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-rw-r--r--src/server/game/Globals/ObjectMgr.cpp306
-rw-r--r--src/server/game/Globals/ObjectMgr.h17
-rw-r--r--src/server/game/Guilds/Guild.cpp200
-rw-r--r--src/server/game/Guilds/Guild.h5
4 files changed, 302 insertions, 226 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 731414626cd..d107ff5cced 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -3450,33 +3450,47 @@ void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, Play
void ObjectMgr::LoadGuilds()
{
Guild *newGuild;
- uint32 count = 0;
- // 0 1 2 3 4 5 6
- QueryResult result = CharacterDatabase.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
- // 7 8 9 10 11 12
- "BackgroundColor,info,motd,createdate,BankMoney,COUNT(guild_bank_tab.guildid) "
- "FROM guild LEFT JOIN guild_bank_tab ON guild.guildid = guild_bank_tab.guildid GROUP BY guild.guildid ORDER BY guildid ASC");
+ QueryCallback<int> callback[MAX_OBJMGR_QUERY_CALLBACK];
- if (!result)
- {
+ SQLQueryHolder generalHolder;
+ generalHolder.SetSize(MAX_OBJMGR_QUERY_CALLBACK);
- barGoLink bar(1);
+ SQLQueryHolder guildEventHolder;
+ guildEventHolder.SetSize(MAX_OBJMGR_QUERY_CALLBACK);
- bar.step();
+ SQLQueryHolder guildBankEventHolder;
+ guildBankEventHolder.SetSize(MAX_OBJMGR_QUERY_CALLBACK);
- sLog.outString();
- sLog.outString(">> Loaded %u guild definitions", count);
- return;
- }
+ SQLQueryHolder guildBankHolder;
+ guildBankHolder.SetSize(MAX_OBJMGR_QUERY_CALLBACK);
+
+
+ // 0 1 2 3 4 5 6
+ guildEventHolder.SetQuery(OBJMGR_QUERY_CALLBACK_GUILDEVENTS, "SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp, guildid FROM guild_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");
+
+ // 0 1 2 3 4 5 6 7 8
+ guildBankEventHolder.SetQuery(OBJMGR_QUERY_CALLBACK_GUILDBANKEVENTS, "SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp, guildid, TabId FROM guild_bank_eventlog ORDER BY TimeStamp DESC,LogGuid DESC");
+
+ // 0 1 2 3 4
+ guildBankHolder.SetQuery(OBJMGR_QUERY_CALLBACK_GUILDBANKS, "SELECT TabId, TabName, TabIcon, TabText, guildid FROM guild_bank_tab ORDER BY TabId");
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+ guildBankHolder.SetQuery(OBJMGR_QUERY_CALLBACK_GUILDBANK_ITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, TabId, SlotId, item_guid, item_entry, guildid FROM guild_bank_item JOIN item_instance ON item_guid = guid");
+
+
+ // 0 1 2 3 4 5 6
+ generalHolder.SetQuery(OBJMGR_QUERY_CALLBACK_GUILDS, "SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
+ // 7 8 9 10 11 12
+ "BackgroundColor,info,motd,createdate,BankMoney,COUNT(guild_bank_tab.guildid) "
+ "FROM guild LEFT JOIN guild_bank_tab ON guild.guildid = guild_bank_tab.guildid GROUP BY guild.guildid ORDER BY guildid ASC");
// load guild ranks
// 0 1 2 3 4
- QueryResult guildRanksResult = CharacterDatabase.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
+ generalHolder.SetQuery(OBJMGR_QUERY_CALLBACK_GUILDRANKS, "SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
// load guild members
// 0 1 2 3 4 5 6
- QueryResult guildMembersResult = CharacterDatabase.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
+ generalHolder.SetQuery(OBJMGR_QUERY_CALLBACK_GUILDMEMBERS, "SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
// 7 8 9 10 11 12
"BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
// 13 14 15 16 17 18
@@ -3487,16 +3501,42 @@ void ObjectMgr::LoadGuilds()
// load guild bank tab rights
// 0 1 2 3 4
- QueryResult guildBankTabRightsResult = CharacterDatabase.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
+ generalHolder.SetQuery(OBJMGR_QUERY_CALLBACK_GUILDBANKTABRIGHTS, "SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
