diff options
| -rw-r--r-- | src/game/BattleGround.cpp | 2 | ||||
| -rw-r--r-- | src/game/BattleGroundMgr.h | 2 | ||||
| -rw-r--r-- | src/game/GameObject.cpp | 2 | ||||
| -rw-r--r-- | src/game/Guild.h | 26 | ||||
| -rw-r--r-- | src/game/Map.cpp | 4 | ||||
| -rw-r--r-- | src/game/PetAI.cpp | 2 | ||||
| -rw-r--r-- | src/game/Player.cpp | 38 | ||||
| -rw-r--r-- | src/game/Player.h | 6 | ||||
| -rw-r--r-- | src/game/Spell.cpp | 2 | ||||
| -rw-r--r-- | src/game/SpellAuras.cpp | 6 | ||||
| -rw-r--r-- | src/game/SpellAuras.h | 2 | ||||
| -rw-r--r-- | src/game/StatSystem.cpp | 42 | ||||
| -rw-r--r-- | src/game/Unit.cpp | 2 | ||||
| -rw-r--r-- | src/game/Unit.h | 2 | 
14 files changed, 69 insertions, 69 deletions
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index e11728b32d3..7163a9874f8 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -1907,5 +1907,5 @@ bool BattleGround::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxSc  {      BattleGroundTeamId team_idx = GetTeamIndexByTeamId(team);      uint32 score = (m_TeamScores[team_idx] < 0) ? 0 : uint32(m_TeamScores[team_idx]); -    return score >= minScore && score <= maxScore; +	return score >= minScore && score <= maxScore;  } diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h index c16de449f54..1b07676ddfc 100644 --- a/src/game/BattleGroundMgr.h +++ b/src/game/BattleGroundMgr.h @@ -150,7 +150,7 @@ class BGQueueInviteEvent : public BasicEvent          uint64 m_PlayerGuid;          uint32 m_BgInstanceGUID;          BattleGroundTypeId m_BgTypeId; -        uint32 m_RemoveTime; +		uint32 m_RemoveTime;  };  /* diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index e92fcb70863..18a80ce46fe 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -402,7 +402,7 @@ void GameObject::Update(uint32 /*p_time*/)                      if (GetGOInfo()->GetAutoCloseTime() && (m_cooldownTime < time(NULL)))                          ResetDoorOrButton();                      break; -                default: break; +				default: break;              }              break;          } diff --git a/src/game/Guild.h b/src/game/Guild.h index bf8e810839b..7a715be8911 100644 --- a/src/game/Guild.h +++ b/src/game/Guild.h @@ -297,19 +297,19 @@ class Guild          uint32 GetId(){ return m_Id; }          const uint64& GetLeader(){ return m_LeaderGuid; } -        std::string const& GetName() const { return m_Name; } -        std::string const& GetMOTD() const { return MOTD; } -        std::string const& GetGINFO() const { return GINFO; } - -        uint32 GetCreatedYear() const { return m_CreatedYear; } -        uint32 GetCreatedMonth() const { return m_CreatedMonth; } -        uint32 GetCreatedDay() const { return m_CreatedDay; } - -        uint32 GetEmblemStyle() const { return m_EmblemStyle; } -        uint32 GetEmblemColor() const { return m_EmblemColor; } -        uint32 GetBorderStyle() const { return m_BorderStyle; } -        uint32 GetBorderColor() const { return m_BorderColor; } -        uint32 GetBackgroundColor() const { return m_BackgroundColor; } +		std::string const& GetName() const { return m_Name; } +		std::string const& GetMOTD() const { return MOTD; } +		std::string const& GetGINFO() const { return GINFO; } + +		uint32 GetCreatedYear() const { return m_CreatedYear; } +		uint32 GetCreatedMonth() const { return m_CreatedMonth; } +		uint32 GetCreatedDay() const { return m_CreatedDay; } + +		uint32 GetEmblemStyle() const { return m_EmblemStyle; } +		uint32 GetEmblemColor() const { return m_EmblemColor; } +		uint32 GetBorderStyle() const { return m_BorderStyle; } +		uint32 GetBorderColor() const { return m_BorderColor; } +		uint32 GetBackgroundColor() const { return m_BackgroundColor; }          void SetLeader(uint64 guid);          bool AddMember(uint64 plGuid, uint32 plRank); diff --git a/src/game/Map.cpp b/src/game/Map.cpp index ad322868c61..2fba8c37d2c 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1870,8 +1870,8 @@ uint16 Map::GetAreaFlag(float x, float y, float z) const              // Makers' Overlook (ground and cave)              else if (x > 5634.48f && x < 5774.53f  && y < 3475.0f && z > 300.0f)              { -                if(y > 3380.26f || y > 3265.0f && z < 360.0f) -                    areaflag = 2187; +				if(y > 3380.26f || y > 3265.0f && z < 360.0f) +					areaflag = 2187;              }              break;          // The Makers' Perch (underground) diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp index d78872a1432..bf368001cc1 100644 --- a/src/game/PetAI.cpp +++ b/src/game/PetAI.cpp @@ -300,7 +300,7 @@ void PetAI::AttackStart(Unit *target)              DoAttack(target,true); // STAY