background; recvData >> border; + recvData >> background; + recvData >> icon; name = recvData.ReadString(recvData.ReadBits(8)); uint8 type = ArenaTeam::GetTypeBySlot(slot); diff --git a/src/server/game/Handlers/VoidStorageHandler.cpp b/src/server/game/Handlers/VoidStorageHandler.cpp index 24b677b94f4..cf117762801 100644 --- a/src/server/game/Handlers/VoidStorageHandler.cpp +++ b/src/server/game/Handlers/VoidStorageHandler.cpp @@ -161,6 +161,7 @@ void WorldSession::HandleVoidStorageQuery(WorldPacket& recvData) itemData.WriteByteSeq(itemId[0]); itemData.WriteByteSeq(itemId[6]); itemData.WriteByteSeq(creatorGuid[0]); + itemData.WriteByteSeq(creatorGuid[1]); itemData << uint32(item->ItemRandomPropertyId); diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 8eabf4d148a..3357b856a56 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -5835,7 +5835,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const damage = caster->SpellCriticalDamageBonus(m_spellInfo, damage, target); int32 dmg = damage; - caster->ApplyResilience(target, &dmg, crit); + caster->ApplyResilience(target, &dmg); damage = dmg; caster->CalcAbsorbResist(target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &absorb, &resist, GetSpellInfo()); @@ -5902,7 +5902,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c } int32 dmg = damage; - caster->ApplyResilience(target, &dmg, crit); + caster->ApplyResilience(target, &dmg); damage = dmg; caster->CalcAbsorbResist(target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &absorb, &resist, m_spellInfo); diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index a094bf0603d..334f0cd80d5 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -613,22 +613,18 @@ bool SpellEffectInfo::HasMaxRadius() const float SpellEffectInfo::CalcRadius(Unit* caster, Spell* spell) const { - if (!HasRadius()) - { - if (HasMaxRadius()) - { - //! Still not sure which to pick. Anyway at the current time (Patch 4.3.4) most of the spell effects - //! have no radius mod per level, and RadiusMin is equal to RadiusMax. - return MaxRadiusEntry->RadiusMin; - } + const SpellRadiusEntry* entry = RadiusEntry; + if (!HasRadius() && HasMaxRadius()) + entry = MaxRadiusEntry; + + if (!entry) return 0.0f; - } - float radius = RadiusEntry->RadiusMin; + float radius = entry->RadiusMin; if (caster) { - radius += RadiusEntry->RadiusPerLevel * caster->getLevel(); - radius = std::min(radius, RadiusEntry->RadiusMax); + radius += entry->RadiusPerLevel * caster->getLevel(); + radius = std::min(radius, entry->RadiusMax); if (Player* modOwner = caster->GetSpellModOwner()) modOwner->ApplySpellMod(_spellInfo->Id, SPELLMOD_RADIUS, radius, spell); } |