+
+
+
+ QueryResultHolderFuture generalHolderFuture = CharacterDatabase.DelayQueryHolder(&generalHolder);
+ QueryResultHolderFuture guildEventHolderFuture = CharacterDatabase.DelayQueryHolder(&guildEventHolder);
+ QueryResultHolderFuture guildBankEventHolderFuture = CharacterDatabase.DelayQueryHolder(&guildBankEventHolder);
+ QueryResultHolderFuture guildBankHolderFuture = CharacterDatabase.DelayQueryHolder(&guildBankHolder);
+
+ while(!generalHolderFuture.ready())
+ Sleep(5);
+
+ QueryResult result = generalHolder.GetResult(OBJMGR_QUERY_CALLBACK_GUILDS);
+ QueryResult guildRanksResult = generalHolder.GetResult(OBJMGR_QUERY_CALLBACK_GUILDRANKS);
+ QueryResult guildMembersResult = generalHolder.GetResult(OBJMGR_QUERY_CALLBACK_GUILDMEMBERS);
+ QueryResult guildBankTabRightsResult = generalHolder.GetResult(OBJMGR_QUERY_CALLBACK_GUILDBANKTABRIGHTS);
+
+ if (!result)
+ {
+ barGoLink bar(1);
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString(">> Loaded 0 guild definitions");
+ return;
+ }
barGoLink bar(result->GetRowCount());
+ uint32 maxid = 0;
do
{
//Field *fields = result->Fetch();
bar.step();
- ++count;
newGuild = new Guild;
if (!newGuild->LoadGuildFromDB(result) ||
@@ -3510,20 +3550,242 @@ void ObjectMgr::LoadGuilds()
delete newGuild;
continue;
}
- newGuild->LoadGuildEventLogFromDB();
- newGuild->LoadGuildBankEventLogFromDB();
- newGuild->LoadGuildBankFromDB();
+
+ newGuild->m_TabListMap.resize(newGuild->GetPurchasedTabs());
+
AddGuild(newGuild);
+ if(maxid < newGuild->GetId())
+ maxid = newGuild->GetId();
+
} while (result->NextRow());
+ std::vector<Guild*> GuildVector(maxid + 1);
+
+ for(GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
+ GuildVector[itr->second->GetId()] = (*itr).second;
+
+ UNORDERED_MAP<ObjectMgrQueryCallbacks, QueryResultHolderFuture*> callbackMap;
+ callbackMap[OBJMGR_QUERY_CALLBACK_GUILDEVENTS] = &guildEventHolderFuture;
+ callbackMap[OBJMGR_QUERY_CALLBACK_GUILDBANKEVENTS] = &guildBankEventHolderFuture;
+ callbackMap[OBJMGR_QUERY_CALLBACK_GUILDBANKS] = &guildBankHolderFuture;
+
+ UNORDERED_MAP<ObjectMgrQueryCallbacks, QueryResultHolderFuture*>::iterator callbackItr = callbackMap.begin();
+ while(!callbackMap.empty())
+ {
+ if(callbackItr->second->ready())
+ {
+ switch(callbackItr->first)
+ {
+ case OBJMGR_QUERY_CALLBACK_GUILDEVENTS:
+ {
+ QueryResult result = guildEventHolder.GetResult(OBJMGR_QUERY_CALLBACK_GUILDEVENTS);
+
+ LoadGuildEvents(GuildVector, result);
+ break;
+ }
+ case OBJMGR_QUERY_CALLBACK_GUILDBANKEVENTS:
+ {
+ QueryResult result = guildBankEventHolder.GetResult(OBJMGR_QUERY_CALLBACK_GUILDBANKEVENTS);
+
+ LoadGuildBankEvents(GuildVector, result);
+ break;
+ }
+ case OBJMGR_QUERY_CALLBACK_GUILDBANKS:
+ {
+ QueryResult result = guildBankHolder.GetResult(OBJMGR_QUERY_CALLBACK_GUILDBANKS);
+ QueryResult itemResult = guildBankHolder.GetResult(OBJMGR_QUERY_CALLBACK_GUILDBANK_ITEMS);
+
+ LoadGuildBanks(GuildVector, result, itemResult);
+ break;
+ }
+ }
+
+ callbackMap.erase(callbackItr++);
+ }
+ else
+ ++callbackItr;
+
+ if(callbackItr == callbackMap.end())
+ {
+ callbackItr = callbackMap.begin();
+ Sleep(5);
+ }
+ }
+
//delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
//you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT
CharacterDatabase.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld.getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
CharacterDatabase.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld.getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
sLog.outString();
- sLog.outString(">> Loaded %u guild definitions", count);