or FOLLOW, player clicked "attack" so attack with chase          else              DoAttack(target,false); // STAY, target in range, attack not clicked so attack without chase -    } +	}  }  Unit *PetAI::SelectNextTarget() diff --git a/src/game/Player.cpp b/src/game/Player.cpp index f50ac604d8f..b1b27b2dda1 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -448,7 +448,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa      m_baseSpellPower = 0;      m_baseFeralAP = 0;      m_baseManaRegen = 0; -    m_armorPenetrationPct = 0.0f; +	m_armorPenetrationPct = 0.0f;      // Honor System      m_lastHonorUpdateTime = time(NULL); @@ -2398,8 +2398,8 @@ bool Player::IsGroupVisibleFor(Player* p) const  bool Player::IsInSameGroupWith(Player const* p) const  { -    return (p==this || (GetGroup() != NULL && -        GetGroup()->SameSubGroup((Player*)this, (Player*)p))); +	return (p==this || (GetGroup() != NULL && +		GetGroup()->SameSubGroup((Player*)this, (Player*)p)));  }  ///- If the player is invited, remove him. If the group if then only 1 person, disband the group. @@ -10996,15 +10996,15 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )           // update expertise and armor penetration - passive auras may need it          if( slot == EQUIPMENT_SLOT_MAINHAND ) -        { +		{              UpdateExpertise(BASE_ATTACK); -            UpdateArmorPenetration(); -        } +			UpdateArmorPenetration(); +		}          else if( slot == EQUIPMENT_SLOT_OFFHAND ) -        { +		{              UpdateExpertise(OFF_ATTACK); -            UpdateArmorPenetration(); -        } +			UpdateArmorPenetration(); +		}          switch(slot)          { @@ -11154,13 +11154,13 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update )                          }                          UpdateExpertise(BASE_ATTACK); -                        UpdateArmorPenetration(); +						UpdateArmorPenetration();                      }                      else if( slot == EQUIPMENT_SLOT_OFFHAND ) -                    { +					{                          UpdateExpertise(OFF_ATTACK); -                        UpdateArmorPenetration(); -                    } +						UpdateArmorPenetration(); +					}                      // update armor penetration - passive auras may need it                      switch(slot)                      { @@ -11290,15 +11290,15 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )                  }                  if( slot == EQUIPMENT_SLOT_MAINHAND ) -                { +				{                      UpdateExpertise(BASE_ATTACK); -                    UpdateArmorPenetration(); -                } +					UpdateArmorPenetration(); +				}                  else if( slot == EQUIPMENT_SLOT_OFFHAND ) -                { +				{                      UpdateExpertise(OFF_ATTACK); -                    UpdateArmorPenetration(); -                } +					UpdateArmorPenetration(); +				}                  // equipment visual show                  SetVisibleItemSlot(slot, NULL); diff --git a/src/game/Player.h b/src/game/Player.h index 8557e9c0e81..449e0be40e8 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -1699,7 +1699,7 @@ class MANGOS_DLL_SPEC Player : public Unit          void UpdateSpellCritChance(uint32 school);          void UpdateArmorPenetration(int32 amount);          void UpdateExpertise(WeaponAttackType attType); -        void UpdateArmorPenetration(); +		void UpdateArmorPenetration();          void ApplyManaRegenBonus(int32 amount, bool apply);          void UpdateManaRegen(); @@ -1866,7 +1866,7 @@ class MANGOS_DLL_SPEC Player : public Unit          float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }          void _ApplyAllStatBonuses();          void _RemoveAllStatBonuses(); -        float GetArmorPenetrationPct() const { return m_armorPenetrationPct; } +		float GetArmorPenetrationPct() const { return m_armorPenetrationPct; }          void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);          void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, AuraEffect* aura, bool apply); @@ -2355,7 +2355,7 @@ Spell * m_spellModTakingSpell;          uint16 m_baseSpellPower;          uint16 m_baseFeralAP;          uint16 m_baseManaRegen; -        float m_armorPenetrationPct; +		float m_armorPenetrationPct;          SpellModList m_spellMods[MAX_SPELLMOD];          uint32 m_pad; diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index b214ce5067b..fbe5bce42d7 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -5363,7 +5363,7 @@ SpellCastResult Spell::CheckCasterAuras() const                                      else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)                                          