+ sLog.outString(">> Loaded %u guild definitions", mGuildMap.size());
+}
+
+void ObjectMgr::LoadGuildEvents(std::vector<Guild*>& GuildVector, QueryResult& result)
+{
+ if(result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 guildid = fields[6].GetUInt32();
+
+ if(!GuildVector[guildid]->m_GuildEventLogNextGuid)
+ GuildVector[guildid]->m_GuildEventLogNextGuid = fields[0].GetUInt32();
+
+ if(GuildVector[guildid]->m_GuildEventLog.size() < GUILD_EVENTLOG_MAX_RECORDS)
+ {
+ GuildEventLogEntry NewEvent;
+ NewEvent.EventType = fields[1].GetUInt8();
+ NewEvent.PlayerGuid1 = fields[2].GetUInt32();
+ NewEvent.PlayerGuid2 = fields[3].GetUInt32();
+ NewEvent.NewRank = fields[4].GetUInt8();
+ NewEvent.TimeStamp = fields[5].GetUInt64();
+
+ GuildVector[guildid]->m_GuildEventLog.push_front(NewEvent);
+ }
+ }
+ while(result->NextRow());
+ }
+}
+
+void ObjectMgr::LoadGuildBankEvents(std::vector<Guild*>& GuildVector, QueryResult& result)
+{
+ if(result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 logGuid = fields[0].GetUInt32();
+ uint32 guildid = fields[7].GetUInt32();
+ uint8 TabId = fields[8].GetUInt8();
+
+ if(TabId < GuildVector[guildid]->GetPurchasedTabs() || TabId == GUILD_BANK_MONEY_LOGS_TAB)
+ {
+ bool canInsert;
+
+ if(TabId != GUILD_BANK_MONEY_LOGS_TAB)
+ {
+ if(!GuildVector[guildid]->m_GuildBankEventLogNextGuid_Item[TabId])
+ GuildVector[guildid]->m_GuildBankEventLogNextGuid_Item[TabId] = logGuid;
+ }
+ else
+ {
+ if(!GuildVector[guildid]->m_GuildBankEventLogNextGuid_Money)
+ GuildVector[guildid]->m_GuildBankEventLogNextGuid_Money = logGuid;
+ }
+
+ if(TabId != GUILD_BANK_MONEY_LOGS_TAB)
+ canInsert = GuildVector[guildid]->m_GuildBankEventLog_Item[TabId].size() < GUILD_BANK_MAX_LOGS;
+ else
+ canInsert = GuildVector[guildid]->m_GuildBankEventLog_Money.size() < GUILD_BANK_MAX_LOGS;
+
+ if(canInsert)
+ {
+ GuildBankEventLogEntry NewEvent;
+ NewEvent.EventType = fields[1].GetUInt8();
+ NewEvent.PlayerGuid = fields[2].GetUInt32();
+ NewEvent.ItemOrMoney = fields[3].GetUInt32();
+ NewEvent.ItemStackCount = fields[4].GetUInt8();
+ NewEvent.DestTabId = fields[5].GetUInt8();
+ NewEvent.TimeStamp = fields[6].GetUInt64();
+
+ if(TabId != GUILD_BANK_MONEY_LOGS_TAB)
+ {
+ if(NewEvent.isMoneyEvent())
+ {
+ CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET TabId='%u' WHERE guildid='%u' AND TabId='%u' AND LogGuid='%u'", GUILD_BANK_MONEY_LOGS_TAB, guildid, TabId, logGuid);
+ sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u had incorrectly set its TabId to %u, correcting it to %u TabId", logGuid, guildid, TabId, GUILD_BANK_MONEY_LOGS_TAB);
+ continue;
+ }
+ else
+ GuildVector[guildid]->m_GuildBankEventLog_Item[TabId].push_front(NewEvent);
+ }
+ else
+ {
+ if(!NewEvent.isMoneyEvent())
+ sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u is not MoneyEvent - ignoring...", logGuid, guildid);
+ else
+ GuildVector[guildid]->m_GuildBankEventLog_Money.push_front(NewEvent);
+ }
+ }
+ }
+ }
+ while(result->NextRow());
+ }
+}
+
+void ObjectMgr::LoadGuildBanks(std::vector<Guild*>& GuildVector, QueryResult& result, QueryResult& itemResult)
+{
+ if(result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 TabId = fields[0].GetUInt32();
+ uint32 guildid = fields[4].GetUInt32();
+
+ if(TabId < GuildVector[guildid]->GetPurchasedTabs())
+ {
+ GuildBankTab *NewTab = new GuildBankTab;
+
+ NewTab->Name = fields[1].GetCppString();
+ NewTab->Icon = fields[2].GetCppString();
+ NewTab->Text = fields[3].GetCppString();
+
+ GuildVector[guildid]->m_TabListMap[TabId] = NewTab;
+ }
+ }
+ while(result->NextRow());
+ }
+
+ if(itemResult)
+ {
+ do
+ {
+ Field *itemfields = itemResult->Fetch();
+
+ uint8 TabId = itemfields[11].GetUInt8();
+ uint8 SlotId = itemfields[12].GetUInt8();
+ uint32 ItemGuid = itemfields[13].GetUInt32();
+ uint32 ItemEntry = itemfields[14].GetUInt32();
+ uint32 guildid = itemfields[15].GetUInt32();
+
+ if (TabId >= GuildVector[guildid]->GetPurchasedTabs())
+ {
+ sLog.outError("Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
+ continue;
+ }
+
+ if (SlotId >= GUILD_BANK_MAX_SLOTS)
+ {
+ sLog.outError("Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
+ continue;
+ }
+
+ ItemPrototype const *proto = sObjectMgr.GetItemPrototype(ItemEntry);
+
+ if (!proto)
+ {
+ sLog.outError("Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
+ continue;
+ }
+
+ Item *pItem = NewItemOrBag(proto);
+ if (!pItem->LoadFromDB(ItemGuid, 0, itemResult, ItemEntry))
+ {
+ CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", guildid, uint32(TabId), uint32(SlotId));
+ sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid);
+ delete pItem;
+ continue;
+ }
+
+ pItem->AddToWorld();
+ GuildVector[guildid]->m_TabListMap[TabId]->Slots[SlotId] = pItem;
+ }
+ while(itemResult->NextRow());
+ }
}
void ObjectMgr::LoadArenaTeams()
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 4cd610143be..e06f3279292 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -359,6 +359,20 @@ extern LanguageDesc lang_description[LANGUAGES_COUNT];
class PlayerDumpReader;
+enum ObjectMgrQueryCallbacks
+{
+ OBJMGR_QUERY_CALLBACK_GUILDEVENTS,
+ OBJMGR_QUERY_CALLBACK_GUILDBANKEVENTS,
+ OBJMGR_QUERY_CALLBACK_GUILDBANKS,
+ OBJMGR_QUERY_CALLBACK_GUILDBANK_ITEMS,
+ OBJMGR_QUERY_CALLBACK_GUILDS,
+ OBJMGR_QUERY_CALLBACK_GUILDRANKS,
+ OBJMGR_QUERY_CALLBACK_GUILDMEMBERS,
+ OBJMGR_QUERY_CALLBACK_GUILDBANKTABRIGHTS,
+
+ MAX_OBJMGR_QUERY_CALLBACK
+};
+
class ObjectMgr
{
friend class PlayerDumpReader;
@@ -594,6 +608,9 @@ class ObjectMgr
}
void LoadGuilds();
+ void LoadGuildEvents(std::vector<Guild*>& GuildVector, QueryResult& result);
+ void LoadGuildBankEvents(std::vector<Guild*>& GuildVector, QueryResult& result);
+ void LoadGuildBanks(std::vector<Guild*>& GuildVector, QueryResult& result, QueryResult& itemResult);
void LoadArenaTeams();
void LoadGroups();
void LoadQuests();
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 54a4e7b537a..127f3cd604b 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -872,42 +872,6 @@ void Guild::DisplayGuildEventLog(WorldSession *session)
sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
}
-// Load guild eventlog from DB
-void Guild::LoadGuildEventLogFromDB()
-{
- // 0 1 2 3 4 5
- QueryResult result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_EVENTLOG_MAX_RECORDS);
- if (!result)
- return;
- bool isNextLogGuidSet = false;
- //uint32 configCount = sWorld.getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT);
- // First event in list will be the oldest and the latest event is last event in list
- do
- {
- Field *fields = result->Fetch();
- if (!isNextLogGuidSet)
- {
- m_GuildEventLogNextGuid = fields[0].GetUInt32();
- isNextLogGuidSet = true;
- }
- // Fill entry
- GuildEventLogEntry NewEvent;
- NewEvent.EventType = fields[1].GetUInt8();
- NewEvent.PlayerGuid1 = fields[2].GetUInt32();
- NewEvent.PlayerGuid2 = fields[3].GetUInt32();
- NewEvent.NewRank = fields[4].GetUInt8();
- NewEvent.TimeStamp = fields[5].GetUInt64();
-
- // There can be a problem if more events have same TimeStamp the ORDER can be broken when fields[0].GetUInt32() == configCount, but
- // events with same timestamp can appear when there is lag, and we naivly suppose that mangos isn't laggy