return SPELL_FAILED_SILENCED;                                      break; -                                default: break; +								default: break;                              }                          }                      } diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 510c14c943b..e9027764b7d 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -7000,8 +7000,8 @@ bool AuraEffect::IsPeriodicTickCrit(Unit const * pCaster) const  void Aura::HandleModTargetArmorPct(bool apply, bool Real)  { -    if(m_target->GetTypeId() != TYPEID_PLAYER) -        return; +	if(m_target->GetTypeId() != TYPEID_PLAYER) +		return; -    ((Player*)m_target)->UpdateArmorPenetration(); +	((Player*)m_target)->UpdateArmorPenetration();  } diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h index 0577690feef..1c5c485291b 100644 --- a/src/game/SpellAuras.h +++ b/src/game/SpellAuras.h @@ -333,7 +333,7 @@ class TRINITY_DLL_SPEC AuraEffect          void HandleAuraCloneCaster(bool Apply, bool Real, bool changeAmount);          void HandleAuraModCritPct(bool Apply, bool Real, bool changeAmount);          void HandleAuraLinked(bool Apply, bool Real, bool changeAmount); -        void HandleModTargetArmorPct(bool Apply, bool Real); +		void HandleModTargetArmorPct(bool Apply, bool Real);          void HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount);          int32 CalculateCrowdControlAuraAmount(Unit * caster); diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index 3fb46703f9d..a55f0bb47c3 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -151,7 +151,7 @@ bool Player::UpdateAllStats()      UpdateAllSpellCritChances();      UpdateDefenseBonusesMod();      UpdateShieldBlockValue(); -    UpdateArmorPenetration(); +	UpdateArmorPenetration();      UpdateSpellDamageAndHealingBonus();      UpdateManaRegen();      UpdateExpertise(BASE_ATTACK); @@ -689,26 +689,26 @@ void Player::UpdateExpertise(WeaponAttackType attack)  void Player::UpdateArmorPenetration()  { -    m_armorPenetrationPct = GetRatingBonusValue(CR_ARMOR_PENETRATION); - -    AuraList const& armorAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT); -    for(AuraList::const_iterator itr = armorAuras.begin(); itr != armorAuras.end(); ++itr) -    { -        // affects all weapons -        if((*itr)->GetSpellProto()->EquippedItemClass == -1) -        { -            m_armorPenetrationPct += (*itr)->GetModifier()->m_amount; -            continue; -        } - -        // dependent on weapon class -        for(uint8 i = 0; i < MAX_ATTACK; ++i) -        { -            Item *weapon = GetWeaponForAttack(WeaponAttackType(i)); -            if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto())) -                m_armorPenetrationPct += (*itr)->GetModifier()->m_amount; -        } -    } +	m_armorPenetrationPct = GetRatingBonusValue(CR_ARMOR_PENETRATION); + +	AuraList const& armorAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT); +	for(AuraList::const_iterator itr = armorAuras.begin(); itr != armorAuras.end(); ++itr) +	{ +		// affects all weapons +		if((*itr)->GetSpellProto()->EquippedItemClass == -1) +		{ +			m_armorPenetrationPct += (*itr)->GetModifier()->m_amount; +			continue; +		} + +		// dependent on weapon class +		for(uint8 i = 0; i < MAX_ATTACK; ++i) +		{ +			Item *weapon = GetWeaponForAttack(WeaponAttackType(i)); +			if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto())) +				m_armorPenetrationPct += (*itr)->GetModifier()->m_amount; +		} +	}  }  void Player::ApplyManaRegenBonus(int32 amount, bool apply) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index b59fb9839f6..5fec651dd47 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1673,7 +1673,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt      // Apply Player CR_ARMOR_PENETRATION rating and percent talents      if (GetTypeId()==TYPEID_PLAYER) -        armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f; +		armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;      // Ignore enemy armor by SPELL_AURA_MOD_TARGET_ARMOR_PCT      //armor *= 1.0f - GetTotalAuraModifier(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT) / 100.0f; diff --git a/src/game/Unit.h b/src/game/Unit.h index f8a94c3b678..566c2fb6a1b 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -852,7 +852,7 @@ struct SpellPeriodicAuraLogInfo      AuraEffect *auraEff;      uint32 damage; -    uint32 overDamage;                                      // overkill/overheal +	uint32 overDamage;                                      // overkill/overheal      uint32 absorb;      uint32 resist;      float  multiplier;  | 