- // but if problem appears, player will see set of guild events that have same timestamp in bad order
-
- // Add entry to list
- m_GuildEventLog.push_front(NewEvent);
-
- } while (result->NextRow());
-}
-
// Add entry to guild eventlog
void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank)
{
@@ -1122,87 +1086,6 @@ uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const
}
// *************************************************
-// Guild bank loading related
-
-// This load should be called on startup only
-void Guild::LoadGuildBankFromDB()
-{
- // 0 1 2 3
- QueryResult result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id);
- if (!result)
- {
- m_TabListMap.clear();
- return;
- }
-
- do
- {
- Field *fields = result->Fetch();
- uint8 tabId = fields[0].GetUInt8();
- if (tabId >= GetPurchasedTabs())
- {
- sLog.outError("Table `guild_bank_tab` have not purchased tab %u for guild %u, skipped", tabId, m_Id);
- continue;
- }
-
- GuildBankTab *NewTab = new GuildBankTab;
-
- NewTab->Name = fields[1].GetCppString();
- NewTab->Icon = fields[2].GetCppString();
- NewTab->Text = fields[3].GetCppString();
-
- m_TabListMap[tabId] = NewTab;
- } while (result->NextRow());
-
- // data needs to be at first place for Item::LoadFromDB
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
- result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", m_Id);
- if (!result)
- return;
-
- do
- {
- Field *fields = result->Fetch();
- uint8 TabId = fields[11].GetUInt8();
- uint8 SlotId = fields[12].GetUInt8();
- uint32 ItemGuid = fields[13].GetUInt32();
- uint32 ItemEntry = fields[14].GetUInt32();
-
- if (TabId >= GetPurchasedTabs())
- {
- sLog.outError("Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
- continue;
- }
-
- if (SlotId >= GUILD_BANK_MAX_SLOTS)
- {
- sLog.outError("Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
- continue;
- }
-
- ItemPrototype const *proto = sObjectMgr.GetItemPrototype(ItemEntry);
-
- if (!proto)
- {
- sLog.outError("Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
- continue;
- }
-
- Item *pItem = NewItemOrBag(proto);
- if (!pItem->LoadFromDB(ItemGuid, 0, result, ItemEntry))
- {
- CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", m_Id, uint32(TabId), uint32(SlotId));
- sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid);
- delete pItem;
- continue;
- }
-
- pItem->AddToWorld();
- m_TabListMap[TabId]->Slots[SlotId] = pItem;
- }while (result->NextRow());
-}
-
-// *************************************************
// Money deposit/withdraw related
void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid)
@@ -1428,89 +1311,6 @@ bool Guild::LoadBankRightsFromDB(QueryResult guildBankTabRightsResult)
// *************************************************
// Bank log related
-void Guild::LoadGuildBankEventLogFromDB()
-{
- // Money log is in TabId = GUILD_BANK_MONEY_LOGS_TAB
-
- //uint32 configCount = sWorld.getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
- //cycle through all purchased guild bank item tabs
- for (uint32 tabId = 0; tabId < uint32(GetPurchasedTabs()); ++tabId)
- {
- // 0 1 2 3 4 5 6
- QueryResult result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, tabId, GUILD_BANK_MAX_LOGS);
- if (!result)
- continue;
-
- bool isNextLogGuidSet = false;
- do
- {
- Field *fields = result->Fetch();
-
- GuildBankEventLogEntry NewEvent;
- NewEvent.EventType = fields[1].GetUInt8();
- NewEvent.PlayerGuid = fields[2].GetUInt32();
- NewEvent.ItemOrMoney = fields[3].GetUInt32();
- NewEvent.ItemStackCount = fields[4].GetUInt16();
- NewEvent.DestTabId = fields[5].GetUInt8();
- NewEvent.TimeStamp = fields[6].GetUInt64();
-
- //if newEvent is moneyEvent, move it to moneyEventTab in DB and report error
- if (NewEvent.isMoneyEvent())
- {
- uint32 logGuid = fields[0].GetUInt32();
- CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET TabId='%u' WHERE guildid='%u' AND TabId='%u' AND LogGuid='%u'", GUILD_BANK_MONEY_LOGS_TAB, m_Id, tabId, logGuid);
- sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u had incorrectly set its TabId to %u, correcting it to %u TabId", logGuid, m_Id, tabId, GUILD_BANK_MONEY_LOGS_TAB);
- continue;
- }
- else
- //add event to list
- //events are ordered from oldest (in beginning) to latest (in the end)
- m_GuildBankEventLog_Item[tabId].push_front(NewEvent);
-
- if (!isNextLogGuidSet)
- {
- m_GuildBankEventLogNextGuid_Item[tabId] = fields[0].GetUInt32();
- //we don't have to do m_GuildBankEventLogNextGuid_Item[tabId] %= configCount; - it will be done when creating new record
- isNextLogGuidSet = true;
- }
- } while (result->NextRow());
- }
-
- //special handle for guild bank money log
- // 0 1 2 3 4 5 6
- QueryResult result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_BANK_MONEY_LOGS_TAB, GUILD_BANK_MAX_LOGS);
- if (!result)
- return;
-
- bool isNextMoneyLogGuidSet = false;
- do
- {
- Field *fields = result->Fetch();
- if (!isNextMoneyLogGuidSet)
- {
- m_GuildBankEventLogNextGuid_Money = fields[0].GetUInt32();
- //we don't have to do m_GuildBankEventLogNextGuid_Money %= configCount; - it will be done when creating new record
- isNextMoneyLogGuidSet = true;
- }
- GuildBankEventLogEntry NewEvent;
-
- NewEvent.EventType = fields[1].GetUInt8();
- NewEvent.PlayerGuid = fields[2].GetUInt32();
- NewEvent.ItemOrMoney = fields[3].GetUInt32();
- NewEvent.ItemStackCount = fields[4].GetUInt16();
- NewEvent.DestTabId = fields[5].GetUInt8();
- NewEvent.TimeStamp = fields[6].GetUInt64();
-
- //if newEvent is not moneyEvent, then report error
- if (!NewEvent.isMoneyEvent())
- sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u is not MoneyEvent - ignoring...", fields[0].GetUInt32(), m_Id);
- else
- //add event to list
- //events are ordered from oldest (in beginning) to latest (in the end)
- m_GuildBankEventLog_Money.push_front(NewEvent);
-
- } while (result->NextRow());
-}
void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
{
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index 7cc3e4b8b79..cfa2bfa6255 100644
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -286,6 +286,7 @@ struct RankInfo
class Guild
{
+ friend class ObjectMgr;
public:
Guild();
~Guild();
@@ -385,7 +386,6 @@ class Guild
void UpdateLogoutTime(uint64 guid);
// Guild EventLog
- void LoadGuildEventLogFromDB();
void DisplayGuildEventLog(WorldSession *session);
void LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank);
@@ -408,8 +408,6 @@ class Guild
uint32 GetBankRights(uint32 rankId, uint8 TabId) const;
bool IsMemberHaveRights(uint32 LowGuid, uint8 TabId,uint32 rights) const;
bool CanMemberViewTab(uint32 LowGuid, uint8 TabId) const;
- // Load
- void LoadGuildBankFromDB();
// Money deposit/withdraw
void SendMoneyInfo(WorldSession *session, uint32 LowGuid);
bool MemberMoneyWithdraw(uint32 amount, uint32 LowGuid, SQLTransaction& trans);
@@ -426,7 +424,6 @@ class Guild
// rights per day
bool LoadBankRightsFromDB(QueryResult guildBankTabRightsResult);
// Guild Bank Event Logs
- void LoadGuildBankEventLogFromDB();
void DisplayGuildBankLogs(WorldSession *session, uint8 TabId);
void LogBankEvent(SQLTransaction& trans, uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint16 ItemStackCount=0, uint8 DestTabId=0);
bool AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry, SQLTransaction& trans);